**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
Yeah, not to mention that with crush you could still play while taunt wasn’t on, evading or trying to evade specials. Which meant that in some conditions you didn’t have to deal with its timer
Time and timing on this node are a big issue;
- pay attention not to dex too much
- Parry to stack prowesses (check prowesses number, which , for the record overlaps with personal ability prowesses, other issue)
- check/control indestructible timer
Pair all that with other timers (for example the 12 seconds shift hazard nodes , seen that most of the global attackers have half immunities ) , unblockable , one eye opened , stun reflection abilities + champ abilities ( bullseye, nova s no contact medium which doesn’t allow you to remove indestructible with prowesses ) etc
Basically they weren’t aware of what they were doing with this global
. I’d literally pay to watch videos showing the testing they made with this global
#Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused during the Defender's Specials. As long as this Indestructible Passive is on the Defender, they gain 5% of a Bar of Power when hitting the Attacker's Block. 1 Indestructible Passive is removed whenever the Attacker Well-Time Blocks. These effects cannot be affected by Ability Accuracy.
New
#Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused for 3, 5, or 6 seconds when the Attacker or Defender gains a bar of power. Hitting the defender with a Special Attack while the defender's back is against the wall removes all passives. As long as this Indestructible Passive is on the Defender, they gain 15%, 12%, 10% of a Bar of Power when the Attacker strikes the Defender's block. These effects cannot be affected by Ability Accuracy.
Old
Attack: X-Magica
If the Attacker has the #X-Magica tag, their Well-Timed Blocks grant them an indefinite 2% Prowess Passive. Max stacks: 7. When a #X-Magica Attacker strikes a #Magic Thief Defender, they pause their Indestructible timer for 0.5 seconds. When a #Magic Thief Defender activates an Indestructible Passive, it and 1 Prowess Passive from this Tactic is instantly removed. These effects cannot be affected by Ability Accuracy.
New
If the champion is tagged #X-Magica, gaining a bar of power grants the attacker an indefinite 5% prowess passive and inflicts a 1 second stun debuff (or passive; debuff makes it more interesting) on the Defender. If the attacker hits the defender while stunned with a special attack, increase the potency of prowess passives by 5%, 10%, 15%. These effects cannot be affected by Ability Accuracy.
Here's what I thought was a much better punishing yet not restrictive experience.
In their words, it doesn't even matter if the team (slightly) change the nodes, they are so not having any fun with war anymore.
So yeah, great experience. We are loving it.
My team is domino, werewolf and herc. Any suggestion?
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
The last tactic was terrible, this one is just as bad, if not worse.
With all the other bs in game of late, I’m close to calling it a day.
Just not fun.
Only playing out of habit and 9+ years invested in the game.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.
Horseman Norseman stryfe went a little crazy
And even if you do want to intercept with it, as long as you parry a couple of times you are still able to use it.
I’m not saying I think it’s perfect design, I’ve seen feedback in the CCP that tactic attackers who miss shouldn’t give defenders the indestructible, so at least you aren’t punished for using champs in their intended loops. I’m more just saying that stryfe is not hit nearly as hard as others, and he’s not hard countered. He’s actually still incredibly useful
I fought Zemo he has a great giving around 5-6k damge on parry...I don't know how we are supposed to play this global node..
If kabam wants this game unplayable then they can make it...I will leave this game i seriously pissed off kabam global node. And sometimes it combined with local node and defender becomes more deadly and annoying..
If no change we'll just flood the BGs with these defenders.