So.....maybe I missed it, but there was supposed to be some kind of statement or clarification from the game/devteam with regards to the champ requirements in act 6, specifically the exclusion of 4* champs.....?
You missed it.
thanks, found it by scrolling through countless pages. They should really sticky it to the opening post of this topic.
Don't worry, everyone... just utilize the hashtag #MCOCRoster and you and your friends can blow a ton of cash and units on a futile attempt to get the champs you need for Act 6.
Stay classy, Kabam!
I confess I’m surprised at that. I dont think it helps the “this isn’t a cash grab” narrative. Bump it up to 50% rate and drop me some units and I’ll think about it. Otherwise a hard pass.
Makes the official statement look a little silly, too, in my opinion.
I'm not sitting on a stellar Roster, but it's not horrible. I even used a Skill Gem on HE and took him to R4 because my pulls are hit-or-miss. The point I'm making is in order for Act 6 to exist, it has to be harder than Act 5. 4*s carried people through Act 5. They can't be expected to do the same for Act 6. Which means we either have to make do with what we have, or wait for something else to come along. Not the end of the world. It'll still be there. No one says people have to rush out and buy every Crystal that comes. You could, if you didn't have patience. However, I find it extremely hard to believe that out of an average of let's say, 30 or 40 5*s in someone's Roster, there's not something they can use to get started on it. Again, if people are waiting around for Corvus, Ghost, or Aegon, they could be using what they have in the meantime.
I used 4* in variant aswell so dont u start with your “act 6 is harder” And second if this 4* ban does not affect you why are you trying to ruin other peoples fun in game who game is affected?
I'm not trying to ruin anything. It's not my decision. It was theirs, and they made it. It also affects me because I'm a Player. The same roadblock applies to me too. I'm trying to explain the situation. If you can take a 4* into Variant, then you should have no problems taking your 5*s into Act 6.
Let's face you won't be doing act 6 for a long time. When you finally do you'll be here crying about stuff like you've been doing recently about stuff the community was bringing up a long time ago.
You're just spouting your nonsense like you normally do when things like this happen filling up this thread with spam
How many years now, and you're still jumping in and taking personal shots at me? You think you'd move on from that by now, but you just never stop. If you think I take it to table, you're wrong. I could care less when I turn the laptop off. Probably best to move on because I don't give a flying #### what you think of me.
All these years an you're still chatting utter nonsense an trolling threads. Still talking about content you can't or haven't done, thought you'd have moved on from that, but you never stop.
I would have disagreed with you if I didn’t know that GW has only recently became UC and was commenting on UC content for a long time. 😂😂
No I haven't. When there's a Thread on fighting a particular Champ, or doing a Quest, I will comment on that. I have never falsely presented my experience on UC prior to being UC. Check facts.
Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.
Quote: "it allows us to build a more tightly-constructed experience around a more specific box of playstyles". How does restricting 4* use allow you to do that? What is a tightly-constructed experience? What specific box of playstyles? How does restricting 4*s do any of that when the same champs are available in 5*s?
Quote: "Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make" Well, I can tell you now that you may think that is important, but chopping the legs of our long time built rosters in this mmorpg, IS NOT a good experience! I would think it's worse. There is nothing good about that from the player's POV. We can tolerate some limited restrictions on our rosters, but this is way too far. It's just a terrible feeling to have a gate so broad. It's like a reset on the game. Let the difficulty of Act 6 be it's own deterrent to using 4*s. To take them from us entirely in this area, is way too much. Do something else like raise the summoner level.
Your explanation sounds like, hey we know what you'll like better than you do, and even though you don't like not being able to use your 4*s now, you'll thank us later because we created a moment for you to mark your passage.
