Someone from the CCP make a video with Kabam Jax so that all the queries can be answered and clarified as to why did they really needed to this chaos change. I am so frustrated and disappointed on Kabam.
Don’t think that’s possible even if he wanted to. Has to be sanctioned by higher ups
I am usually on Kabam's side in a lot of controversies, but this...this is way past the line. Look at it:
- Kabam makes a lot of content, that is nearly impossible to do reviveless (hard paths, Abyss, EoP), or at least very hard to do so
- If you need to save revives, you wanna practise the fight a lot
- You have to spend insane amounts of energy to even get to most problematic fights, not even mentioning the time investment.
- Energy availability is limited (a lot). Also gated by consumables btw
- Not even mentioning that many fights are so niche, that unless you have a VERY specific counter champion (at an appropriate rarity and rank! Or even sig level!!), you will have a hellish time
These all designs pretty much demand a revive usage.
And now tell me: what is bad about grinding revives and then using them to make content easier? It is a normal thing in most games that there are two paths: Hard&Quick or Slow&Easier. If you wanna grind and then smash through bosses, you can! If you feel confident and wanna force your way through, you can as well! It's up to your preference which path you choose. If Kabam wants to restrict this, honestly, I can see this as one of the top 5 worst decisions ever made in the gaming industry.
Text can't really express my feelings, you can't tell whether I am angry or salty etc. But the truth is that I am honestly just disgusted. I love this game, been playing it for years and this just makes me hate every second I spend on it, because the unnecessity and lack of logic shrouding this change is simply repulsive
Part of me can understand, if Kabam have concerns that high end content is being completed too quickly, then they need to do something.
But...
Is this really the best fix for the problem? And on that score, what actually is the problem?
Players farming revives into the overflow ahead of taking on difficult content? Solution: Reduce the overflow timer to 7 days. That deals with the stockpiling better.
Players taking on difficult content and spamming revives? Solution: place a maximum limit on item usage in quests. This happens in some games modes already.
Players relying on revive-friendly champions to brute force through quests? Solution: Look at champions like Hercules and consider revising their kits. Maybe the cheat death mechanic duration halves every time it is used when questing, or something. Let's be honest - EOP was for the most part 'Can I use Hercules for this attempt or do I have to pick someone else'. For some, it's not the Contest of Champions any more - it's the Contest of Hercules.
This was never going to be a popular change, but I'm not sure the solution chosen is the best one for the community and Kabam together.
So people who are planning to do carinas v3 after 8.2 like me are ****. Nice. If they do this. No prob. I am out. Not that any player or kabam cares. But neither do I. Good luck on **** things up in the near future.
Thank you kabam for saving me from depending on RNG while completing menial low level quests to progress through relevant end game content by making a menial low level quest with some of the harshest RNG in the game 😊😊
After several months of comparing Summoner progress before and after this change, KABAM will realize how much of a bonehead move this is.... And they will kill the game. It is inevitable......
They justify the change by indicating that its not fair to complete the crazy hard content with free resources, how about first design fair fights and fair nodes and fair A.I then start this conversation, We don't know who the cheaters that we need to fights in this game anymore .....
Take SERIOUS actions against cheeting. ANY KIND OF CHEATING. Not a mild week ban while keeping full rewards. Actions like permanent bans and progression reset.
When that's done, I'll support all monetary actions and fight for your side. @-kabam
It quite obvious kabaam has no shame and won't be surprised if they actually accept money from these modders as license to run free in the game that's why they can't actually ban them.
The timing of this change seems entirely suspect when there is so much talk about overtuned AI and reaction time. I don't trust KABAM on their word at all and believe that they don't know what they are doing anymore. There needs to be balance (in the Force lol) in the pay to win and f2p experiences for a game to succeed.
Part of me can understand, if Kabam have concerns that high end content is being completed too quickly, then they need to do something.
But...
Is this really the best fix for the problem? And on that score, what actually is the problem?
Players farming revives into the overflow ahead of taking on difficult content? Solution: Reduce the overflow timer to 7 days. That deals with the stockpiling better.
Players taking on difficult content and spamming revives? Solution: place a maximum limit on item usage in quests. This happens in some games modes already.
