**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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As it stands now, it's cash grab **** and I'm personally considering quitting over it.
While I look forward to the challenge I am saddened by the fact you are not increasing summoner levels. I've been level 60 for over 3 years. I need more storage capacity, more energy and well honestly more would love more mastery points too.
Personally I feel stale and drained from the same old same old, and now to complete "some of the hardest content" I can't use champs I've ranked, while this isn't 12.0 you are nerfing it to a point
as a loyal paying customer please reconsider increasing summoner levels with act 6... I hope this isn't the breaking point for me... but at first glance it maybe
I can't even believe they've locked end game content and rewards by requiring an endgame roster. Shocking, Shocking I say.
I seriously don't understand this community and I never will.
You should really consider lifting the ban on champion requirements from the main story content. This is cool in side quests where we are forced to think outside the box, but makes little sense to restrict main story progression. We can only select 5 champions in a quest and if we choose to fill a few of these slots with 4*, 3*, 2*, or 1* is part of the decision strategy that makes this game great.
I am sure Kabam thought for reasons to make these restrictions, but it seems the only summoners unaffected are those that are able to afford unlimited gmcs or have insane luck. Maybe you are trying to give preference to those that have been playing the game the longest, but I have been playing this game for a long time and there are many champions I don’t have, even if my Falcon is at level 100. This problem only worsens as the number of champions keeps increasing and the removal of the original feature 5* xtal. The synergies that empower champions are still there, but only those with $tack up roster$ can use them...
I don’t think there should be any restrictions in the main story progression, but If you want to somehow honor it, the only restriction that would actually make sense is not allowing 6* in Act 5, 5* or above in Act 4, etc...
You should really reconsider and avoid crippling skill base progression...
There are 112 5* Champions and only 70 6*.
These crystals also take 10k shards to open...
What about 4* heroes being brought in as part of a team, but they can't actually be used or fight?
It allows for synergies, but you still limit content to 5/6* characters because the 4* can't actively participate. Even worse, they're passive team members, so they take up a spot. Is using a synergy really worth essentially eliminating a spot on your roster?
Or what about lowering the shard costs for 5* hero crystals, especially if 4* are now utterly irrelevant? That's great, but in all fairness? This should have been announced ages ago. You should have had clarifications, explanations and expectations set when the beta first went live. Beta testers should have known and been able to express that champions under 5* were going to be unable to be used.
You all keep talking about being more transparent and making an active effort - and you have made great strides. But something like this? It just destroys any good will you've been creating, or at least sets it back. Stop being reactive. Be proactive. Why wasn't this discussed when Act 6 first came up? Why wasn't the community told "Hey guys, this is what we're thinking and this is why.."
Cynical people will say that it's because you wanted players to keep investing in their 4* heroes, which wasn't before but now that they're irrelevant is a complete waste of resources.
besides Kabam have said that act 6 is the end of this story arc.
so yeah act 6 is the end of story mode as we know it