***** Aside from all that, is there a concern that 4* champions, like Aegon, will rip through parts of Act 6 that you don't want? That would seem more like a direct reason than some of this vague explanation. *****
I'm thinking on leaving Mcoc... This new 4* restriction went beyond what I could tolerate. I'm Brazilian and the prices of the offers are too expensive for most of people in Brazil because of the exchange rate. At this moment, I can't afford buying a 5* roster to keep progressing in the game. This doesn't mean I don't spend in the game, I do. I spend a good amount of money to buy units, and offers in general, but when I see offers around 39.90 US dollars, it becomes too expensive for just a game, once it is about R$ 160.00 (Reais, BRL) and it is around the 1/6 of the minimum wage in Brazil. The recent offers of 4* shards and crystals kept the same price as before. Why would I pay for something I won’t be able to use anymore?
I think Kabam took the wrong direction with this decision and I hope they revert it. Otherwise they will be jeopardizing their customer base.
So, as I'm sure everywhere is aware by now 4* will be restricted in act 6. Well I'm just here to say how incredibly happy I am to hear that news. After all, 6* champions are significantly stronger than 4*, so thank you Kabam for thinking of the community first with this change. I can't wait to tear through Act 6 with my completely stacked choice of 6* characters!!!
So can we expect a response with valid reasons behind this gate at some point or are you guys going to continue to try to justify your decision with nonsensical comments. You took a day to post a response that still gives no valid reason to the player base as to why the experience will be more enjoyable with the restrictions. your explanation of gates to limit people from being upset makes no sense to those of us endgame players who have developed extensive rosters and have been forced to use 4*s to fill gaps your games rng leaves in our profiles. I'm not advocating for compensation or a boycott I'm asking for a real answer on how this will make the game more enjoyable for players like me who have eagerly anticipated act 6 after completing all the content now available in the game but still have holes in my profile because of poor rng pulls. Either give us a valid reason outside of you want to force us to spend more money to fill these holes or remove the gate on 4*s I have no issues with spending on a game I enjoy but if I'm going to be forced to spend needlessly to enter new content I see no reason to keep supporting this game and its design team
So can we expect a response with valid reasons behind this gate at some point or are you guys going to continue to try to justify your decision with nonsensical comments. You took a day to post a response that still gives no valid reason to the player base as to why the experience will be more enjoyable with the restrictions. your explanation of gates to limit people from being upset makes no sense to those of us endgame players who have developed extensive rosters and have been forced to use 4*s to fill gaps your games rng leaves in our profiles. I'm not advocating for compensation or a boycott I'm asking for a real answer on how this will make the game more enjoyable for players like me who have eagerly anticipated act 6 after completing all the content now available in the game but still have holes in my profile because of poor rng pulls. Either give us a valid reason outside of you want to force us to spend more money to fill these holes or remove the gate on 4*s I have no issues with spending on a game I enjoy but if I'm going to be forced to spend needlessly to enter new content I see no reason to keep supporting this game and its design team
I would honestly feel better if they just said it was for money. It would at least make sense. But pretending its to "allows us to build a more tightly-constructed experience around a more specific box of playstyles" is nonsense.
So can we expect a response with valid reasons behind this gate at some point or are you guys going to continue to try to justify your decision with nonsensical comments. You took a day to post a response that still gives no valid reason to the player base as to why the experience will be more enjoyable with the restrictions. your explanation of gates to limit people from being upset makes no sense to those of us endgame players who have developed extensive rosters and have been forced to use 4*s to fill gaps your games rng leaves in our profiles. I'm not advocating for compensation or a boycott I'm asking for a real answer on how this will make the game more enjoyable for players like me who have eagerly anticipated act 6 after completing all the content now available in the game but still have holes in my profile because of poor rng pulls. Either give us a valid reason outside of you want to force us to spend more money to fill these holes or remove the gate on 4*s I have no issues with spending on a game I enjoy but if I'm going to be forced to spend needlessly to enter new content I see no reason to keep supporting this game and its design team
I'm personally going with, it's to prevent Seatin from doing another 3* Challenge Video
Don't worry, everyone... just utilize the hashtag #MCOCRoster and you and your friends can blow a ton of cash and units on a futile attempt to get the champs you need for Act 6.
