This isn't any issue whatsoever. Not to mention, nowhere near to be consider an exploit.
Even if the event remains the same, it wouldn't matter any much. The event has been bad and broken ever since it got released anyway.
For the unit farm, this has been the case for the last couple of years. It just now became a little faster to do so. So theres no need for any change, and there won't be honestly
Seems to me that people who spend money on the game are just upset that F2P players have easier access to units for a week of gifting. *shrug*
If they are concerned, one possible solution would be to add progression levels to the ggcs based on the sender so the new accounts would be sending out conqueror level resources.
I have always found it weird that a new account can get something with a pretty decent chance for a 6*.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Stop it from being a gifting event and turn it into a trading event. Boom 3 birds killed with 1 stone. No more kids getting scammed, no more botting on new accounts and no more new account gifting in general
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
Don't think it has changed. I think this is where we agree to disagree. If someone can spend unlimited money , I believe someone should have the right to unlimited farming.
I mean, the situation quite literally has changed. That's not an opinion, that's counting.
This isn't any issue whatsoever. Not to mention, nowhere near to be consider an exploit.
Even if the event remains the same, it wouldn't matter any much. The event has been bad and broken ever since it got released anyway.
For the unit farm, this has been the case for the last couple of years. It just now became a little faster to do so. So theres no need for any change, and there won't be honestly
Seems to me that people who spend money on the game are just upset that F2P players have easier access to units for a week of gifting. *shrug*
I don't know bout that, Brian grant has yet to spend on his account and he's the one who brought up the issue.
This isn't any issue whatsoever. Not to mention, nowhere near to be consider an exploit.
Even if the event remains the same, it wouldn't matter any much. The event has been bad and broken ever since it got released anyway.
For the unit farm, this has been the case for the last couple of years. It just now became a little faster to do so. So theres no need for any change, and there won't be honestly
Seems to me that people who spend money on the game are just upset that F2P players have easier access to units for a week of gifting. *shrug*
Doesn't bother me at all.
Ah yes, the old "this person disagrees with me therefore must be upset" argument. A staple of every worthwhile argument
If they are concerned, one possible solution would be to add progression levels to the ggcs based on the sender so the new accounts would be sending out conqueror level resources.
I have always found it weird that a new account can get something with a pretty decent chance for a 6*.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Stop it from being a gifting event and turn it into a trading event. Boom 3 birds killed with 1 stone. No more kids getting scammed, no more botting on new accounts and no more new account gifting in general
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
Don't think it has changed. I think this is where we agree to disagree. If someone can spend unlimited money , I believe someone should have the right to unlimited farming.
I mean, the situation quite literally has changed. That's not an opinion, that's counting.
The situation is people can gift their main account units during gifting event. In my eyes nothing has changed. Just seems like people are concerned on how others choose to spend their time enjoying the game.
This isn't any issue whatsoever. Not to mention, nowhere near to be consider an exploit.
Even if the event remains the same, it wouldn't matter any much. The event has been bad and broken ever since it got released anyway.
For the unit farm, this has been the case for the last couple of years. It just now became a little faster to do so. So theres no need for any change, and there won't be honestly
Seems to me that people who spend money on the game are just upset that F2P players have easier access to units for a week of gifting. *shrug*
Doesn't bother me at all.
Ah yes, the old "this person disagrees with me therefore must be upset" argument. A staple of every worthwhile argument
If they are concerned, one possible solution would be to add progression levels to the ggcs based on the sender so the new accounts would be sending out conqueror level resources.
I have always found it weird that a new account can get something with a pretty decent chance for a 6*.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Stop it from being a gifting event and turn it into a trading event. Boom 3 birds killed with 1 stone. No more kids getting scammed, no more botting on new accounts and no more new account gifting in general
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
Don't think it has changed. I think this is where we agree to disagree. If someone can spend unlimited money , I believe someone should have the right to unlimited farming.
I mean, the situation quite literally has changed. That's not an opinion, that's counting.
