....side note.....Sentinels cannot use the L3 but......but....if you push them to the L3 they will do a L2 and have L1 loaded and ready for your A$$.....
anyone else think they (kabam) put this thread on "mute"?
"If a tree falls in a forest and no one is around to hear it, does it make a sound?"
the answer is yes
....side note.....Sentinels cannot use the L3 but......but....if you push them to the L3 they will do a L2 and have L1 loaded and ready for your A$$.....
Had a moment of not thinking. Sp2 to the face followed by an sp1. Yeah.... it was a bad news story
Don't know if this has been asked all ready. Any chance on bringing rankdown tickets back after this change?
Wolvie kinda got useless against these Sentinels.
To all of you guys freaking out about these Sentinels:
Use Quake. She destroys them.
I have Quake as a 4* r5 sig 99 ....fine for me, all of my alliance members cant say the same not to mention not everyone is comfortable fighting 'Quake style' of course she is not the only option...my issue is the fact that we have to make major changes in how we approach AQ for the same rewards..NOT COOL
To all of you guys freaking out about these Sentinels:
Use Quake. She destroys them.
I have Quake as a 4* r5 sig 99 ....fine for me, all of my alliance members cant say the same not to mention not everyone is comfortable fighting 'Quake style' of course she is not the only option...my issue is the fact that we have to make major changes in how we approach AQ for the same rewards..NOT COOL
I agree about the rewards. Not cool at all considering you can’t just throw an immune champ in with whatever 2 other champs you want into map 5 anymore. Now more specific options have to be considered. Which will be tough for many when running AW at the same time
To all of you guys freaking out about these Sentinels:
Use Quake. She destroys them.
I have Quake as a 4* r5 sig 99 ....fine for me, all of my alliance members cant say the same not to mention not everyone is comfortable fighting 'Quake style' of course she is not the only option...my issue is the fact that we have to make major changes in how we approach AQ for the same rewards..NOT COOL
I agree about the rewards. Not cool at all considering you can’t just throw an immune champ in with whatever 2 other champs you want into map 5 anymore. Now more specific options have to be considered. Which will be tough for many when running AW at the same time
Well, here's from someone that JUST found out how difficult it is: A LOT MORE!
And don't give me the "Sentinels melt at the power of a Armor Break Champion..." What about that annoying "purification"? Won't that get rid of any armor break effects? Won't that basically get rid of ANY DEBUFF effect?
So, YES you made it more difficult, NO, of course you're not in a place or time to revamp the whole thing, just the difficulty, which will conveniently make us players spend more units and items in each AQ.
I just don’t like the fact that all of a sudden a lot of champs on the map are now bleed and posion immune and need a high crit champ to do real damage or power control to get them in line ... I don’t get how this helps in diversifying the feel when it narrows the possible champs ... same with the bosses ... how many champs can take on Morningstar ?... sure it still is a few ... but it narrows the field ... sure it makes you bring other champions ... and yes with that I don’t have a problem ... but there are other acts to do that ... it now feels like ah we found our way ... let’s change everything ... instead of building on what is already there ...
anyone else think they (kabam) put this thread on "mute"?
"If a tree falls in a forest and no one is around to hear it, does it make a sound?"
the answer is yes
I mean what are they going to say? :
"We didn't do this to increase potion sales?" "We are not ready for a full refresh so rewards stay the same." "We do not believe that these fights are harder." "You will adjust to these changes." "Some players like the refresh and do not feel there is a difficulty increase."
You'll not get any satisfaction from the mods. They have been told what to say and they have said it. This is just the way they want it.
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
well. Previous Map 5 mini bosses are now in map 4 & 3. The new minibosses used to be isolated to Alliance War Fights, so the very common counters could be saved for that. Now ppl without 1 version of the counter are at a clear disadvantage to ppl with 4 & 5* versions.
In the last year you’ve doubled the amount of champs immune to bleed. Now you’ve replaced half of the AQ fights with sentinels. It seems like you’re decreasing the value of Deep Wounds to create demand for a new mastery.
See what they are doing?
Make people think where they want to put their blade/gr/starky. Aq or aw...?
But valid point @Kabam Miike will sentinels have 3rd specials activated?
Sentinels will not have their Special 3 active
So then why do they have three bars available in AQ? If you want to make it obvious they don’t use an sp3 why not just take the bar out entirely?
That way, the Sentinel can whack you with a special 2 and whack you again with a Special 1. Then, your champ is dead and you are wondering what just happened.
Well one our alliance members just fought a sentinel in aq and it used it's l3 on him. Hmmmm why does kabam constantly think up new ways to make the community aka their cash cow mad? How is it possible to make a partial change to the game that only benefits kabam. Money grab on their part. Not everyone has the resources or the right champs to just rank up.