Stay classy, Kabam!
I confess I’m surprised at that. I dont think it helps the “this isn’t a cash grab” narrative. Bump it up to 50% rate and drop me some units and I’ll think about it. Otherwise a hard pass.
Makes the official statement look a little silly, too, in my opinion.
Dr. Zola
I'm surprised they didn't schedule this during the Day Light Savings time change myself and accidentally only release 23 crystals, 22 of which are actually the same crystal, just different colors...
Really with the way pRNG working the way it has been, the amount pollution in the 5* pool, there's no good reason to buy a FGMC anymore. At least not till some chlorine is added to it.
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke!
It does give a reason. Several actually. You just don’t agree with them.
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke!
It does give a reason. Several actually. You just don’t agree with them.
It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng
You don’t see “valid” arguments because you disagree with them. They do explain their rationale, however.
What valid reason is given to block 4*s from entering act 6 when all 4*s at rank 5 have higher stats than 5*s at rank 2 and below
Anything in their response that says things like “Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.”
And how is this a valid reason. I am missing how the use of 4* champs allows for a more tightly constructed challenge unless they mean to say they are forcing people to spend on crystals with the Hope of attaining the champs they need to complete synergies needed to attempt this challenge. The wording doesn't give a valid reason why 4*s should be locked from use. They are not restricting based on team rating which I could understand even if I didn't agree with it. Their response to the restrictions doesn't explain why or how this creates a more tightly constructed experience or forces a more specific box of playstyle. There is no reason given to explain their decision it's just a long winded sentence without any explanation. Since you seem to understand what they are trying to get across maybe you can explain it to the rest of us in simple terms. It has nothing to do with agreeing with the decision for me it's more about understanding the reason behind it. @CFree please explain what you think they are saying rather than reposting their message has we have all already read that several times
They’ve given a rationale and you want to delve more deeply behind the rationale. I don’t understand it, so I can’t explain it.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel.
In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?
i.e. 4* 5/50 and 5* 3/45 and above only?
My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.
I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel.
In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?
i.e. 4* 5/50 and 5* 3/45 and above only?
My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.
I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls.
It's really simple... too many people have a lot of maxed out 4*'s, a smaller number of people have a lot of Maxed out 5*'s, and even fewer have Max 6*'s.
So in order to get people to rank up/get more 5 and 6*'s they have to make a market for them.
The new Title will give them the ability to create a new level down the line of Cavalier to the monthly EQ too also using the same criteria.
Ok Kabam....after the 4 star gate, the following responses, the “content creators will show y’all how to beat the first chapter of act 6” video, the (classic) captain marvel offer, and the “operation mcoc” hashtag crystal.......y’all are WILDING OUT!
It’s like everybody was starting to vibe and connect, and someone at Kabam said “hold my keyboard.....” and the questionable decisions just started rolling.
The disenfranchisement of the middle tier of this community is becoming increasingly disappointing. I hope you all are in a few follow-up meetings discussing ways to chart this course. I’m pretty sure the “no 4 stars in Act 6” will remain, but I’m curious if you all are thinking of ways to bring the community back together.
It’s gotta be tough...on one hand, you are a business. You need to make money, generate interest, provide appealing offers to your target clientiel. On the other hand, you have to build a brand, keep that brand supported by followers, and get those followers to share your brand.
Kabam the business looks to be doing just fine. What is becoming of this brand? So much potential. Admin...I’m sure one of you all will read this. Just remember the part in Remember The Titans when the guy said “Attitude reflects leadership, Captain.”
The community has a growing attitude with the GENERAL user experience because the brand is becoming driven by the need for business growth by attracting the “end gamers”.
Never mind....let me get back to grinding arena. 😒🤦🏽♂️
Sorry Kabam, but your justification for the 4* ban is flimsy at best. It's just one long rambling post of marketing corporate speak.
