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Removal of Revive Farming and the Apothecary Discussion
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Comments
- Kabam makes a lot of content, that is nearly impossible to do reviveless (hard paths, Abyss, EoP), or at least very hard to do so
- If you need to save revives, you wanna practise the fight a lot
- You have to spend insane amounts of energy to even get to most problematic fights, not even mentioning the time investment.
- Energy availability is limited (a lot). Also gated by consumables btw
- Not even mentioning that many fights are so niche, that unless you have a VERY specific counter champion (at an appropriate rarity and rank! Or even sig level!!), you will have a hellish time
These all designs pretty much demand a revive usage.
And now tell me: what is bad about grinding revives and then using them to make content easier? It is a normal thing in most games that there are two paths: Hard&Quick or Slow&Easier. If you wanna grind and then smash through bosses, you can! If you feel confident and wanna force your way through, you can as well! It's up to your preference which path you choose. If Kabam wants to restrict this, honestly, I can see this as one of the top 5 worst decisions ever made in the gaming industry.
Text can't really express my feelings, you can't tell whether I am angry or salty etc. But the truth is that I am honestly just disgusted. I love this game, been playing it for years and this just makes me hate every second I spend on it, because the unnecessity and lack of logic shrouding this change is simply repulsive
But...
Is this really the best fix for the problem? And on that score, what actually is the problem?
Players farming revives into the overflow ahead of taking on difficult content? Solution: Reduce the overflow timer to 7 days. That deals with the stockpiling better.
Players taking on difficult content and spamming revives? Solution: place a maximum limit on item usage in quests. This happens in some games modes already.
Players relying on revive-friendly champions to brute force through quests? Solution: Look at champions like Hercules and consider revising their kits. Maybe the cheat death mechanic duration halves every time it is used when questing, or something. Let's be honest - EOP was for the most part 'Can I use Hercules for this attempt or do I have to pick someone else'. For some, it's not the Contest of Champions any more - it's the Contest of Hercules.
This was never going to be a popular change, but I'm not sure the solution chosen is the best one for the community and Kabam together.
Actions like permanent bans and progression reset.
When that's done, I'll support all monetary actions and fight for your side.
@-kabam
Oh no you did not just said that. Leave hercules alone!!
-Lets make a thread, make player mad and close it.
- dont ever react on their posts and never ever listen to the players opinion
- Control / Input issues
- Modders / bots in Arena
- Modders in BGS
- Unfair matchmaking AND rewards / progression system in BGs
- Overtuned difficulty and poor rewards in Incursions
...someone suggested and someone else actually authorised that they nerf the revives we can farm in Acts 1-3!!!You can't make this up, honestly. I have NEVER been one to use in the forums far stretched punclines (like "the game is dying" ) but honestly this is the first time that I'm actually worried about it's future.
As from the next update, you are practically splitting the playerbase to 3 categories:
1. those that will keep opening their wallets to buy the resources to complete hign end content
2. those who can tolerate AND have the time to grind arena for the obscene amount of units that will be required to complete high end content
3. those that will refuse to do either 1 or 2 and will, by time, delay considerably their progression, fall behind and eventually lose interest in the game.
And you are practically betting with the future of the game, placing all your marks on the number of players in 1 will bring in much more income than the players in 2 and 3.
I wish you luck on this bet. You're gonna need it.
PS, kabam, relics are stupid. I hope which ever geniuses designed and implemented this game mode stub their toes on an hourly basis because that’s the time it takes to snag a couple small revives.
Truly awful change in that they aren’t offering any kind of genuine compromise at all. While I think most players understand the argument that players can blaze through content with 100+ revives but unless I’ve read the post wrong they aren’t actually addressing that issue? I can still blaze through content with 100+ I just have to pay extra to do so? So it’s a black and white cash grab by the executives who clearly are trying all avenues to turn the financials of the company around.
Honestly I don’t understand why kabam don’t take inspiration from other games out there… before entering certain end tier content throw up an interface after you pick your team to pick your supplies and you can limit the amount of potions, revives and even boosts if you wanted to.