Very eloquently written. Points were very clear and just straight facts.
Not really sure how anyone can disagree.
It's not all facts. Actually most of it is feelings. There's no way to prove 100's of people are leaving daily. That's assumption.
I "assume" you "feel" the weight of how much people disagree with you?
No. Most of those are pettiness.
It’s not pettiness it just that everyone disagrees with you and your Kabam is awesome no matter what posts.
If that were true, I'd have 0 "agrees". It literally doesn't matter what I say. There are people that click it regardless. Doesn't bother me either way.
But again, you're wrong again. I've already said in this thread that Cav MEQ is a disappointment and has been since launch. AQ is also incredibly boring and needs an overhaul. There's many things I don't like but because I'd don't agree with your incredibly jaded view on everything, you think that I think Kabam is the most awesome thing ever. I'll continue to have my view point just like will. You'll go on playing a game you dislike so much made by a company you hate even more. Life goes on.
With respect you state it’s a been a disappointment since launch, but in reality it’s a disappointment to you. Earlier in this thread you said that this post wasn’t fact, it’s feeling and you can’t prove 100s of people are leaving the game. Your assertion that Cav MEQ is a disappointment is a feeling and it’s your feeling. The historic issue people had was related to the time taken to complete it. This has been largely fixed with the class based nodes and difficulty hasn’t really come up as an issue. The number of dislikes on your post compared to likes show (at least for this self selecting sample) your in the minority that’s it’s a disappointment. The SEQ this month is pretty far away from the bench mark difficulty/fight effort at least for week 2.
The class based nodes have always been there and it's never been a difficult piece of content. Since the release of the Cav difficulty, people have complained about the rewards. They added more in like 2 months after. And I don't know a single person who enjoys doing cavalier month to month.
The only ones who find it hard are the new Cav players who haven't developed their rosters yet.
This community never thinks rewards match the difficulty. I have yet to see anything released where everyone agrees the rewards are fine for what the content is. It's either too good of rewards because it's too easy or too "hard" making rewards not good enough. If it were up to the community, rewards would be whatever 6* they want, 6* generic AGs, R5 6* materials and 10k units for Act 1 difficulty. OP literally only points out 1 fight in Cav that's touch more difficult (for them) and wants more rewards when Cav difficulty has varying levels each month and always has.
So again I ask, if this month is "harder" and deserves better rewards but next month is easier, does Kabam take away those better rewards?
After the initial feedback on the time it takes to complete they pretty much doubled the amount damage the class based nodes do making the CAV MEQ much quicker. That also changed the T5CC to a nexus. Since then I don’t think there’s been any serious complaints about the rewards.
Yes, if Kabam makes a month “significantly” harder the rewards should probably be adjusted upwards, if next month it goes back to baseline or easier the rewards go back to normal. SEQ’s rewards are variable anyway.
They increased the amount of 6* shards in addition to the Nexus. The didn't increase all of them, the mostly just changed how quickly you can get them.
So who decides if it's harder or easier? New Cav players will always find it difficult. Thronebreakers with big, expansive rosters will never find the MEQs or even SEQs difficult. So who draws the line?
The best answer if you don’t agree with rewards, you think the events are boring/ or too easy/difficult: don’t do them and just don’t spend. I’m a day 1 player and played at master level for quite some seasons, and 2 seasons ago I told myself to stop this madness. I dropped out of that alliance and stopped spending. I can assure u: it’s a blessing and will save a lot of stress regarding the game, lack of content, bugs etc.
Very eloquently written. Points were very clear and just straight facts.
Not really sure how anyone can disagree.
It's not all facts. Actually most of it is feelings. There's no way to prove 100's of people are leaving daily. That's assumption.
I "assume" you "feel" the weight of how much people disagree with you?
No. Most of those are pettiness.
It’s not pettiness it just that everyone disagrees with you and your Kabam is awesome no matter what posts.
If that were true, I'd have 0 "agrees". It literally doesn't matter what I say. There are people that click it regardless. Doesn't bother me either way.
