**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Witness the Great Revival! Act 6 Chapter 1 - Coming March 13th

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Comments

  • GroundedWisdomGroundedWisdom Posts: 36,236 ★★★★★
    Odachi said:

    It's just like any content, really. If we don't have the right Champs, or have them Ranked, we will have to work on it. It's the same with other content. It's permanent, so there's lots of time. There's nothing that says we have to finish it on the first day.

    Why should you need the "right champ" if you can replace it with skill? My main team is mostly 5* but my 4* cap IW is just as useful as the rest of them
    The game is full of content that requires "the right Champ(s)".
  • MMCskippyMMCskippy Posts: 352 ★★
    Another reason may be awakened champs...

    My 4* Level 99 SW holds her own with 5* and 6* content. An unawakened 5* or 6* SW is just another champ and putting 200 sig levels on an awakened 5* SW to get the same proc rate as the 4* Level 99 version will take a few years with the champ pool where it's at and how few god tier champs are put in them.

    I'm thinking they want to remove the 4* champs you take can take against the suicide arena teams in the 4* and 5* featured arenas.

    Stark, GR and Blade can eat any suicide team of 5*s or 6*s in arena with ok skills.

    And they definitely don't want the superstars to take a 3* Void and melt "the toughest content in the game" because they still need to make it beatable.

    I'd guess the biggest thing they fight against is the cream of the crop summoners showing everyone else how easy it is because then your regular Joe gets pissed that they can't do the same with their 4* or 5* champs and that the game is rigged against them.

    This forces everyone into the same box. I don't agree with it because I love watching the superstars melt content that's supposed to be top end with a 2* or 3*.

    I mean, if you're a great Quake player and have a long time to kill, you can do anything with a 3* Quake that you can do with a 4* or 5* or 6* Quake, just a lot slower.

  • NiteAndDaeNiteAndDae Posts: 670 ★★★
    Osfan8 said:

    Kabam DK said:

    BORN AGAIN
    Carina has awoken. For ages she’s been trapped in her crystal prison, but with the support of Ægon, The Collector finally has his daughter back, but she’s not interested in standing still. Keen to find her place in The Battlerealm, Carina begins to understand her power and explore the fringes of the unknown, but Carina’s rebirth has reminded the Elders that the scars of their past have yet to fully heal. Taneleer Tivan and En Dwi Gast must jockey for Carina’s attention as they both attempt to mold her into the Elder they think she ought to be. Unfortunately for the both of them, Carina is as rebellious as she is powerful, and her defiant nature might just prove too much for the old Elders to handle…


    Join Carina, Ægon, The Collector, and The Grandmaster when the final episode in the Elder Saga begins in ACT 6: REBIRTH!

    RELEASE + LEGENDS
    Act 6 Chapter 1: Great Revival releases on MARCH 13TH for all who have completed Act 5: ELDER’S WAR to enjoy.

    Alongside this release, we’re happy to announce a Legends Run for Chapter 1! This Legends run will begin the moment you start Act 6 Chapter 1, and end the moment you 100% explore all Quests in the Chapter. You’ll have until April 13th at 10:00:00 AM PDT to log a time. The rewards for the Legends run of Act 6 Chapter 1 are:

    Rank 1-5
    10x Tier 5 Class Catalyst Fragment Crystals (2% each of a random Tier 5 Class Catalyst)
    22,500x Tier 5 Basic Catalyst Fragments
    2x Tier 2 Alpha Catalysts

    Rank 6-100
    5x Tier 5 Class Catalyst Fragment Crystals (2% each of a random Tier 5 Class Catalyst)
    11,250x Tier 5 Basic Catalyst Fragments
    1x Tier 2 Alpha Catalysts

    In a new turn of events, we’ll also be featuring a Legends Run for all Chapters of Act 6, and a special Act Legends Reward throughout the release of Act 6! The top times for each Chapter’s Legends will be collected, and awarded with a new Champion never before owned by any Summoner!

    In order to win the Act Legends Reward, you’ll need to place in the top times of each Chapter, as follows:

    Chapter 1 - Top 20 Times
    Chapter 2 - Top 40 Times
    Chapter 3 - Top 60 Times
    Chapter 4 - Top 100 Times

    If you happen to qualify for all 4 Chapters, you’ll receive the Champion 4 times, meaning you can Awaken them this way! We will have more to reveal about each Chapter’s and the Act Legends rewards in the future, but that’s all we have for you for now.