Players relying on revive-friendly champions to brute force through quests? Solution: Look at champions like Hercules and consider revising their kits. Maybe the cheat death mechanic duration halves every time it is used when questing, or something. Let's be honest - EOP was for the most part 'Can I use Hercules for this attempt or do I have to pick someone else'. For some, it's not the Contest of Champions any more - it's the Contest of Hercules.
This was never going to be a popular change, but I'm not sure the solution chosen is the best one for the community and Kabam together.
Oh no you did not just said that. Leave hercules alone!!
Revive farming is (was?) a symptom of the larger problem, the content being over tuned and too difficult at the higher levels. It's not hard to see.....
It's scary to think that at some point in Kabam headquarters, people had a meeting, they sat around the table and they brainstormed ideas on how to find ways to stop people completing everest-type content, especially using Hercules (fun fact: the exact champion that Kabam deliberately created to be OP and then directly SOLD to the playerbase last July, through their select-your-champion-of-the-year crystals! ). And while we are facing the below issues for considerably amount of time without ANY significant action having been taken against them:
Control / Input issues
Modders / bots in Arena
Modders in BGS
Unfair matchmaking AND rewards / progression system in BGs
Overtuned difficulty and poor rewards in Incursions
...someone suggested and someone else actually authorised that they nerf the revives we can farm in Acts 1-3!!!
You can't make this up, honestly. I have NEVER been one to use in the forums far stretched punclines (like "the game is dying" ) but honestly this is the first time that I'm actually worried about it's future.
As from the next update, you are practically splitting the playerbase to 3 categories:
1. those that will keep opening their wallets to buy the resources to complete hign end content 2. those who can tolerate AND have the time to grind arena for the obscene amount of units that will be required to complete high end content 3. those that will refuse to do either 1 or 2 and will, by time, delay considerably their progression, fall behind and eventually lose interest in the game.
And you are practically betting with the future of the game, placing all your marks on the number of players in 1 will bring in much more income than the players in 2 and 3.
I wish you luck on this bet. You're gonna need it.
Why does Kabam always fix the “bugs” that benefits themselves but when it comes to modders, lags, blatant cheating, dropped inputs, etc etc etc. Kabam does absolutely nothing.
PS, kabam, relics are stupid. I hope which ever geniuses designed and implemented this game mode stub their toes on an hourly basis because that’s the time it takes to snag a couple small revives.
I mean it does make sense to do this. We saw a lot of end game payers farm revives for a week and breeze through the EOP carinas in a day. That was not what was intended for the release of that content, and I do understand that.
What makes NO SENSE at all is removing the auto fight function of these quests. Why force us to mindlessly do what I'm guessing is 6-10 fights when we will be using r3 and r4 6* to do so. It just seems like a cheap deterrent method from Kabam to make us use units. If we can auto fight all levels of EQ if we so wish, which contain quite a bit of units and other resources, why force us to do these quests without the auto fight option.
Nothing makes sense here my friend. if the first statement makes sense, then the second basically makes sense too. please get your facts straight and right.
I guess this takes the heat off the weird AI Sp3 bug for a little while…
Truly awful change in that they aren’t offering any kind of genuine compromise at all. While I think most players understand the argument that players can blaze through content with 100+ revives but unless I’ve read the post wrong they aren’t actually addressing that issue? I can still blaze through content with 100+ I just have to pay extra to do so? So it’s a black and white cash grab by the executives who clearly are trying all avenues to turn the financials of the company around.
Honestly I don’t understand why kabam don’t take inspiration from other games out there… before entering certain end tier content throw up an interface after you pick your team to pick your supplies and you can limit the amount of potions, revives and even boosts if you wanted to.
They do seem to be doing their best to just anger everyone these days....
Maybe, before making revives harder to get they could fix many of the bugs that cause people to need to use more revives than they should. Just a thought, but maybe people would be more amenable to this if it wasn't coming at a time where high end content, that relies on the game working properly to do but isn't, is being released.
The revives mean people can brute force new content but it comes at a cost of using their energy for it which means can't do other content....
They do seem to be doing their best to just anger everyone these days....
Maybe, before making revives harder to get they could fix many of the bugs that cause people to need to use more revives than they should. Just a thought, but maybe people would be more amenable to this if it wasn't coming at a time where high end content, that relies on the game working properly to do but isn't, is being released.
