**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I've done the analysis, and that's my recommendation, and that's also what I'm doing. By in large, I think I've done pretty well following my progress strategy over time, but I'm also the kind of player with very long range horizons. But at the end of the day, if someone doesn't believe my analysis, they shouldn't follow it. They won't be happy following a strategy they don't believe in. I can't prove its the correct strategy like with an equation or something. The calculations inform my judgment, but then at some point you have to use your best judgment.
I believe I'm a better player because I didn't spend past content. I believe that puts me in a better position than had I spent past that content and got the rewards for that content sooner than later. This is probably the single most important judgment call I make that someone else might strongly disagree with. Take that for what it is worth. Disagree with this, and my strategy mostly falls apart. But I'm willing to hang my hat on it.
It’s as easy as getting the right 6 numbers!
Dr. Zola
I am not impressed... not one bit. This decision right here is simply poor decision. I believe its bad for business, for playerbase and a game itself.
Why do you restrict champions we play? And you do it in such a rng way. I earn a champion, buy a champion or grind a champion, I want to the play that freakin champion. You really expect players to focus on thier 6/r2 deadpools rather than 5/r5 dominos? 6 star trash champions over god tier 5 champions? And we invested resources to them already. Very rare resources. Don’t let me start about synergies you ruined so far.
I know its just a tiny piece of an endgame content we’re talking about but mcoc has a strategy involved. Strategy in ranking up your champions, managing resources and rotating your heros between aw/aq/quests. You telling me „we wish you good crystal pulls” is not part of my strategy.
What happend to those keys that are part of a act 5 design? Restrict paths with those keys again. Why not do the same? Or let these keys be obtained in some side quest. I don’t know... something like: one champion, 5 opponents, crazy nodes but no revives. Make it a challange, skill based not rng dependent.
One thing I just cannot understand: how can you ignore so much feedback? And even do opposit! You really have no compelling ideas? So use your forums, make a contest, let people design fun and interractive quests. Let’s vote the best one. Award an author with a 5*. This is more likely business-friendly path for a people that must deliver results within thier company.
Leaving feedback,
D.
1. Community loses its mind <- you are here
2. Content is released, and community completes content and realizes it wasn't as bad as expected
3. Everybody moves on
And that Cav crystals are one of the best things for f2p guys?
And that they can grind 4000 units a month for good access to 5* and 6* champs?
What exactly are those 2 6*s and 24 5* champs (of which 80% which are only useful in arena) that you get from painfully grinding 4000 units a month and forgoing most content going to do for you "progression"?
You could go years without getting anyone good from this strategy. Or is your definition of progress pounding a screen 10 000 times a day, skipping content or delaying it in perpetuity, and waiting to clear content with whatever frustrating junk turns up in the roster?
No. The 6* path and class gated paths are not stacked.
Kabam making life easier just like that 👌
As usual, the community is overreacting, same case as in 6.1. The moment the content dropped, 99% of the complaints magically stopped.
If you want to encourage players to use their crummy 6*s champs, why not give out better rewards for those who use a crappy team instead of locking 5* and 4*s out entirely?
That's what will make players use more of their roster! You don't accomplish it with force.
"Act 6.2 - you can use whoever the hell you want. If you take in all 6*s for quest _____ you get _____ more rewards."
Now what's wrong with that?
But of course the scale of the problem with 12.0 fiasco was much bigger.
This is what I do to take my mind off my actual job, which has actual responsibilities and requires real work, and where I'm usually addressing issues a million times more serious than "cannot intercept Thanos." Compared to my real job, the arguments on the forums are about as consequential as who wins Animal Planet's Puppy Bowl every year.
This is a hobby. I've spent more time reading books than playing MCOC. No one has accused me of treating reading as a second job. Because that would be ridiculous.
The point is to separate levels of progress. In order to move through the gate, you need a certain amount of progress, in the form of your Roster.
This too is likely to follow a similar pattern. Most people are simply withholding comment until the content is released. And while most people commenting now are self-selected to have objections, most of the people who attempt it when released are more likely to be able to complete it, than not complete it, and that will make the objections seem less universal or dominant. This is part of the reason why it is dangerous to assume the forums are representative of the playerbase as a whole. Sometimes they self-select negative comments, and sometimes they self-select favorable or less objectionable ones, and that often happens in waves.
At the time, a lot of people called the "big compromise" a "big sell out" because many of the bigger names associated with the boycott accepted the changes as reasonable steps forward. But no one at the time characterized 12.0.1 and 12.1 as "big compromises" by Kabam that I can recall. The sentiment at the time was very negative on the forums and the reddit.
With hindsight, overall Kabam probably made the right call there.
Similarly, if 6.1 came out the way it was in the beta, there would have been a lot more complaints. 😂
This is why players should withhold their judgements on what Kabam decides to do until the content actually drops. It is definitely not in their best interest to run the game into the dumps and force people to quit. Decisions are made with balance and longevity of the game in mind.