    CHAMPION REQUIREMENTS
    Act 6 is some of the most challenging content to date, and the perils within require only the strongest Champions of The Contest. Chapter 1 will contain CHAMPION REQUIREMENTS that will restrict the Champions you use to ONLY 5 and 6-Star Champions.

    BUFFS
    There are 7 new buffs making an appearance in Act 6 Chapter 1. Each Quest features one or more of these Buffs as Global effects, so you’ll need to bring your best. See below for each Buff and a little description of our intentions with it.

    NO RETREAT! - When the Attacker dashes back, they gain Degen Timer for 1.2 seconds. Dashing back again while the Degen Timer is active causes a Passive Degen, dealing 200% of the Defender's Attack as direct damage over 6 seconds.
    This Buff is meant to impose the mentality of its title: Do not retreat. While other similar Buffs like Caltrops can be easily countered with an Immunity, No Retreat requires careful planning and execution on playstyle to overcome. No Retreat was designed to be possible - but challenging - to avoid.

    Special Delivery - The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender's Attack Rating over 4 seconds.
    Similar to fighting Thor Ragnarok, this Buff will require you to make sure you have a Special Attack at the ready, but there are sure to be challenges to that strategy strewn throughout…

    Combo Party - For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender's attack as direct damage for each Buff removed this way.
    This buff is generally quite simple, and is intended to create a “ride the line” feeling - you want to get your combo count up, but losing it will cost you dearly.

    Long Distance Relationship - While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
    The goal here is to encourage you to find “openings” to deal as much damage as possible. Waste those openings, or just spend too long near the opponent, and you’ll need to back off in order to gain your damage back. If you’re pinned in a corner, you’ll want to use your abilities to create some space and start dealing damage again.

    Close Encounters - While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attack Degenerates 3% of their Max Health every second.
    Sort of the inverse of Long Distance Relationship, Close Encounters encourages you to stay as close to the Defender as possible, and being efficient as you bait specials or get out of the way of abilities that could cause trouble up close (like Mephisto or Omega Red).

    Power Struggle - The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
    This one is all about a “use it or lose it” mentality - you’ll want to make sure you’re keeping an eye on your Opponent’s power and how it relates to your own. Characters who can control power using their specials, like Vision or Magik, will excel here.

    Hurt Locker - Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
    This one is (as the name might suggest) focused on creating a “bomb defusal” moment while you play. If you make a mistake, you’ll have a small window to correct it before your mistake comes back to bite you. Rest assured there will be challenges that will threaten to trip you up…

    PI RANGES
    Keep in mind these are approximate - there is some variation around the values but in general, this is what you can expect:

    Quest 1
    Paths: ~22,500-28,000 PI
    Boss: ~ 55,000 PI
    Quest 2
    Paths: ~23,000-30,500 PI
    Boss: ~ 58,500 PI
    Quest 3
    Paths: ~23,500-30,500 PI
    Boss: ~ 50,000 PI
    Quest 4
    Paths: ~23,500-35,500 PI
    Boss: ~ 54,000 PI
    Quest 5
    Paths: ~27,000-31,000 PI
    Boss: ~ 66,000 PI
    Quest 6
    Paths: ~28,000-39,000 PI
    Boss: ~ 72,000 PI

    ENERGY/PATHS
    In general, quests in Chapter 1 have a consistent energy requirement the whole way through. On average, All quests in Chapter 1 will have:

    3 Energy Per Step
    ~ 9-10 paths
    ~ 600 Energy for Quest Mastery

    REWARDS
    Of course, we know that any announcement of new Story content wouldn’t be complete without some nice rewards for your efforts. Here’s what you can expect:

    Quest 1 - 6 (Completion + Exploration)

    30x 5-Star Signature Stone Crystals
    180,000x Gold
    63,000x Tier 2 Alpha Catalyst Fragments
    50x Units

    Chapter 1 Completion
    9,000x Tier 5 Basic Fragments
    2,000x 6-Star Shards
    5,000x 5-Star Shards
    1x 5-Star Rank up Gem Crystal (2-3)
    1x Tier 4 Basic Catalyst
    1x Tier 4 Class Catalyst Crystal
    500,000x Gold

    Chapter 1 Mastery
    1x Tier 5 Class Catalyst Fragment Crystal (25%)
    1x 5-Star Rank up Gem Crystal (3-4)
    Tier 5 Basic Catalyst
    4,000x 6-Star Shards
    8,000x 5-Star Shards
    3x Tier 4 Basic Catalysts
    3x Tier 4 Class Catalyst Crystals
    1,000,000x Gold

