**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I never opene featured personal.
i play the numbers game.
mor crystals, more chance of something decent.
there is one singular exception to that where i once opened 6 featured crystals and this was for CAIW as he is my fave marvel character.
i was lucky and got him.
but before that and since then have never opened featured.
it is my belief that the potential reward of 2 Corvus's is not worth the risk of 2 Hulkbusters
when i could just have 3 of whatever.
I like to play the game of Play with wat i have not what i want.
i have got some great champs but i cant make any of these synergy teams with 5*.
what i do have is diversity that can hopefully allow me to tailor a team based on wat i need.
my first 4/55 wass Elektra. and if i get a skill gem i will use it on her cus there is not point keeping sitting there wasting away in the hope that i get an aegon and then when i do its another 3 months to rank him.
i would rather put it to use straight away on a champ that may not be as deserving of others if you read a tier list, but is more deserving of any other champ in my roster.
it is not a waste to use it on her. it is a waste to let it sit and do nothing.
Everyone complaining that this roadblock is a pure cash grab (it’s not, their other reasons are logical, though I don’t agree entirely with the implementation) and that it’s going to kill free to play players, Kabam is a company and this game is a product. They don’t make it purely because they love Marvel or out of unbridled kindness. They NEED to make money. Part of what this roadblock does is it ensures they will continue to generate revenue well into the future.
And really, it doesn’t kill the free to play experience. Everything in this game has always been achievable for free, given the trade off of time for money. Yeah it will take longer and take more time in game grinding, but so what? You’re getting this deep, complex game entirely for free. There’s no content you have to pay to unlock, there’s no impenetrable paywall that other games have, potions and revives are easily farmable, as are champion crystals and rank up resources. Kabam has actually done a great job of allowing free players to progress compared to other games and developers.
So people who pay can tackle newer and harder content a little sooner, so what? They pay for that opportunity.
At the end of the day, they’re a business and they need to make money. There’s far more grimy, overtly cash grabby things they’ve done in the past. This one really isn’t that bad.
And before I get burned alive, I’d like to reiterate that I’m not a huge fan of the 4* roadblock. But I get it and I’ll move on.
Allowing people still use skill, instead of having luck for 5* champs.
Still giving us a chance to one day get the 4* champ as a 5* instead of completely cutting our rosters
I have the roster for act 6: 3 r5s, 15 r4s, and 8 6*s. Doesn’t change the fact that this b.s. move has me edging closer to quitting than I’ve been since 12.0.
On top of this the game is being built toward needing hard counters to beat content/champs without paying to win. You combine all these it becomes a model of either you are lucky, you p2w, or you wait for you turn(based off luck) regardless of effort and skill.
I say this with a roster that has likely what is needed but still missing some hard counters. I’ve never built around synergies but that Iceman in there will be painful for me(no 5*/6* coldsnap counter). I won’t be overly impacted by this but overall this is a bad decision and a slap in the player face as well who have made investments for these reasons.
As in no 4* champ can be allowed into act 6, unless they are R5. Saving both parties this whole argument
The gate won’t have the revenue effect they desire instead people will see it as a game they can be bothered putting time into anymore and stop playing and they will lose potential revenue.
As a business case this road block is a suicidal business model.
Did you think that 4*s were going to carry through the duration of the game? Act 7? A new EQ Difficulty? Who knows what's in the future? The game is not such that whatever you Rank will carry you through everything. It's built on continually Ranking to progress.
It's one Quest that they're not allowing 4*s into. All of a sudden people are calling them obsolete and useless, and claiming they're just money-grubbing. If that isn't dramatic, I don't know what is.
If they made people pay to enter the Quest, I'd see some validity in the argument of money. However, as the case is, it just means you can't use 4*s and have to use 5 and up. In one aspect of the game. You can use them everywhere else.
Most of the defenders have alternative counters instead of the common usual ones, many of such counters are old champs that have been in the 5* pool for years.
As much as I disagree with limiting the entry to 5/6*s, it’s definitely something that can be worked around.
That’s just a silly and naive thing to say. It’s not ALL about money would be more accurate. You may enjoy defending everything that doesn’t negatively affect you, or play devils advocate, or whatever. But saying that a decision that causes some to choose to spend, and others to withhold their money or quit altogether, has nothing to do with money is ridiculous.
Sorry I don't splurge at every opportunity like you for another 5*
4*s are far easier to obtain than 5*s and 6*s. Depending on where you are in the game, they're nearly given out like candy. I'm "solidly" mid-tier (maybe upper mid-tier) and I still get at least 2-3 4*s a week, more when I want the basic since my 4* roster is capable of that. The rate that I get 5*s is not nearly as generous. I get one every 2 weeks, maybe every 3 weeks. Getting 6* shards is practically non-existent for me because the rate that I get 5*s, combined with the dilution of the basic pool, means that I dupe them at a less frequent rate than my 4*s, where I even get the max sig crystals from some of them, and I'm not Uncollected so that chops out the chance at most of them (I barely finish Master most months so I don't think I'd be doing much there anyway). Unless there is a 5* basic arena or a reduction to the cost of 5*s hero shard crystals, I don't really see a path to more 5*s.
4*s are far easier to rank up in comparison as well. You need far less resources (gold, basic catalysts, alphas, class catalysts) and once they're maxed, they can still hold their own if the person has skill.
Then there's Kabam's own words saying that future content would be tuned to 4*s. Guess they don't need to worry about that now since 4*s are banned from 6.1 (and probably 6.1+). You'd think a better progress gate would be beating Act 5 or 100% Act 5.
It is totally money grubbing. The timing of the crystal sale they have going on right now just backs it up even more.
"Need to replace that 4* that we only told you would be useless in the new content we're putting out next week? Buy these overpriced wonderful crystals with a minor chance at the champion you're looking to replace! Ignore the higher chance for you to get a 3* or 4* from it! Believe in RNGesus and he will shine his light upon you!"
Stop being so obtuse and contrarian.
After all, all that it takes to field a team of 5* is to have 5 of them. Does that really show I have a mature roster? 5* all the way up to rank 3 are roughly on par with my 4*s PI wise. This form of gating they have chosen would technically allow a player to enter Act 6 with a team that is roughly on par with rank 3 4* champs. Hardly proof of a mature roster.