**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
https://forums.playcontestofchampions.com/en/discussion/318318/how-would-you-rate-spotted-dimension-rifts-oct-2022-sq
This type of event is just deflating for us when we do everything required but are just not LUCKY enough to get another path, even just 1 on the Gold path and we would at least not feel 100% of our time was wasted. When this event is over, the people that only got the candy path should get something to make up for it as you state there is a 10% chance to get a different path, not 0% or we would not have even bothered with this.
- 6* AG
- Gold
- Gold
- 6* Sig Stones
Not complaining, but wouldn‘t have complained about all candy either. I think the store is not bad.
I am not commenting personally on if I feel this was a good or bad event but would just like to point out, on the super off chance Kabam is reading this and cares, that even if the items we can get from the store with all, or mostly all candy, are good and/or on par with a usual month's SQ that the way the event is designed and makes players feel is also an important part of things. I have seen many people on here and have many in my alliance who keep saying there is no point in playing the SQ anymore and who even quit out of it every time they enter and get the candy path.
I don't think that's a great way to approach this but it is partly on Kabam for designing something that would lead to the players feeling like doing something like that. I'm not really sure what could have been done to improve this because I don't know the info Kabam has on the game's resources available or in the possession of players and what their goals are around that but just from the general feel I get from some other players around this event I would say the design was somewhat of a failure. Having people quiting the event on a daily basis doesn't seem like a desirable outcome.
Another one had 9 different days without candy lol. Bad luck shouldn’t cost you progress. Here’s a random idea..how about make something more difficult and make everyone good enough to beat it get the good rewards instead of just boring fights with nothing but luck involved??? This game has fallen so far imo