**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Regarding Brian Grant’s Most Recent Video
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Doesn't bother me at all.
If a player could start an alt and get 20k units within 5 minutes, by your logic " people can gift their main account units during gifting event" still holds true, and you would argue that "nothing has changed". Which is very flawed.
I'm saying it's not. I'm not arguing 20k units in 5 minutes. I'm saying I don't think the the situation has changed if people want to spend their time doing that then they can.
I also don't know what players were getting before either.
If that was the case that is the reason why the game would die , retention and interest would be too low.
We should be happy they are encouraging players to come back and have something to work towards quicker than before .
simultaneously on 3 different devices
for 6 hrs a day for 45 days so I can
have an advantage in a 14 day event
whose rewards will be obsolete in another 2 months
Friends: WHAT THE F***
I'm definitely not going to be sharing how I grinded on 3 separate devices
Some people play for hours and hours to farm some units, while other's just ka-ching, 1 second and done. Get the equivalent, if not more units. Thats as "not fair" as the unit farm on alt accounts.
So easy solution for both sides. Don't allow alt accounts, and also lock gifting via purchased units. Only allow gifting via farmed units on a main account.
Problem solved, money event finally becomes a gifting event.
Of course being realistic, it won't happen. It won't even be possible to set it up like that.
Like. Yeah. You can explore act 1 in a day or whatever but once you get the units you won’t get them again.
And act 4 takes forever. So if anyone cares for efficiency they’ll likely stop at act 3.
The 280k seems like a lot of hyperbole unless you’re talking something like 35 + accounts per person.
For context: Kabam wants to give new players a boost as part of their low game revamp. This has unfortunately included a boost to units they can earn in the early Acts, which is a good thing when used by new players to help them progress but can be exploited in things like the gifting event. We don't want to penalize new players, but we do want to minimize the disruption these resources can cause when wielded by people other than new players picking up the game.
The solution is to create a new currency, which I will call Credits just because I can't think of a better name at the moment. This currency would behave like units in all respects except one: in any situation where units can buy things that can be gifted, donated, exchanged, or otherwise convert to resources usable by another player, Credits will not work in place of normal units.
With two currencies, Kabam can now freely give away any amount of "units" they want without hurting the wider game economy. Such unit awards would only be useful to the player who gets them. The big unit rewards in the early Acts could be converted to Credits, where they would help new players but be impossible to use in things like the gifting event. You could even go farther and have new players that have only been playing for a short period of time earn Credits instead of Units from things like the Calendar, so that people cannot use alt accounts to harvest that stuff, but actual players playing the accounts can still use them for everything else.
As far as I can tell, this is the most reasonable compromise possible. It preserves the benefits of early units for players actually playing those accounts, but eliminates the ability for those resources to be funneled into other accounts.