    Chapter Total (all of the above)

    1x Tier 5 Class Catalyst Fragment Crystal (25%) (Note: This is a Special Crystal, and not the regular Tier 5 Class Catalyst Fragment Crystal)
    1x 5-Star Rank up Gem Crystal (2-3)
    1x 5-Star Rank up Gem Crystal (3-4)
    13,000x 5-Star Shards
    30x 5-Star Signature Stone Crystals
    6,000x 6-Star Shards
    1,680,000x Gold
    63,000x Tier 2 Alpha Catalyst Fragments
    4x Tier 4 Basic Catalysts
    4x Tier 4 Class Catalyst Crystals
    1x Tier 5 Basic Catalysts
    9,000 Tier 5 Basic Catalyst Fragments
    540x Units

    BECOME A CAVALIER
    A new Act, a new Progression point! Summoners that complete Act 6 Chapter 1 will gain the new designation of “Cavalier”!

    This designation is not as game changing as Uncollected, and is a step up similar in scope to becoming Contender, Proven or Conqueror.

    Cavaliers will have access to a brand new Cavalier Crystal that guarantees at least a 3-Star Champion with a 38% chance at a 4-Star Champion, an 11% chance at a 5-Star Champions, and a rare 1% chance of a 6 Star Champion! These Crystals will be available for 200 units each.

    Cavaliers will also have access to:

    - A 25 Unit Discount on Grandmaster Crystals
    - A new Cavalier Calendar in place of the Grandmaster Calendar that will grant a Grandmaster Crystal over 7 days, instead of 14
    - An upgraded Daily Crystal that contains a rare chance of T5B Fragments, 5-Star Shards, or 6-Star Shards, and double the amount of - T2A Fragments, T4CC Fragments, and T4B Fragments!
    - A slightly upgraded Free (4-hour) Crystal with more Gold!

    This is the next step after becoming Uncollected, and we plan to continue to add more as the Story progresses!

    Will there be a way to trade in t4cc for t5cc shards? Obviously there's no chance to get a good amount from Act 6 until probably exploration of the entire thing.
    ^^^^^ This ^^^^^
  • Colonaut123Colonaut123 Posts: 3,091 ★★★★★
    I think great points has been made pro and con this decision. I'm sure Kabam has made the exact same considerations. I respect their choice. Maybe when I'm ready for Act 6 myself, I will curse as you do.
  • Kobster84Kobster84 Posts: 2,898 ★★★★★

    Kobster84 said:

    Unpopular opinion: The ban of 4 star champions for act 6 is beneficial for those who want to further progress. Yes it sucks that 4 star synergies are going to heavily restrict a lot of people's roster when going in to complete act 6, but people are now being pushed to further progress their rosters. How often are people ranking up three stars and using them to complete new content? There is an obvious push towards 6 stars and higher ranked 5 stars that Kabam is trying to make and it seems that they will continue to want to push that moving on, so it is better to start somewhere. The only short term issue I see again lies with the resources. It is terrible that people were only given a one week notice that they won't be able to enter with their four stars and now have to focus on their five stars, considering the ongoing discussion that lots of four stars are still worth the rank ups. And now those people will also have to start ranking up their 5 stars which is extremely expensive and will deplete plenty of players' inventory and resources, which I hope there are changes being made to obtaining gold other than just buying it. Again, for the people who are extremely concerned for the decision to exclude 4 stars, I guarantee you that Kabam will try to make higher tiered champions more accessible than they already are and that they are trying to make decisions that will in turn benefit the contest.

    I have to disagree what if your 5* and 6* luck is just isn’t great then why should you not be able to do act 5 even if your skilled enough

    Just looking at the average PI of what was given in announcement, it seems that act 6 will be significantly more difficult. No one knows yet how difficult it will be other than beta testers, but I don't think skill will be enough to complete act 6 content. I agree that it sucks for people who don't have a roster filled with good champions, but it seems very clear that 5 stars will be easier to get. Just completing Act 6 once and you already have an huge increase in chance to get them. I'm sure if one has completed act 5, they will be able to at least get the new title and start getting more 5 stars
    Average pi isn’t much higher then act 5 5.4 has champs up to like 25k so a 5k difference isn’t much I understand 4* probably won’t be able to do fights in 6:3 or 6:4
  • LeNoirFaineantLeNoirFaineant Posts: 8,638 ★★★★★

    I think great points has been made pro and con this decision. I'm sure Kabam has made the exact same considerations. I respect their choice. Maybe when I'm ready for Act 6 myself, I will curse as you do.