I just experienced a mystic Sentinel constantly rapidfireing SP2 on me for about 30 seconds.
He had 20+x analysis points and kept on powergaining After his sp2 till all bars were filled and horray here comes the next sp2 and so on...
Of course after the SP2 No. 6 in a row- I could make exactly 0 moves during that time- my R5 4* X23 was down though she was at full Health before that massacre.
I just experienced a mystic Sentinel constantly rapidfireing SP2 on me for about 30 seconds.
He had 20+x analysis points and kept on powergaining After his sp2 till all bars were filled and horray here comes the next sp2 and so on...
Of course after the SP2 No. 6 in a row- I could make exactly 0 moves during that time- my R5 4* X23 was down though she was at full Health before that massacre.
Thats a bug or a feature?!?
Mystics gain power when a buff expires according to that chart so using x-23 with regen and possibly dodging back with dexterity sounds like a feature. It sucks but sounds intentional.
I just experienced a mystic Sentinel constantly rapidfireing SP2 on me for about 30 seconds.
He had 20+x analysis points and kept on powergaining After his sp2 till all bars were filled and horray here comes the next sp2 and so on...
Of course after the SP2 No. 6 in a row- I could make exactly 0 moves during that time- my R5 4* X23 was down though she was at full Health before that massacre.
Thats a bug or a feature?!?
Mystics gain power when a buff expires according to that chart so using x-23 with regen and possibly dodging back with dexterity sounds like a feature. It sucks but sounds intentional.
kabam like the way the dexterity and the MD masteries works in war so they brought it also to AQ, just to add more fun...
I just experienced a mystic Sentinel constantly rapidfireing SP2 on me for about 30 seconds.
He had 20+x analysis points and kept on powergaining After his sp2 till all bars were filled and horray here comes the next sp2 and so on...
Of course after the SP2 No. 6 in a row- I could make exactly 0 moves during that time- my R5 4* X23 was down though she was at full Health before that massacre.
Thats a bug or a feature?!?
I just completely destroyed one with Quake lol. If you have her then she’s a great option against all the Sentinels
No changing rewards, since 6* release, i just see a little bit changing for rewards, opponent become harder, lazy to complain but really annoying sentinel!
The first mystic sentinel always full of power, although has release L2, and cannot block, crazy...
anyone else think they (kabam) put this thread on "mute"?
"If a tree falls in a forest and no one is around to hear it, does it make a sound?"
the answer is yes
I mean what are they going to say? :
"We didn't do this to increase potion sales?" "We are not ready for a full refresh so rewards stay the same." "We do not believe that these fights are harder." "You will adjust to these changes." "Some players like the refresh and do not feel there is a difficulty increase."
You'll not get any satisfaction from the mods. They have been told what to say and they have said it. This is just the way they want it.
@Kabam Miike are you going to keep ignoring this thread now that it's gone live and continue to preach your "But how are you so sure that the difficulty has gotten worse?".
You and the community has gone back and forth dozens of times on disagreeing on the Sentinels and minis being harder than the old map. Now that it's live and you can see how many more deaths there are on day 1 easy farm mode, are you going to stick to your same stance or finally admit you were wrong to begin with and don't actually know much about fighting Sentinels, MD, or the difference between the minis?
It is blatantly clear how the community feels about this issue and the mods' statements regarding no inherent difficulty differences. It is frankly insulting considering many of the posters are top 1% players who do this day in day out being told by people who obviously barely play the game what is more difficult and what isn't. Some of the players literally do it for a living through their stream revenue just like you make a living typing posts. Do we tend to trust the top 1% players who make a living PLAYING the game when it comes to difficulty and mechanics or the Kabam employees who type posts for a living?
Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement.
The point I'm trying to bring home is we will adjust, and it doesn't usually take that long.
I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way.
More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all.
Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement.
The point I'm trying to bring home is we will adjust, and it doesn't usually take that long.
I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way.
More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all.
Why you even bothered if a couple extra fights are harder?
The rewards didn’t need to be adjusted, AQ did because it was boring and repetitive.
What’s your problem? I’m guessing you could finish all sentinels in the event quest difficulties?
If so how can you smash an Uncollected sentinel and say a low level pi one is a hard fight? Like really!?
My issue is the same as many have said before - we’re having to adjust our teams for no additional incentive. By itself, that doesn’t actually frustrate me.
What frustrates me is that we have to do this, knowing they’re working on the next aq season. We don’t know how long this is going to run, just that they’re not ready for a whole new season roll out. Are we making changes and ranking decisions for a few weeks of this, or are we going to be stuck with this setup for a few months? I have no issue ranking a champ or two to be better equipped to handle the new challenge. But if we’re going to get a full new season in a few weeks, I’m going to be thoroughly annoyed.
