Removal of Revive Farming and the Apothecary Discussion

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  • StatureStature Member Posts: 474 ★★★

    I would urge you to go look up the definition of "average". And then when you're done, go look up the true history of flat earth theory. It wasn't so commonly believed as you might think
    The average IQ of 10 people can be 20 if there is one person with 110 IQ and all the rest are at 10. Ideally you want to look at median values to see where the 50th percentile is.
  • SearmenisSearmenis Member Posts: 1,804 ★★★★★

    The Energy Refills can occasionally spawn on that same map.
    Yes, but this is one time every 6-7 runs, it s nothing compared to the numbers we ve been told.
  • GroundedWisdomGroundedWisdom Member Posts: 37,243 ★★★★★
    Stature said:

    I don't recall saying people have to spend on revives or anything else. A free source of revives is being removed - it will either lead to lower use of revives or increase the usage of other avenues of acquiring revives. One of those avenues is spending money. So it is possible that some people will spend money on revives due to this change. I am not even claiming this is the intent - all I am saying is that if the effect were reverse and the change would be considered to impact revenues negatively, it would never be approved.

    The game wouldn't exist if it were not for people spending money on it. I cannot understand why it is a surprise to you that in a game whose entire reason for existence is the revenues it generates from selling items to players, the management team would consider that angle in any change it implements.

    What do you think it means when you say "valuable Resource is being harvested at a much higher rate that's intended?" The idea is that the resource is available at a rate that a small % of the player base can use it to meet all objectives, remaining players can use it to meet some objectives but not all. The expectation is some of the players in the second set will spend money to bridge the gap in resources. Revenues may not be the major driver for changes in the game, but it is almost always a consideration in any major step taken.
    In Layman's Terms? No one is meant to farm that many Revs from Act 3. I thought that much was clear by now.
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    I would urge you to go look up the definition of "average". And then when you're done, go look up the true history of flat earth theory. It wasn't so commonly believed as you might think
    I know what is average, but the point is that is more likely that the ones that are above average get to conclussions that are right, so it could be possible that the ones below average dont get to that conclussions so they could be disagree, so the point is that the fact that there are more people on disagree that on agree doesnt mean that you are wrong, that was the fact that stated the other player, which is wrong.

    Im obviously not saying that most of population is wrong on their statements, Im saying that you can have a lot of people against what you state, and they can be wrong even if they are more than you in quantity.

    And I know that Ancient culture already stated that Earth wasnt flat, I just said that a big amount of people thought that it was flat and they were wrong even being that many people.
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    I think every possible opinion has been posted on this discussion, so we should just wait for Kabam to say what they are going to do.
  • StatureStature Member Posts: 474 ★★★

    In Layman's Terms? No one is meant to farm that many Revs from Act 3. I thought that much was clear by now.
    For free. No one is meant to farm that many revives from Act 3 (or anywhere else in the game), for free.

    Since you think there were no revenue considerations - do you think this move will lead to lesser spending? What do you think will happen if there is a sustained decline in revenues directly as a consequence of this move? I think either content will become easier or revives will be available more abundantly.
  • GroundedWisdomGroundedWisdom Member Posts: 37,243 ★★★★★
    Stature said:

    For free. No one is meant to farm that many revives from Act 3 (or anywhere else in the game), for free.