I've been playing now for 4 years and I have what I consider to be a pretty typical end game account. ie. 6x 6*s, 3x 5/65s, 63 5* champs total. It's taken more than two years to acquire those 63 5* champs, which accounts for only half of what's available in the game. How long do you think is reasonable for me to continue grinding events before I should be able to complete 6.1? Without my 4* champs I'll be missing many important strategies that I currently employ to clear the content you provide. To suddenly tell me that you are going to gate me off from my own roster and the techniques I've grown familiar with to clear your events seems absurd.
Perhaps if you had installed a 5* basic arena a year ago like you really should have then maybe the community would be more understanding of this decision. But my options for acquiring 5* champs is either just keep grinding slowly as I have been or open my wallet. The 5* featured arena caters only to the elite players who have money to spend for refreshing champs.
You need to listen to the community and rescind this poorly conceived and indefensible position.
Banning 4* champions from Act 6 says one thing to me, and that is that Kabam doesn’t know how to develop content that is passable in difficulty to be challenging without being an obvious cash grab with the spectrum of champions’ kits they have released. Instead of being creative and coming up with solutions to the concerns @Kabam Miike voiced as the reasons for this requirement, you are cutting off the legs of all players rosters under the unsubtle guise of not wanting people to be subject to content to difficult for their rosters and... data farming. Well, that is the players’ decision. It’s their decision if they want to spend $50k on units to explore the content with 2*s. You’re a business, and this truly makes no sense. If you need some better strategists, I’d be happy to talk pay and relocation fees.
Kabam has sold millions of dollars worth of 4* rank up material, and you will be cutting off or devaluing that revenue stream in the future by banning 4*s. It also sets a dangerous precedent for the community as, if we let this go unchallenged, we can only expect all of our champions to essentially be on a timer for not only their utility, but their eligibility. Why would I spend another dollar to run on this hamster wheel if there is no consistent value in what I’m purchasing, even if it is subject to the inflation of Kabam releasing higher star tiers.
I want this game to be a success, for Kabam to make money, and for MCoC to be around for a long time. The current model we’re previewing here is unacceptable.
Thank you all for the discussion on this topic. There’s been a lot of constructive feedback and thoughts, and it’s been valuable to us for considerations and internal discussion. We wanted to be clearer with our intentions, and better clarify why we want to do this and how it aligns with our past direction in the game.
This is not the first time we’ve hard-gated something behind a form of progression. We use gates liberally, oftentimes to prevent players from having frustrating experiences in content beyond their capabilities, but also because we’re game developers and we have some intended play experiences in mind that we--through both iteration and personal gameplay experience--believe smooth out the ride and make the whole thing as enjoyable as possible.
At level 50-60, it's easy to forget that for much of an early player’s experience they are bumping into padlock icons all over the quests menu:
- A multitude of our arenas cannot be played without specific Champion rarities, and to be competitive requires a lot of them. - Normal and Heroic difficulty event quests are locked behind levels 12 and 25, respectively. - Master was, for a long time, gated monthly behind the 100% exploration of its Heroic counterpart. - Uncollected difficulty requires not only reaching level 40, but completion of Act 5, Chapter 2. - Even entering Beginner asks you to be level 6!
And this is just looking at the monthly event quests. Dungeons need you to have a sizeable count of certain rarities before you can access the very same ones. Side Quests follow similar locking mechanics to the Monthly Events, and we’ve used gating methods both inter-quest (Dimensional Rifts and their shards) and more explicit (Danger Rooms rarity requirements, the current Recon Missions) to craft a specifically targeted experience or to more tightly tune the content we’re making.
On the topic of tuning, that is our goal when using more stringent requirements in quests. Back Issues #1 used this explicitly with the Class requirements; we did this so we could build areas in each quest where lesser-used Champions could stand out--Hawkeye’s power drain capabilities in Chapter 1, Quest 1, for example--and be important for strategy where they normally would not. We’re aiming to do similar things in Back Issues #2, with a different approach. (More on that soon!)
