Kabam, first I want to say thanks for fixing those 2 fights. KT1 pointed out in one of his latest videos that the attack values for this Variant content are nearly twice those in Act 7 fights. Those attack values need to come way down, even if health pools are increased to compensate. It's unreal how much block damage you take in these fights and with parry issues still present, a single mistake can easily KO you.
It's not just those 2 bosses, please comment on any additional fixes you plan to make, if any.
Anybody having issues with Lifecycle on the first boss.? Really frustrating. Cant kill him with sp3 when shield is clearly down…. Happens a few times now.
Anybody having issues with Lifecycle on the first boss.? Really frustrating. Cant kill him with sp3 when shield is clearly down…. Happens a few times now.
He has life cycle and a nick fury type regen. It's his sig ability. That could be your problem. Way I read it once per fight, so I would assume that means every time you die he gets it again.
This could be your problem, I personally 100 his map no bugs noticed by me.
Can someone please explain to me how this is midgame content when the attack values for individual fights (not boss fights) are nearly double the attack values in endgame content 7.3? Does that make any sense to anyone?
Just for reference 7.3.6 you are in the 8 to 9k range while in variant chapter 3 you are in the 15k attack range.. I don't get what makes this midgame content if 7.3 is endgame.. rewards should be buffed or attack values nerfed to fit the rewards
Whoever the hell designed this disgusting, crappy joke path (invade+200% energize), I hope from the bottom of my heart that you will get the worst RNGs in the history of MCOC and you will suffer with every piece of content in the game. Why? WHY?!?!
Tips for that stupid Havok in quest 3? The power steal cross fight helps but I still get plasma'd to death
Venompool with Iceman/Vision Aarkus, the Ice armor can prevent the detonation damage, it's just a bit RNG dependent because it's only 75% chance to procs when you reach 100 cookin' meter but a 5* R5 VP can tank a detonation and heal back to full if needed ^_^
Beyond the bugs and clearly untested VP fight, I'm struggling with wanting to do this variant. It isn't the difficulty, I really don't mind a challenge, it's that it just isn't fun. I'm all for encouraging the use of different champs, but the pool is very small to begin with, plus a solid portion of these champs are just not good at all. There are some that excel, but overall it's a very weak group of champs.
I'm looking at the content and judging whether or not it is worth my time and effort to do. Some of that is rewards. Most of that is fun and entertaining content with champs I enjoy playing. I could see this being fun and entertaining content if it didn't punish players so hard if they made a single mistake. The attack values are pre-nerf Act 6 level which causes immense block damage if you use a 5* and that's what Variants are designed to be completed by(based on the Kabam employee who said these are midtier content). You have rewards that are designed for Cavalier level players, but the content isn't designed for them.
If this is "midtier content" now, the rewards should help them get to the next tier and the content itself should be designed with their rosters in mind. It's currently stuck in the area that the tier of players it's designed for don't have the champs to do it and the tier that has the roster to do it has no real reason to do it. The only rewards in the content that I have any real desire to get are the t5b.
Why have a ridiculous -95% damage penalty for non-merc champs? Why not give merc champs some kind of flat bonus? You still encourage people to use those champs, but if you don't have a good merc counter for that Havok, you can still use someone else and get through it. It's just poorly thought out content from top to bottom. It's sad because I used to look forward to new Variants coming out, but after seeing this one I just don't have the drive to explore it. The content and the rewards don't justify the effort currently. I'm all for the content being aimed at Cavalier/early TB players, but the rewards need to reflect what they need to advance. Right now, this Variant is neither.
Was this in AOA? vp has been changed and overall variant is fine
Did not enjoy the content. Difficulty does not match rewards. Attack values too high, too much power gain, limited champs to use. I did enjoy using Deadpool champs.
Comments
It's not just those 2 bosses, please comment on any additional fixes you plan to make, if any.
This could be your problem, I personally 100 his map no bugs noticed by me.
Else with the crossfight land only heavies. Bait heavies only sp2 bait and so on. What your Merc roster
Why?
WHY?!?!