Removal of Revive Farming and the Apothecary Discussion

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  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★

    Last time I revive farmed it took me 9 hours to farm 50+ revives. MUCH more time to prep for the resources to even begin revive farming. Have you ever revive farmed before? Takes a lot more effort and preparation then just “auto play go brrrrr”.
    50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    Mackey said:

    I suspect they've taken the worst cases and applied that to the whole player base
    Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.

    If you see
    Mackey said:

    Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.

    6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
    The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
  • pseudosanepseudosane Member, Guardian Posts: 4,092 Guardian
    Jefechuta said:

    Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.

    If you see The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
    Im a grinder, but saying that 6 hours of arena is not that much....... you really dont have much value for time. 6Hours is doable but is whats pretty much needed every 3 days and i can say it is downright awful
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    Im a grinder, but saying that 6 hours of arena is not that much....... you really dont have much value for time. 6Hours is doable but is whats pretty much needed every 3 days and i can say it is downright awful
    I mean in value terms, is more valuable 6 hours of farming revives than 6 hours of arena fights
  • SpagNidusSpagNidus Member Posts: 52
    Here's a thought. To go along with the put a revive cap on Everest content idea. Make it so that you can buy a cap increase with units, then kabam still has the monetization for those that want to brute force it. Those that are skilled will be able to take the challenge presented by doing it with less than X revives. Oh and of course change to % based potions since HP scaling is a thing.
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,459 ★★★★★
    Jefechuta said:

    Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.

    If you see The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
    20 revives would last through several weeks of ordinary content and experimentation normally, but if I've only got 1 day with no one bugging me and no projects where I get to sit down for several hours to finish difficult content, 20 isn't that much. Especially if you're trying to complete content where you've heard it will take 1000s of units (on top revives and potions) and you'd rather get low level revives and use quantity over quality.
  • LpooLpoo Member Posts: 2,231 ★★★★★

    How many players does mcoc have that 100k to 300k revives are farmed daily? If revive farming is dead, how do we handle content like Carinas Volume 1 where we’re expected to use 60 to 80 revives using 4*s in LOL???

    In a good day, I farm 10-12. 100k seems ludicrous. Since I’m so much lower, the nerf shouldn’t affect me, deal?
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  • Doctorwho13Doctorwho13 Member Posts: 600 ★★★
    edited March 2023
    OKAYGang said:

    @GroundedWisdom said:
    "I have yet to see a piece of content that is permanent that demands Players MUST spend to do it. It doesn't exist. It might take saving, it might take forethought, it might take Grinding, and it might take patience. It doesn't take spending as a mandatory requirement."

    I say prove it, let's see those videos of you (or anyone) completing any Carina's challenges with zero items. Put your metaphorical money where your mouth (keyboard) is. With no proof to back up your bland statements, they're nothing more than false assumptions. Peace, and I won't be replying back to you until you provide video evidence of your false claim.

    Not to get involved but he meant cash. Not itemless. And specifically to cash he’s right. Plenty of ftp don’t spend dollars.
  • ChobblyChobbly Member Posts: 1,045 ★★★★
    edited March 2023
    It would be really nice if we could get a response before the weekend to head off some of the concerns here. It might help calm some nerves rather than them stewing over the weekend.
  • SearmenisSearmenis Member Posts: 1,780 ★★★★★

    50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
    I did some math, don't expect it to be really accurate, I work in the arts section, so I hope you will excuse any mistakes:
    In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.

    Now THIS, this is some serious farm spamming. This is an actual problem, yes.
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  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★
    Searmenis said:

    I did some math, don't expect it to be really accurate, I work in the arts section, so I hope you will excuse any mistakes:
    In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.

