I know a lot won’t agree with this but I going to post this anyway from 1 end gamers prospective.
When you make content and restrict it to where only 20 champs can do full damage. It’s not designed for mid level players. And most of those 20 don’t get any added benefits like do in some of the other variants…. Mid game players are not going to rank a task master, a cage, a moon knight, or a dpx for content. So realistically 14-15 useable champs. You are in fact targeting end game players with the depth and range of champ pools to do this. So the rewards don’t match. And thrillson I still waiting for you to explain how this not end game content in its original form before change to venompool. You one who said it not so you can explain how it isn’t
Who makes these stupid node combinations... You are required to take block damage with over 15k attack values and life transfer and linbo on top of that...
And with the passive AI on top of that which does not want to throw Special after reaching SP2 ... Makes this a fun fight for the unit man
Why is Variant 8 still giving Rank Up Gems for champs until 2017? I'm slowly running out of champs or I don't need such old champs anymore. apart from that, rank 4 is almost too unusable for most content. shouldn't they at least also apply to all champs?
Kabam, first I want to say thanks for fixing those 2 fights. KT1 pointed out in one of his latest videos that the attack values for this Variant content are nearly twice those in Act 7 fights. Those attack values need to come way down, even if health pools are increased to compensate. It's unreal how much block damage you take in these fights and with parry issues still present, a single mistake can easily KO you.
It's not just those 2 bosses, please comment on any additional fixes you plan to make, if any.
Anybody having issues with Lifecycle on the first boss.? Really frustrating. Cant kill him with sp3 when shield is clearly down…. Happens a few times now.
Anybody having issues with Lifecycle on the first boss.? Really frustrating. Cant kill him with sp3 when shield is clearly down…. Happens a few times now.
He has life cycle and a nick fury type regen. It's his sig ability. That could be your problem. Way I read it once per fight, so I would assume that means every time you die he gets it again.
This could be your problem, I personally 100 his map no bugs noticed by me.
Can someone please explain to me how this is midgame content when the attack values for individual fights (not boss fights) are nearly double the attack values in endgame content 7.3? Does that make any sense to anyone?
Just for reference 7.3.6 you are in the 8 to 9k range while in variant chapter 3 you are in the 15k attack range.. I don't get what makes this midgame content if 7.3 is endgame.. rewards should be buffed or attack values nerfed to fit the rewards
Whoever the hell designed this disgusting, crappy joke path (invade+200% energize), I hope from the bottom of my heart that you will get the worst RNGs in the history of MCOC and you will suffer with every piece of content in the game. Why? WHY?!?!
Tips for that stupid Havok in quest 3? The power steal cross fight helps but I still get plasma'd to death
Venompool with Iceman/Vision Aarkus, the Ice armor can prevent the detonation damage, it's just a bit RNG dependent because it's only 75% chance to procs when you reach 100 cookin' meter but a 5* R5 VP can tank a detonation and heal back to full if needed ^_^
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When you make content and restrict it to where only 20 champs can do full damage. It’s not designed for mid level players. And most of those 20 don’t get any added benefits like do in some of the other variants…. Mid game players are not going to rank a task master, a cage, a moon knight, or a dpx for content. So realistically 14-15 useable champs. You are in fact targeting end game players with the depth and range of champ pools to do this. So the rewards don’t match. And thrillson I still waiting for you to explain how this not end game content in its original form before change to venompool. You one who said it not so you can explain how it isn’t
Who makes these stupid node combinations...
You are required to take block damage with over 15k attack values and life transfer and linbo on top of that...
And with the passive AI on top of that which does not want to throw Special after reaching SP2 ... Makes this a fun fight for the unit man
Nowhere does it state on his abilities that he is able to do that
It's not just those 2 bosses, please comment on any additional fixes you plan to make, if any.
This could be your problem, I personally 100 his map no bugs noticed by me.
Else with the crossfight land only heavies. Bait heavies only sp2 bait and so on. What your Merc roster
Why?
WHY?!?!