**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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T1As, where are they at?
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If that was the sole point of the thread, I would say there's no specific reason to compare what's offered for sale because what's offered for sale isn't intended to be internally balanced nor is there any good reason for it to be. And more importantly, you do not address resource cost imbalances with sales. And I don't buy the "better that than nothing" argument.
The question seemed to evolve towards are they available enough given the costs, and I believe the best answer to that question is: the costs themselves are wrong, so its not a good idea to adjust availability to match costs.
The math tells me they are not as constrained as some people suggest they are, and the numbers don't seem to be consistent with people saying they use every possible avenue to get them and don't rank many things up and are still short. That's just not mathematically possible.
The costs are still unbalanced though. Just not I believe to that extreme degree.
Exactly, people should wait for the rank ups, just because you get a champ right away you must go to the process of collecting the resources. Dont open T4CC until you Get the rest of the stuff you need to rank is that simple.
So if Kabam increases T1A availability, the next shortage will be.. T4B. Then T4B will be asked to be increased, if allowed, will cause champs to not come in as fast as the upgrade resources. The next cry will be about shard intake, followed by T4CC being used too fast, then T1A, then T4B.. Goes one big circle.
Managing resources is part of the game. It's not perfectly balanced, and it will never be. Different categories of players have different walls to overcome and different resources in shortages.
Also, there's no rush to R2/3 ALL your 5*s. I would say the main reason why people feel that there is this T1A crunch now is due to the expansion of the basic pool, where every 5* you pull is new. Compared to before, where there was a much higher chance of duping an existing 5*, hence not requiring the resources to rank them up.
A good balance would be to slightly increase the availability of T1A, perhaps by changing the Sunday Free For All to T1A Event where the exploration rewards is T1A fragments at least.
Everything in the game has been shifted towards a more fast track progression except for the availability of alphas. Look at the increases Monthly EQ rewards, have the alphas in these quests also increased ? Are we still getting alpha shards ? No, we aren't. There is clearly less alpha available when looking at the big picture of all the other resources that are available. T4c availability has increased significantly, as has t4b. There is glory available to use, but as far as rewards are concerned there is a big divide on the increase of the three resources needed to progress. That is the point of this thread; people are trying to let the developers know that they are hitting a bottleneck. It's no different from bottlenecks in the past that they have worked on for us.
Statement. It's 3am this morning and I am checking into the game, that's how much I play, I have been in every pool in arena in the last 2 years, (with 4*/5* champs) I have played every war in those 2 years available, every aq, I have completed every master event quest since I had a r4 dr strange. I plan months ahead in my ranking, I have my next 3 r4s planned for when I 100% finish 5.4. Like I have 100% finished 5.3.
I spend most of my glory on alphas and that seems a little strange to me
I don't feel I'm playing the game wrong, or failing to plan. I'm just pointing out that to anyone playing how I play the game it seems strange that the most basic resource has become the one I have to work the hardest for. I'm not saying it's wrong but it is a bit wierd that after playing for that long, I have had to start doing alpha arena every week for the last few months and spend my glory on t1as, would love to be spending it on t2as, that would make sense to me, t4cs would make sense to me, even t4bs. I realise there will always be a bottleneck resource, it just seems strange that for someone doing everything they can, that it should be the most basic resource
Bro you want to rank every single champ. Dont open T4cc. Wait to get alphas and T4B expiring then rank up. You must have to leave some T4cc expired if you are ranking specific champs. Why dont you get this?
Lmao your logic is flawed your comparing a game to real life GTFO of course it would matter in real life that's how you make a living this is a game it won't kill you or set you back in "real life"
They used to be in map 5 crystals and now they're gone. I'm in a similar situation as the OP.
I remember when i used to complain that i didn't have enough alphas when i was getting a lot of 4*. Then there was a time when i had too many alphas when 5* were just coming out. The endgame players, Act 5 & LOL specifically, and higher tier wars players need higher ranked 5*. Therefore, there should be some more availability.
T1a fragments were definitely in map 3 and map 4 crystals last aq season.
I regularly am at 14 million gold.
1. T1A arena - Could give 1 T1A every 800k milestone instead of capping at 1. Multiple milestones.
2. Fragments available in Every map above the ones that offer it. If map 3 gives T1A then so should 4,5,6.
3. Expert Proving grounds explore could give T1A shards.
4. You might not like this but selling champs could give them.
5. Sunday arenas are practically useless currently. How about gold and Alpha arena milestones all day?
6. Add more to Monthly Quests. Normal 1. Expert 3. Master 6. I noticed they did add more T4BC this month.
any others?
That doesn't align with the current iteration of war they forced on us, diversity has become the focal point and we all need more and more champs to satisfy this.
As an example, another major bottleneck is T2A's which is completely understandable as these are needed at the very highest level of rankups. That's as it should be. I think there should be a logical availability of resources based on rarity. For example, from hardest to attain to the easiest would be in this order: T5B, T2A, T4CC, T4B, T1A, T3CC, etc.
If anything, we should be hearing complaints about lack of T2A or T4CC. That would make sense to me.
This is why gold crystal are for sale, you get popup sales for resources every time you pull a new champ.
You finish the t2class quest with only shards and get the popup to buy whole ones. The list goes on.
Right now I have max t1A and some in stash, enough T4 class cat to upgrade almost any class champ, almost max T4bc after getting some of the BF deals, and I am broke. lol.
No Gold. That is just where I'm at in the game right now.
I can vaguely see myself in the next month or two being in this T1A issue as I am picking up more 5* champs and even a few God Tier 4* that I want to r5 like Blade, Wolvie, Hyperion.
Simple fix. don't put a cap/expiration on top level rank up resources. People invested good time and probably money to complete those challenges and earn those rewards. They shouldn't expire.