Carina's Challenges intention is to give 1% top players something to do that requires all the skill and resources they dont have to use on other content.
The fact that we got some that would include "everybody" doesnt make it is the main intention of them.
This content is not supposed to be achievable by most of us, this is not meant to be hard skill wise, but not doable without spending resources.
Why you guys acting suddenly like this MUST be like you want it to be?
The same way nobody gets mad because Celestial in BGs is not achievable by everybody, we shouldnt get mad because is isnt either, because thats the intention behind this content.
If something is released to a demographic of Players, they're going to share their feedback on it. It's dismissive to say "It's not for you so don't complain.". It IS for them. It is content that's released into the game, that's available for them to play. If it's just a challenge among the Gods, then they can challenge themselves without releasing it as content. No one disputes the fact that it's not for everyone. Personally I don't have a horse in the race because I'm quite happy doing it whenever I'm ready. What I would like to point out that the argument that it's not for everyone might apply now and then, when you're talking about lower Players trying to punch above their weight. I still think it can be used dismissively by other Players at times, but it's valid now and then. I haven't seen that in this case. The Players who are complaining about it aren't new. They're at the latter stages of the game. They're literally the top percentile you're referring to. If they're not happy with it, they will communicate that, and it doesn't automatically mean they're spoiled or looking for an easy street. I know this because the Players who are complaining have been here for years, sharing their progress. Be careful using that statement. It doesn't always apply, and it can come off as ignorant. Just a suggestion.
If the player base that this content is supposed to hit is the one complaining right now, why are they complaining exactly?
I mean, If this people complaining have nothing else, anywhere to spend their resources on, as I said, as Its supposed to be for the people targeted by this challenge, why are they complaining? The first round of Carina's Challenge were not funny at all, those werent supposed to be beaten just with skills because the star level and the champion requirements were meant to also require revives, a ton of them or not, depending on how skilled you are, and people understood that yeah, maybe this content wasnt meant to be done the same way than the other content, and most of the people, even at the end-game spectrum, just ignored that content.
Why is this any different from Carina's Challenges 1? Why suddenly Carina's Challenge must be comfortable for the people? Why it must require less revives? Why it must be more inclusive within the communitys rosters?
It never was meant to be comfortable, never was meant to be enjoyable, never was meant to be doable by more than the Top of the top players, the ones that can reach Celestial every season as an example.
I dont really understand this sudden enragement against this content
I'm pretty sure most people are complaining because it's not fun, which you've already acknowledged. What is the point in releasing content that makes you want to delete the game on the spot instead of trying again? These fights are not fun, they're stressful. With Necropolis they proved they can make challenging content that's also fun, why are they going back to doing stuff like this which 90% of the playerbase doesn't enjoy?
Carina's Challenges intention is to give 1% top players something to do that requires all the skill and resources they dont have to use on other content.
The fact that we got some that would include "everybody" doesnt make it is the main intention of them.
This content is not supposed to be achievable by most of us, this is not meant to be hard skill wise, but not doable without spending resources.
Why you guys acting suddenly like this MUST be like you want it to be?
The same way nobody gets mad because Celestial in BGs is not achievable by everybody, we shouldnt get mad because is isnt either, because thats the intention behind this content.
If something is released to a demographic of Players, they're going to share their feedback on it. It's dismissive to say "It's not for you so don't complain.". It IS for them. It is content that's released into the game, that's available for them to play. If it's just a challenge among the Gods, then they can challenge themselves without releasing it as content. No one disputes the fact that it's not for everyone. Personally I don't have a horse in the race because I'm quite happy doing it whenever I'm ready. What I would like to point out that the argument that it's not for everyone might apply now and then, when you're talking about lower Players trying to punch above their weight. I still think it can be used dismissively by other Players at times, but it's valid now and then. I haven't seen that in this case. The Players who are complaining about it aren't new. They're at the latter stages of the game. They're literally the top percentile you're referring to. If they're not happy with it, they will communicate that, and it doesn't automatically mean they're spoiled or looking for an easy street. I know this because the Players who are complaining have been here for years, sharing their progress. Be careful using that statement. It doesn't always apply, and it can come off as ignorant. Just a suggestion.
If the player base that this content is supposed to hit is the one complaining right now, why are they complaining exactly?
I mean, If this people complaining have nothing else, anywhere to spend their resources on, as I said, as Its supposed to be for the people targeted by this challenge, why are they complaining? The first round of Carina's Challenge were not funny at all, those werent supposed to be beaten just with skills because the star level and the champion requirements were meant to also require revives, a ton of them or not, depending on how skilled you are, and people understood that yeah, maybe this content wasnt meant to be done the same way than the other content, and most of the people, even at the end-game spectrum, just ignored that content.
Why is this any different from Carina's Challenges 1? Why suddenly Carina's Challenge must be comfortable for the people? Why it must require less revives? Why it must be more inclusive within the communitys rosters?
It never was meant to be comfortable, never was meant to be enjoyable, never was meant to be doable by more than the Top of the top players, the ones that can reach Celestial every season as an example.
I dont really understand this sudden enragement against this content
I can't speak for them, but I will say from a glance, it feels like the progress made to improve on challenging content that is also fun, seems to be reverting. It's becoming much more restrictive and arduous. It's less enjoyable and engaging, and more pigeon-holed. These seem to be issues that have been brought up in the past and with the Fight in WoW, coupled with the expectation of the challenges, I think people are feeling like things are backtracking. I'm sure they don't want content that's too easy themselves. I've seen many of them remind Players of the same things you're pointing out over the years. I think, without assuming their thoughts and feelings, that they want to be challenged and engaged. If it's going to be overly-painful, then the Rewards should reflect that. That's my take. Someone correct me if I'm off.
Carina's Challenges intention is to give 1% top players something to do that requires all the skill and resources they dont have to use on other content.
The fact that we got some that would include "everybody" doesnt make it is the main intention of them.
This content is not supposed to be achievable by most of us, this is not meant to be hard skill wise, but not doable without spending resources.
Why you guys acting suddenly like this MUST be like you want it to be?
The same way nobody gets mad because Celestial in BGs is not achievable by everybody, we shouldnt get mad because is isnt either, because thats the intention behind this content.
If something is released to a demographic of Players, they're going to share their feedback on it. It's dismissive to say "It's not for you so don't complain.". It IS for them. It is content that's released into the game, that's available for them to play. If it's just a challenge among the Gods, then they can challenge themselves without releasing it as content. No one disputes the fact that it's not for everyone. Personally I don't have a horse in the race because I'm quite happy doing it whenever I'm ready. What I would like to point out that the argument that it's not for everyone might apply now and then, when you're talking about lower Players trying to punch above their weight. I still think it can be used dismissively by other Players at times, but it's valid now and then. I haven't seen that in this case. The Players who are complaining about it aren't new. They're at the latter stages of the game. They're literally the top percentile you're referring to. If they're not happy with it, they will communicate that, and it doesn't automatically mean they're spoiled or looking for an easy street. I know this because the Players who are complaining have been here for years, sharing their progress. Be careful using that statement. It doesn't always apply, and it can come off as ignorant. Just a suggestion.
If the player base that this content is supposed to hit is the one complaining right now, why are they complaining exactly?
I mean, If this people complaining have nothing else, anywhere to spend their resources on, as I said, as Its supposed to be for the people targeted by this challenge, why are they complaining? The first round of Carina's Challenge were not funny at all, those werent supposed to be beaten just with skills because the star level and the champion requirements were meant to also require revives, a ton of them or not, depending on how skilled you are, and people understood that yeah, maybe this content wasnt meant to be done the same way than the other content, and most of the people, even at the end-game spectrum, just ignored that content.
Why is this any different from Carina's Challenges 1? Why suddenly Carina's Challenge must be comfortable for the people? Why it must require less revives? Why it must be more inclusive within the communitys rosters?
It never was meant to be comfortable, never was meant to be enjoyable, never was meant to be doable by more than the Top of the top players, the ones that can reach Celestial every season as an example.