But again, you're wrong again. I've already said in this thread that Cav MEQ is a disappointment and has been since launch. AQ is also incredibly boring and needs an overhaul. There's many things I don't like but because I'd don't agree with your incredibly jaded view on everything, you think that I think Kabam is the most awesome thing ever. I'll continue to have my view point just like will. You'll go on playing a game you dislike so much made by a company you hate even more. Life goes on.
With respect you state it’s a been a disappointment since launch, but in reality it’s a disappointment to you. Earlier in this thread you said that this post wasn’t fact, it’s feeling and you can’t prove 100s of people are leaving the game. Your assertion that Cav MEQ is a disappointment is a feeling and it’s your feeling. The historic issue people had was related to the time taken to complete it. This has been largely fixed with the class based nodes and difficulty hasn’t really come up as an issue. The number of dislikes on your post compared to likes show (at least for this self selecting sample) your in the minority that’s it’s a disappointment. The SEQ this month is pretty far away from the bench mark difficulty/fight effort at least for week 2.
The class based nodes have always been there and it's never been a difficult piece of content. Since the release of the Cav difficulty, people have complained about the rewards. They added more in like 2 months after. And I don't know a single person who enjoys doing cavalier month to month.
The only ones who find it hard are the new Cav players who haven't developed their rosters yet.
This community never thinks rewards match the difficulty. I have yet to see anything released where everyone agrees the rewards are fine for what the content is. It's either too good of rewards because it's too easy or too "hard" making rewards not good enough. If it were up to the community, rewards would be whatever 6* they want, 6* generic AGs, R5 6* materials and 10k units for Act 1 difficulty. OP literally only points out 1 fight in Cav that's touch more difficult (for them) and wants more rewards when Cav difficulty has varying levels each month and always has.
So again I ask, if this month is "harder" and deserves better rewards but next month is easier, does Kabam take away those better rewards?
After the initial feedback on the time it takes to complete they pretty much doubled the amount damage the class based nodes do making the CAV MEQ much quicker. That also changed the T5CC to a nexus. Since then I don’t think there’s been any serious complaints about the rewards.
Yes, if Kabam makes a month “significantly” harder the rewards should probably be adjusted upwards, if next month it goes back to baseline or easier the rewards go back to normal. SEQ’s rewards are variable anyway.
They increased the amount of 6* shards in addition to the Nexus. The didn't increase all of them, the mostly just changed how quickly you can get them.
So who decides if it's harder or easier? New Cav players will always find it difficult. Thronebreakers with big, expansive rosters will never find the MEQs or even SEQs difficult. So who draws the line?
Just because you don’t find something personally difficult doesn’t mean you can’t see that it’s more difficult or even easier than what we’re typically used to. KT1 made this point about V8 the other day. For him it’s easy, for who it’s intended for its not tuned correctly when looking at the other variants as a benchmark as it’s so rigid in who can be used. Kabam will be able to see the number of revives used, or numbers completing the content and whether they are significantly up or down compared to what’s expected. If it’s pointed out in the forums that realistically only a handful of champions can complete the content when typically 20/30% can than Kabam look into it and decide whether there’s any merit. I don’t think we should come at Kabam with a pitchfork mentality that we sometimes see but as a community we have brought up difficulty/rewards in the past and it has caused change. Sometimes the rewards get a buff or we get a few revives etc. If in reality the same numbers are completing it as normal then that’s the reality and it gets left. Ultimately Kabam is the arbitrator of all of this.
For the vast majority of content the difficulty is as it’s intended so none of this matters. Maybe for non permanent content the answer really is, if you can’t do it this month, tough luck. You need ride it and try again next month. The forums will be still be used to give feedback to Kabam and it’s up to our own discretion about whether we continue to play or not.
I remember the side quest where you could only use OG Avengers and you had the infinity stones acting as buff. I think this content got nerfed as was seen as too difficult for what it was.
So you agree that all other months, Cav MEQ's should have lesser rewards because they have been overwhelmingly easy? We finally get a difficult fight in Cav MEQ and rewards need to be increased?