    It's possible that I'd respect their choice if they explained it and the explanation at least approximates being reasonable. They've done a good job at times providing some of the dev team reasoning for game decisions. I don't really care that much, but an explanation would be nice.
  • ContestOfNoobsContestOfNoobs Posts: 1,454 ★★★★
    "Cavaliers will have access to a brand new Cavalier Crystal that guarantees at least a 3-Star Champion with a 38% chance at a 4-Star Champion, an 11% chance at a 5-Star Champions, and a rare 1% chance of a 6 Star Champion! These Crystals will be available for 200 units each."

    @Kabam Miike

    ouch..1% at 6*?!

    how long till featured 6* cavalier crystal ??

    or even a Cavalier Featured/Basic arena grind?
    Arena needs a Revamp
  • DNA3000DNA3000 Posts: 18,657 Guardian
    Seatin said:

    This game should be about skill & strategy

    It has always been about twitch skill, strategy, and roster progress. And of those three, one of them is the foundation the game is built on, and unlikely to be altered by asking.
  • MMCskippyMMCskippy Posts: 352 ★★
    Using lower level champs to get synergies for your higher level champs has been a strategy since synergies were a thing and now it's being taken away in Act 6. That stinks.

    When 5* crystals are in better supply (it has to come sometime), this won't be as big of a deal because your sample size of 5* crystals to pull champs from will be higher because you'll open more up leading to a fuller roster of 5*s and more dupes.

    Until then... no Hela/Angela/Heimdall synergies for anyone in Act 6 (except for people who **** gold bars).
  • Kobster84Kobster84 Posts: 2,898 ★★★★★
    DNA3000 said:

    Seatin said:

    This game should be about skill & strategy

    It has always been about twitch skill, strategy, and roster progress. And of those three, one of them is the foundation the game is built on, and unlikely to be altered by asking.
    Why shouldn’t a skilled player be allowed to do content with 4*
  • DiablosUltimateDiablosUltimate Posts: 1,021 ★★★
    I think it's a clear omen that rarity increase gems are coming. About time!
  • Kobster84Kobster84 Posts: 2,898 ★★★★★

    I think it's a clear omen that rarity increase gems are coming. About time!

    No they arent
  • Kobster84Kobster84 Posts: 2,898 ★★★★★
    It restricts skilled players who aren’t lucky like sure they may fail but why not let them try
  • KevanproGKevanproG Posts: 308 ★★
    Why champion requirement get rid of it
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,803 ★★★★★
    Magik sounds like a MVP for No Retreat as shr doesn't need to dash back after stealing enough power. Also CAIW as he can take alot of blocked hits
  • DNA3000DNA3000 Posts: 18,657 Guardian
    Kobster84 said:

    DNA3000 said:

    Seatin said:

    This game should be about skill & strategy

    It has always been about twitch skill, strategy, and roster progress. And of those three, one of them is the foundation the game is built on, and unlikely to be altered by asking.
    Why shouldn’t a skilled player be allowed to do content with 4*
    Why shouldn't a very intelligent player with arthritis be allowed to play the game turn-based?

    That's not a rhetorical question. It always seems easy and obvious to assert that some particular combination of factors is the "right" ones, and everyone else is just wrong. But the fact that this game rewards twitch skills is completely arbitrary. It is equally arbitrary, and equally reasonable, to gauge and gate progress by roster building as anything else.

    I have some concerns about the gating: synergies for example seems to be a grey area when it comes to this kind of restriction. But at the end of the day, all gates are arbitrary. You must be level 40, you must be uncollected, you must be able to afford the entry cost. Why can't someone just download the game, pick any champions they want, and then test their skills against Labyrinth? Because this is not that kind of game.

    A true skills-only game would allow me to run any content I want with any champions I choose without having to grind to acquire them. But this is not that kind of game.