One reason we do this is because of how progression changes over time. Once you’ve achieved Level 60, we lose a numerical value of your time and experience in the game. The gap between a fresh 60 and a veteran 60 can be massive, just like in many other MMO games. One of the best ways we have to continue using those gates as both protective and progression measure is targeting the baseline strength and breadth of your roster.
Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.
Lastly, this is permanent content. When we place strict requirements on a Side Quest, it’s a gold rush; there’s only ~30 days to build or enhance a team for the quest in question, and it can be a real crunch to get it done. (I myself am going to have a hell of a time with the Avengers leg of the Recon Missions.) Act 6 is going to be around forever. If you can’t get into it right away, that’s alright. It’ll wait for you!
Again I appreciate the discussion around this, and when we say we’re taking your feedback we mean it. When there are lots of opinions and discourse around a topic like this, we take it seriously. I’ve already had two meetings today to chat about it with a variety of teams. I hope my points better explain our stance on gating content, and why we feel comfortable doing it here in the way we are.
Right after seeing the response regarding the restrictions for act 6 I honestly feel like its a poor explanation and is so contradictory and does not justify the decision.
- Its mentioned they are doing so to prevent a frustrating player experience. Well if anything this will increase the frustration. Players open their crystal and don't get the champ they need or want now means they are blocked from possibly doing content because they aren't lucky enough. E.g. requiring a bleed immune champ but because their luck is bad they haven't pulled one , or pulled a colossus. Meanwhile they have a Iceman, Sentinel, Vision etc sitting in their 4* roster.
- They talk about how rarities are used in arena and needing a big roster to be competitive. Well Arena is optional game play and is not the main story quest. The story quest is the main progression in the game and all other aspects are extras that are added for the short term to give players something to do once they complete the story mode. The main story should simply be locked behind a completion of the previous act and upon completing the act the new act is available to play. Also all the other gated progression things are normal progression markers. Once you start the game and do act 1 you are able to do the monthly beginner quest which you do alongside act 2 which when completed puts you in a position for normal and act 3 difficulty. Also when rarities have been used before it has always been in a way where it was pretty open for the majority of players to play and was a way to challenge our skill. This puts a block which isn't based on proper progression but more to do with spending money and being lucky in crystal openings.
- Then they talk about tuning and talking about variant and how lesser used champions could stand out. So on the one hand you want us to level and rank up a wider range of champions like hawk eye to help with 1.1 but if you don't have a 5* version you will likely to turn to a 4* version as he is probably the best option in that pool for that role. But on the other hand with the requirements of act 6 that shifts away from widening our roster to focusing on getting the same champs we might be using as 4* as 5* and ranking them up.
- You say you do it as a way to track progression because after level 60 there is no way to distinguish if you have played 7 months or if you played 2 years. Well surely 100% act 5 is a good indicator of where you are at in the game in terms of progression. You can be a fresh level 60 and buy loads of crystals and have a better roster then a 2 year level 60 veteran. This type of restriction /gate is basically a pay to play.
- "it allows us to build a more tightly-constructed experience around a more specific box of play styles" well no it doesn't as you are taking away from play styles. E.g Ghost, The thing, Blade, Medussa to name a few that have certain way to play them to their best potential which relies on synergies . How Many people do you think have all the required synergies to play these champions in the way they are being played as 5* and above ?. This also means certain champions will sit around and not be ranked up and used until their synergy team has been acquired e.g. Antman "Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact." Well I mean you are basically saying this has to be done with 5/6* so yeah it is to an extent one-size fits all and as stated certain champion play styles will be used less thus creating a more general play style. I mean the fact a player has progressed to act 6 is more then a better indicator of his limits as opposed to the number of 5* he has.