Well Said OP
So tell me how I'm wrong? Cav MEQs have not lived up to what they're supposed to have been. It's some of the most boring content in the game next to AQ. They put a terrax fight in the 2.1 and all the sudden they difficulty is exponentially increased and we deserve increased rewards? So that obviously means the rewards were to high before that terrax fight right? Make it make sense for me.
No, it means that befor that we were getting rewarded fine. Now the difficulty went up and the rewards didn't
The difficulty didn't go up. The whole Cav difficulty is a joke. The Terrax fight isn't even hard. I've solo'd the fight with Dr Doom all 5 times.
Now, if they raised all health pools to 500k and increased attack values by 500% and removed the class global buffs then sure, increase the rewards.
Do you believe in these "quantum states" of rewards? Where the rewards can exist on certain tresholds and nothing between? I do not directly oppose you, afterall I haven't gone through Cav EQ this month yet, I just wonder what you think. Could you operate with some floating value of say ±5% depending on difficulty of the given month? Or do you really insist we need to double the hp values in order to move the rewards even the slightest?
There's a reason that as far as I'm aware no one does this. It is a lot of extra work for zero benefit. For one thing, you're asking the devs to adjust the rewards based on the relative difficulty of the content before it is released. It doesn't work if they change the rewards after the content has been released and done by a lot of players: that would just create chaos. But the devs *always* aim for the approximate effort to do the content to be roughly in line with the rewards. If they are wrong - or to be precise if you think they are wrong - they won't know that when they are designing the content and the rewards.
But let's say this is just magically possible. Now you're asking the developers to spend time tweaking individual monthly rewards by plus or minus 5% in a game where progression is measured on a time scale of years. And for every month where the reward get tweaked upward, there's likely to be months where the rewards are tweaked downward. So the easy months that everyone can do will have lower rewards, and the harder months that fewer people can do will have higher rewards. Who does this benefit? Only the people who can already do the harder content. So the people currently complaining about the higher difficulty will disproportionately get less rewards, while the people fine with the higher difficult will get significantly more rewards. Is that the intent?
And all of this ignores how games are actually developed. Although this is a bit of an oversimplification, it is the rewards that are set first, and the content created to match them second. It isn't the content that is created first, and the rewards then set to match. If you're a content designer for a game company, you aren't allowed to make up whatever rewards you want. You simply don't have that discretion. Rewards follow very specific progression and economic rules. The rewards we get for monthly side quests follow a longer term budget that you can't arbitrarily break. To follow those rules, rewards are set first, based on how much rewards the game can give out in a month to fit into longer period budgets. Then the content is created to fit those reward budgets. Making rewards higher in one month would mean making them lower in the next month regardless of difficulty, which would be far more problematic than fluctuating difficulty.
Given all the collateral issues surrounding reward design, small tweaks are rarely made to rewards. No one fights over the last 5%. If you think 1.05 is what it should be, 1.00 is close enough for most game developers. So yeah, rewards do tend to make quantum jumps, because if it is 500 now and you believe it should be 515, nobody cares, and your project manager will tell you to stop bothering them about it. It changes when it should be 645, and then they'll probably change it to 750 so they don't have to change it again for a while.
I agree with most of the points. The AI is extremely frustrating lately. Why they feel like it’s a good idea to have players need to dex a hundred times to bait a special and have defenders like Venom hold a special until the second he hits Sp2 is beyond me. Especially with the dex issues happening. It really feels like overall Kabam has tried to ramp things up to push up potion use. I used to really enjoy this game but over the last 3-4 months I have lost most of the enjoyment. It’s like a chore now (but one that really stresses me at times) and I’m fed up.
How did this thread turn into @Demonzfyre arguing with a bunch of people who think the monthly is hard and roster depth? and how is everyone disagreeing with him?.. the monthly is always the same, you have the counters or you don’t. It’s real simple. The only thing that makes it seem harder is the game not functioning properly. #Cakewalk
And @DNA3000 arguing about whatever that argument is about?(sorry I don’t have 3 hours to read whatever it is, just making a point) so please don’t rip me in a giant post, just call me an ahole or something if you think I deserve it.
