Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
I’ll agree with Hood and Dani, and even add Prof X, Nightcrawler, Spidey supreme to the list. Those choices are a bit disappointing to me.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.
I guess so, but I usually use Stryfe on path 5 which often requires you to utilize his miss mechanic with the types of defenders placed there.
what kind of immunities does Stryfe have that he would survive a hazard shift fight? does the 20% concussion stop the DOT damage ?? if so, that's some KABOOM AI at its finest lol ... how does he get by the shocks, bleeds, poisons or incinerates to survive a Bullseye fight?
Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
I’ll agree with Hood and Dani, and even add Prof X, Nightcrawler, Spidey supreme to the list. Those choices are a bit disappointing to me.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.
I guess so, but I usually use Stryfe on path 5 which often requires you to utilize his miss mechanic with the types of defenders placed there.
I get what you mean, the miss can definitely help with an intercept. But all I mean is that stryfe doesn’t literally *need* to use miss like Dani or Hood does for example.
And even if you do want to intercept with it, as long as you parry a couple of times you are still able to use it.
I’m not saying I think it’s perfect design, I’ve seen feedback in the CCP that tactic attackers who miss shouldn’t give defenders the indestructible, so at least you aren’t punished for using champs in their intended loops. I’m more just saying that stryfe is not hit nearly as hard as others, and he’s not hard countered. He’s actually still incredibly useful
Kabam only Nerf the things which beneficial for summenors. As i know kabam they will not Nerf it...
I fought Zemo he has a great giving around 5-6k damge on parry...I don't know how we are supposed to play this global node..
If kabam wants this game unplayable then they can make it...I will leave this game i seriously pissed off kabam global node. And sometimes it combined with local node and defender becomes more deadly and annoying..
I was listening to DLL's deep dive with context on The Serpent. He talks about creating a puzzle for summoners to solve. I wish the AW devs used the same line of thinking. Instead, they are creating punishing nodes for the sake of being punished, not puzzles to be solved. Being punishing for the sake of being punishing is just not fun at all. And this is a game (i.e., should be fun, not frustrating).
Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
I’ll agree with Hood and Dani, and even add Prof X, Nightcrawler, Spidey supreme to the list. Those choices are a bit disappointing to me.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.
I guess so, but I usually use Stryfe on path 5 which often requires you to utilize his miss mechanic with the types of defenders placed there.
what kind of immunities does Stryfe have that he would survive a hazard shift fight? does the 20% concussion stop the DOT damage ?? if so, that's some KABOOM AI at its finest lol ... how does he get by the shocks, bleeds, poisons or incinerates to survive a Bullseye fight?
What? Path 5 is ebb and flow, not Hazard shift. Are you high?
I wasn't referring to you but rather the comment you quoted about hazard shift Bullseye with Stryfe.
Was hoping for an update. Its not a great list of attackers and the bans are going to remove the viable ones. If no change we'll just flood the BGs with these defenders.
Works as intended, but would appreciate the decency from Kabam to confirm that. Apparently daily card is higher on the priority list as it actually requires money
When it comes to this AW tactic campaign for increasing difficulty for blah blah blah - the common sense gaming approach and due diligence before releasing the “tested tactic” is historically speaking…just poor execution.
Realistic expectation management on this topic usually ends up with deflection of the **** that went live by arrogantly telling us AW is an option or we need more time (our bad summoners). Then again we may get the “development team” rationale with a hard stance to keep radio silence until season starts with a suck it up message to be received.
Ok Kabam, please explain how (even if you adjust values and small tweaks do this tactic) are you going to fight chunky champs (with increased stat values in Elite map) on nodes like Stun reflection Conflictor + one eye open Knockdown protection nodes
Along with parrying Gorr and Wiccan on node where you need specific counters..?!
Ok Kabam, please explain how (even if you adjust values and small tweaks do this tactic) are you going to fight chunky champs (with increased stat values in Elite map) on nodes like Stun reflection Conflictor + one eye open Knockdown protection nodes
Along with parrying Gorr and Wiccan on node where you need specific counters..?!
Love how @Kabam Miike can respond to the post regarding the offer for £40 but not this... wonder where Kabams prioritise are then 👀👀
But seriously this node is somehow WORSE than crush, really didn't think Kabam could out do themselves but they have at least the last nide you could get the kill in this you literally can't kill the defender on some nodes, did you forgot that the defenders and nodes have they own requirements?? KP on shrug path with zero tatcic counter, KM on hazard shift with no tactic counter.
I've literally spent the last week replacing ally members who are retiring because of this, the combination of **** tactics in war, **** nodes I'm BG, no reward update and back to back to back defender releases is killing the game.
I was listening to DLL's deep dive with context on The Serpent. He talks about creating a puzzle for summoners to solve. I wish the AW devs used the same line of thinking. Instead, they are creating punishing nodes for the sake of being punished, not puzzles to be solved. Being punishing for the sake of being punishing is just not fun at all. And this is a game (i.e., should be fun, not frustrating).
This is my complaint with punishing content. I want a puzzle to solve, not being punished for the sake of punishment.
Part of alliance war is being able to outthink what your opponent does. They place some difficult placements, but then it’s up to our alliance to use our brains to plan the best champs and strategy to counter that fight. That is where the fun is in war. Can we solve the puzzle and perform the fights.
As has been stated in all 6 pages of this thread, this tactic is just garbage.