I dont really understand this sudden enragement against this content
I can't speak for them, but I will say from a glance, it feels like the progress made to improve on challenging content that is also fun, seems to be reverting. It's becoming much more restrictive and arduous. It's less enjoyable and engaging, and more pigeon-holed. These seem to be issues that have been brought up in the past and with the Fight in WoW, coupled with the expectation of the challenges, I think people are feeling like things are backtracking. I'm sure they don't want content that's too easy themselves. I've seen many of them remind Players of the same things you're pointing out over the years. I think, without assuming their thoughts and feelings, that they want to be challenged and engaged. If it's going to be overly-painful, then the Rewards should reflect that. That's my take. Someone correct me if I'm off.
This is exactly how I feel, haven't touched the game in almost two weeks and probably won't until they start listening to the community. Almost nobody likes content that's challenging and stressful instead of fun.
Lots of stuff that Kabam has released that I disagree with. WOW is damn awful.
This content really isn’t one of the things I have an issue with and sympathise with Kabam to a degree on this one. The challenges are for more difficult for me to complete (except the Starky one) without using more resources than I’d be comfortable with. It’s too hard, I’m not skilled enough. But there’s also nothing in the rewards that makes me feel I’m missing out by choosing to not take part.
I’m not as skilled as MSD so I probably shouldn’t be able to complete everything he can complete, at least not without some pain to my account. I could unit man through all of this, but it’s not worth. The rewards don’t justify it for me, but the challenge itself probably does justify it for MSD and the like.
I do agree with the points that these challenges shouldn’t requires use of end game rank up materials. If there’s a range of champions that can be used that’s one thing, but if the challenge is using 1 specific champion, that’s less than ideal.
8.4 will be released soon enough and that will be tailored for the masses. I think this content is tuned specifically for the absolute best of the best to give them something to do. I doubt the likes of MSD, Karate Mike, Lagacy, KT1 are going to be using a lot of resources on 8.4 or even Winter Of Woe. I don’t care if they have some stupidly hard content that at the end offers some trinkets that don’t impact on me if I can’t get them. Ok the 7* champs would be nice but it’s not a game changer to miss out.
Now Winter Of Woe is a different story for a different thread.
Carina's Challenges intention is to give 1% top players something to do that requires all the skill and resources they dont have to use on other content.
The fact that we got some that would include "everybody" doesnt make it is the main intention of them.
This content is not supposed to be achievable by most of us, this is not meant to be hard skill wise, but not doable without spending resources.
Why you guys acting suddenly like this MUST be like you want it to be?
The same way nobody gets mad because Celestial in BGs is not achievable by everybody, we shouldnt get mad because is isnt either, because thats the intention behind this content.
If something is released to a demographic of Players, they're going to share their feedback on it. It's dismissive to say "It's not for you so don't complain.". It IS for them. It is content that's released into the game, that's available for them to play. If it's just a challenge among the Gods, then they can challenge themselves without releasing it as content. No one disputes the fact that it's not for everyone. Personally I don't have a horse in the race because I'm quite happy doing it whenever I'm ready. What I would like to point out that the argument that it's not for everyone might apply now and then, when you're talking about lower Players trying to punch above their weight. I still think it can be used dismissively by other Players at times, but it's valid now and then. I haven't seen that in this case. The Players who are complaining about it aren't new. They're at the latter stages of the game. They're literally the top percentile you're referring to. If they're not happy with it, they will communicate that, and it doesn't automatically mean they're spoiled or looking for an easy street. I know this because the Players who are complaining have been here for years, sharing their progress. Be careful using that statement. It doesn't always apply, and it can come off as ignorant. Just a suggestion.
If the player base that this content is supposed to hit is the one complaining right now, why are they complaining exactly?
I mean, If this people complaining have nothing else, anywhere to spend their resources on, as I said, as Its supposed to be for the people targeted by this challenge, why are they complaining? The first round of Carina's Challenge were not funny at all, those werent supposed to be beaten just with skills because the star level and the champion requirements were meant to also require revives, a ton of them or not, depending on how skilled you are, and people understood that yeah, maybe this content wasnt meant to be done the same way than the other content, and most of the people, even at the end-game spectrum, just ignored that content.
Why is this any different from Carina's Challenges 1? Why suddenly Carina's Challenge must be comfortable for the people? Why it must require less revives? Why it must be more inclusive within the communitys rosters?
It never was meant to be comfortable, never was meant to be enjoyable, never was meant to be doable by more than the Top of the top players, the ones that can reach Celestial every season as an example.
I dont really understand this sudden enragement against this content
I'm pretty sure most people are complaining because it's not fun, which you've already acknowledged. What is the point in releasing content that makes you want to delete the game on the spot instead of trying again? These fights are not fun, they're stressful. With Necropolis they proved they can make challenging content that's also fun, why are they going back to doing stuff like this which 90% of the playerbase doesn't enjoy?
The main reason when Carina's Challenge were released was to give people that had nothing to do some real challenges, the same way we had people doing X content with weird champs and uploading them on YouTube, this was for those bored xtremely end game players to have something to do meanwhile.
Im not a fan of those, I dont enjoy that content, and it is not even Content, since its just an additional objective if you wanna do it in already existing content, why would I be this angry about it?
I mean why get angry about Carina's Challenge that is supposed to be the way it is, and it is just an completely optional objective, non game changing, meant to challenge yourself not only skill-wise but your patience aswell.
Obviously is not for 99% of us, but this is an overexageration of the situation
Just some feedback from the more end game players in my alliance and myself. The thoughts are a few things lately are just not fun anymore.
Needs to be a good balance between challenging and enjoyable,which yes it's difficult to please everyone but I just feel it's so off right now.I'm not expecting to be doing content itemless if the rewards are worth it. But I want to be able to feel it's actually achievable for a standard player, which is what the majority of the community is.
A few, myself included, in my alliance are at a point where we have explored what's released of act8 and waiting for 8.4. So having some additional content in the mean time like some extra challenges would be welcome, like 7for7 etc. Because what I'm finding is that players are getting tired of the repetitive content of AQ, AW, EQ etc. So they were quite excited about something new but now are disheartened. So it's leaving people feeling like it's just grind of the same old so they are getting bored and dropping the game.
It's sad to see Kabam employees sticking fingers into their ears with these incredibly defensive responses. It's evident from each of Miike, Crashed, and Jax's comments that they aren't interested in feedback from players about these challenges. I was going to come and offer some thoughts on why, as one of those players (arguably) that these challenges were designed for, these challenges miss the mark. But I'm not going to waste time giving constructive criticism to a willfully deaf audience. So good luck I guess, hope you guys are happy with how this all turns out.
This simply isn't true. If I didn't care about player feedback I wouldn't be reading through 200+ post threads at 10pm. I'm not being defensive, I'm simply stating how we see these challenges and their place in the game.
We take feedback seriously and actually earlier today changed the design for an upcoming piece of content based on this feedback. However we aren't just going to acquiesce to everything that players tell us they want, because quite frankly this game wouldn't still exist if we did that. Our job is to find the right balance for the long-term health of the game, and I promise you that is what we all are trying to do.
Many apologies in advance for any missing spelling or incorrect gamma, English is my 2nd language and being dyslexic doesn’t help the matter either.
I would like to break this down into sections in hoping it would convey my point better, as I can imagine it will pretty messy lol.
Credit & Appreciation: - Firstly, I would like to thank you for taking the time to respond to some of the comments on this matter (and also other issues in the past), always felt your responds have a lot more depth and experience.
I would also like to point out some of the positive regarding this CCP Carina content.
1) The Dealthless King Groot is relative accessible – That is much appreciated 2) Rewards included 2 x 7* Selector, this is wonderful and could be use as a solution to the current issue, which I would explain later. 3) Lagacy Challenges (for most players) seem to met the right balance, between challenges, fun, resource invest and rewards.
Creating content for the 1% - Why? So some of the respond I have read from both side, is this idea the content is design for the 1%, that Kabam need to create content so challenging that it would cater for the 1%. I think this itself might be where lie the problem.
