I got combo broken mid combo twice against map 5 mini. I've had it happen in arena and even did it to the ai once messing around. Also, I was using Elsa and after her evade, the ai dashed in and did a combo on me before I could react. I also parried the ai once while I was getting combo'd. So combos are not stringing together right with shortened recovery time on top of parry and evade.
The ai seems to be dropping block perfectly, when trying to hit into their block (like you do with Thing) and throwing specials right as you go to hit into the block.
Maybe it just me, but other than the bugs, the game does feel better otherwise for some reason.
Hi folks, if you don't mind, we'd like to get some clarification on something.
When you press for Block, would you say that the timing of the block and when you press is off? Or, is it that when you press for Block, the Champion does not Block at all?
As always, any videos of these occurrences would be very helpful to the team! Thanks in advance!
My issue is it need to block well in advance to not get hit. Also looks like the refresh rate is very low (choppy game play), but I have it at high. The choppy play pretty much goes away when I record prior to the fight but the input problem is very much still there.
Due to increased reports of new input issues from Summoners on Android devices on v33.3, we are taking some steps to address how this affects Alliance War seasons, as well as other content.
We are currently preparing a hotfix to address this issue for Android devices, and aim to have this out to all players as early as tomorrow. Because we are moving to address this as quickly as possible and due to the hard to reproduce nature of the issue and how it’s based on “feel”, we cannot be 100% certain it will address the issue in all instances but are feeling quite confident in the fix we have been testing.
We will be relying on player feedback and data after the release of the Hotfix to determine what actions need to be taken, and while we are not cancelling the Alliance War Season right now, we will be assessing the situation for the 24 hours following the release and will make the call on whether to cancel the season or not shortly after Attack Phase has commenced.
Regardless of if the Season is cancelled or not, in addition to the rewards for the season, Alliances will receive a compensation package based on their Alliance War Seasons Tier.
You can expect the rewards for the tier you place in to be paid out on the regular pay-out date, with the additional compensation to follow separately through an in-game message at a later date. Summoners will not have to remain in their current Alliance to receive the Compensation but must remain in their Alliance for regular Alliance War Season Rewards.
We urge all Summoners to update to the hotfix version as soon as it is available. If you still encounter issues after updating, please let us know either by sending a ticket to our support team describing the issue, or posting in the Bugs and Known issues section of the forums, where you will find a thread dedicated to collecting this information.
Thank you all for your patience as we work to address these issues.
It is not based on "feel" it is laggy/choppy in the screen and not registering until way late. But hopefully it'll get fixed. Thanks.
Nowhere close to what I expected. I guess beggars can't be choosers. It is what it is. Had this been issues with Apple, it's dealt with in a far better way
Edit: Wait—scratch that. Apparently our iOS devices affected as well. Working on a blocking optional AW right in the crunch part of the season…
The game has been brutal for me for months (iPhone XR). The game frequently will stop in the middle of the fight and then restart after several seconds have passed. This has been going on for me for months. Parry, dexterity, blocks, all trash.
I started getting parry issue again after the new update. It is worst. Does any one else seeing parry issue after recent update?
Yes I’m on an iPhone and my other account I made 6 months ago is on an android. Both have Margot issues with parry. I really noticed the parry issue get worse with the neatest update. It seem like a good majority of the time when go to parry they just stand and take beating or dash forward right into an intercept. There much more issue at hand tho. All together the control inputs are just off. And the lag has gotten worse over all as well. So your not alone. I think a good majority of the community is seeing the issues now. Before it was mainly iPhone uses. Now it android to. So hopefully they get it fix for BOTH SOON!
Seeing these issues, i decided to not update my game. Everything was working fine yesterday & today.
But after this 'Emergency Maintenance', I've observed failed inputs in arena. Champions stay still in the middle of the combo. Dash back/in for dex or attack doesn't work. It seems both sides of the screen just stops getting tap or swipe inputs.
Don't let this thread die or go down! Kabam wants exactly that to happen
Considering they're gathering information and working on putting a Hotfix out, this is simply not the case.
They "gather" information for each and every issue but on how many do they sincerely act upon?
They act on all the issues they gather information on. Acting on it is not the same as being able to fix it. If there was an action that could be taken for that, they would take it. It's not as if they're saying, "We see the problem. We know how to fix it. The hell with it.".
