**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Alliance Wars Discussion 2.0
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There is no way to get everyone to Boycott and quit spending though. So as long as people keep spending and supporting the bugs and other horrible stuff then they will always take their time fixing the issues.
Although Marvel is the best mobile game out there and i really do love this game... i just wish they would take it more seriously instead of always saying "We will get to it" or "We will get there". Hell they still haven't introduced the "Base" that has been saying "Coming Soon" since they started this game. So who knows when they will start caring and actually get the game to a point that it should be.
Has there been a confirmed change to the matchmaking system? My alliance is a high prestige 12 million alliance (30 guys who just want to do 5x5) but we cant seem to get matchups against alliances rated equivalently. Most of our matchups are against 13-14mill alliances with war ratings ranging anywhere from 250-50 points higher then ours. I chalked off the first few as dumb luck but its now probably 10+ straight wars against massive alliances. Oh yea, best part: This is happening in tiers 4 - 7. Pre 15.0, this wouldnt have been that big of a deal but considering alliance wars are now roster wars, consistently getting matched against alliances 1-2 million higher then us is outrageous.
Kabam appears to have added either alliance PI or alliance prestige as a secondary AW matchmaking factor, after War Rating.
They have not publicly announced this change, but it is extremely apparent.
Too bad @ClintBeastwood can't read my informed response, as for reasons still unknown to me @Kabam Miike @Kabam Wolf @Ad0ra still have me 'shadow banned" (I can post but no one can see said posts), even though I did my time with the bars and the jail bars have been removed.
99% of this game (AQ, arena, EQ, story mode) was indirect competition and they took the only thing that was slightly directly competitive (AW 14.0) and made it non-competitive.
Nobody likes playing a contest where winners are predetermined and performance isn't the deciding factor.
I don't know what Kabams intentions were, maybe this was a long term switcheroo project of theirs but despite what they've said about improving Alliance Wars, we've come out much worse than when we went in.
14.0 was difficult and had some annoying nodes (Thorns, Starburst, Degen), but the path to victory was obvious: Improve your skills, die less, rank up the right defenders, and your chances of victory go up.
With 16.0, nothing matters anymore except defender rating. Good skill means nothing and your best chance of winning means wasting valuable resources ranking up otherwise useless champions for the sake of PI. The nodes can also be so hard that that it makes progression almost impossible.
They've made the nodes harder and harder each iteration and it's made it worse. Soon it's going to be so hard that Mystic wars will be back permanently and it'll cost much more than 14.0 ever was both in potions and in rank up material.
Nice switcheroo Kabam. We fell for it hard.
And for anyone asking for defender kills to be back, do you really want it back under these nodes?
I don't have a problem with the stronger nodes, per se, you want a challenge, but no one will bother to try to rise up to meet it if you can't pull out a victory.
This is the very definition of anti-competition. It's anti-game.
Are we playing a game here or learning Microsoft Excel?
The latter, but use Google sheets so your players can keep their own rosters updated.
I'd like to see a response to this.
I agree with your post, but there is an easy answer to ultron on that node. Guilli would make it pretty easy.
The community has dealt with the initial AW change, and the follow on modifications. Kabam kicks the can to “fix” something that wasn’t broken, and only needed to be updated (new map).
What’s the plan for AW?
Well, they make the game in Excel, so there's a certain symmetry to the fact that we now have to play the game in Excel.
actually she can be hit or miss on this node, sometimes its hard to line up her regen degen with the arc overload
It's not arc overload, it's masochism, which means every 7 seconds they remove your buff and regen. But I see your point. However, that seems to be the best counter outside of blade.
Arc Overload is on node 42. That node looks like node 24. Boosted regen and buffet, and to the best of my knowledge regen boost is boosting buffet on that node. That's where the non-stop healing comes from.
yea thats what i meant, couldn't remember what its called so i went with arc overload, it just seems silly to make this node, only a few champs can defeat it, sure you can organize and make sure someone with a proper champ takes that path but i thought the whole reason they removed defender kills and these slashed tires etcc. type nodes was to stop people from giving up.
It seems like they have actually now made this problem worse then Aw 1.0 (which i never really saw a problem in the 1st place)
i know the high tiers still 100% but i have been noticing in tiers 4-8 the node hardness is starting to make people give up before the bosses
i think it's because some strong alliances, that doesn't care about AQ anymore (don't need the t4c that expired in their inventory) are swapping every few weeks in order to keep a longer winning streak in war.
the bad part is that there is nothing you can do, because you automatically lose to the "total rating" score and skill has no factor.
we have the same problem, we are in losing streak that we never had before, when total rating is the tie breaker.
we find in the bottom of tier2, some of the top alliance of the game. (i don't want to mentioned any names)
In the same tier 11 in previous War. Boss PI was only between 11-12k.
Now the Boss tile is boosted by 5 other tiles. PI 60k +
Where is the post stating the change?
In the previous week at Tier 11, and quite a few weeks, it was not boosted.
That's interesting. I was unaware that there were tiers in which the minibosses were not linked nodes.
I was having a fun time killing bosses 4/40 max but only around 11k thereabouts PI as the 5 miniboss did not boost the final boss (also took out one on 5/50). Today I saw the boss at plus 60k PI and thought what happened.
Yes, at Tier 11 until the "change" this round.
I feel like I haven't seen this enough times so I figured I'd repost it.
Sounds like you're going up or down in Tiers. There are different layouts for Nodes based on what Tier you're in.