**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
Totally agree bruh. They should have made rewards 75% for HT and Annihilus event too, since we had 3 weeks instead of 4.
So the easiest way is to just keep it constant.
Most new players think they need bigger and better rewards. You already get that by being a new player-
1. Faster access to 5*.
2. Reduced energy for act 4.
3. Reduced difficulty for master and heroic.
4. Free T4B/T1A arenas.
This plus more. You get more than past players already. The game is aboit progression, not get as much as you can as fast as you can. Its meant to steadily build a roster until you reach a point if you have the monatary means to buy your roster like COWhale.
Sometimes it’s harder, sometimes it’s easier. It balances out overall.
Lol. People will leave regardless of what the company does. You cannot please everyone.
Oh they just struck a deal with China to open MCOC to the Chinese market. I guess that’s a few billion more people to cater the game to and you’re worried about Kabam going bankrupt because of players leaving?
People who wanna leave, will leave eventually. There’s no way a company can push out interesting content fast enough to match the speed its player base can clear it. (Want an example? 6.1 took months and months of design and planning. It took me 9 hours to 100% clear it.)
An increase in rewards is fine but with that will come a bigger increase in difficulty. Then you'll be on here saying the "rewards don't match the difficulty". If anything right now, the rewards are too good for what the EQ content is.
For example, you mentioned that this month’s event was hard. But besides the stated rewards for EQ, did you count how much more you received from Bounties even if you don’t do the Epic difficulty of it?
For games like this to succeed in the long run, they have to balance a lot of different things, and none more critically than the rate of progress for the average player. Too little and they quit out of frustration, and too much and they quit out of boredom. No matter which point you pick, *some* people will quit out of frustration and *some* people will quit out of boredom: that's unavoidable. All you can do is pick a reasonable point in the middle that retains the most players.
In terms of overall player progress, I think this game does a pretty good job in that area. Not the best, certainly not the worst, out of all the games I've played. And I've played a lot of MMOs and F2P games.
Pointing out that all of the players that are uncollected or higher had to start at the same low levels as everyone else is significant because this game has *dramatically* increased reward earning over time. There's simply no comparison. And that means every single uncollected or end game player had to make just as much progress as the players advancing now, but with much less. I did Act 4 with 4/40s, and not even a full team of them; I did Act 5 with 5/50s and a 3/45. When I did RoL it was a hard fight with 4/40s. When the players that did it before me did it it was an almost impossible fight without perfect block teams and used to cost tons of units. Today, people farm it for potions. My first 5* took half a year of grinding to get. Most players today get their first 5* from the calendar.
We don't consider ourselves to have been screwed, so it is okay to screw the next generation of players. I think most uncollected or end game players think we had a reasonably challenging situation that made sense at the time, and now it is perfectly fine if the next generation of players behind us has it a little easier, as the top tier players move on to even higher orders of end game content. But that same perspective also means when newer players today talk about how horrible it is and how it will be the death of the game because the rewards they get are so paltry, we know for a fact they are totally wrong because this game built up a huge player base giving far less. Some reward inflation is appropriate and even necessary to keep momentum going, but we know beyond all doubt that there are plenty of players in the world that would be perfectly fine with a lot less, because we already know this game was wildly successful when rewards were much lower.