    Since you think there were no revenue considerations - do you think this move will lead to lesser spending? What do you think will happen if there is a sustained decline in revenues directly as a consequence of this move? I think either content will become easier or revives will be available more abundantly.
    So....because people can't farm too many Revs from Act 3 "for free", there's going to be a decline in revenue? That doesn't make logical sense to me. If people are not willing to Grind Units or spend to get them, they're not likely going to be a loss in revenue because of this change. Regardless, people can assert that it's only about money all they like, but money isn't what it's about. So they're free to spend or not.
    If it's some type of protest, then that's called entitlement. People have become so accustomed to getting more than they're supposed to that they see themselves as entitled to them. Forgive me if that sounds judgmental or somehow disrespectful, but that's what it is to me.
    This isn't a natural part of game play or progression that was put there to help Players with end-game content. That's not why they were put there.
    There may very well be some changes moving forward, sure. I suspect they won't look like an unlimited supply like the open door did. The reactions also highlight how much worse it would have become had they decided to leave things as they were. When you leak a high-value Resource in the game like that, it affects many things. Money isn't the only thing.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,689 ★★★★★
    Some people have already completed the current difficult content with revive farming available. This is the most garbage move by Kabam in a long time. Y'all make content that requires revive spamming to complete and then complain that we are spamming revives? LMAO.
  • johnlaw3742johnlaw3742 Member Posts: 214 ★★
    I don’t disagree with the concern from Kabam here but I do disagree with the first draft of their solution. They needed us to react this way to know it wasn’t a good first offer - its textbook negotiation. Now if we can all compromise, we can react to that.. so Kabam.. ball is in your court now.. come back to us with a better offer. We’re waiting.
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,492 Guardian

    He is just trolling. And the mods are doing nothing about it/protecting him because it suits them. Just stop responding to him he is only posting all that stuff to get a bad reaction from you,

    This isn’t really true though, but this can get dangerously into “way off topic” area or “personal attacks” area.
  • Ironman3000Ironman3000 Member Posts: 2,019 ★★★★★
    Here's a question: Who is more likely to spend on revives a player that runs out of farmed revives at the end of a challenging run or a player who chooses not to do the content because they can't farm and know that they have to buy revives?
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  • StatureStature Member Posts: 474 ★★★

    Here's a question: Who is more likely to spend on revives a player that runs out of farmed revives at the end of a challenging run or a player who chooses not to do the content because they can't farm and know that they have to buy revives?

    It's definitely more nuanced than that. From the main post, they are implying that too many people are completing the content. The point of the move is for fewer people to attempt the content and for fewer people to compete it. Partly, this means that the content will remain fresh for longer since it will be completed at a slower pace than now. This is the game balancing part of the decision. You can only create content at a certain pace (takes time and money), if it gets completed quickly then there is an issue.

    This also means that the endgame rewards become much more valuable, since fewer people can get them. This creates an opportunity to present some of these rewards in unit deals. People may not buy revives, but they might buy rank up materials which they would otherwise need revives for to get them as rewards. They might buy more crystals to get the right counter for some challenges, so that they need fewer revives. They might buy rank up materials for those champs. Jul 4th, CW etc. deals become more valuable. There are many avenues to monetise this.
  • CvlrCvlr Member Posts: 224 ★★
    edited March 2023
    Title
    Post edited by Kabam Miike on
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  • Ironman3000Ironman3000 Member Posts: 2,019 ★★★★★
    So "no".
  • Ironman3000Ironman3000 Member Posts: 2,019 ★★★★★
    Stature said:

    It's definitely more nuanced than that. From the main post, they are implying that too many people are completing the content. The point of the move is for fewer people to attempt the content and for fewer people to compete it. Partly, this means that the content will remain fresh for longer since it will be completed at a slower pace than now. This is the game balancing part of the decision. You can only create content at a certain pace (takes time and money), if it gets completed quickly then there is an issue.

    This also means that the endgame rewards become much more valuable, since fewer people can get them. This creates an opportunity to present some of these rewards in unit deals. People may not buy revives, but they might buy rank up materials which they would otherwise need revives for to get them as rewards. They might buy more crystals to get the right counter for some challenges, so that they need fewer revives. They might buy rank up materials for those champs. Jul 4th, CW etc. deals become more valuable. There are many avenues to monetise this.
    I really don't think that their goal is to have fewer people complete content. IMO, they're banking on the same number of people completing content, only w/o the revive farm so they have to spend to get through it.
  • CvlrCvlr Member Posts: 224 ★★
    I tried
  • Ayden_noah1Ayden_noah1 Member Posts: 2,239 ★★★★★
    Compensation is in the mail (convection post office mail system). The only problem is, they don't have your address.
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