Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
so i won't be playing this game mode.
"Solo Event
To progress in Solo Events, you must enter matches with Elder's Marks.
Duration: 28 Days
How to Earn Points:
Match Won: 1250 Points
Match Complete: 800 Points"
As to WHY I feel so disappointed and disheartened is because the game mode y'all rolled out is completely different than the one in the betas, at least economically. In the betas the only cost was Energy (which is STILL an outrageous expense in my opinion) and champ refreshes. Y'all got the feedback that everyone hated the champ refresh cost and removed it, which was a step in the right direction, but now with the mode live, y'all have decided that it still must be so heavily monetized that free to play players are left out. It's not possible to even get all the milestones without spending, let alone have any hope for ranked rewards.
I understand that you're in business to make money, And the spenders are how you make that money, but I just wish Y'ALL would understand that without free to play players, your player base is (just guessing here IDK the numbers) 1/4 or what it is? 1/5? 1/10? Point being that without the free to play players, there is no game. Please recognize that as a fact. You don't need to monetize EVERYTHING. Let the whales buy their cav crystals. Heck, I'm fine with whales having an advantage in battlegrounds as well, but to make it impossible for non spenders to even complete the milestones? I have to ask, what is the point of playing the mode as a free to play player?
We all knew there would be monetizing, and that’s fine. The way it has been laid out those is near 100% pay to play. There’s no easy way to get the coins that actually all you to acquire points, besides burning energy or dumping funds. Neither of which are a good system.
Players asked for a different currency to enter the mode besides energy, a valid request. The team heard that and gave it but made it so that only that currency works for solo and alliance rewards, other than that it is still energy.
The current unit cost for unlocking decks is also ridiculous and conveniently left out of the announcement. That’s all I have to say in that point.
Right now, only the friendly mode is worth anything to me and the only fun I can get from this. Other than that, this mode wasn’t designed for me, a player who still has other modes to completely and conqueror. For people who have done everything and have the units, money, and energy to spend, this is for them, but this wasn’t designed in mine or others.
Also as has been pointed out elsewhere, this means relics are also heavily pay to gain. Once again, monetization is fine and understandable, but this is a spend and grind fest and does not set a good picture of upcoming updates, communication, and understand of the players wants and needs.
The mode itself has come a long way, and the devs should be proud, but with all that has happened this past year game wise, and then how this was dropped on us, it overshadows how well done the mode was.
Simple is the keyword, mcoc is already a complex game, people already spend hours in lectures whenever a new story act, aw or aq rework come by, we have countless items, stores, materials, currencies.. Why, oh why did you have to add more? Let people focus on playing and spending, not search forums or spam line chats with confused and confusing questions. If you'd add up the time people spent on reading and writing only in this thread you'd realize that's wasted money, all these people could grind BG, achieve some stuff and look up for more, spend to get that more, some, not all, but still..
It would've been soooo simple to make money out of this release still make everybody happy that i really don't get it.. Participation upon energy spending was the starting point. Champions refresh timers was 2nd. Add solo events that award points for participation and wins with prohibitive milestones for cheap peasants but appealing for hard grinders/whales. Weekly rank rewards. If you wanna add an ally event which i believe is only stressful, nothing else, make it an extra, no rank rewards, just a few decent prizes, like nexus cavs or something.. On top of that add monthly rankings if you wish. Put out offers with ⚡ and refresh tokens. You'd make more money out of it than any other area of the game.
Reward structure i'm talking about is somewhat similar to arena, i know, but this is different, people are not willing to grind arena cause it's boring af, this is something else, best content in 8 years, community would actually have fun grinding this mode rather than arena because they have to (for prestige, to get a new defender no one has or a counter to a node that stops their progress, whatever)..
There's nothing wrong in copying rewards structures from other areas, content is new, why would everything related to it be the same?! Keep it simple!
Also, I'm a huge fan on the bug that after winning the first fight I was given a match lost screen only to see the results of my last match 8 hours ago, then go back to the fight I just won but with 60 seconds left. Fun.
The mode itself was nice, with previous rank system being a lot more transparent at very least: you win, you go up, you lose — go down, get rewards based on your placing
Elders Marks & the alliance/solo event structure disincentives F2P, progressing players, and minimal spenders (your money is better spent on Cyber weekend or Daily Cards), whilst the rewards are not sufficient for big spenders.
Why would a whale alliance demand that all 30 of its members spend multiple Odin's and the time it takes to do 600+ BG matches- for a chance of mats (alliance event) that they can buy cheaper in other offers?
Which whale is going to go ham (money and time) on the solo event for 6* shards and an AG they probably don't really need when it's quicker to buy cavs?
I understand that the game has to make money but this just seems poorly thought out all around and surely it would be more profitable to cast a wider net and encourage participation than the current system.
My suggestions would be:
- Make scoring for the alliance event energy based. That means everyone can participate and get something back for contributing. The EM earned from that can then be used for the solo event.
- Up the number of Elders Marks available through playing (Alliance Event or BG ranks) to cover hitting the solo event milestones.
That doesn't stop people spending to go beyond that and would give a reason for the rest of the player base to participate.
Hey Summoners,
Thank you for your patience with the implementation of Battlegrounds.
We have been keeping many watchful eyes on the reception of the newest game mode. Conversations have been continuing behind the scenes about what changes need to be made. Currently, we're running ideas by a select group of players to see what the reception is like.
We don't have any details at this exact moment, but we will have more information early next week.
Stay tuned for more.
- MCoC Community Team
Battlegrounds was supposed to be more skill based but instead, yet again those with the largest bank accounts will get the top solo rankings, top alliance rankings, and by default way more resources just for playing while everyone else who doesn’t pay for the elder marks won’t even have the possibility for anything.
Ok we see about this next week
Basically, incentivize people to get into BGs then they'll spend to hit the highest levels. As of right now, there is no point in even trying to get into them.
1. Set a daily limit for rank matches( 3 matches for example) and make it more like AW season with a certain number of matches which will make BG avoid the grind feel and make it more competitive and skill and roster reliant (I have already suggested that during the battlegrounds beta survey).
2. allow regular energy usage to get points towards the solo and alliance event alongside elder's marks.