Regarding Brian Grant’s Most Recent Video

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Comments

  • xNigxNig Member Posts: 7,331 ★★★★★
    DNA3000 said:

    xNig said:

    DNA3000 said:

    xNig said:

    I think an alternative solution will be to create different tiers of GGCs, that contain different items.

    So a GGC gifted from a Cav account will contain items that benefit mainly Cavs (eg 5* shards, smaller T5b amounts, T2A etc 5* roster progression items).

    TB GGCs will contain larger T5b portions, T6b, T3A, 6* shards etc items that focus on 6* roster progression.

    So even using such farming methods, because the account will at most be Conquerer, the items gifted out will be mostly useless to main accounts that are Cav and above, ie indirectly curbing the exploit.

    This is problematic because while it tackles some of the exploits, it creates problems for the players who are using the gifting event "normally." If I as a Thronebreaker exchange gifts with an Uncollected player, then weirdly they would be getting TB rewards and I would be getting UC rewards, which a lot of people will perceive to be unfair. More importantly, it could add friction to gifting between non-exploiters, which is the last thing we want to do.
    That’s true. On the other hand, there are other benefits such as;

    1.If you’re in an alliance, it’s likely everyone is roughly in the same level/progression tier. So trading within negates the complication of “trading up/down”. (Mantra of “trade with people you know”).
    I think this is more likely to be true the higher and more dedicated you are, and less true the more casual or lower progress you are. So anything that benefits uniform alliances but causes issues to heterogenous ones is more likely to be problematic for casual and lower progress players, which could have an impact on the game’s ability to attract or retain new players. Not to overstate the magnitude of the problem, but it isn’t a problem I would want to incur at the moment.
    This comes in line with Kabam's redesign of A1-3s. So by design, most casual/lower progressed players would congregate around the A3/A4 Completion level.

    An improvement to the Tiered GGC solution could be

    - Thronebreaker GGC
    - Cavalier GGC
    - Uncollected GGC
    - Regular GGC

    So anyone below UC gets the same GGC, eliminating your concern about having casual/lower progressed players attract/retain new players.
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  • HoitadoHoitado Member Posts: 3,707 ★★★★★
    DNA3000 said:

    DNA3000 said:

    xNig said:

    I think an alternative solution will be to create different tiers of GGCs, that contain different items.

    So a GGC gifted from a Cav account will contain items that benefit mainly Cavs (eg 5* shards, smaller T5b amounts, T2A etc 5* roster progression items).

    TB GGCs will contain larger T5b portions, T6b, T3A, 6* shards etc items that focus on 6* roster progression.

    So even using such farming methods, because the account will at most be Conquerer, the items gifted out will be mostly useless to main accounts that are Cav and above, ie indirectly curbing the exploit.

    This is problematic because while it tackles some of the exploits, it creates problems for the players who are using the gifting event "normally." If I as a Thronebreaker exchange gifts with an Uncollected player, then weirdly they would be getting TB rewards and I would be getting UC rewards, which a lot of people will perceive to be unfair. More importantly, it could add friction to gifting between non-exploiters, which is the last thing we want to do.
    honestly though, the exploiters willing to farm units like that wouldnt be more than arena botters, the legit players who are looking forward to this event to enjoy the gifting spirit must be vast majority of players base...

    using legit farmed units from alts is not against rules, against gifting spirit? maybe, but it's minority of players base

    arena bots and credit frauds are and should be kabam's priority...
    Maybe the community itself softens their stance on this, when everyone has a friend of a friend who’s doing it. Does this blur the lines on what constitutes abuse? I think that’s a legitimate concern here Kabam should consider carefully.

    Couldn’t agree more with this
  • HoitadoHoitado Member Posts: 3,707 ★★★★★
    edited November 2021

    Typhoon said:

    This isn't any issue whatsoever. Not to mention, nowhere near to be consider an exploit.

    Even if the event remains the same, it wouldn't matter any much. The event has been bad and broken ever since it got released anyway.

    For the unit farm, this has been the case for the last couple of years. It just now became a little faster to do so. So theres no need for any change, and there won't be honestly

    Seems to me that people who spend money on the game are just upset that F2P players have easier access to units for a week of gifting. *shrug*

    Doesn't bother me at all.

    Yeah i think so too!

    You do realize that Brian Grant (One of the Best and most popular F2P player in this game) is what sparked this Conversation.

    It would upset the balance in the game. You could majorly boost your main using this method.
  • TheBoogyManTheBoogyMan Member Posts: 2,094 ★★★★★
    Hoitado said:

    Typhoon said:

    This isn't any issue whatsoever. Not to mention, nowhere near to be consider an exploit.

    Even if the event remains the same, it wouldn't matter any much. The event has been bad and broken ever since it got released anyway.

    For the unit farm, this has been the case for the last couple of years. It just now became a little faster to do so. So theres no need for any change, and there won't be honestly

    Seems to me that people who spend money on the game are just upset that F2P players have easier access to units for a week of gifting. *shrug*

    Doesn't bother me at all.

    Yeah i think so too!

    You do realize that Brian Grant (One of the Best and most popular F2P player in this game) is what sparked this Conversation.

    It would upset the balance in the game. You could majorly boost your main using this method.


    We are just looking at it from an extreme perspective. Most people won't even do it. People seem to be annoyed over the fact that new players are getting same units for lesser grind.