-"I myself am going to have a hell of a time with the Avengers leg of the Recon Missions." This is fairly easy for most players looking to progress to act 6. The fact you don't have any decent avengers/Guardians and will struggle to do this suggests you are not playing end game content so are not really in touch with those players. Perhaps it was an attempt at light hearted humor and you actually aren't struggling. But using this example, how would you feel if this was restricted to 5* only. Its permanent content so no rush. You get say 2 5 stars a month. your chance to pull a 5* avenger is 16% (19/114). Lets say best case scenario after 6 crystals you are sure to get one so 3 months later you have an avenger, great good for you. But you could have bad luck and lets say you spin 84 crystals before you get your first avenger. So after 42 months you have your avenger, "yay" you can now do the event. The avenger example is comparable with say a bleed immune champ for those bleed nodes. if 4* were included and say each month you get 6 of them, the best case scenario you get an avenger in the first month worse case scenario 10 months ( based on if you had to open 84 to get 1). so you can see you could get a situation that from the moment you get your first 5* it will take you 42 months to get a specific champ to tackle bleed nodes in act 6. Also this example had a higher probability of chance compared to something like incinerate/cold snap/ Shock immune champ.
Sure you could get past stuff by just chucking units/revives/potions at it but then it comes less of a skill based game and more farm lots of units and potions etc to get it done, which means the game becomes more geared to the spenders and hard core players and less the casual player
I have wrote a lot more then i set out to but i just felt the need to say this as i don't like this direction.
p.s. excuse any spelling and grammatical errors, this was typed in haste.
I’m not one to complain about free stuff but.........
With everything going on in this thread...... I spit my drink out all over my keyboard at work. Thanks for the laugh!
That was a gift for International Women's Day. Has nothing to do with Act 6.
Still: They are basically giving us useless stuff for future content while this discussion is going on...
No, they're giving us a Gift to acknowledge International Women's Day. I don't even know why people are trying to connect every Offer or Announcement to Act 6. The game is not revolving around one decision people don't like.
Perhaps if you had installed a 5* basic arena a year ago like you really should have then maybe the community would be more understanding of this decision. But my options for acquiring 5* champs is either just keep grinding slowly as I have been or open my wallet. The 5* featured arena caters only to the elite players who have money to spend for refreshing champs.
I'm excited for Act 6 in the sense of new content, but sad because they put a requirement which negates and makes certain champions no longer usable in the story quest beyond Act 5. I believe they need to increase the 5* drop rate and the price of 5* (instead of 10K perhaps drop it to 4K). I believe if Kabam stands by their decision and ignore the community there could potentially be an exodus of players who are tired of Kabam ignoring their legitimate concerns. This decision feels like a step backward.
Your getting worse and worse used to get 1020 4* shards after every chapter in monthly quest , now we only get 900??? HEY ! Why don’t you just give us 3 star shards while your at it ???
Comments
Makes the official statement look a little silly, too, in my opinion.
Dr. Zola
Quote: "it allows us to build a more tightly-constructed experience around a more specific box of playstyles".
How does restricting 4* use allow you to do that? What is a tightly-constructed experience? What specific box of playstyles? How does restricting 4*s do any of that when the same champs are available in 5*s?
Quote: "Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make"
Well, I can tell you now that you may think that is important, but chopping the legs of our long time built rosters in this mmorpg, IS NOT a good experience! I would think it's worse. There is nothing good about that from the player's POV. We can tolerate some limited restrictions on our rosters, but this is way too far.
It's just a terrible feeling to have a gate so broad. It's like a reset on the game. Let the difficulty of Act 6 be it's own deterrent to using 4*s. To take them from us entirely in this area, is way too much. Do something else like raise the summoner level.
Your explanation sounds like, hey we know what you'll like better than you do, and even though you don't like not being able to use your 4*s now, you'll thank us later because we created a moment for you to mark your passage.
***** Aside from all that, is there a concern that 4* champions, like Aegon, will rip through parts of Act 6 that you don't want? That would seem more like a direct reason than some of this vague explanation. *****
I'm really trying to understand this.