And why isn’t anyone from @kabam commenting on what seems to be the closest thing to unanimous I’ve ever seen on the forums? It’s tragic how much the majority agree and how all anyone wants to do is argue about other things.
Can we just be on same page once? We all play the game, the game is broken and we want it fixed. Can we just work on getting a response from the company we all support and give record profits to almost quarterly? Please
I completely agree with this. This has been the worst month I’ve ever played in MCOC. It’s clear that the AI is WAY less aggressive and you can’t bait out special attacks. To add insult to injury, the monthly EQ and Side quest capitalize on the bugs. This is just miserable, it’s clear they don’t know how to develop content that is engaging so they keep relying on gimmicks to get more units out of people. I am more than happy to pay for content that is fun and enjoyable to play, but when you go almost a minute trying to bait out a special and they only throw it while you’re in the corner or hold till the SP3 it doesn’t feel like the game is rewarding skill, it’s just making content impossible without using units or revives.
So you agree that all other months, Cav MEQ's should have lesser rewards because they have been overwhelmingly easy? We finally get a difficult fight in Cav MEQ and rewards need to be increased?
Well Said OP
So tell me how I'm wrong? Cav MEQs have not lived up to what they're supposed to have been. It's some of the most boring content in the game next to AQ. They put a terrax fight in the 2.1 and all the sudden they difficulty is exponentially increased and we deserve increased rewards? So that obviously means the rewards were to high before that terrax fight right? Make it make sense for me.
No, it means that befor that we were getting rewarded fine. Now the difficulty went up and the rewards didn't
The difficulty didn't go up. The whole Cav difficulty is a joke. The Terrax fight isn't even hard. I've solo'd the fight with Dr Doom all 5 times.
Now, if they raised all health pools to 500k and increased attack values by 500% and removed the class global buffs then sure, increase the rewards.
Do you believe in these "quantum states" of rewards? Where the rewards can exist on certain tresholds and nothing between? I do not directly oppose you, afterall I haven't gone through Cav EQ this month yet, I just wonder what you think. Could you operate with some floating value of say ±5% depending on difficulty of the given month? Or do you really insist we need to double the hp values in order to move the rewards even the slightest?
There's a reason that as far as I'm aware no one does this. It is a lot of extra work for zero benefit. For one thing, you're asking the devs to adjust the rewards based on the relative difficulty of the content before it is released. It doesn't work if they change the rewards after the content has been released and done by a lot of players: that would just create chaos. But the devs *always* aim for the approximate effort to do the content to be roughly in line with the rewards. If they are wrong - or to be precise if you think they are wrong - they won't know that when they are designing the content and the rewards.
But let's say this is just magically possible. Now you're asking the developers to spend time tweaking individual monthly rewards by plus or minus 5% in a game where progression is measured on a time scale of years. And for every month where the reward get tweaked upward, there's likely to be months where the rewards are tweaked downward. So the easy months that everyone can do will have lower rewards, and the harder months that fewer people can do will have higher rewards. Who does this benefit? Only the people who can already do the harder content. So the people currently complaining about the higher difficulty will disproportionately get less rewards, while the people fine with the higher difficult will get significantly more rewards. Is that the intent?
And all of this ignores how games are actually developed. Although this is a bit of an oversimplification, it is the rewards that are set first, and the content created to match them second. It isn't the content that is created first, and the rewards then set to match. If you're a content designer for a game company, you aren't allowed to make up whatever rewards you want. You simply don't have that discretion. Rewards follow very specific progression and economic rules. The rewards we get for monthly side quests follow a longer term budget that you can't arbitrarily break. To follow those rules, rewards are set first, based on how much rewards the game can give out in a month to fit into longer period budgets. Then the content is created to fit those reward budgets. Making rewards higher in one month would mean making them lower in the next month regardless of difficulty, which would be far more problematic than fluctuating difficulty.