    A simple solution would be to allow GGC for UC and up only, and GCs for below UC. That way the gifting crystals will be there but people won't be able to gift GGCs to their mains.
  • ReferenceReference Member Posts: 2,910 ★★★★★


    A simple solution would be to allow GGC for UC and up only, and GCs for below UC. That way the gifting crystals will be there but people won't be able to gift GGCs to their mains.

    But a lot of players already have alt account at UC or above. If you’re TB, actually it is not very tough to create an alt and make it UC within short period of time.
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  • xNigxNig Member Posts: 7,331 ★★★★★
    Reference said:

    I want to teach BG @BrianGrant a term in economics: opportunity cost.

    The unit amount may look crazy if you just deduce the extreme scenario, yet he didn’t mention what you have foregone in that 45 days. I know different ppl have different priority in their life.

    Although some ppl may disagree, time is money. If anyone can stay home and watching TV for the same program repeatedly for 8 hours 45 days and don’t think it is a waste of life, then BG’s suggestion is your alternative. At least you “earn” something in game.

    Let’s see, if instead of 8hrs x 45 days, let’s make it 2hrs x 45 days, which is a reasonable amount that someone spends on the game at night.

    That’ll bring it to 280k/4= 70k units, or 233 GGCs. Still quite abit imo.
  • KerneasKerneas Member Posts: 3,827 ★★★★★
    I am toying with the idea to make an alt after all those years, to see a fresh start etc. This pretty much convinced me to do so.

    How is it legally tho, can I play 2 my accounts on one device and not get banned? They will ofc be in other alliances etc
  • BuggyDClownBuggyDClown Member Posts: 2,360 ★★★★★
    Imagine having that much of time in your hands.
    People can make some accounts and get some units like 1k but most of the people don't have that much of absurd amount of time. Only very few will be able to do it.
  • Krishna24Krishna24 Member Posts: 416 ★★★

    Make level 40 or something the requirement for gifting.

    I think that was the criteria for gifting event last year, isn't it?
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  • MordMord Member Posts: 147 ★★
    What concerns me the most is not players grinding alts, then gifting to themselves. It is that with this (very) large unit yield vs time compared with the entire game, it creates a massive opportunity for a black market to develop.

    We have seen this in the past: unit or resources loaded accounts moving into alliances to donate, paid with real money. Now you may bot away, or dedicate a couple of weeks farming alts, and you have a very large amount of units that you can use to send (sell) ggc (or whatever) to *anybody*.

    What you have there is an unregulated market that can (and will) divert resources from new (alt,bot...) accounts to old (or developed) accounts. The currency devaluation due to excess of supply can flood the upper tiers with resources without Netmarble getting their share via in game transactions.

    The gifting event is the only moment where the accounts can 'share' resources, so this might be seen by some as a great opportunity to get some extra cash for the holidays...

    Will this happen? or it's just crazy talking?. I don't know man, I've seen things and behaviors while playing this game that looked pretty absurd at the time.
  • SearmenisSearmenis Member Posts: 1,634 ★★★★★
    As people already said, the best way to kinda solve this, is by doing the GGCs by progression system. Who will go to all this trouble and create 10 more accounts or more, 10 different emails, and play with them to get at least till Act 4 just to be able to get his hands on a 3* nexus?
    Because you can't have too many restrictions of who to participate in this, this is a holidays gifting event, if you do that, it's not that Christmas-y, and that s, supposedly, the base of creating such an event.
  • laserjohn26laserjohn26 Member Posts: 1,550 ★★★★★
    DNA3000 said:

    Make level 40 or something the requirement for gifting.

    That is clearly the best solution. I think level 40 is too low. Maybe 55. If you are so new to the game you are a low level you have no business getting the content from GGC. Clearly the number of people who disagree with your post means it is a good idea. People are mad they wouldn't be able to abuse it.
    The problem with a level gate on the gifting event is that there's an unintended side effect, it disproportionately targets casual players. A lot of people assume players blitz past level 40 (or 55) quickly, and anyone who doesn't doesn't "deserve" gifting rewards. But the vast majority of players of the game are far more casual than that, and do not reach those levels quickly. You could be blocking a lot of new players from the gifting event for six months or more if you gate to level 55. And while you can gate advanced content that way, the gifting event is a form of engagement tool: it is meant to attract new players and keep existing ones engaged. If a huge chunk of the new players you're trying to attract to the game are locked out of one of the more popular and discussed events in the game, it will likely be counterproductive to one of the goals of the event.

    The *really* big problem is that a level gate disproportionately impacts casual spenders - the players you want the most to attract. A casual player that doesn't grind a ton, and bridges the gap between the time they have available and where they want to be by spending, is the sort of person more likely to spend to participate in the gifting event. They are one of the foundational spenders supporting the game. And we'd be turning many of them off with a level gate.
    That is a well thought out response and actually changed my opinion. I still think some kind of level cap would work. Perhaps figure out what level you can achieve through blitzing through early content.
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  • DaddriedaDaddrieda Member Posts: 1,640 ★★★★
    I found his mail name was more funny “fartyfarts@farts.com” , but that also means that kabam ID system are flawed if a user is able to just write in random name and kabam don’t have any way to confirm this mail name exist.
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