Comments
"If a tree falls in a forest and no one is around to hear it, does it make a sound?"
the answer is yes
Had a moment of not thinking. Sp2 to the face followed by an sp1. Yeah.... it was a bad news story
Use Quake. She destroys them.
Wolvie kinda got useless against these Sentinels.
Thanks for the consideration in advance.
I have Quake as a 4* r5 sig 99 ....fine for me, all of my alliance members cant say the same not to mention not everyone is comfortable fighting 'Quake style' of course she is not the only option...my issue is the fact that we have to make major changes in how we approach AQ for the same rewards..NOT COOL
I agree about the rewards. Not cool at all considering you can’t just throw an immune champ in with whatever 2 other champs you want into map 5 anymore. Now more specific options have to be considered. Which will be tough for many when running AW at the same time
EXACTLY!!!!
And don't give me the "Sentinels melt at the power of a Armor Break Champion..." What about that annoying "purification"? Won't that get rid of any armor break effects? Won't that basically get rid of ANY DEBUFF effect?
So, YES you made it more difficult, NO, of course you're not in a place or time to revamp the whole thing, just the difficulty, which will conveniently make us players spend more units and items in each AQ.
Thank you Kabam, you did it again
I mean what are they going to say? :
"We didn't do this to increase potion sales?" "We are not ready for a full refresh so rewards stay the same." "We do not believe that these fights are harder." "You will adjust to these changes." "Some players like the refresh and do not feel there is a difficulty increase."
You'll not get any satisfaction from the mods. They have been told what to say and they have said it. This is just the way they want it.
well. Previous Map 5 mini bosses are now in map 4 & 3. The new minibosses used to be isolated to Alliance War Fights, so the very common counters could be saved for that. Now ppl without 1 version of the counter are at a clear disadvantage to ppl with 4 & 5* versions.
In the last year you’ve doubled the amount of champs immune to bleed. Now you’ve replaced half of the AQ fights with sentinels. It seems like you’re decreasing the value of Deep Wounds to create demand for a new mastery.
That way, the Sentinel can whack you with a special 2 and whack you again with a Special 1. Then, your champ is dead and you are wondering what just happened.
He had 20+x analysis points and kept on powergaining After his sp2 till all bars were filled and horray here comes the next sp2 and so on...
Of course after the SP2 No. 6 in a row- I could make exactly 0 moves during that time- my R5 4* X23 was down though she was at full Health before that massacre.
Thats a bug or a feature?!?
Mystics gain power when a buff expires according to that chart so using x-23 with regen and possibly dodging back with dexterity sounds like a feature. It sucks but sounds intentional.
..
kabam like the way the dexterity and the MD masteries works in war so they brought it also to AQ, just to add more fun...
I just completely destroyed one with Quake lol. If you have her then she’s a great option against all the Sentinels
The first mystic sentinel always full of power, although has release L2, and cannot block, crazy...
@Kabam Miike are you going to keep ignoring this thread now that it's gone live and continue to preach your "But how are you so sure that the difficulty has gotten worse?".
You and the community has gone back and forth dozens of times on disagreeing on the Sentinels and minis being harder than the old map. Now that it's live and you can see how many more deaths there are on day 1 easy farm mode, are you going to stick to your same stance or finally admit you were wrong to begin with and don't actually know much about fighting Sentinels, MD, or the difference between the minis?
It is blatantly clear how the community feels about this issue and the mods' statements regarding no inherent difficulty differences. It is frankly insulting considering many of the posters are top 1% players who do this day in day out being told by people who obviously barely play the game what is more difficult and what isn't. Some of the players literally do it for a living through their stream revenue just like you make a living typing posts. Do we tend to trust the top 1% players who make a living PLAYING the game when it comes to difficulty and mechanics or the Kabam employees who type posts for a living?
I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way.
More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all.
Why you even bothered if a couple extra fights are harder?
The rewards didn’t need to be adjusted, AQ did because it was boring and repetitive.
What’s your problem? I’m guessing you could finish all sentinels in the event quest difficulties?
If so how can you smash an Uncollected sentinel and say a low level pi one is a hard fight? Like really!?
What frustrates me is that we have to do this, knowing they’re working on the next aq season. We don’t know how long this is going to run, just that they’re not ready for a whole new season roll out. Are we making changes and ranking decisions for a few weeks of this, or are we going to be stuck with this setup for a few months? I have no issue ranking a champ or two to be better equipped to handle the new challenge. But if we’re going to get a full new season in a few weeks, I’m going to be thoroughly annoyed.