    Now THIS, this is some serious farm spamming. This is an actual problem, yes.
    How many people can drop 2700 dollars on the game in 2 minutes? How many people can look up a YouTube video and start farming free Revs?
  • MackeyMackey Member Posts: 1,597 ★★★★★
    Jefechuta said:

    I mean in value terms, is more valuable 6 hours of farming revives than 6 hours of arena fights
    That is subjective. Units are way more valuable to players than revives are
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    20 revives would last through several weeks of ordinary content and experimentation normally, but if I've only got 1 day with no one bugging me and no projects where I get to sit down for several hours to finish difficult content, 20 isn't that much. Especially if you're trying to complete content where you've heard it will take 1000s of units (on top revives and potions) and you'd rather get low level revives and use quantity over quality.
    Yeah but that content is supposed to require A LOT of resources, thats why is the hardest one, but yeah, I stated a few times that without Bugs revives wouldnt be that needed
  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★

    Allow me to present you: the "Golden Circle" quest.

    You literally have to pay in order to unlock it.
    I said permanent content.
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    Mackey said:

    That is subjective. Units are way more valuable to players than revives are
    How many units do you think you get by farming 6 hours? Thats not too much units fam, not at all.
  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★
    Mackey said:

    Similarly how many people can dedicate 9 hours to farming?
    When they're clicking Auto while they do everything from sit on the toilet to spend time with family? Anyone who has Champs that can Auto Act 3.
  • MackeyMackey Member Posts: 1,597 ★★★★★
    edited March 2023
    Removed
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    Mackey said:

    many people can dedicate 9 hours to farming?

    When they're clicking Auto while they do everything from sit on the toilet to spend time with family? Anyone who has Champs that can Auto Act 3.

    At the risk of repeating myself.... remove the auto play option for acts 1-3, I've said this to you directly 3 times now but each time you seem to disregard it. Removal of auto play will solve that problem right? Or do you have another excuse at the ready?

    If only 10 people exploit it then the rest of players will not be affected by the change at all, and 6 hours farming revives is not equal to 20 revives, I got 15 in maybe 2 hours
  • MackeyMackey Member Posts: 1,597 ★★★★★
    edited March 2023

    When they're clicking Auto while they do everything from sit on the toilet to spend time with family? Anyone who has Champs that can Auto Act 3.
    At the risk of repeating myself.... remove the auto play option for acts 1-3, I've said this to you directly 3 times now but each time you seem to disregard it. Removal of auto play will solve that problem right? Or do you have another excuse at the ready?

    Regardless, it still takes 9 hours to dedicate to doing
  • MackeyMackey Member Posts: 1,597 ★★★★★
    GMAX77 said:

    Much of the discussion that I've heard, read, and viewed bring up the point that the overuse of revieves is a problem. In theory wouldn't this problem still be an issue if someone made the choice to buy 100 revives (rather buy the units for them) as opposed to farming them?

    Is the issue the use of the revives, or that the revives being used were not bought with units?

    Very much the latter far as anyone can tell. Kabam aren't making money from it
  • MackeyMackey Member Posts: 1,597 ★★★★★
    edited March 2023
    Jefechuta said:

    If only 10 people exploit it then the rest of players will not be affected by the change at all, and 6 hours farming revives is not equal to 20 revives, I got 15 in maybe 2 hours
    Like I just replied to GW ... remove the auto play option then. Simple 🤷‍♂️ lucky you getting 15 in 2 hours, goes to show it can't be relied upon
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    Mackey said:

    Like I just replied to GW ... remove the auto play option then. Simple 🤷‍♂️ lucky you getting 15 in 2 hours, goes to show it can't be relied upon
    That changes absolutely nothing lol, more so, you would farm faster since you would play manually
  • MackeyMackey Member Posts: 1,597 ★★★★★
    Jefechuta said:

    How many units do you think you get by farming 6 hours? Thats not too much units fam, not at all.
    I wouldn't know as I don't do arena. I imagine the guarenteed amount of units isn't immensely high but then you got to factor in what you might get from BCs too which in turn could make it more valuable
This discussion has been closed.