I'm Brazilian and the prices of the offers are too expensive for most of people in Brazil because of the exchange rate. At this moment, I can't afford buying a 5* roster to keep progressing in the game. This doesn't mean I don't spend in the game, I do. I spend a good amount of money to buy units, and offers in general, but when I see offers around 39.90 US dollars, it becomes too expensive for just a game, once it is about R$ 160.00 (Reais, BRL) and it is around the 1/6 of the minimum wage in Brazil.
The recent offers of 4* shards and crystals kept the same price as before. Why would I pay for something I won’t be able to use anymore?
I think Kabam took the wrong direction with this decision and I hope they revert it. Otherwise they will be jeopardizing their customer base.
@Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra
Sarcasm mates.
Really with the way pRNG working the way it has been, the amount pollution in the 5* pool, there's no good reason to buy a FGMC anymore. At least not till some chlorine is added to it.
i.e. 4* 5/50 and 5* 3/45 and above only?
My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.
I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls.
So in order to get people to rank up/get more 5 and 6*'s they have to make a market for them.
The new Title will give them the ability to create a new level down the line of Cavalier to the monthly EQ too also using the same criteria.
It’s like everybody was starting to vibe and connect, and someone at Kabam said “hold my keyboard.....” and the questionable decisions just started rolling.
The disenfranchisement of the middle tier of this community is becoming increasingly disappointing. I hope you all are in a few follow-up meetings discussing ways to chart this course. I’m pretty sure the “no 4 stars in Act 6” will remain, but I’m curious if you all are thinking of ways to bring the community back together.
It’s gotta be tough...on one hand, you are a business. You need to make money, generate interest, provide appealing offers to your target clientiel. On the other hand, you have to build a brand, keep that brand supported by followers, and get those followers to share your brand.
Kabam the business looks to be doing just fine. What is becoming of this brand? So much potential. Admin...I’m sure one of you all will read this. Just remember the part in Remember The Titans when the guy said “Attitude reflects leadership, Captain.”
The community has a growing attitude with the GENERAL user experience because the brand is becoming driven by the need for business growth by attracting the “end gamers”.
Never mind....let me get back to grinding arena. 😒🤦🏽♂️
I've been playing now for 4 years and I have what I consider to be a pretty typical end game account. ie. 6x 6*s, 3x 5/65s, 63 5* champs total. It's taken more than two years to acquire those 63 5* champs, which accounts for only half of what's available in the game. How long do you think is reasonable for me to continue grinding events before I should be able to complete 6.1? Without my 4* champs I'll be missing many important strategies that I currently employ to clear the content you provide. To suddenly tell me that you are going to gate me off from my own roster and the techniques I've grown familiar with to clear your events seems absurd.
Perhaps if you had installed a 5* basic arena a year ago like you really should have then maybe the community would be more understanding of this decision. But my options for acquiring 5* champs is either just keep grinding slowly as I have been or open my wallet. The 5* featured arena caters only to the elite players who have money to spend for refreshing champs.
You need to listen to the community and rescind this poorly conceived and indefensible position.
Kabam has sold millions of dollars worth of 4* rank up material, and you will be cutting off or devaluing that revenue stream in the future by banning 4*s. It also sets a dangerous precedent for the community as, if we let this go unchallenged, we can only expect all of our champions to essentially be on a timer for not only their utility, but their eligibility. Why would I spend another dollar to run on this hamster wheel if there is no consistent value in what I’m purchasing, even if it is subject to the inflation of Kabam releasing higher star tiers.
I want this game to be a success, for Kabam to make money, and for MCoC to be around for a long time. The current model we’re previewing here is unacceptable.
Right after seeing the response regarding the restrictions for act 6 I honestly feel like its a poor explanation and is so contradictory and does not justify the decision.
