**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
That we somehow managed to get through V1 doesn't make it a good design "lol"
Variants 1 and 2 didn’t have the same effort/cost to reward ratio IMO.
Not touching the final chapter until there is clarification on that Venompool...
As someone who claims to be an endgame player and handles these V8 shenanigans with ease, the community would appreciate more constructive comments rather than you disparaging others for not being able to clear the bugged bosses as easily as you can.
However, based on difficulty and roster restriction, it’s hard to see how this isn’t endgame content. Unless you have a wide and varied roster, most of the champs that you can use in this variant, a good proportion of players don’t have ranked. Many of the champs aren’t really top rank-up choices and probably aren’t on players’ lists to take up right away. While there are some good champs in the mix, it just seems like the restrictions for this variant are the most niche out of all the variants we’ve had so far.
So while the rewards would certainly be a help for progressing players like myself where 5* champs are still valuable, it feels like the way the variant was designed, it was done so with endgame players that have more diverse rosters in mind.
One week later: 400k Venom pool with %1 permanent Regen
WTF
TL;DR - I’m not happy with the restrictions in V8. I think the difficulty-rewards level is way too high. Plus the bugs aren’t helping anyone out.
So, let’s start with the bugs. (Not including the input issues). I’ve seen that the DPX boss is bugged, making him a lot harder than needed. Plus any other miscellaneous bugs floating around from the updates making it hard to play.
Then the global nodes. Ok, it’s cool that Deadpool has a crazy buff, but how many people actually have him at all, let alone as a 4* or 5*? And it’s cool that Pool champs get regen, but most of them aren’t worth ranking. How many have already ranked up a venom pool?
And what about the merc global? They don’t get boosted, only other champs get nerfed. Plus, #mercenary is a lot smaller of a pool of champs than any of the other variants.
What about the rewards Rip? Surely they are good? Nope. Same as V7 for content that is harder.
From what I’ve seen of steams and other posts, no ones having fun with the nodes either. VP boss seems to have a bad design, and I’m sure we’ll find other things that aren’t great.
I get that kabam said it’s not endgame content, so the rewards aren’t really going to match stuff like act 7/Carina’s challenges, but at least change the rank up gems beyond 2017. (Not to mention the whole scenario called out by @DrZola in the official thread) For content intended for mid game players, the restrictions are pretty high compared to the other content at this level.
I was really looking forward to this variant, but I don’t think I’ll do any of it for a while.
Thanks for attending my rant
What are your thoughts?
I've only done one lane so far, but I took a 6*r2 Masacre, Domino, Gwenpool, Taskmaster, and 5*r4 Winter Soldier (if the ranks weren't mentioned, it's cause they were really just there for synergy purposes).
Masacre cleared the lane just fine, then at DPX, I used the three synergy champs to do whatever little damage I could (it wasn't much), then Masacre to do the bulk of the damage (getting him past that 30% power gain). Then Winter Soldier for clean up. With the Taskmaster synergy, he was getting the power drain pretty often. Enough to keep him in check and get him down without revives.
So in closing, this sucks, but that's at least one viable option for folks with champs most people probably have by now.
Huge miss on this one