Removal of Revive Farming and the Apothecary Discussion

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  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    I mean that's your opinion and that's cool, but please feel free to share other solutions besides get better and run arena (which isn't really different and is way boring). This is a safe space and no idea is too crazy.
    Yeah arenas is not different but there's the exchange of time I stated before, in revive farming you get a lot of resources in less time that you are supposed to, by a big difference.

    And you dont need more solutions, why you should need more solutions?

    If you want to do challenging content, you have to have a good roster, good skills, and enough resources, and you would get those by either spending more time doing more content or spending on the game to speed up things, every game works this way, why this shouldnt be the case, because we are so cool that we should be able to get 100 revives in 2 days without spending? Hell no.
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  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    So you'd be ok if they moved the revives to some quest in act 5, where you have to use real energy and do real fights to get the resources? Like if it was equal to arena fights?
    Yeah It would be okay since you wont be able to farm that hard, it would become like the old farming we used to have that wasnt that unbalanced.

    They should just fix the amount of resources you can get by each reset, so you dont get something like severals resources in one reset like 1 refill, 2 revives, 3 pots or whatever, since you have more paths you could get more resources if they moved this to those acts without doing some tweaks
  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★

    I think everyone treating this like a real discussion agrees on that point.
    I think that's the heart of the discussion, really. How much is enough? How much is too much? What's significant time and effort?
    When we're talking about a Resource that, unlimited, allows someone to get through most anything, that has certain limitations. It's reasonable to amass a certain amount of Resources in anticipation for something coming up. It's not really reasonable to have an outlet that lets someone get everything they need within a day or two of something being released.
    It takes time to gather Resources. I've said many times that all spending does is save time. While it's not necessary to spend, people who are looking to spend less or not at all, are going to have to plan and wait.
    That's really the heart of the main issue. People don't want to wait. They want to do it as soon as possible.
  • Gh0st_R1d3rGh0st_R1d3r Member Posts: 6
    edited March 2023
    Sorry if this has been suggested already.

    But kabam could put revives either into glory or loyalty store for thronebreaker and Paragon with limits that refresh daily or weekly. These limits could increase with progression.

    The cost of these would be higher for early players or even not available to them. They could then lock early story quests for thronebreaker and paragon (as intended?).

    High end players would use glory or loyalty to buy revives for Everest content as it was designed for them in mind
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    Sorry if this has been suggested already.

    But kabam could put revives either into glory or loyalty store for thronebreaker and Paragon with limits that refresh daily or weekly.

    The cost of these would be higher for early players or even not available to them. They could then lock early story quests for thronebreaker and paragon (as intended?).

    High end players would use glory or loyalty to buy revives for Everest content as it was designed for them in mind

    We already have them for units, which we can get in a lot of games content, being Arena the one that gives the most.

    We dont have to do it that fast, I dont know why people doesnt accept this, back then content would take WAY more time than now be done, after the farming nerf we will still be able to do it faster that we used to do.

    I remember when Act 4 was hard to go through and you had to wait, farm resources to either rank up champs or get other ones that are better for the paths, and that would take way more time than preparing right now for EoP.

    I keep thinking that people got too used to do everything that comes out in less than a week, and thats pretty pretty fast, and for Everest Content is just TOO FAST, people should prepare for way more time to do content like that, we had only 3 Everest Content for like what, 7 years? Everest Content that a lot of people didnt do.

    And people are complaining because they wont be able to do EoP this month? Dude, feels like when kids nowadays want every new technology that comes out and back then with a ball we would be happy for months.

  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    Typhoon said:

    Not the heart of the discussion. Many folks don’t disagree that the revive farming is being abused.

    At the heart of the discussion, and the outrage, frankly, is how Kabam presented the issue and their solution. Their solution in its current form will not fly.

    And before you disagree, remember that I started this discussion, so I’m quite aware of the context.
    I think a lot of people didnt get this, since there are a lot of people asking revive farming to dont be touched.
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    Typhoon said:

    I obviously don’t speak for everyone. But I think given the choice between the current state of revive acquisition and the proposed state of revive acquisition, most would prefer the former.
    I think the game is way more balanced with the one they bring, even if it is a bad one, keeping revive farming would ruin the game in many senses.
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    Typhoon said:

    I obviously don’t speak for everyone. But I think given the choice between the current state of revive acquisition and the proposed state of revive acquisition, most would prefer the former.

    And the solution we need has to include more than just revive farming now. This affects the content as well. Kabam made no mention of changing fights, difficulty, or other metrics.
    I dont think they should, we had Abyss for way longer than revive farming and they didnt nerf it, why should they do it now?
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  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★
    Typhoon said:

    I obviously don’t speak for everyone. But I think given the choice between the current state of revive acquisition and the proposed state of revive acquisition, most would prefer the former.

    And the solution we need has to include more than just revive farming now. This affects the content as well. Kabam made no mention of changing fights, difficulty, or other metrics.
    That's the problem. The comparison with the former by default is going to be a vast difference. Is there room for a few other options? Sure. Nothing like farming over and over.
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    That's not really true. Farming has been around since act 3 opened, AOL is only a few years old.
    It is true, the ACTUAL revive farming as we know it, as been here since they revamped Act 1 to 3, AOL has been here for some years more than that Revamp, the revive farming we had before that was balanced, people couldnt farm that much resources in the same time spent we do know
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  • JefechutaJefechuta Member Posts: 1,228 ★★★★★
    edited March 2023

    Something I found in my digging is that the revamp to the acts happened around the same time the control beta opt in came live. With that opt in ending, the timing is interesting.

    I dont really know about that, but we had Abyss for something like almost 2 years maybe? Before that revamp, so I think we really are going to be okay with this removal.

    My main issue are the bugs, they should at least make revives to cost the half while this bugs are running.
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  • Joker1976Joker1976 Member Posts: 910 ★★★★
    I think @Kabam Miike and the rest of the think tank at Kabam would be wise to rethink their decision. The revive spamming of course is flawed, but the alternative given is not going to jive for F2P people that have structured their progression through revive farming. I myself am not one of those people,..but i do think that alliances in the future may be looking pretty thin with F2P players feeling hindered without resources for the chance to progress and possibly leaving the game as a result.
    I have known many people to leave the game for much less.
    Thats my 2 cents,.and for anyone who cares to take the time to read it.
    Thnx.
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  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★
    edited March 2023
    Yet one of the biggest requests on here is more challenging content for End-Gamers, and how there's nothing challenging. It's a fine line to balance.
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