**Attention Summoners**
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will remain untouched.
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will remain untouched.
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
The difficulty increase is ridiculous
This discussion has been closed.
Comments
1. Why would you scale the content before the character adjustments are made? Conversely, perhaps it was timed coming out of the Banquet event as others have suggested - but that assumes that everyone was just gifted 6* versions of every champion they would need to clear specific content and they were able to rank them up accordingly. Unrealistic expectation.
2. It still doesn’t account for what a new player sees coming into the game. They’re given some titles as they progress through early game content and see that as the benchmark. If they go to EQ and that same exact title is tuned to a different standard, it’s completely disconcerting.
Looks like the boss is the same but the attack and health for the champs along the path have been reduced. This is TB difficulty.
The game is constantly growing and evolving. Change is really the only constant. Balance is all about maintaining some sort of homeostasis that allows a reasonable pace, which can be a balancing act, but with a game that has a multitude of complex moving parts, it's necessary for the longevity.
I'm sure some people feel the same way, that they just want to have a light involvement and challenge, and not go too deep into it. However, EQ isn't the same as Story, and it's never been. It's a month-to-month piece of content that has always varied to some degree in terms of challenge. It's evolved, and it will continue to evolve over time to meet the needs of the people at that stage.
As to whether they're done adjusting, I have a suspicion it will change next month as well, but I don't know for sure. What I suspect more is that the final outcome will probably not look exactly like it did last month, so it's reasonable to expect some form of increase. The amount that's appropriate remains to be seen.
I see both sides honestly. I see the need for growth, and I also see the need for it to be increased just enough as is necessary and possible for people to adjust to.
When we're talking about need versus want, need comes first. The need is for the content to be in line with what it should be. The want is for it to stay breezy for the "Auto Club". Which, included myself, to be honest. I'm just less bothered by it. I've been doing content that isn't even at my level anymore, so I could take it or leave it.
I don’t like the response from Kabam. I don’t personally care if people have massively overturned accounts doing the content but not the level higher.
You don’t sell everyone Ferraris but then increase the speed limit because everyone can drive faster.
I think this is the byproduct of the backlash from the champion rebalancing program. Kabam didn’t want to nerf champions because of the backlash they would receive so instead are making the content more difficult. That’s absolutely fine if it’s new content, like act 8.2 that’s coming up or the new EOP that’s dropped. But MEQ and side quests are not new content. It’s the same content that just re-spawns each month with variable characters.
There are some people in this thread who can apply a certain logic to the decision. Logic or not I don’t like like what like they’ve done. I’m not anybody to this game or the community but my monthly unit deal expired today and I’m not buying it anymore. Same when my sigils up.
Not bothered if the difficulty ramps up a bit. I guess Kabam needs to do that as our roster’s get stronger.
But making fights long and annoying is no fun at all.
And you believe that you have some mission to discuss(argue would be the correct term) every opinion that differs from yours just so you can keep repeating the same opinion incessantly throughout a thread.
You have taken hypocrisy to whole new level
Yet here he is, posting freely, aimlessly and spitefully. He obviously has the kabam protection node, with his primary goal to detract any opposing behavior/opinions that may reflect negatively on the company. I understand that role, but its really annoying that he knows so little about the actual content and mechanics of the game, with zero perspective and empathy.
Its a lame joke that's gotten so last week with the community
Remember: although people are lining up the new difficulty tiers with the old ones based on the rewards they are giving out, there was no Proven difficulty before. It happens to give the same rewards as a previous EQ difficulty tier, but its actual content difficulty is not based on what used to give those rewards but on what they believe Proven people can do today, based on how much stronger they are today than when many of us were Proven years ago.
If hypothetically there were some Proven players who happened to whale themselves into giant rosters and were autofighting through content, that would have been incorporated into the original difficulty design. The current one which is slightly toned down is (apparently) their way of trying to reduce the difficulty in proportion to the percentage of way outside the norm anomaly players that existed in the data that were atypical. But the majority of the players of the game are probably close to the center of mass for each difficulty tier.
There are Moderators for a reason, and when I say something out of line, they're here to deal with it. I don't need a Kangaroo Court on my participation. The fact is, I stay on topic. I discuss the points that are made, and I share my own perspectives on what's been said. It's not personal. It's a discussion.
So once again, I'm going to get back to what we're here to discuss. I've had my share of people turning these conversations into a slingfest
towards me, and I have spent all the reactions I will on it. It's inappropriate. People need to stick to the topic.
If you don’t communicate appropriate expectations, you don’t communicate at all. It would’ve been easy to avoid half of this consternation by telling people in November or December that “when TB hits, we will be rescaling all difficulties. This may reduce your ability to autofight quests and you’ll find some of the early difficulties are scaled up while cavalier has become easier.” That’s all it would’ve taken.
What we got from you was “a new challenge for experienced players and a more consistent rampup for progressing players.” Respectfully, that was a swing and a miss.
I used to complete two lanes back to back, now after one i'm putting my phone aside.
If your intention is to keep players off the game, then you're in the right direction.
Not everyone wants a challenge every corner. Some of us like to grind a bit too.