Yep, it's like since the latest update parry and block just doesn't work half the time. I can't tell if the timings have changed slightly, or if the controls just aren't reacting....
Don't let this thread die or go down! Kabam wants exactly that to happen
Considering they're gathering information and working on putting a Hotfix out, this is simply not the case.
They "gather" information for each and every issue but on how many do they sincerely act upon?
They act on all the issues they gather information on. Acting on it is not the same as being able to fix it. If there was an action that could be taken for that, they would take it. It's not as if they're saying, "We see the problem. We know how to fix it. The hell with it.".
I respectfully disagree sir How is it that any bug or issue which benifits the community is solved instantly by the same people but any issue which negatively affect us gets stretched as much as possible? Is it a mere co-incidence that they know how to solve positively affecting issues but don't know how to solve negatively impacting issues?
This is one of the most tired urban legends out there. Was the Ultron bug "instantly fixed?" Bugs that are easy to fix are fixed quickly and game breaking bugs are fixed as quickly as possible. They don't evaluate bugs on whether or not they are "beneficial to players"
I am on Android and feel like I have forgotten how to parry... when I hold block before the parry window, the opponent is parried... the parry window has been shifted... horrible...
Anyone else having this problem since updating there game I'm playing on a Samsung s21 plus and I've had no issues with parry up until I updated my phone yesterday now it's so bad I'm trying not to parry just because I no its not going to work
Don't let this thread die or go down! Kabam wants exactly that to happen
Considering they're gathering information and working on putting a Hotfix out, this is simply not the case.
They "gather" information for each and every issue but on how many do they sincerely act upon?
They act on all the issues they gather information on. Acting on it is not the same as being able to fix it. If there was an action that could be taken for that, they would take it. It's not as if they're saying, "We see the problem. We know how to fix it. The hell with it.".
I respectfully disagree sir How is it that any bug or issue which benifits the community is solved instantly by the same people but any issue which negatively affect us gets stretched as much as possible? Is it a mere co-incidence that they know how to solve positively affecting issues but don't know how to solve negatively impacting issues?
This is one of the most tired urban legends out there. Was the Ultron bug "instantly fixed?" Bugs that are easy to fix are fixed quickly and game breaking bugs are fixed as quickly as possible. They don't evaluate bugs on whether or not they are "beneficial to players"
That’s it though, that’s all you all have about positive community bugs. It obviously wasn’t breaking the game or it would have been fixed long ago. Major things that do benefit us get hot fixes was faster and actually work. If someone who has played for 7 years actually kept a log of all these incidents it would be obvious. Being a player that long, it is obvious except to a select group of forum monitors.
It's two factors. How game breaking it is, and how easy it is to fix.
This android issues for instance a hotfix is already on its way. But those with game engine issues was not as easy to fix and is taking all the time.
Both Ultron and moleman were bugged for months and moleman is still not fixed because it doesn't affect the game as much and other bugs.
Remember a few months ago when we could get all the rewards meant to be obtained over the month within one day? Kabam didn't even bother to fix it even after knowing it because it wasn't need to be fixed.
Yeah, parry timing has shifted back by about half a second. Need to parry when the hit is coming in, not at the point of contact, but even then it's not reliable.
Comments
The ai seems to be dropping block perfectly, when trying to hit into their block (like you do with Thing) and throwing specials right as you go to hit into the block.
Maybe it just me, but other than the bugs, the game does feel better otherwise for some reason.
It is what it is.
Had this been issues with Apple, it's dealt with in a far better way
And then it came for Android users 🤣
But after this 'Emergency Maintenance', I've observed failed inputs in arena. Champions stay still in the middle of the combo. Dash back/in for dex or attack doesn't work. It seems both sides of the screen just stops getting tap or swipe inputs.
This android issues for instance a hotfix is already on its way. But those with game engine issues was not as easy to fix and is taking all the time.
Both Ultron and moleman were bugged for months and moleman is still not fixed because it doesn't affect the game as much and other bugs.
Remember a few months ago when we could get all the rewards meant to be obtained over the month within one day? Kabam didn't even bother to fix it even after knowing it because it wasn't need to be fixed.
Parry is not working after the recent update.. Earlier it was working fine.