**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Servers down [Merged Threads]
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while i get your point, they can implement 30 minute AQ timers
https://www.youtube.com/watch?v=uRGljemfwUE
They are working on it.
Any chance Modoxs lab gets extended?
Kabam can do a lot of things to compensate for the rash of downtime we've been having lately. Kabam Miike, on the other hand, can mostly just talk to us about it.
You guys make a lot of money of us and as much as we appreciate what you're doing with this summoner appreciation event it's really pointless if we can't even play the game, it's pointless if you are insulting, it's pointless if you don't fix the servers bugs and controls issues and it's pointless if you're not honest with us.
The servers are terrible, the gamplay can be unplayable and your attitude and customer service leaves a lot to be desired. If you actively fix the game, be transparent with us and listen to us your standing with us will improve if you don't it will just get worse as your game circles the drain and you lose more players or another boycott happens.
It's not to late, something needs to be done and the sooner the better
Anyone else remember Potato Clocks? Lol.
if it stays down until maintenance, we better get 30 min AQ timers, otherwise won't be able to finish due to this "emergency maintenance"
when do you think it will be up and running again, i need to get back to arenas
Legends titles are not affected by Server Outages because we make sure to take the downtime into account when calculating your Legends Run time.
The problem is this is becoming more frequent, and while Kabam employees tell us they are sorry, they've done nothing to prove it. No attempt to make it up to us, they haven't fixed the problem...it's frustrating. Really frustrating.
That's probably what's going to happen, or not depends on them.
So much for the whole it's not going to go down for maintenance eh Mike since that's exactly what happened.
Lie.
I took this screen picture right now, two minutes ago, trying to open the game...
This is why I usually never bother to read any posts with orange font. They're always full of lies.
EDIT: looks like the picture didn't work. Nothing works around here. It's the opening screen, with the message "the contest is currently down for emergency maintenance". You all know that message... we see it all the time. Well, it's there now. So... "not currently in maintenance", you say?
If you are doing a legend run and there is an outage does the time start again when you login next or the servers come back up? If you don’t know when the servers are up you could add a bunch of extra time to your run through no fault of your own
It's also the people in the lab who won't finish, people trying to do aq for the evening before maintenance. People with war ending and bosses waiting to be killed. It's boosts expiring into nothing. It's energy refills used that will be wasted. It's a myriad of things that we will get no consideration for.
Timed events and the like do not pause and Kabam could care less.
Emergency maintenance now, scheduled maintenance next. It's done for the day. Good job.
Since it was obvious that it wasn't going to be fixed and it was obvious to many people that it was going to go down and go into your scheduled maintenance despite what you say, just fix the game and your servers already.
When is ASAP? Its been an hour...
With all due respect @Kabam Miike I don't see how that's possible. The servers were wonky for what seemed to be several minutes before going down completely and that seems impossible to factor out of a Legends run. On top of that, disconnected in the middle of a fight means the timing for that fight gets thrown off also. And I guess it is possible the times are adjusted to record when the player logs back in after downtime ends, but even if you do that there's got to be an impossible to fully account for time to reenter the mission.
And that's separate from the fact that players using boosts to accelerate their runs will likely have those boosts expire. That might be correctable by reboosting and waiting to be compensated for that, but that also seems to be a difficult thing to fully account for.
It might only be minutes of discrepancy, but that could affect someone close to the cutoff time. I don't know how Kabam could be certain that Legend run times would not be affected by this kind of downtime.
Oh my, it’s almost as if he posted that when the game was having issues but still working for some, and before it went down for emergency maintenance.
It had a lot of slowdown and wonky connections before it went down completely.