The situation is people can gift their main account units during gifting event. In my eyes nothing has changed. Just seems like people are concerned on how others choose to spend their time enjoying the game.
I'm sorry but you're sticking your head in the sand here. The situation has changed. You can get more units/time than before, and substantially so. This is not an opinion.
If a player could start an alt and get 20k units within 5 minutes, by your logic " people can gift their main account units during gifting event" still holds true, and you would argue that "nothing has changed". Which is very flawed.
If they are concerned, one possible solution would be to add progression levels to the ggcs based on the sender so the new accounts would be sending out conqueror level resources.
I have always found it weird that a new account can get something with a pretty decent chance for a 6*.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Stop it from being a gifting event and turn it into a trading event. Boom 3 birds killed with 1 stone. No more kids getting scammed, no more botting on new accounts and no more new account gifting in general
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
Don't think it has changed. I think this is where we agree to disagree. If someone can spend unlimited money , I believe someone should have the right to unlimited farming.
But the unlimited units farm has to much much worse than the money option or there is no reason for people to spend money and the game will die
This game 90% of the people are FTP anyway( just guessing) but I bet you majority of these games come from the whales. Yes some micro transactions here and there, but the spenders will spend and the people who don't want to spend will farm units in area , create alts or something similar.
This isn't any issue whatsoever. Not to mention, nowhere near to be consider an exploit.
Even if the event remains the same, it wouldn't matter any much. The event has been bad and broken ever since it got released anyway.
For the unit farm, this has been the case for the last couple of years. It just now became a little faster to do so. So theres no need for any change, and there won't be honestly
Seems to me that people who spend money on the game are just upset that F2P players have easier access to units for a week of gifting. *shrug*
Doesn't bother me at all.
Ah yes, the old "this person disagrees with me therefore must be upset" argument. A staple of every worthwhile argument
You seem bitter.
Ooh boy what an original joke you just used to deflect, just as funny as the last few hundred times people used that one.
If they are concerned, one possible solution would be to add progression levels to the ggcs based on the sender so the new accounts would be sending out conqueror level resources.
I have always found it weird that a new account can get something with a pretty decent chance for a 6*.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Stop it from being a gifting event and turn it into a trading event. Boom 3 birds killed with 1 stone. No more kids getting scammed, no more botting on new accounts and no more new account gifting in general
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
Don't think it has changed. I think this is where we agree to disagree. If someone can spend unlimited money , I believe someone should have the right to unlimited farming.
I mean, the situation quite literally has changed. That's not an opinion, that's counting.
The situation is people can gift their main account units during gifting event. In my eyes nothing has changed. Just seems like people are concerned on how others choose to spend their time enjoying the game.
I'm sorry but you're sticking your head in the sand here. The situation has changed. You can get more units/time than before, and substantially so. This is not an opinion.
If a player could start an alt and get 20k units within 5 minutes, by your logic " people can gift their main account units during gifting event" still holds true, and you would argue that "nothing has changed". Which is very flawed.
I just think that we are discussing : 6 hours = 2k units= broken.
I'm saying it's not. I'm not arguing 20k units in 5 minutes. I'm saying I don't think the the situation has changed if people want to spend their time doing that then they can.
I also don't know what players were getting before either.
If they are concerned, one possible solution would be to add progression levels to the ggcs based on the sender so the new accounts would be sending out conqueror level resources.
I have always found it weird that a new account can get something with a pretty decent chance for a 6*.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Stop it from being a gifting event and turn it into a trading event. Boom 3 birds killed with 1 stone. No more kids getting scammed, no more botting on new accounts and no more new account gifting in general
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
Don't think it has changed. I think this is where we agree to disagree. If someone can spend unlimited money , I believe someone should have the right to unlimited farming.
I mean, the situation quite literally has changed. That's not an opinion, that's counting.
The situation is people can gift their main account units during gifting event. In my eyes nothing has changed. Just seems like people are concerned on how others choose to spend their time enjoying the game.
I'm sorry but you're sticking your head in the sand here. The situation has changed. You can get more units/time than before, and substantially so. This is not an opinion.