Given all the collateral issues surrounding reward design, small tweaks are rarely made to rewards. No one fights over the last 5%. If you think 1.05 is what it should be, 1.00 is close enough for most game developers. So yeah, rewards do tend to make quantum jumps, because if it is 500 now and you believe it should be 515, nobody cares, and your project manager will tell you to stop bothering them about it. It changes when it should be 645, and then they'll probably change it to 750 so they don't have to change it again for a while.
You are right about punishing the weaker players, I didn't think about that.
Still tho, I am not asking the devs for anything in this direction. I have just been watching a discussion of Demonzyfire (I think) with people here and this question came to my mind. I just asked that person what their opinion on that idea is, and I've got my answer. End of story.
Thank you for your response tho, it gave me more insight into it
Totally agree well said ,shame kabam have not responded to the players in any way even considering that cyber weekend is on the way , some people would think with a chance of a big cash input during that weekend you would try and keep your players happy
I think, they have some meetings now regarding how to communicate with the community. Maybe someone or many at kabam is/are creating some draft answers and the management must approve it. As I said earlier, this thread here nailed all the problems the game has right now. An official answer will come, we need to wait patiently
There’s been over 450 positive responses to this post. It’s been covered by multiple YouTubers. I do think Kabam are shooting themselves in the foot by replying with silence, especially since one of the points raised is the poor/lack of communication.
A thread asking if AW start time will be change got a response as the second post. I know there’s been the weekend and a national holiday in Canada but as a minimum I would have thought we’d get a Kabam Boo reply that thanked the poster for this well thought out thread but it will take a while to put together a full response.
Not even acknowledging a thread of this scale after 4 days and over 95% approval really feels like they don’t care. I’m sure that’s not that case, but the culture of the communication style comes across that way. I think a recent @RichTheMan video hinted a new roadmap potentially coming next month. Maybe they are working on that instead trying to bring that forward as a response.
Either way, silence until there is an absolute answer isn’t the best communication approach, especially when the silence doesn’t end.
Been playing since 2015 and LOVE this Game! Instead of rushing to release so many new champions along with buffs, why not take a month or two to fix everything that needs to be fixed and then proceed? Im sure most would understand and welcome this.
Been playing since 2015 and LOVE this Game! Instead of rushing to release so many new champions along with buffs, why not take a month or two to fix everything that needs to be fixed and then proceed? Im sure most would understand and welcome this.
They don't rush to create anything. Champion creation takes 4 months or more. They are all separate teams working on different things. The devs working on the controls and game engine are not the ones creating champions or content. Stopping content is the absolutely worst thing they can do.
Stopping content is the absolutely worst thing they can do.
Not fixing their content is the worst thing they could do. The fact that they keep releasing bugged content is the second worse thing they can do, because it takes away hope of them actually listening to the playerbase.
What worries me is that they dont seem to have an active test server. If people here got to test new content/champions/patches before they went live, then a lot of these issues would have been noticed before release. I really dont get why they cant have a proper testserver (well I suppose its because they dont want to let players practice harder fights there, rather than having them spend extra units on the live server, but that would still be better then having all the bugs go live).
You don't know anything about what they have or don't have. For you to say "not fixing their content is the worst thing" just shows how much you don't understand.
So tell us how to fix it. Tell us what they should be doing instead? While you're at it, how would you like them to test content successfully for the wide variety of devices this game is played on. Since you seem to know so much about what they don't have, explain it for me. Make it make sense.
I really do love this game but over the past year it’s been one thing after another. I’m really hoping these upcoming holiday events and next major (not normal monthly) update actually attempts to pull things back
Comments
So who decides if it's harder or easier? New Cav players will always find it difficult. Thronebreakers with big, expansive rosters will never find the MEQs or even SEQs difficult. So who draws the line?
For the vast majority of content the difficulty is as it’s intended so none of this matters. Maybe for non permanent content the answer really is, if you can’t do it this month, tough luck. You need ride it and try again next month. The forums will be still be used to give feedback to Kabam and it’s up to our own discretion about whether we continue to play or not.