Man this meta is so dumb. I know that’s not helpful or constructive feedback, but it’s just exhausting to try to QC this game for the devs. It’s not like it’s just a few little things that need tweaking. This is such **** that it’s just so much work to even begin. Kudos to y’all that have offered ideas for fixes. Personally, I’m just too worn down by it. The devs don’t care about or even think about the game as much as we do. It makes me sad because the game has been very fun, and I’ve made a lot of friends here, but at a certain point enough is enough. I dunno. Fingers crossed for a change in direction.
It’s pretty comical at this point. No addressing, no “we will look into it”….. just the same song and dance. You guys don’t always have to be right, own your mistakes, like this meta. Or act like you care at least.
give it a few days. they need to go over things in meetings and come up with a full response. i'd be shocked if this reaction took them by surprise because they know better and if they don't reverse course they will alienate players from the mode and probably alliances, even t1 players.
i don't know what happened and who's pushing this trend, but it feels like a few people are just messing around with the mode and making it just for themselves and a few of their elite friends. i'm not saying that's what happening but it feels like it, and it's so exclusionary.
a mode can't just cater to 150 people and kick everyone else out. aw had some rough patches over the years but it was never a private hoity-toity club.
Old #Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused during the Defender's Specials. As long as this Indestructible Passive is on the Defender, they gain 5% of a Bar of Power when hitting the Attacker's Block. 1 Indestructible Passive is removed whenever the Attacker Well-Time Blocks. These effects cannot be affected by Ability Accuracy.
New #Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused for 3, 5, or 6 seconds when the Attacker or Defender gains a bar of power. Hitting the defender with a Special Attack while the defender's back is against the wall removes all passives. As long as this Indestructible Passive is on the Defender, they gain 15%, 12%, 10% of a Bar of Power when the Attacker strikes the Defender's block. These effects cannot be affected by Ability Accuracy.
Old Attack: X-Magica If the Attacker has the #X-Magica tag, their Well-Timed Blocks grant them an indefinite 2% Prowess Passive. Max stacks: 7. When a #X-Magica Attacker strikes a #Magic Thief Defender, they pause their Indestructible timer for 0.5 seconds. When a #Magic Thief Defender activates an Indestructible Passive, it and 1 Prowess Passive from this Tactic is instantly removed. These effects cannot be affected by Ability Accuracy.
New If the champion is tagged #X-Magica, gaining a bar of power grants the attacker an indefinite 5% prowess passive and inflicts a 1 second stun debuff (or passive; debuff makes it more interesting) on the Defender. If the attacker hits the defender while stunned with a special attack, increase the potency of prowess passives by 5%, 10%, 15%. These effects cannot be affected by Ability Accuracy.
Here's what I thought was a much better punishing yet not restrictive experience.
My problem with this is that the pool of xmagica champs is still too narrow. Most of them just simply couldn't handle certain nods and you can't use any other tactics therefore no other champs. With 3 bans you would be exactly there where you are now. Crush was better because of this, with not tactic champs who could handle unblockable specials or other tactics like decay that could give the upper hand against certain nods. You had many more options.
worse than the previous tactic and that's saying a lot. Made a separate post about this a few days ago. Still no reply from kabam. Not addressing the elephant in the room seems like the new trend
Comments
Horseman Norseman stryfe went a little crazy
And even if you do want to intercept with it, as long as you parry a couple of times you are still able to use it.
I’m not saying I think it’s perfect design, I’ve seen feedback in the CCP that tactic attackers who miss shouldn’t give defenders the indestructible, so at least you aren’t punished for using champs in their intended loops. I’m more just saying that stryfe is not hit nearly as hard as others, and he’s not hard countered. He’s actually still incredibly useful
I fought Zemo he has a great giving around 5-6k damge on parry...I don't know how we are supposed to play this global node..
If kabam wants this game unplayable then they can make it...I will leave this game i seriously pissed off kabam global node. And sometimes it combined with local node and defender becomes more deadly and annoying..
If no change we'll just flood the BGs with these defenders.
Realistic expectation management on this topic usually ends up with deflection of the **** that went live by arrogantly telling us AW is an option or we need more time (our bad summoners). Then again we may get the “development team” rationale with a hard stance to keep radio silence until season starts with a suck it up message to be received.
To make it worse any miss champ is immediately punished by indust charges too.
Stun reflection
Conflictor + one eye open
Knockdown protection nodes
Along with parrying Gorr and Wiccan on node where you need specific counters..?!
Suggestions?
But seriously this node is somehow WORSE than crush, really didn't think Kabam could out do themselves but they have at least the last nide you could get the kill in this you literally can't kill the defender on some nodes, did you forgot that the defenders and nodes have they own requirements?? KP on shrug path with zero tatcic counter, KM on hazard shift with no tactic counter.
I've literally spent the last week replacing ally members who are retiring because of this, the combination of **** tactics in war, **** nodes I'm BG, no reward update and back to back to back defender releases is killing the game.
Part of alliance war is being able to outthink what your opponent does. They place some difficult placements, but then it’s up to our alliance to use our brains to plan the best champs and strategy to counter that fight. That is where the fun is in war. Can we solve the puzzle and perform the fights.
As has been stated in all 6 pages of this thread, this tactic is just garbage.
i don't know what happened and who's pushing this trend, but it feels like a few people are just messing around with the mode and making it just for themselves and a few of their elite friends. i'm not saying that's what happening but it feels like it, and it's so exclusionary.
a mode can't just cater to 150 people and kick everyone else out. aw had some rough patches over the years but it was never a private hoity-toity club.
But valiant deals? LETS MAKE SURE WE RESPOND TO THAT RIGHT AWAY”.