Firstly, I agreed the game should have content for all of it players, from the one just download the game to those that essentially make a living from playing it.
However, from my perspective, MCOC already have game mode that naturally filter for the 1% including, AW Tier 1, Raids, BG Celestial, and most recently Kabam did it with Necropolis speed run, Annual BG tournament and even as you said Brian Grant challenges with the Duck.
It is very possible and easy for Kabam to create content challenges for the 1% without making the 99% of the players feel that they are a bunch of unskilled and worthless …“insert your own noun here” lol.
The best thing with these type of contents/events, is it actually brings the community together, no one complaint that they didn’t get a Mythic badge, a unique Profile pic or a personalised title, they know it is not for them, and they enjoy rallying and rooted for these players.
On top of that actually the 1% are great at creating their own amazing challenges, like MSD doing WoW Abs Man with 3* She Hulk, no one asked him to, but he did and it was great, or Slayer of God creating a speed run on this same content.
So there are already plenty of content/event for the 1% and there are more (please see Solution section below)
The 1% & CCP creating Content for the massive – It is really a good idea? This lead me to me second point.
While on paper is sound like a great idea to get someone that the community look upto/fond of/idolise to create content for the rest of the community, but is it really a good idea?
Would the Olympic more entertaining if the world best sport athletes, make us do their challenges?
Would the 100 meter is more exciting if Usain Bolt, make us try and keep up with him for 100 meter before watching him race?
Would football be better, if Ronaldo make us have to run 10 laps of the pitch before watching the game?
Why would the idea of getting the best players in MCOC to create challenges for rest of the community players.
I seem a few comments on how the 1% top players are disconnected with the community, and overall (generalising), yes that is the case, and it should of no surprise to anyone.
Husan Bolts would not understand how you (an average person) run at your speed, it is far too slow for him.
Jeff Bezos and Elon Musk would have no ideal how common people survive on a few pound/dollars/(insert your own currency here).
That is understandable, it is not encouraging, but understandable. We all know the quote from Rudyard Kipling “…walk with Kings-nor lose the common touch”, but not many will achieve it.
So far there have been 4 contents the involve CCP (the 1%) that I have tried out, Brutal DLX, and the 3 from this Carina, and so far the only one that is seem to have the right balance is Lagacy.
CCP Involvement – Are you really benefit from this? I’m going to generalise this, as this is not a personal attack on anyone specific. Also whatever content that come out would have to be approve by Kabam, so it is not down to any one person responsibility. I do understand that the content was created before the revive farm and Zemo root nerf.
We can understand the idea of be involve can be a cool idea, a chance to create a legacy, but is this the legacy you want to be remember for, the person that created that content that most of the community feel like it is unbalance and disconnected.
Instead of the cool, personalised BG emoji being a celebration, it is just a remind for any players that see as something negative and it is link to you. Naturally, if people are feel disconnected to the Content Creator, then naturally they will also watch less of those content, follow less, donate less.
Also I’m not sure if the general responds of “I knew that the community would not reach kindly, but I would not change a thing” or “I don’t care if you don’t like it, I made content that I want to play” or “skill issue”, are really mature responds. Those kind of responds does give a very feeling of arrogant and elitism.
There are a number of CCP players out these to have done or planning to do these challenges, these are the 1% top end players, and even they have politely indicate how hard these challenges, even in their eyes, the best of the best, the expects in these champs, some not even planning to do them any time soon. So maybe, just maybe the community are not overreaching on this matter.
The game, Kabam, the players, the CCP, we are an symbiosis, we all links together, we does better when we understand and being supportive.
Suggestion Solutions
I reiterate, I believe all players are important to the game, and having event and content for the CCP/1% is important too however there are better way, which like I said above some Kabam already done.
Speedrun Do more of the Speedrun (first 10 to complete a content), give those amazing players a big title and lovely profile picture for them to flex, it is fun and the community love watching it (sure many here have watch none stop one of these fav CC do Necropolis to be the top 10)
CCP vs CCP If CCP want to create challenges, sure, here an idea. Pick 2 random CCPs for example Lagacy and AndrewtheRuff Each create a challenge, that the other have to complete within 7 days of the challenges start. Each create BG 2 Emojis, a Victory one and a You failed one. If CCP completed the challenges that the other set within the 7 day they get the cool/good/victory and if they can’t then they get the you failed one.
Great to use to tease each other when they having a BG match.
Sure the community will enjoying watching these live stream, great income for the CCP and great advertising for Kabam, and great community spirit for the players.
Summery is let the 1% create challenges for the 1%.
As for the Currently CCP Carine Challenge, there are so many way and small changes that could make this event so much engaging for a lot more players, I’m just surprise it wasn’t implement.
CCP Carine Challenge Suggest Solution
1) Change – Player get 1 x 7* selector for completing 3 challenges, and get the 2nd 7* selector when finish all 6 challenges. 2) Give out 2 GmG keys, if you have to do 2 run of GmG, it feel less wasteful if you could pick up those chest too. 3) Give the EoP rewards for completing the 2 EoP challenges.
These rewards are nothing game breaking, but it would be help a little for players to willing to rank up unnecessary champs just for these challenges.
Yes, I can hear people already ask, what about those already done all 6, well I’m sure Kabam can send out the same rewards to a handful of the players or even better still give them a cool title and unique profile for being the 1st handful of players to complete all 6 challenges.
I remember seeing how excited players were when first here about the new challenge come, so many were excited and debating which champ they will choose. It was wonderful to see the community so excited, for all of that to disappear within 5 mins of seeing the actual challenges.
There are more idea on how to balance to challenges, but I can’t imagine Kabam will do so no points of listing, however overall I think these little changes (above) would create better players engagement to the content.
This will be the 1st content in the history of mcoc that i will be skipping (except for the sparky stuff to get the KG piece). Last content i didn't do was the Coulson challenge ,i tried but couldn't do it. That was 8 years ago
Are these challenges worse than 4* starlord that you did even before Carina’s challenges were ever a thing?
I do understand the argument that not every challenge or content is for everyone, I will even support it most of the time; but as of right now the pile of "meh this is not for me" is getting higher and higher, which ended up causing a huge reason to not spend, and right now...spending less screen time... Hope there are better things to come, cause honestly other than Necropolis, which gave some kind of false hope of how content will be handled.. a lot of the things released have been a bust. Bad banquet, WoW abs, this challenges, a pretty nasty war tactic, Raids.. they were tuned so we will see... If we keep on the tale of "Not being for everybody" well.. maybe this is not even the game for me.
Carina's Challenges intention is to give 1% top players something to do that requires all the skill and resources they dont have to use on other content.
The fact that we got some that would include "everybody" doesnt make it is the main intention of them.
This content is not supposed to be achievable by most of us, this is not meant to be hard skill wise, but not doable without spending resources.
Why you guys acting suddenly like this MUST be like you want it to be?
The same way nobody gets mad because Celestial in BGs is not achievable by everybody, we shouldnt get mad because is isnt either, because thats the intention behind this content.
If something is released to a demographic of Players, they're going to share their feedback on it. It's dismissive to say "It's not for you so don't complain.". It IS for them. It is content that's released into the game, that's available for them to play. If it's just a challenge among the Gods, then they can challenge themselves without releasing it as content. No one disputes the fact that it's not for everyone. Personally I don't have a horse in the race because I'm quite happy doing it whenever I'm ready. What I would like to point out that the argument that it's not for everyone might apply now and then, when you're talking about lower Players trying to punch above their weight. I still think it can be used dismissively by other Players at times, but it's valid now and then. I haven't seen that in this case. The Players who are complaining about it aren't new. They're at the latter stages of the game. They're literally the top percentile you're referring to. If they're not happy with it, they will communicate that, and it doesn't automatically mean they're spoiled or looking for an easy street. I know this because the Players who are complaining have been here for years, sharing their progress. Be careful using that statement. It doesn't always apply, and it can come off as ignorant. Just a suggestion.
If the player base that this content is supposed to hit is the one complaining right now, why are they complaining exactly?