I remember the side quest where you could only use OG Avengers and you had the infinity stones acting as buff. I think this content got nerfed as was seen as too difficult for what it was.
But let's say this is just magically possible. Now you're asking the developers to spend time tweaking individual monthly rewards by plus or minus 5% in a game where progression is measured on a time scale of years. And for every month where the reward get tweaked upward, there's likely to be months where the rewards are tweaked downward. So the easy months that everyone can do will have lower rewards, and the harder months that fewer people can do will have higher rewards. Who does this benefit? Only the people who can already do the harder content. So the people currently complaining about the higher difficulty will disproportionately get less rewards, while the people fine with the higher difficult will get significantly more rewards. Is that the intent?
And all of this ignores how games are actually developed. Although this is a bit of an oversimplification, it is the rewards that are set first, and the content created to match them second. It isn't the content that is created first, and the rewards then set to match. If you're a content designer for a game company, you aren't allowed to make up whatever rewards you want. You simply don't have that discretion. Rewards follow very specific progression and economic rules. The rewards we get for monthly side quests follow a longer term budget that you can't arbitrarily break. To follow those rules, rewards are set first, based on how much rewards the game can give out in a month to fit into longer period budgets. Then the content is created to fit those reward budgets. Making rewards higher in one month would mean making them lower in the next month regardless of difficulty, which would be far more problematic than fluctuating difficulty.
Given all the collateral issues surrounding reward design, small tweaks are rarely made to rewards. No one fights over the last 5%. If you think 1.05 is what it should be, 1.00 is close enough for most game developers. So yeah, rewards do tend to make quantum jumps, because if it is 500 now and you believe it should be 515, nobody cares, and your project manager will tell you to stop bothering them about it. It changes when it should be 645, and then they'll probably change it to 750 so they don't have to change it again for a while.
And @DNA3000 arguing about whatever that argument is about?(sorry I don’t have 3 hours to read whatever it is, just making a point) so please don’t rip me in a giant post, just call me an ahole or something if you think I deserve it.
And why isn’t anyone from @kabam commenting on what seems to be the closest thing to unanimous I’ve ever seen on the forums? It’s tragic how much the majority agree and how all anyone wants to do is argue about other things.
Can we just be on same page once? We all play the game, the game is broken and we want it fixed. Can we just work on getting a response from the company we all support and give record profits to almost quarterly? Please
Please bring back the game we all knew and loved
Still tho, I am not asking the devs for anything in this direction. I have just been watching a discussion of Demonzyfire (I think) with people here and this question came to my mind. I just asked that person what their opinion on that idea is, and I've got my answer. End of story.
Thank you for your response tho, it gave me more insight into it
I think, they have some meetings now regarding how to communicate with the community. Maybe someone or many at kabam is/are creating some draft answers and the management must approve it. As I said earlier, this thread here nailed all the problems the game has right now. An official answer will come, we need to wait patiently
I do think Kabam are shooting themselves in the foot by replying with silence, especially since one of the points raised is the poor/lack of communication.
A thread asking if AW start time will be change got a response as the second post. I know there’s been the weekend and a national holiday in Canada but as a minimum I would have thought we’d get a Kabam Boo reply that thanked the poster for this well thought out thread but it will take a while to put together a full response.
Not even acknowledging a thread of this scale after 4 days and over 95% approval really feels like they don’t care. I’m sure that’s not that case, but the culture of the communication style comes across that way. I think a recent @RichTheMan video hinted a new roadmap potentially coming next month. Maybe they are working on that instead trying to bring that forward as a response.
Either way, silence until there is an absolute answer isn’t the best communication approach, especially when the silence doesn’t end.
Instead of rushing to release so many new champions along with buffs, why not take a month or two to fix everything that needs to be fixed and then proceed? Im sure most would understand and welcome this.
So tell us how to fix it. Tell us what they should be doing instead? While you're at it, how would you like them to test content successfully for the wide variety of devices this game is played on. Since you seem to know so much about what they don't have, explain it for me. Make it make sense.