**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Maybe with not as great as rewards, I personally love the idea of being able to play with friend not from my alliance
1. There needs to be a way to end a dungeon or leave the dungeon party without having to wait for the timer to expire. If you go to the dungeon screen through the friends list while in an active dungeon and click exit party on the top left corner of the screen the game simply crashes.
2. It's been 2 days and it already feels like a repetitive grind with minimal payoff. I'm not a fan of the milestones being something you have to hit every single day, perhaps you could make them weekly so that we can work on them when we actually feel like playing or can lineup a time to play with a friend. I can see this mode becoming just another thing you have to do every day and it's still very early, there must be a way to change up the structure so it doesn't feel so grindy.
3. The milestones being based on prestige was a really bad idea because as you yourself said it doesn't work well when used as a measuring stick for player progression. You can have a multi-year veteran with lower prestige than a player with under a year playtime simply based on champion rank up choices and champion pull RNG. There are many better ways to determine the progression of an account such as level, highest ranked champion, furthest quest completed, being uncollected, event quest completion, etc. so they should be used instead of prestige.
4. This seems like the perfect mode to address the gold shortage problem since it would give players a reason to play dungeons after hitting the milestones and it's already set up with increasing difficulty which could be matched with increasing gold rewards based on how far you can get.
5. Chat is a mess as you are well aware, extremely important for the mode to work but once it's fixed it shouldn't be an issue.
I prefer it to hopping over from Mcoc to Line, typing my message and back to Mcoc, rather than tapping the chat and tapping which node. It changes a 1 second task to a 20 second one. That’s really irritating when you have to do it every 5 mins.
This is especially unbalanced since prestige is built off of being able to rank up high-prestige champs (which are randomly assigned numbers that in no way reflect how good a champ is.) So if you don't manage to pull the right champs, then you get shafted in rewards.
I just was in a monthly quest with 5 champs, took a break there to do a dungeon, then kept moving in the quest. At the end, I clicked "repeat" and guess what, now I'm in the quest not with the 5 champs I just finished, but with the 3 champs I was in dungeon.
Also saw the preselection in the other modes.
Kabam have said that “We don't want brand new summoners getting carried to 5-Star Champions”, after making an arena for 1 and 2* champions to get a 5*. It’s ridiculous and I’m not even affected by it.
Let me know if I've got it right.
I grab an alliance member of approximate roster, we choose 3 champs each and move through the dungeon. After beating a room we can either quit (and take whatever rewards) or continue on (with same teams) until we are unable to finish.
We collect rewards for every completed room. We have a cooldown time on the teams used to this point.
Can we then re-enter immediately with different teams, starting from the beginning and collect the same rewards up until we cannot finish?
Can we just keep going, using as much of the roster as we can? Are the rewards capped at some point where there is no point re-entering?
Thanks in advance for the bunch of lols I expect this post to attract
I think exact steps were that I hit next room, went to check on my partner's health and then I got stuck there.
Not sure if we've missed it but quite a few people who I've spoken to also can't find an option to exit quest.
1- you can't see your partner's team's health while he/she is fighting.
2- you will get stuck in the lobby -the one between rooms- if you hit [next room] then the icon that show you your current team health(and your partner). What will happen is your partner will go to next room and you will wait in the lobby for infinite time, unless you restart the game or went back to game's home screen then go back in. @TheLegend27 got that problem as well apparently (same as I did)
3- chat not working
4- there are no quit button if you failed, you have to wait for the time to run out
This is pretty much exactly the feedback I was going to give. Perfect post.
Milestones need to be extended to at minimum 3 days. 24 hours is too short for this type of game mode. It just becomes grindy.
Prestige is a bad way to limit progress in this mode. If someone with a lower roster wants to grind their heads off to get better rewards then let them. They deserve it. This is coming from a 7k+ prestige player. Time and effort should be rewarded.
All the other points were spot on. Also, I'm surprised no one else has brought up the gold in the milestones. This is a welcome addition and actually helps out a lot.
@ArmandStar it's the average PI of your top 5 champs without masteries. You can drop your masteries and your prestige or you can use a prestige calculator.
For some reason, my quest team gets changed into the dungeon team when I hit “replay” at the end of the quest. Visually it looks like my normal team at first, until I move, then it shows I’m using 3 champs only, the once I used in my last dungeon. Very annoying, as it takes my energy away like this. (And we all know we need as much energy as we can get.)
According to the message, it should kick in with the dungeon that starts tomorrow