I mean, If this people complaining have nothing else, anywhere to spend their resources on, as I said, as Its supposed to be for the people targeted by this challenge, why are they complaining? The first round of Carina's Challenge were not funny at all, those werent supposed to be beaten just with skills because the star level and the champion requirements were meant to also require revives, a ton of them or not, depending on how skilled you are, and people understood that yeah, maybe this content wasnt meant to be done the same way than the other content, and most of the people, even at the end-game spectrum, just ignored that content.
Why is this any different from Carina's Challenges 1? Why suddenly Carina's Challenge must be comfortable for the people? Why it must require less revives? Why it must be more inclusive within the communitys rosters?
It never was meant to be comfortable, never was meant to be enjoyable, never was meant to be doable by more than the Top of the top players, the ones that can reach Celestial every season as an example.
I dont really understand this sudden enragement against this content
I'm pretty sure most people are complaining because it's not fun, which you've already acknowledged. What is the point in releasing content that makes you want to delete the game on the spot instead of trying again? These fights are not fun, they're stressful. With Necropolis they proved they can make challenging content that's also fun, why are they going back to doing stuff like this which 90% of the playerbase doesn't enjoy?
The main reason when Carina's Challenge were released was to give people that had nothing to do some real challenges, the same way we had people doing X content with weird champs and uploading them on YouTube, this was for those bored xtremely end game players to have something to do meanwhile.
Im not a fan of those, I dont enjoy that content, and it is not even Content, since its just an additional objective if you wanna do it in already existing content, why would I be this angry about it?
I mean why get angry about Carina's Challenge that is supposed to be the way it is, and it is just an completely optional objective, non game changing, meant to challenge yourself not only skill-wise but your patience aswell.
Obviously is not for 99% of us, but this is an overexageration of the situation
Why? Cause there are good meaningful rewards locked behind them. If what they really want is to give these people something to do then give them pfps or titles for doing the challenges but don't lock any actual rewards behind them cause that's going to get people's attention and they're going to want to do them for obvious reasons.
I can guarantee you 99% of the people on this thread don't want to have their patience or sanity challenged this way. We want more stuff like Necropolis (which was also endgame content for players who had nothing else to do btw). This isn't about complaining about the challenges being tailored around endgame players it's more about the fact that Kabam is starting to go backwards after the massive W that Necropolis was.
“Not for everyone” is nonsense. What company says “screw the 99%”.. stupid business model.
ALL content including karate mikes trainwreck is supposed to be for ALL players of a given progression level. Valiant is currently the highest level.no content should ever be beyond the highest progression level in the game. Anyone that has more than 2 rank 3 7* should be able to do anything without gatekeepers and being told that it wasn’t designed for them!!!
If they want to alienate the people buying all their trinkets then maybe they’re just not smart enough to stay in business
It's sad to see Kabam employees sticking fingers into their ears with these incredibly defensive responses. It's evident from each of Miike, Crashed, and Jax's comments that they aren't interested in feedback from players about these challenges. I was going to come and offer some thoughts on why, as one of those players (arguably) that these challenges were designed for, these challenges miss the mark. But I'm not going to waste time giving constructive criticism to a willfully deaf audience. So good luck I guess, hope you guys are happy with how this all turns out.
This simply isn't true. If I didn't care about player feedback I wouldn't be reading through 200+ post threads at 10pm. I'm not being defensive, I'm simply stating how we see these challenges and their place in the game.
We take feedback seriously and actually earlier today changed the design for an upcoming piece of content based on this feedback. However we aren't just going to acquiesce to everything that players tell us they want, because quite frankly this game wouldn't still exist if we did that. Our job is to find the right balance for the long-term health of the game, and I promise you that is what we all are trying to do.
Many apologies in advance for any missing spelling or incorrect gamma, English is my 2nd language and being dyslexic doesn’t help the matter either.
I would like to break this down into sections in hoping it would convey my point better, as I can imagine it will pretty messy lol.
Credit & Appreciation: - Firstly, I would like to thank you for taking the time to respond to some of the comments on this matter (and also other issues in the past), always felt your responds have a lot more depth and experience.
I would also like to point out some of the positive regarding this CCP Carina content.
1) The Dealthless King Groot is relative accessible – That is much appreciated 2) Rewards included 2 x 7* Selector, this is wonderful and could be use as a solution to the current issue, which I would explain later. 3) Lagacy Challenges (for most players) seem to met the right balance, between challenges, fun, resource invest and rewards.
Creating content for the 1% - Why? So some of the respond I have read from both side, is this idea the content is design for the 1%, that Kabam need to create content so challenging that it would cater for the 1%. I think this itself might be where lie the problem.
Firstly, I agreed the game should have content for all of it players, from the one just download the game to those that essentially make a living from playing it.
However, from my perspective, MCOC already have game mode that naturally filter for the 1% including, AW Tier 1, Raids, BG Celestial, and most recently Kabam did it with Necropolis speed run, Annual BG tournament and even as you said Brian Grant challenges with the Duck.
It is very possible and easy for Kabam to create content challenges for the 1% without making the 99% of the players feel that they are a bunch of unskilled and worthless …“insert your own noun here” lol.
The best thing with these type of contents/events, is it actually brings the community together, no one complaint that they didn’t get a Mythic badge, a unique Profile pic or a personalised title, they know it is not for them, and they enjoy rallying and rooted for these players.
On top of that actually the 1% are great at creating their own amazing challenges, like MSD doing WoW Abs Man with 3* She Hulk, no one asked him to, but he did and it was great, or Slayer of God creating a speed run on this same content.
So there are already plenty of content/event for the 1% and there are more (please see Solution section below)
The 1% & CCP creating Content for the massive – It is really a good idea? This lead me to me second point.
While on paper is sound like a great idea to get someone that the community look upto/fond of/idolise to create content for the rest of the community, but is it really a good idea?
Would the Olympic more entertaining if the world best sport athletes, make us do their challenges?
Would the 100 meter is more exciting if Usain Bolt, make us try and keep up with him for 100 meter before watching him race?
Would football be better, if Ronaldo make us have to run 10 laps of the pitch before watching the game?
Why would the idea of getting the best players in MCOC to create challenges for rest of the community players.
I seem a few comments on how the 1% top players are disconnected with the community, and overall (generalising), yes that is the case, and it should of no surprise to anyone.
Husan Bolts would not understand how you (an average person) run at your speed, it is far too slow for him.
Jeff Bezos and Elon Musk would have no ideal how common people survive on a few pound/dollars/(insert your own currency here).
That is understandable, it is not encouraging, but understandable. We all know the quote from Rudyard Kipling “…walk with Kings-nor lose the common touch”, but not many will achieve it.
So far there have been 4 contents the involve CCP (the 1%) that I have tried out, Brutal DLX, and the 3 from this Carina, and so far the only one that is seem to have the right balance is Lagacy.
CCP Involvement – Are you really benefit from this? I’m going to generalise this, as this is not a personal attack on anyone specific. Also whatever content that come out would have to be approve by Kabam, so it is not down to any one person responsibility. I do understand that the content was created before the revive farm and Zemo root nerf.
We can understand the idea of be involve can be a cool idea, a chance to create a legacy, but is this the legacy you want to be remember for, the person that created that content that most of the community feel like it is unbalance and disconnected.
Instead of the cool, personalised BG emoji being a celebration, it is just a remind for any players that see as something negative and it is link to you. Naturally, if people are feel disconnected to the Content Creator, then naturally they will also watch less of those content, follow less, donate less.
Also I’m not sure if the general responds of “I knew that the community would not reach kindly, but I would not change a thing” or “I don’t care if you don’t like it, I made content that I want to play” or “skill issue”, are really mature responds. Those kind of responds does give a very feeling of arrogant and elitism.
There are a number of CCP players out these to have done or planning to do these challenges, these are the 1% top end players, and even they have politely indicate how hard these challenges, even in their eyes, the best of the best, the expects in these champs, some not even planning to do them any time soon. So maybe, just maybe the community are not overreaching on this matter.