The revives mean people can brute force new content but it comes at a cost of using their energy for it which means can't do other content....
exactly. The funny thing is they are able to come up with the stupidest solutions and fast, to things that benefit the player base. oh, wait why don't you solve all the numerous bugs affecting the player base before even thinking of coming up with this BS idea?
Comments
- Kabam makes a lot of content, that is nearly impossible to do reviveless (hard paths, Abyss, EoP), or at least very hard to do so
- If you need to save revives, you wanna practise the fight a lot
- You have to spend insane amounts of energy to even get to most problematic fights, not even mentioning the time investment.
- Energy availability is limited (a lot). Also gated by consumables btw
- Not even mentioning that many fights are so niche, that unless you have a VERY specific counter champion (at an appropriate rarity and rank! Or even sig level!!), you will have a hellish time
These all designs pretty much demand a revive usage.
And now tell me: what is bad about grinding revives and then using them to make content easier? It is a normal thing in most games that there are two paths: Hard&Quick or Slow&Easier. If you wanna grind and then smash through bosses, you can! If you feel confident and wanna force your way through, you can as well! It's up to your preference which path you choose. If Kabam wants to restrict this, honestly, I can see this as one of the top 5 worst decisions ever made in the gaming industry.
Text can't really express my feelings, you can't tell whether I am angry or salty etc. But the truth is that I am honestly just disgusted. I love this game, been playing it for years and this just makes me hate every second I spend on it, because the unnecessity and lack of logic shrouding this change is simply repulsive
But...
Is this really the best fix for the problem? And on that score, what actually is the problem?
Players farming revives into the overflow ahead of taking on difficult content? Solution: Reduce the overflow timer to 7 days. That deals with the stockpiling better.
Players taking on difficult content and spamming revives? Solution: place a maximum limit on item usage in quests. This happens in some games modes already.
Players relying on revive-friendly champions to brute force through quests? Solution: Look at champions like Hercules and consider revising their kits. Maybe the cheat death mechanic duration halves every time it is used when questing, or something. Let's be honest - EOP was for the most part 'Can I use Hercules for this attempt or do I have to pick someone else'. For some, it's not the Contest of Champions any more - it's the Contest of Hercules.
This was never going to be a popular change, but I'm not sure the solution chosen is the best one for the community and Kabam together.
Actions like permanent bans and progression reset.
When that's done, I'll support all monetary actions and fight for your side.
@-kabam
Oh no you did not just said that. Leave hercules alone!!
-Lets make a thread, make player mad and close it.
- dont ever react on their posts and never ever listen to the players opinion
- Control / Input issues
- Modders / bots in Arena
- Modders in BGS
- Unfair matchmaking AND rewards / progression system in BGs
- Overtuned difficulty and poor rewards in Incursions
...someone suggested and someone else actually authorised that they nerf the revives we can farm in Acts 1-3!!!You can't make this up, honestly. I have NEVER been one to use in the forums far stretched punclines (like "the game is dying" ) but honestly this is the first time that I'm actually worried about it's future.
As from the next update, you are practically splitting the playerbase to 3 categories:
1. those that will keep opening their wallets to buy the resources to complete hign end content
2. those who can tolerate AND have the time to grind arena for the obscene amount of units that will be required to complete high end content
3. those that will refuse to do either 1 or 2 and will, by time, delay considerably their progression, fall behind and eventually lose interest in the game.
And you are practically betting with the future of the game, placing all your marks on the number of players in 1 will bring in much more income than the players in 2 and 3.
I wish you luck on this bet. You're gonna need it.
PS, kabam, relics are stupid. I hope which ever geniuses designed and implemented this game mode stub their toes on an hourly basis because that’s the time it takes to snag a couple small revives.
Truly awful change in that they aren’t offering any kind of genuine compromise at all. While I think most players understand the argument that players can blaze through content with 100+ revives but unless I’ve read the post wrong they aren’t actually addressing that issue? I can still blaze through content with 100+ I just have to pay extra to do so? So it’s a black and white cash grab by the executives who clearly are trying all avenues to turn the financials of the company around.
Honestly I don’t understand why kabam don’t take inspiration from other games out there… before entering certain end tier content throw up an interface after you pick your team to pick your supplies and you can limit the amount of potions, revives and even boosts if you wanted to.