    Why shouldn't a skilled player be allowed to do content with 4* champs? Here's the converse question. Why should any player be allowed to bypass the process of building a wide and high ranking roster, when that's one of the objectives of the game? Why should twitch skills be prioritized over roster building? What makes that objectively better?
  • LFC4EVA1987LFC4EVA1987 Posts: 27
    Not having 4* is such a dumb move what is the appeal in buying featured crystals now when 2/3 of the stars in them we can’t even use for synergies should’ve seen 3* be phased out before 4*
  • YotzYotz Posts: 117
    Kabam, not allowing 4*s simply does not align with your game design. RNG has to be taken into account when making these decisions. It's the same with the nick fury events. Don't get me wrong, it is in fact fun to use different characters, but the rng and the very limited amount of materials to upgrade champions does not allow for such harsh champion limitations. Variant class limitations pushed it as far as it can when it comes to limitations. My questing team has 3 max 5*s, and i still need one 4* for sinergy. Will you send me a 5* version of that character (ghost rider) so that I can use my upgraded main champions in act 6 (blade)? I have spent monetary and time resources to be able to upgrade my champions to be able to use them for events such as these, hence the excitement of the community in anticipation for the act announcement... And now I am being told that my blade is going to be pretty much useless until who knows when i pull a 5* ghost rider? It is unnecessary and makes no sense kabam. It's limiting something for the sake of limiting cause it seems like the exciting thing to do. It is one of those decisions that you as a team can look back on and shake your head in disbelief wondering how you decided to move forward with thinking that it made sense.
  • AlienShoesAlienShoes Posts: 40
    So no tetreat gives a PASSIVE degen?!?! Does this mean that Gladiator Hulk will get face me from it? Like Starburst? Or is it just gonna tear me a new one for baiting a special, even with my Gulk that RNG gave me as both a 5 and a 6 star?
  • Kobster84Kobster84 Posts: 2,898 ★★★★★
    DNA3000 said:

    Kobster84 said:

    DNA3000 said:

    Seatin said:

    This game should be about skill & strategy

    It has always been about twitch skill, strategy, and roster progress. And of those three, one of them is the foundation the game is built on, and unlikely to be altered by asking.
    Why shouldn’t a skilled player be allowed to do content with 4*
    Why shouldn't a very intelligent player with arthritis be allowed to play the game turn-based?

    That's not a rhetorical question. It always seems easy and obvious to assert that some particular combination of factors is the "right" ones, and everyone else is just wrong. But the fact that this game rewards twitch skills is completely arbitrary. It is equally arbitrary, and equally reasonable, to gauge and gate progress by roster building as anything else.

    I have some concerns about the gating: synergies for example seems to be a grey area when it comes to this kind of restriction. But at the end of the day, all gates are arbitrary. You must be level 40, you must be uncollected, you must be able to afford the entry cost. Why can't someone just download the game, pick any champions they want, and then test their skills against Labyrinth? Because this is not that kind of game.

    A true skills-only game would allow me to run any content I want with any champions I choose without having to grind to acquire them. But this is not that kind of game.

    Why shouldn't a skilled player be allowed to do content with 4* champs? Here's the converse question. Why should any player be allowed to bypass the process of building a wide and high ranking roster, when that's one of the objectives of the game? Why should twitch skills be prioritized over roster building? What makes that objectively better?
    I kinda think your point is redundant if you have the skill to do said content why shouldn’t you be able to do it
    Me personally have 2 5* champs that I’d consider amazing and one is blade and I don’t have his synergies because of the restrictions
    I’ve used 4* for all content bar lab of legends they did act 5 100% for me uncollected 100% each month all the champion challenges boss rushes etc
    But my biggest problem is kinda rng you may have the skill to do something but might not be able to do it as you could just not get the 5* counter for ages
  • DukeZmanDukeZman Posts: 604 ★★★
    No 4*'s kills a bunch of people's synergy teams. This needs to be reversed ASAP
  • MaatManMaatMan Posts: 958 ★★★
    funny...
    so many people complain 4* are irrelevant and are useless in content these dys....
    now.....
    so many people complain i cant use my 4* in hard content....

    so are they useful or useless?
    do you want to use them or just to complain.

    Just accept that kabam have done this.
    aggree or disagree.
    like it or not.
    but they have done it .
    end of story.
    act 6 is meant to be very very hard.
    just accept it and move on.
  • This is some grade A level you know what. There's absolutely zero justification behind this other than you want people to spend more money to obtain the champs they're missing.

    If people want to use 3* champions in act 6 more power to them, if anything they'd spend more units on revives (isn't that what you want Kabam?)

    I really hope the community comes back hard against this decision. For people like myself, who have had poor luck when it comes to my 5* & 6* roster, I'm being heavily restricted by not being able to use my 4* AA, Medusa, SW, SL, Void etc.

    Complete sham move Kabam
  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,759 ★★★★★
    Go to the main thread
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