- Its mentioned they are doing so to prevent a frustrating player experience. Well if anything this will increase the frustration. Players open their crystal and don't get the champ they need or want now means they are blocked from possibly doing content because they aren't lucky enough. E.g. requiring a bleed immune champ but because their luck is bad they haven't pulled one , or pulled a colossus. Meanwhile they have a Iceman, Sentinel, Vision etc sitting in their 4* roster.
- They talk about how rarities are used in arena and needing a big roster to be competitive. Well Arena is optional game play and is not the main story quest. The story quest is the main progression in the game and all other aspects are extras that are added for the short term to give players something to do once they complete the story mode. The main story should simply be locked behind a completion of the previous act and upon completing the act the new act is available to play. Also all the other gated progression things are normal progression markers. Once you start the game and do act 1 you are able to do the monthly beginner quest which you do alongside act 2 which when completed puts you in a position for normal and act 3 difficulty. Also when rarities have been used before it has always been in a way where it was pretty open for the majority of players to play and was a way to challenge our skill. This puts a block which isn't based on proper progression but more to do with spending money and being lucky in crystal openings.
- Then they talk about tuning and talking about variant and how lesser used champions could stand out. So on the one hand you want us to level and rank up a wider range of champions like hawk eye to help with 1.1 but if you don't have a 5* version you will likely to turn to a 4* version as he is probably the best option in that pool for that role. But on the other hand with the requirements of act 6 that shifts away from widening our roster to focusing on getting the same champs we might be using as 4* as 5* and ranking them up.
- You say you do it as a way to track progression because after level 60 there is no way to distinguish if you have played 7 months or if you played 2 years. Well surely 100% act 5 is a good indicator of where you are at in the game in terms of progression. You can be a fresh level 60 and buy loads of crystals and have a better roster then a 2 year level 60 veteran. This type of restriction /gate is basically a pay to play.
- "it allows us to build a more tightly-constructed experience around a more specific box of play styles" well no it doesn't as you are taking away from play styles. E.g Ghost, The thing, Blade, Medussa to name a few that have certain way to play them to their best potential which relies on synergies . How Many people do you think have all the required synergies to play these champions in the way they are being played as 5* and above ?. This also means certain champions will sit around and not be ranked up and used until their synergy team has been acquired e.g. Antman
"Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact." Well I mean you are basically saying this has to be done with 5/6* so yeah it is to an extent one-size fits all and as stated certain champion play styles will be used less thus creating a more general play style. I mean the fact a player has progressed to act 6 is more then a better indicator of his limits as opposed to the number of 5* he has.
-"I myself am going to have a hell of a time with the Avengers leg of the Recon Missions." This is fairly easy for most players looking to progress to act 6. The fact you don't have any decent avengers/Guardians and will struggle to do this suggests you are not playing end game content so are not really in touch with those players. Perhaps it was an attempt at light hearted humor and you actually aren't struggling. But using this example, how would you feel if this was restricted to 5* only. Its permanent content so no rush. You get say 2 5 stars a month. your chance to pull a 5* avenger is 16% (19/114). Lets say best case scenario after 6 crystals you are sure to get one so 3 months later you have an avenger, great good for you. But you could have bad luck and lets say you spin 84 crystals before you get your first avenger. So after 42 months you have your avenger, "yay" you can now do the event. The avenger example is comparable with say a bleed immune champ for those bleed nodes.
if 4* were included and say each month you get 6 of them, the best case scenario you get an avenger in the first month worse case scenario 10 months ( based on if you had to open 84 to get 1).
so you can see you could get a situation that from the moment you get your first 5* it will take you 42 months to get a specific champ to tackle bleed nodes in act 6.
Also this example had a higher probability of chance compared to something like incinerate/cold snap/ Shock immune champ.
Sure you could get past stuff by just chucking units/revives/potions at it but then it comes less of a skill based game and more farm lots of units and potions etc to get it done, which means the game becomes more geared to the spenders and hard core players and less the casual player
I have wrote a lot more then i set out to but i just felt the need to say this as i don't like this direction.
p.s. excuse any spelling and grammatical errors, this was typed in haste.