The game, Kabam, the players, the CCP, we are an symbiosis, we all links together, we does better when we understand and being supportive.
Suggestion Solutions
I reiterate, I believe all players are important to the game, and having event and content for the CCP/1% is important too however there are better way, which like I said above some Kabam already done.
Speedrun Do more of the Speedrun (first 10 to complete a content), give those amazing players a big title and lovely profile picture for them to flex, it is fun and the community love watching it (sure many here have watch none stop one of these fav CC do Necropolis to be the top 10)
CCP vs CCP If CCP want to create challenges, sure, here an idea. Pick 2 random CCPs for example Lagacy and AndrewtheRuff Each create a challenge, that the other have to complete within 7 days of the challenges start. Each create BG 2 Emojis, a Victory one and a You failed one. If CCP completed the challenges that the other set within the 7 day they get the cool/good/victory and if they can’t then they get the you failed one.
Great to use to tease each other when they having a BG match.
Sure the community will enjoying watching these live stream, great income for the CCP and great advertising for Kabam, and great community spirit for the players.
Summery is let the 1% create challenges for the 1%.
As for the Currently CCP Carine Challenge, there are so many way and small changes that could make this event so much engaging for a lot more players, I’m just surprise it wasn’t implement.
CCP Carine Challenge Suggest Solution
1) Change – Player get 1 x 7* selector for completing 3 challenges, and get the 2nd 7* selector when finish all 6 challenges. 2) Give out 2 GmG keys, if you have to do 2 run of GmG, it feel less wasteful if you could pick up those chest too. 3) Give the EoP rewards for completing the 2 EoP challenges.
These rewards are nothing game breaking, but it would be help a little for players to willing to rank up unnecessary champs just for these challenges.
Yes, I can hear people already ask, what about those already done all 6, well I’m sure Kabam can send out the same rewards to a handful of the players or even better still give them a cool title and unique profile for being the 1st handful of players to complete all 6 challenges.
I remember seeing how excited players were when first here about the new challenge come, so many were excited and debating which champ they will choose. It was wonderful to see the community so excited, for all of that to disappear within 5 mins of seeing the actual challenges.
There are more idea on how to balance to challenges, but I can’t imagine Kabam will do so no points of listing, however overall I think these little changes (above) would create better players engagement to the content.
This will be the 1st content in the history of mcoc that i will be skipping (except for the sparky stuff to get the KG piece). Last content i didn't do was the Coulson challenge ,i tried but couldn't do it. That was 8 years ago
Are these challenges worse than 4* starlord that you did even before Carina’s challenges were ever a thing?
There are more idea on how to balance to challenges, but I can’t imagine Kabam will do so no points of listing, however overall I think these little changes (above) would create better players engagement to the content.
I just wanted to thank you and everyone else in the community who has provided detailed feedback like this. It's too late to make changes to these challenges, doing so at this point would be more work than creating new ones, but I want to say I really appreciate the response and again reiterate that we are absolutely paying attention to the feedback we are receiving.
My thoughts are simple, I spend hours everyday playing this game. When Necropolis came out, I was super motivated. The rewards were worth the time and effort to get the content completed.
Then we had the December Banquet event let down, and not pushing AW back two weeks for the holidays like they have done for the past 3 years. Continued with AW, even though there was a large outcry over the defender tactic and attack tactic that was “supposed” to counter it. Kabam knew they messed up, that’s why it was tuned down this season. I’m pretty sure if they would have delayed the AW season like everyone wanted, the tune down would have occurred during that first season. An expensive war for a lot of high tier alliances.
Then we get WoW, which is great, super motivated to complete the objectives. But then we run into a wall with the #Robot objective. Using a lot of resources again, for something that feels more like a chore, than fun. I’m relieved that Kabam walks this one back and allows us to skip it. There’s hard content and there’s content that starts to break your spirit.
Then this content comes out. I know we don’t have to do it, but the timing of this feels demoralizing, and like another cash grab designed to deplete your resources. Even if that isn’t the intent, it feels that way to a majority of the player base that is complaining about this. WoW came out last week and were have another one, with new objectives next week. Of it feels overwhelming for me, I know it feels that way for other people.
This will be the 1st content in the history of mcoc that i will be skipping (except for the sparky stuff to get the KG piece). Last content i didn't do was the Coulson challenge ,i tried but couldn't do it. That was 8 years ago
Are these challenges worse than 4* starlord that you did even before Carina’s challenges were ever a thing?
Much worse ya, are you talking about LOL?
Sorry, but these challenges are not worse than the Labyrinth challenges from vol 1. No fight in the 4* labyrinth challenges was soloable- those were legitimate revive dumps that nobody could out-skill. These on the other hand (even fins) can be done for very cheap with proper knowledge and execution. People complain about this new batch as if its tuned just the same as those labyrinth ones, when they are in fact significantly more player-friendly and skill focused (fin made sure every single fight in his challenges were soloable). I know that being better than the vol 1 labyrinth challenges is a low bar, but these pass that bar easily, despite the complaints that its a mandatory resource drain.
This will be the 1st content in the history of mcoc that i will be skipping (except for the sparky stuff to get the KG piece). Last content i didn't do was the Coulson challenge ,i tried but couldn't do it. That was 8 years ago
Are these challenges worse than 4* starlord that you did even before Carina’s challenges were ever a thing?
Much worse ya, are you talking about LOL?
Sorry, but these challenges are not worse than the Labyrinth challenges from vol 1. No fight in the 4* labyrinth challenges was soloable- those were legitimate revive dumps that nobody could out-skill. These on the other hand (even fins) can be done for very cheap with proper knowledge and execution. People complain about this new batch as if its tuned just the same as those labyrinth ones, when they are in fact significantly more player-friendly and skill focused (fin made sure every single fight in his challenges were soloable). I know that being better than the vol 1 labyrinth challenges is a low bar, but these pass that bar easily, despite the complaints that its a mandatory resource drain.
That challenge required zero investment and you got good rewards. This one requires pretty massive investment and you get terrible rewards
This will be the 1st content in the history of mcoc that i will be skipping (except for the sparky stuff to get the KG piece). Last content i didn't do was the Coulson challenge ,i tried but couldn't do it. That was 8 years ago
Are these challenges worse than 4* starlord that you did even before Carina’s challenges were ever a thing?
Much worse ya, are you talking about LOL?
Sorry, but these challenges are not worse than the Labyrinth challenges from vol 1. No fight in the 4* labyrinth challenges was soloable- those were legitimate revive dumps that nobody could out-skill. These on the other hand (even fins) can be done for very cheap with proper knowledge and execution. People complain about this new batch as if its tuned just the same as those labyrinth ones, when they are in fact significantly more player-friendly and skill focused (fin made sure every single fight in his challenges were soloable). I know that being better than the vol 1 labyrinth challenges is a low bar, but these pass that bar easily, despite the complaints that its a mandatory resource drain.
Saying Fintech made sure the fights are soloable is the dumbest argument ever cause the % of the playerbase that grinds the game 24/7 like him is probably less than 5% lol.
Im also really tired of hearing “Its optional” as a response. Using hercules to cheese content is optional yet I dont see a free 7 star herc waiting in my inbox. The reason is because something being “optional” has nothing to do with whether or not you should balance it. All content is optional- why bother balancing anything? Its absurd to state put loud and even worse from the comm team. At this point biting the bullet and saying we want an increased revenue flow would be the MOST defensible position you could take.
To crashed: you mentioned being happy with a lot of content being available- what content? BGs is in such a poor state reward wise the 5 time top player has complained about the rewards for at least 4 seasons+ and it STILL hasn't seen an update. Incursions is a bug riddled mess with the latest in black screen technology. AW, WOW, RAIDS and the latest and greatest Carinas challenges are all subject to AI woes that haven’t been addressed, ALL got overtuned somehow, and (if they happened to be in a good state reward wise) it was because of a literal bug which gave us excess glory. The side quests have practically been dead for months if not a year with the occasional heartbeat. Necro was amazing- but frankly those glasses are probably rose tinted because we had a REVIVE SOURCE that wasnt garbage or took months round out a stash. You mentioned you didnt use units to explore it… please tell me you didnt revive farm. Because the implication isnt that necro wasnt difficult enough, just that there was an option to not spend your way through it which is the quiet part you all keep teasing but bending into knots to not say out loud.