If a player could start an alt and get 20k units within 5 minutes, by your logic " people can gift their main account units during gifting event" still holds true, and you would argue that "nothing has changed". Which is very flawed.
I just think that we are discussing : 6 hours = 2k units= broken.
I'm saying it's not. I'm not arguing 20k units in 5 minutes. I'm saying I don't think the the situation has changed if people want to spend their time doing that then they can.
I also don't know what players were getting before either.
Exactly, so we agree that there is a threshold where there is a certain units per hour that is not good for the game.
If they are concerned, one possible solution would be to add progression levels to the ggcs based on the sender so the new accounts would be sending out conqueror level resources.
I have always found it weird that a new account can get something with a pretty decent chance for a 6*.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Stop it from being a gifting event and turn it into a trading event. Boom 3 birds killed with 1 stone. No more kids getting scammed, no more botting on new accounts and no more new account gifting in general
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
Don't think it has changed. I think this is where we agree to disagree. If someone can spend unlimited money , I believe someone should have the right to unlimited farming.
I mean, the situation quite literally has changed. That's not an opinion, that's counting.
The situation is people can gift their main account units during gifting event. In my eyes nothing has changed. Just seems like people are concerned on how others choose to spend their time enjoying the game.
I'm sorry but you're sticking your head in the sand here. The situation has changed. You can get more units/time than before, and substantially so. This is not an opinion.
If a player could start an alt and get 20k units within 5 minutes, by your logic " people can gift their main account units during gifting event" still holds true, and you would argue that "nothing has changed". Which is very flawed.
I just think that we are discussing : 6 hours = 2k units= broken.
I'm saying it's not. I'm not arguing 20k units in 5 minutes. I'm saying I don't think the the situation has changed if people want to spend their time doing that then they can.
I also don't know what players were getting before either.
The problem is that it used to be 6 hours = like 300 units
I'm going to take your word for that.
If that was the case that is the reason why the game would die , retention and interest would be too low.
We should be happy they are encouraging players to come back and have something to work towards quicker than before .
They are more likely to recommend a friend as well. .
Me: Hey check out this game I play simultaneously on 3 different devices for 6 hrs a day for 45 days so I can have an advantage in a 14 day event whose rewards will be obsolete in another 2 months
If they are concerned, one possible solution would be to add progression levels to the ggcs based on the sender so the new accounts would be sending out conqueror level resources.
I have always found it weird that a new account can get something with a pretty decent chance for a 6*.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Stop it from being a gifting event and turn it into a trading event. Boom 3 birds killed with 1 stone. No more kids getting scammed, no more botting on new accounts and no more new account gifting in general
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
Don't think it has changed. I think this is where we agree to disagree. If someone can spend unlimited money , I believe someone should have the right to unlimited farming.
I mean, the situation quite literally has changed. That's not an opinion, that's counting.
The situation is people can gift their main account units during gifting event. In my eyes nothing has changed. Just seems like people are concerned on how others choose to spend their time enjoying the game.
I'm sorry but you're sticking your head in the sand here. The situation has changed. You can get more units/time than before, and substantially so. This is not an opinion.
If a player could start an alt and get 20k units within 5 minutes, by your logic " people can gift their main account units during gifting event" still holds true, and you would argue that "nothing has changed". Which is very flawed.
I just think that we are discussing : 6 hours = 2k units= broken.
I'm saying it's not. I'm not arguing 20k units in 5 minutes. I'm saying I don't think the the situation has changed if people want to spend their time doing that then they can.
I also don't know what players were getting before either.
Exactly, so we agree that there is a threshold where there is a certain units per hour that is not good for the game.
Yes, and where I currently stand I don't believe 6 hours for 2k units is too much.
They are more likely to recommend a friend as well. .
Me: Hey check out this game I play simultaneously on 3 different devices for 6 hrs a day for 45 days so I can have an advantage in a 14 day event which will be obsolete in another 2 months
Friends: WHAT THE F***
You can take it out of context , but my point is when people enjoy something they are more likely to recommend it. I have a buddy who came back from a 2 year hiatus and has loved the changes Kabam has made and he already has 5 5* champs and had enough units to tackle the collector.
