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Removal of Revive Farming and the Apothecary Discussion
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4h events, 4hr crystals etc, probably wont be enough for the average summoner. Inventory cap, low drop rates and crazy high usage.
As for the Pay2Fast thing, i wont defend players who choose to spend beyond their means. Most of us have been there. But this greatly helps Kabam doesnt it? Players choose it, Kabam gets to continue developing the game.
Why nerf it and offer weak revives and pots now?
My guess would be if we get to see how many revives been farmed after the inception of Carina’s, not doing it would be theoretical lost income. But my only argument isn’t if it is or isn’t. But that players are paying and stressed. Not enjoying the game and persisting due to addiction or foolish sentiment. Reminds of a horrible relationship dont you think?
The critical point is that now there will be somewhat of a hard cap on the amount of free revives. Plans to tackle endgame content will need to incorporate that. I agree that the 3-4* Carina challenges will not get easier, I don't know how newer players are expected to ever complete those.
I do use units to farm. And I don't need 5 pages of someone's intricate math calculations to tell me why that doesn't make sense. Because I play this game loyaly and legitimate and it makes sense to me.
If there are bots running amok spiking rev farm use (which we all know there are) that's what kabam needs to taget and destroy. Not make true players like me suffer because we use our energy on it twice a day and then save some refills or units to prepare for some tough content runs.
This Apothecary replacement is trash. 1 revive a day? What a joke.
After 7 years do this change and lose another daily player like me.
Kabam keeps nerfing Act6 but players do not want to play it. Abyss too, nobody plays it anymore. With the current climate of offers and deals, it isn't worth giving up offers over content. THAT is the problem i have. And that wont change unless Kabam changes their own trend. Unfortunately, that is the state of the game. Progress without playing content seems to be a drive, which i'm not a fan of. I hope we get a revised alternative to work through this transition.
It could have modernized nodes, maybe some defenders tweaked, but the rewards could be updated as well to make it enticing. That way, people who have completed Abyss at least once don't think it is unfair that a new player gets better rewards for completing the same content, and new players would have to experience the original Abyss in order to gain access to Abyss remake edition.
With the big health pools, exploration takes way too long!!
I did every singular EOP fight and reached almost all the top milestones,..but even some of those fights could be close to 20 minuets depending on the fight. Who wants to spend days on their device doing objectives for the final EOP run??,..or days doing a Abyss run??,..there’s many who don’t and won’t.
It then puts that content out of reach for people only looking to put a moderate amount of time each day into the game.
…which kinda makes zero sense.
compensatiNO
Idk, Im okay with this modus operandi, it makes sense
No one doing it is an average player we’re all saying far into the game, with very good rosters and abilities. EoP isn’t only for the top 0.01% it’s for everyone who is paragon
Yeah, but not every Paragon is supposed to be able to do it, Im Paragon and right now Im not able to do it because I dont have the best champs for do it the most efficient way, should I just farm 100 revives to do it just because Im in hurry? No, I shouldnt be able to do that, I should get more shards, focus on arenas to get those Champs if they are in them and focus on Class Crystals and Featured ones to get the right champs and then do the run.
Its just about being comprehensive, right now both Kabam and players are being selfish
And by the way, there are a lot of Paragon players that shouldnt be Paragon because they dont have skills/roster that a Paragon player should have since its a lot easier to get the requirementes right now than it was before.
I get what you're saying but the new end game content is meant to be done with multiple revives regardless of how well you play. No compromise, keep revives the same. The game has been going in a good direction and we should keep it that way.