The comfort you offered to us “about having changed something” behind the scenes is just as easily read: “we have something so overtuned in the works we had to bite back because we almost made another oops”. The fatigue this cycle illicits is copious
The game itself is optional, none of players will die or lose their job w/o this game, so “optional” is am invalid way of defending these new contents. To those famous names in this thread, please remember, Kabam does make mistakes, this is so true in the last a couple of months, you know this and I know you know and you know I know you know, so stop defending and start to think if there is something fundamentally wrong when you create or help Kabam to create new contents.
Please remember, devs are happy is NOT the most important thing!
This will be the 1st content in the history of mcoc that i will be skipping (except for the sparky stuff to get the KG piece). Last content i didn't do was the Coulson challenge ,i tried but couldn't do it. That was 8 years ago
Are these challenges worse than 4* starlord that you did even before Carina’s challenges were ever a thing?
Much worse ya, are you talking about LOL?
Sorry, but these challenges are not worse than the Labyrinth challenges from vol 1. No fight in the 4* labyrinth challenges was soloable- those were legitimate revive dumps that nobody could out-skill. These on the other hand (even fins) can be done for very cheap with proper knowledge and execution. People complain about this new batch as if its tuned just the same as those labyrinth ones, when they are in fact significantly more player-friendly and skill focused (fin made sure every single fight in his challenges were soloable). I know that being better than the vol 1 labyrinth challenges is a low bar, but these pass that bar easily, despite the complaints that its a mandatory resource drain.
Saying Fintech made sure the fights are soloable is the dumbest argument ever cause the % of the playerbase that grinds the game 24/7 like him is probably less than 5% lol.
Players that treat the game as a full time job, are less than the 0,1% of the player base 😉
This will be the 1st content in the history of mcoc that i will be skipping (except for the sparky stuff to get the KG piece). Last content i didn't do was the Coulson challenge ,i tried but couldn't do it. That was 8 years ago
Are these challenges worse than 4* starlord that you did even before Carina’s challenges were ever a thing?
Much worse ya, are you talking about LOL?
Sorry, but these challenges are not worse than the Labyrinth challenges from vol 1. No fight in the 4* labyrinth challenges was soloable- those were legitimate revive dumps that nobody could out-skill. These on the other hand (even fins) can be done for very cheap with proper knowledge and execution. People complain about this new batch as if its tuned just the same as those labyrinth ones, when they are in fact significantly more player-friendly and skill focused (fin made sure every single fight in his challenges were soloable). I know that being better than the vol 1 labyrinth challenges is a low bar, but these pass that bar easily, despite the complaints that its a mandatory resource drain.
Well no everyone is a fin regardless you’re pointing out how great he is but keep forgetting the rest here feel like it wasted of time personally I don’t care a lot of the carain I never done most of those I haven’t done is the review ones where if it over like 10 then it a no go for me simply I no way near msd skills
Im also really tired of hearing “Its optional” as a response. Using hercules to cheese content is optional yet I dont see a free 7 star herc waiting in my inbox. The reason is because something being “optional” has nothing to do with whether or not you should balance it. All content is optional- why bother balancing anything? Its absurd to state put loud and even worse from the comm team. At this point biting the bullet and saying we want an increased revenue flow would be the MOST defensible position you could take.
To crashed: you mentioned being happy with a lot of content being available- what content? BGs is in such a poor state reward wise the 5 time top player has complained about the rewards for at least 4 seasons+ and it STILL hasn't seen an update. Incursions is a bug riddled mess with the latest in black screen technology. AW, WOW, RAIDS and the latest and greatest Carinas challenges are all subject to AI woes that haven’t been addressed, ALL got overtuned somehow, and (if they happened to be in a good state reward wise) it was because of a literal bug which gave us excess glory. The side quests have practically been dead for months if not a year with the occasional heartbeat. Necro was amazing- but frankly those glasses are probably rose tinted because we had a REVIVE SOURCE that wasnt garbage or took months round out a stash. You mentioned you didnt use units to explore it… please tell me you didnt revive farm. Because the implication isnt that necro wasnt difficult enough, just that there was an option to not spend your way through it which is the quiet part you all keep teasing but bending into knots to not say out loud.
The comfort you offered to us “about having changed something” behind the scenes is just as easily read: “we have something so overtuned in the works we had to bite back because we almost made another oops”. The fatigue this cycle illicits is copious
The game itself is optional, none of players will die or lose their job w/o this game, so “optional” is am invalid way of defending these new contents. To those famous names in this thread, please remember, Kabam does make mistakes, this is so true in the last a couple of months, you know this and I know you know and you know I know you know, so stop defending and start to think if there is something fundamentally wrong when you create or help Kabam to create new contents.
Please remember, devs are happy is NOT the most important thing!
A lot of people have said here "Challenge too hard, mediocre rewards", it is optional since the mediocre rewards will not affect the trajectory of your account. Personally, I have completed Lagacy's set, I'll try KarateMike's and if I have surplus revives and maybe learn tigra, I'll do FinTech's. At the end of the day it is only a two 7* champs and a couple of shards I am missing out on. It will not affect my account in any way. Stop thinking that you should participate in every event. You arent being forced to.
This will be the 1st content in the history of mcoc that i will be skipping (except for the sparky stuff to get the KG piece). Last content i didn't do was the Coulson challenge ,i tried but couldn't do it. That was 8 years ago
Are these challenges worse than 4* starlord that you did even before Carina’s challenges were ever a thing?
Much worse ya, are you talking about LOL?
Sorry, but these challenges are not worse than the Labyrinth challenges from vol 1. No fight in the 4* labyrinth challenges was soloable- those were legitimate revive dumps that nobody could out-skill. These on the other hand (even fins) can be done for very cheap with proper knowledge and execution. People complain about this new batch as if its tuned just the same as those labyrinth ones, when they are in fact significantly more player-friendly and skill focused (fin made sure every single fight in his challenges were soloable). I know that being better than the vol 1 labyrinth challenges is a low bar, but these pass that bar easily, despite the complaints that its a mandatory resource drain.
Saying Fintech made sure the fights are soloable is the dumbest argument ever cause the % of the playerbase that grinds the game 24/7 like him is probably less than 5% lol.
Players that treat the game as a full time job, are less than the 0,1% of the player base 😉
Yeah I really don't get why people bring up top players into the argument it makes absolutely no sense.
So, im an end game player, 30+ 6* r5 all sig 200, 3 r3 7*, 19 r2, and 63 total 7* champs. The rewards for it, even the king groot, will all be available eventually, stark spidey, masacre and 2099 are all absolutely fantastic, but are they worth me spending that many resources to get right now? Is there anything special any of these can do that my other 63 champs can't? The answer to both is NO. They will all be in basic crystals soon enough, but even if I had them, I would never really use them, if your someone that just has to have them first go ahead, but the rewards aren't worth the effort imo, I haven't even done winter of woe yet, and I may not, my roster will still be just fine, play to have fun, if you don't enjoy it, don't do it, but we have hit a point in the game, that you are paying either way, if your ftp, you're gonna spend everything you have saved, it has not been about skill for the last 2 years at least
One thing I think about a lot is how Kabam and now the creators of their challenges say this content isn’t for everyone, it’s designed for a specific subset of people. That’s perfectly fine, make it for the MSDs, the Fintechs, and the KarateMikes. But to say it’s optional and to tell people to just skip it if they don’t want to do it when there might be rewards people want doesn’t seem right.
The 7* shards are meh for the effort put in (except Lagacy’s, those are nice). But putting exclusive 7* behind this feels rough. Personally, I’m ok with skipping and not getting Spidey 2099, Sparky, or Masacre as a 7* but I know there’s a ton of people where those champs are some of their favorites and they feel so demoralized by not being able to get them. I mean, maybe we’re overreacting and you’ll put them in the basic 7* pool next month. Who knows. We wouldn’t know until it happens. There’s also a 7* R2 gem that would be really nice to have but still not worth it.