They are more likely to recommend a friend as well. .
Me: Hey check out this game I play simultaneously on 3 different devices for 6 hrs a day for 45 days so I can have an advantage in a 14 day event which will be obsolete in another 2 months
Friends: WHAT THE F***
You can take it out of context , but my point is when people enjoy something they are more likely to recommend it. I have a buddy who came back from a 2 year hiatus and has loved the changes Kabam has made and he already has 5 5* champs and had enough units to tackle the collector.
I'm specifically addressing the point you made about recommending friends. Whenever I tell anyone I played this game for 6 years they just look sad for me.
I'm definitely not going to be sharing how I grinded on 3 separate devices
They are more likely to recommend a friend as well. .
Me: Hey check out this game I play simultaneously on 3 different devices for 6 hrs a day for 45 days so I can have an advantage in a 14 day event which will be obsolete in another 2 months
Friends: WHAT THE F***
You can take it out of context , but my point is when people enjoy something they are more likely to recommend it. I have a buddy who came back from a 2 year hiatus and has loved the changes Kabam has made and he already has 5 5* champs and had enough units to tackle the collector.
I'm specifically addressing the point you made about recommending friends. Whenever I tell anyone I played this game for 6 years they just look sad for me.
I'm definitely not going to be sharing how I grinded on 3 separate devices
Lol, I feel that 100% , but usually my buddies ask me what I'm playing and they kinda know the game I'm playing and want to join.
Some people play for hours and hours to farm some units, while other's just ka-ching, 1 second and done. Get the equivalent, if not more units. Thats as "not fair" as the unit farm on alt accounts.
So easy solution for both sides. Don't allow alt accounts, and also lock gifting via purchased units. Only allow gifting via farmed units on a main account. Problem solved, money event finally becomes a gifting event.
Of course being realistic, it won't happen. It won't even be possible to set it up like that.
Apologies if I missed something but aren’t the units finite? Like. Yeah. You can explore act 1 in a day or whatever but once you get the units you won’t get them again. And act 4 takes forever. So if anyone cares for efficiency they’ll likely stop at act 3.
The 280k seems like a lot of hyperbole unless you’re talking something like 35 + accounts per person.
Some people play for hours and hours to farm some units, while other's just ka-ching, 1 second and done. Get the equivalent, if not more units. Thats as "not fair" as the unit farm on alt accounts.
So easy solution for both sides. Don't allow alt accounts, and also lock gifting via purchased units. Only allow gifting via farmed units on a main account. Problem solved, money event finally becomes a gifting event.
Of course being realistic, it won't happen. It won't even be possible to set it up like that.
Money is what keeps the lights on…. People can work for units or pay. But as soon as units are easier to get by creating multiple accounts there is no point in spending on the game
There is a point . You don't want want to grind the units.
Ok so hear is my take on it. As long as they are doing it legit without bots, that's on them. Time is money, and if players are willing to take time out of their day to do it, that's their decision. Plus, the beginner xp boost is gone, making it harder to level up without doing harder content. Before, you had to get about halfway in Act 2 before unlocking the gifting badge. And, Kabam added the tons and tons of units to the beginning acts while heavily cutting down the story. I'm surprised they didn't think about this ahead of time.
If they really want to do something about this, there's four solutions:
1. Only Uncollected or higher can gift one another 2. Level limit from 25 to 45. 3. You cannot gift if your account is made December 1st or later. 4. Actually crack down on bots including the arena bots
There is another possibility which occurred to me after thinking about the thread further, but as I've discussed this off the forums with other players I'll acknowledge this is not a unique or original idea: I'm basically stealing it from my old timey MMO experience, and other players have come up with similar ideas in these discussions.
For context: Kabam wants to give new players a boost as part of their low game revamp. This has unfortunately included a boost to units they can earn in the early Acts, which is a good thing when used by new players to help them progress but can be exploited in things like the gifting event. We don't want to penalize new players, but we do want to minimize the disruption these resources can cause when wielded by people other than new players picking up the game.