Why not make the rewards for the top 1% of summoners more braggy? Why not give a 7* selector for completing half the challenges and if you complete them all, you can get an exclusive title, emote, or profile pic. Or all 3? I wasn’t around when Grief Incarnate first came out so maybe more rewards were given out to those who completed it, but the only reward I see is 1g and a profile pic. Couldn’t you incorporate that more and still let summoners have a challenge and get some of the nice rewards like exclusive 7* champs instead of gating them for the top 1%? I don’t know, just thoughts running through my head.
P.S. I may really disagree with Fintech’s and KarateMike’s challenges and would never see myself even attempting it because I personally think it’s not a fun challenge and I don’t want to waste precious resources on ranking champs I’ll never use again, but I think everyone should still be respectful and kinder to them. There’s absolutely no reason for personal attacks and rude comments.
One thing I think about a lot is how Kabam and now the creators of their challenges say this content isn’t for everyone, it’s designed for a specific subset of people. That’s perfectly fine, make it for the MSDs, the Fintechs, and the KarateMikes. But to say it’s optional and to tell people to just skip it if they don’t want to do it when there might be rewards people want doesn’t seem right.
The 7* shards are meh for the effort put in (except Lagacy’s, those are nice). But putting exclusive 7* behind this feels rough. Personally, I’m ok with skipping and not getting Spidey 2099, Sparky, or Masacre as a 7* but I know there’s a ton of people where those champs are some of their favorites and they feel so demoralized by not being able to get them. I mean, maybe we’re overreacting and you’ll put them in the basic 7* pool next month. Who knows. We wouldn’t know until it happens. There’s also a 7* R2 gem that would be really nice to have but still not worth it.
Why not make the rewards for the top 1% of summoners more braggy? Why not give a 7* selector for completing half the challenges and if you complete them all, you can get an exclusive title, emote, or profile pic. Or all 3? I wasn’t around when Grief Incarnate first came out so maybe more rewards were given out to those who completed it, but the only reward I see is 1g and a profile pic. Couldn’t you incorporate that more and still let summoners have a challenge and get some of the nice rewards like exclusive 7* champs instead of gating them for the top 1%? I don’t know, just thoughts running through my head.
P.S. I may really disagree with Fintech’s and KarateMike’s challenges and would never see myself even attempting it because I personally think it’s not a fun challenge and I don’t want to waste precious resources on ranking champs I’ll never use again, but I think everyone should still be respectful and kinder to them. There’s absolutely no reason for personal attacks and rude comments.
That means everyone who can’t 100% Necro should be demoralised since they can’t get 7-star Maestro.
Comments
With Necropolis they proved they can make challenging content that's also fun, why are they going back to doing stuff like this which 90% of the playerbase doesn't enjoy?
I'm sure they don't want content that's too easy themselves. I've seen many of them remind Players of the same things you're pointing out over the years. I think, without assuming their thoughts and feelings, that they want to be challenged and engaged. If it's going to be overly-painful, then the Rewards should reflect that.
That's my take. Someone correct me if I'm off.
This content really isn’t one of the things I have an issue with and sympathise with Kabam to a degree on this one. The challenges are for more difficult for me to complete (except the Starky one) without using more resources than I’d be comfortable with. It’s too hard, I’m not skilled enough. But there’s also nothing in the rewards that makes me feel I’m missing out by choosing to not take part.
I’m not as skilled as MSD so I probably shouldn’t be able to complete everything he can complete, at least not without some pain to my account. I could unit man through all of this, but it’s not worth. The rewards don’t justify it for me, but the challenge itself probably does justify it for MSD and the like.
I do agree with the points that these challenges shouldn’t requires use of end game rank up materials. If there’s a range of champions that can be used that’s one thing, but if the challenge is using 1 specific champion, that’s less than ideal.
8.4 will be released soon enough and that will be tailored for the masses. I think this content is tuned specifically for the absolute best of the best to give them something to do. I doubt the likes of MSD, Karate Mike, Lagacy, KT1 are going to be using a lot of resources on 8.4 or even Winter Of Woe. I don’t care if they have some stupidly hard content that at the end offers some trinkets that don’t impact on me if I can’t get them. Ok the 7* champs would be nice but it’s not a game changer to miss out.
Now Winter Of Woe is a different story for a different thread.
Im not a fan of those, I dont enjoy that content, and it is not even Content, since its just an additional objective if you wanna do it in already existing content, why would I be this angry about it?
I mean why get angry about Carina's Challenge that is supposed to be the way it is, and it is just an completely optional objective, non game changing, meant to challenge yourself not only skill-wise but your patience aswell.
Obviously is not for 99% of us, but this is an overexageration of the situation
The thoughts are a few things lately are just not fun anymore.
Needs to be a good balance between challenging and enjoyable,which yes it's difficult to please everyone but I just feel it's so off right now.I'm not expecting to be doing content itemless if the rewards are worth it. But I want to be able to feel it's actually achievable for a standard player, which is what the majority of the community is.
A few, myself included, in my alliance are at a point where we have explored what's released of act8 and waiting for 8.4. So having some additional content in the mean time like some extra challenges would be welcome, like 7for7 etc. Because what I'm finding is that players are getting tired of the repetitive content of AQ, AW, EQ etc. So they were quite excited about something new but now are disheartened. So it's leaving people feeling like it's just grind of the same old so they are getting bored and dropping the game.
Many apologies in advance for any missing spelling or incorrect gamma, English is my 2nd language and being dyslexic doesn’t help the matter either.
I would like to break this down into sections in hoping it would convey my point better, as I can imagine it will pretty messy lol.
Credit & Appreciation: -
Firstly, I would like to thank you for taking the time to respond to some of the comments on this matter (and also other issues in the past), always felt your responds have a lot more depth and experience.
I would also like to point out some of the positive regarding this CCP Carina content.
1) The Dealthless King Groot is relative accessible – That is much appreciated
2) Rewards included 2 x 7* Selector, this is wonderful and could be use as a solution to the current issue, which I would explain later.
3) Lagacy Challenges (for most players) seem to met the right balance, between challenges, fun, resource invest and rewards.
Creating content for the 1% - Why?
So some of the respond I have read from both side, is this idea the content is design for the 1%, that Kabam need to create content so challenging that it would cater for the 1%. I think this itself might be where lie the problem.
Firstly, I agreed the game should have content for all of it players, from the one just download the game to those that essentially make a living from playing it.
However, from my perspective, MCOC already have game mode that naturally filter for the 1% including, AW Tier 1, Raids, BG Celestial, and most recently Kabam did it with Necropolis speed run, Annual BG tournament and even as you said Brian Grant challenges with the Duck.
It is very possible and easy for Kabam to create content challenges for the 1% without making the 99% of the players feel that they are a bunch of unskilled and worthless …“insert your own noun here” lol.
The best thing with these type of contents/events, is it actually brings the community together, no one complaint that they didn’t get a Mythic badge, a unique Profile pic or a personalised title, they know it is not for them, and they enjoy rallying and rooted for these players.
On top of that actually the 1% are great at creating their own amazing challenges, like MSD doing WoW Abs Man with 3* She Hulk, no one asked him to, but he did and it was great, or Slayer of God creating a speed run on this same content.
So there are already plenty of content/event for the 1% and there are more (please see Solution section below)
The 1% & CCP creating Content for the massive – It is really a good idea?
This lead me to me second point.
While on paper is sound like a great idea to get someone that the community look upto/fond of/idolise to create content for the rest of the community, but is it really a good idea?
Would the Olympic more entertaining if the world best sport athletes, make us do their challenges?
Would the 100 meter is more exciting if Usain Bolt, make us try and keep up with him for 100 meter before watching him race?
Would football be better, if Ronaldo make us have to run 10 laps of the pitch before watching the game?
Why would the idea of getting the best players in MCOC to create challenges for rest of the community players.
I seem a few comments on how the 1% top players are disconnected with the community, and overall (generalising), yes that is the case, and it should of no surprise to anyone.
Husan Bolts would not understand how you (an average person) run at your speed, it is far too slow for him.
Jeff Bezos and Elon Musk would have no ideal how common people survive on a few pound/dollars/(insert your own currency here).
That is understandable, it is not encouraging, but understandable. We all know the quote from Rudyard Kipling “…walk with Kings-nor lose the common touch”, but not many will achieve it.
So far there have been 4 contents the involve CCP (the 1%) that I have tried out, Brutal DLX, and the 3 from this Carina, and so far the only one that is seem to have the right balance is Lagacy.
CCP Involvement – Are you really benefit from this?
I’m going to generalise this, as this is not a personal attack on anyone specific. Also whatever content that come out would have to be approve by Kabam, so it is not down to any one person responsibility. I do understand that the content was created before the revive farm and Zemo root nerf.
We can understand the idea of be involve can be a cool idea, a chance to create a legacy, but is this the legacy you want to be remember for, the person that created that content that most of the community feel like it is unbalance and disconnected.
Instead of the cool, personalised BG emoji being a celebration, it is just a remind for any players that see as something negative and it is link to you. Naturally, if people are feel disconnected to the Content Creator, then naturally they will also watch less of those content, follow less, donate less.
Also I’m not sure if the general responds of “I knew that the community would not reach kindly, but I would not change a thing” or “I don’t care if you don’t like it, I made content that I want to play” or “skill issue”, are really mature responds. Those kind of responds does give a very feeling of arrogant and elitism.
There are a number of CCP players out these to have done or planning to do these challenges, these are the 1% top end players, and even they have politely indicate how hard these challenges, even in their eyes, the best of the best, the expects in these champs, some not even planning to do them any time soon. So maybe, just maybe the community are not overreaching on this matter.
The game, Kabam, the players, the CCP, we are an symbiosis, we all links together, we does better when we understand and being supportive.
Suggestion Solutions
I reiterate, I believe all players are important to the game, and having event and content for the CCP/1% is important too however there are better way, which like I said above some Kabam already done.
Speedrun
Do more of the Speedrun (first 10 to complete a content), give those amazing players a big title and lovely profile picture for them to flex, it is fun and the community love watching it (sure many here have watch none stop one of these fav CC do Necropolis to be the top 10)
CCP vs CCP
If CCP want to create challenges, sure, here an idea.
Pick 2 random CCPs for example Lagacy and AndrewtheRuff
Each create a challenge, that the other have to complete within 7 days of the challenges start.
Each create BG 2 Emojis, a Victory one and a You failed one.
If CCP completed the challenges that the other set within the 7 day they get the cool/good/victory and if they can’t then they get the you failed one.
Great to use to tease each other when they having a BG match.
Sure the community will enjoying watching these live stream, great income for the CCP and great advertising for Kabam, and great community spirit for the players.
Summery is let the 1% create challenges for the 1%.
As for the Currently CCP Carine Challenge, there are so many way and small changes that could make this event so much engaging for a lot more players, I’m just surprise it wasn’t implement.
CCP Carine Challenge Suggest Solution
1) Change – Player get 1 x 7* selector for completing 3 challenges, and get the 2nd 7* selector when finish all 6 challenges.
2) Give out 2 GmG keys, if you have to do 2 run of GmG, it feel less wasteful if you could pick up those chest too.
3) Give the EoP rewards for completing the 2 EoP challenges.
These rewards are nothing game breaking, but it would be help a little for players to willing to rank up unnecessary champs just for these challenges.
Yes, I can hear people already ask, what about those already done all 6, well I’m sure Kabam can send out the same rewards to a handful of the players or even better still give them a cool title and unique profile for being the 1st handful of players to complete all 6 challenges.
I remember seeing how excited players were when first here about the new challenge come, so many were excited and debating which champ they will choose. It was wonderful to see the community so excited, for all of that to disappear within 5 mins of seeing the actual challenges.
There are more idea on how to balance to challenges, but I can’t imagine Kabam will do so no points of listing, however overall I think these little changes (above) would create better players engagement to the content.
Bad banquet, WoW abs, this challenges, a pretty nasty war tactic, Raids.. they were tuned so we will see...
If we keep on the tale of "Not being for everybody" well.. maybe this is not even the game for me.
If what they really want is to give these people something to do then give them pfps or titles for doing the challenges but don't lock any actual rewards behind them cause that's going to get people's attention and they're going to want to do them for obvious reasons.
I can guarantee you 99% of the people on this thread don't want to have their patience or sanity challenged this way. We want more stuff like Necropolis (which was also endgame content for players who had nothing else to do btw). This isn't about complaining about the challenges being tailored around endgame players it's more about the fact that Kabam is starting to go backwards after the massive W that Necropolis was.
ALL content including karate mikes trainwreck is supposed to be for ALL players of a given progression level. Valiant is currently the highest level.no content should ever be beyond the highest progression level in the game. Anyone that has more than 2 rank 3 7* should be able to do anything without gatekeepers and being told that it wasn’t designed for them!!!
If they want to alienate the people buying all their trinkets then maybe they’re just not smart enough to stay in business
Then we had the December Banquet event let down, and not pushing AW back two weeks for the holidays like they have done for the past 3 years. Continued with AW, even though there was a large outcry over the defender tactic and attack tactic that was “supposed” to counter it. Kabam knew they messed up, that’s why it was tuned down this season. I’m pretty sure if they would have delayed the AW season like everyone wanted, the tune down would have occurred during that first season. An expensive war for a lot of high tier alliances.
Then we get WoW, which is great, super motivated to complete the objectives. But then we run into a wall with the #Robot objective. Using a lot of resources again, for something that feels more like a chore, than fun. I’m relieved that Kabam walks this one back and allows us to skip it. There’s hard content and there’s content that starts to break your spirit.
Then this content comes out. I know we don’t have to do it, but the timing of this feels demoralizing, and like another cash grab designed to deplete your resources. Even if that isn’t the intent, it feels that way to a majority of the player base that is complaining about this. WoW came out last week and were have another one, with new objectives next week. Of it feels overwhelming for me, I know it feels that way for other people.
I know that being better than the vol 1 labyrinth challenges is a low bar, but these pass that bar easily, despite the complaints that its a mandatory resource drain.
To those famous names in this thread, please remember, Kabam does make mistakes, this is so true in the last a couple of months, you know this and I know you know and you know I know you know, so stop defending and start to think if there is something fundamentally wrong when you create or help Kabam to create new contents.
Please remember, devs are happy is NOT the most important thing!
The 7* shards are meh for the effort put in (except Lagacy’s, those are nice). But putting exclusive 7* behind this feels rough. Personally, I’m ok with skipping and not getting Spidey 2099, Sparky, or Masacre as a 7* but I know there’s a ton of people where those champs are some of their favorites and they feel so demoralized by not being able to get them. I mean, maybe we’re overreacting and you’ll put them in the basic 7* pool next month. Who knows. We wouldn’t know until it happens. There’s also a 7* R2 gem that would be really nice to have but still not worth it.
Why not make the rewards for the top 1% of summoners more braggy? Why not give a 7* selector for completing half the challenges and if you complete them all, you can get an exclusive title, emote, or profile pic. Or all 3? I wasn’t around when Grief Incarnate first came out so maybe more rewards were given out to those who completed it, but the only reward I see is 1g and a profile pic. Couldn’t you incorporate that more and still let summoners have a challenge and get some of the nice rewards like exclusive 7* champs instead of gating them for the top 1%? I don’t know, just thoughts running through my head.
P.S. I may really disagree with Fintech’s and KarateMike’s challenges and would never see myself even attempting it because I personally think it’s not a fun challenge and I don’t want to waste precious resources on ranking champs I’ll never use again, but I think everyone should still be respectful and kinder to them. There’s absolutely no reason for personal attacks and rude comments.
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