The solution is to create a new currency, which I will call Credits just because I can't think of a better name at the moment. This currency would behave like units in all respects except one: in any situation where units can buy things that can be gifted, donated, exchanged, or otherwise convert to resources usable by another player, Credits will not work in place of normal units.
With two currencies, Kabam can now freely give away any amount of "units" they want without hurting the wider game economy. Such unit awards would only be useful to the player who gets them. The big unit rewards in the early Acts could be converted to Credits, where they would help new players but be impossible to use in things like the gifting event. You could even go farther and have new players that have only been playing for a short period of time earn Credits instead of Units from things like the Calendar, so that people cannot use alt accounts to harvest that stuff, but actual players playing the accounts can still use them for everything else.
As far as I can tell, this is the most reasonable compromise possible. It preserves the benefits of early units for players actually playing those accounts, but eliminates the ability for those resources to be funneled into other accounts.
Whenever I tell anyone I played this game for 6 years they just look sad for me.
I'm definitely not going to be sharing how I grinded on 3 separate devices
The longest I played an MMO continuously was just over eight years. I had over 48 alts when the game shut down, and my main had about 10,000 hours of play time logged into it. MCOC is still a kinda light hobby for me.
Comments
Doesn't bother me at all.
If a player could start an alt and get 20k units within 5 minutes, by your logic " people can gift their main account units during gifting event" still holds true, and you would argue that "nothing has changed". Which is very flawed.
I'm saying it's not. I'm not arguing 20k units in 5 minutes. I'm saying I don't think the the situation has changed if people want to spend their time doing that then they can.
I also don't know what players were getting before either.
If that was the case that is the reason why the game would die , retention and interest would be too low.
We should be happy they are encouraging players to come back and have something to work towards quicker than before .
simultaneously on 3 different devices
for 6 hrs a day for 45 days so I can
have an advantage in a 14 day event
whose rewards will be obsolete in another 2 months
Friends: WHAT THE F***
I'm definitely not going to be sharing how I grinded on 3 separate devices
Some people play for hours and hours to farm some units, while other's just ka-ching, 1 second and done. Get the equivalent, if not more units. Thats as "not fair" as the unit farm on alt accounts.
So easy solution for both sides. Don't allow alt accounts, and also lock gifting via purchased units. Only allow gifting via farmed units on a main account.
Problem solved, money event finally becomes a gifting event.
Of course being realistic, it won't happen. It won't even be possible to set it up like that.
Like. Yeah. You can explore act 1 in a day or whatever but once you get the units you won’t get them again.
And act 4 takes forever. So if anyone cares for efficiency they’ll likely stop at act 3.
The 280k seems like a lot of hyperbole unless you’re talking something like 35 + accounts per person.
For context: Kabam wants to give new players a boost as part of their low game revamp. This has unfortunately included a boost to units they can earn in the early Acts, which is a good thing when used by new players to help them progress but can be exploited in things like the gifting event. We don't want to penalize new players, but we do want to minimize the disruption these resources can cause when wielded by people other than new players picking up the game.
The solution is to create a new currency, which I will call Credits just because I can't think of a better name at the moment. This currency would behave like units in all respects except one: in any situation where units can buy things that can be gifted, donated, exchanged, or otherwise convert to resources usable by another player, Credits will not work in place of normal units.
With two currencies, Kabam can now freely give away any amount of "units" they want without hurting the wider game economy. Such unit awards would only be useful to the player who gets them. The big unit rewards in the early Acts could be converted to Credits, where they would help new players but be impossible to use in things like the gifting event. You could even go farther and have new players that have only been playing for a short period of time earn Credits instead of Units from things like the Calendar, so that people cannot use alt accounts to harvest that stuff, but actual players playing the accounts can still use them for everything else.
As far as I can tell, this is the most reasonable compromise possible. It preserves the benefits of early units for players actually playing those accounts, but eliminates the ability for those resources to be funneled into other accounts.