**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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With all due respect to Dave, he was comparing 11.x Thor with 12.1 Thor assuming that the player didn't attempt to stack and leverage armor breaks. In that situation 12.1 Thor has some advantages, in particular fury. But that's deliberately avoiding using the very thing players were complaining about: removing the ultra-high stacking armor breaks. I'm not saying Kabam was wrong to remove Thor's massive armor break capability, it was stupidly ridiculous. I'm simply stating the fact that they didn't give it back to Thor, nor could they even if they wanted to (the mechanics no longer allow it), nor should they have done so. I even said this at the time.
Scarlet Witch was overnerfed, and did get some capability back. But again, 12.1 SW is closer to 12.0 SW than 11.x SW, both in terms of her own intrinsic design and in terms of the game mechanics. SW like Thor takes a double hit in 12.0: she was nerfed directly and suffered from indirect nerfs from game changes. In particular, flat stats made it impossible to synergize her to super-high critical rates which was important to SW because she procs her buffs and debuffs from crits. This combined with her base crit chance getting whacked so hard she couldn't proc buffs and debuffs effectively any more. The 12.1 version restores her original crit chance but doesn't (and cannot) return the ability to increase that chance to 11.x levels, and on top of that her ability to proc certain effects like regen were still far lower than they were in 11.x.
Both of these things I said at the time, not just in retrospect. But more important to note, Dave took a lot of hits for saying at the time that those two champs were fairly balanced in 12.1 as I recall. It was not the majority opinion at the time. I tended to agree with him that the champs were fairly balanced, but not because they were restored to their former glory or even to a significant percentage of their original glory, just that they were not overnerfed.
Honestly, what would it hurt? Your pride?
The dev team's feelings?
By the time someone gets to the Cavalier point, they're most definitely Uncollected. There's the EQ that provides a monthly source of Shards. There are also 5* Dups that yield them, War Seasons, Offers, and yes, Cavalier Crystals. Which don't require spending actual money. There will also be more ways to acquire Shards in the future. Not an official comment, but I have a pretty good inkling. It's not going to happen overnight for some people. That's the same as anything else in the game that requires time and effort. Somehow it's a travesty if they release new content that people can't plow through on Day 1. I think you are missing the point a bit. Yes 5* and 6* shards are easier to get now than they were in the past, that is a fact. 6* champions are technically more available too now thanks to the Cavalier crystal, that is also a fact. Having gates like those here aren't necessarily a bad thing either cause it can really help the gameplay. What you and Kabam are seemingly failing to take into account is that the class and rarity specific gates exclude some summoners simply based on the RNG which doesn't make for healthy gameplay.
For example it has been two years since I opened my first 5*, in that time I have been able to open 56 5* crystals getting me a total of 2 mystic 5*s. I now can't open some of those gates and it is through no fault of my own.
Now even if your luck is terrible and the RNG gives you the worst champs, you can still make the most out of it. Players don't need to get god tier champs to be able to clear content. Yes, life is much more difficult but you can still win a lot of fights with say IP or KK on your team if thats the best you have.
But what about the players who open 50 6* crystals and only get 1 or 2 of a certain class? Kabam says that they aren't planning on puting in 6* class gates yet but we all know that they will. Are the players supposed to wait for another year or two or maybe even 3 before being able to clear the content? No one is going to wait around to clear content when the only thing blocking them is sheer luck. Try to imagine having to wait for 2 years to complete a single path on a level simply because you were unlucky. It has nothing to do with skill or how high tier your champs are but with how the RNG just happened to fall on the days you opened your crystals.
There's no winning in this game I agree, but it's not a game anymore if it's so monetized that everyone's work gets thrown in the trash and reset back to zero when the devs feel like it.
There is literally 0 use for 6 stars right now and r5s 5*s are infinitely more powerful especially in sig ability, so why exactly are we supposed to want to use trash 6*s for 6.2 and beyond? Why? Cause the game must "progress"? I don't call that progression, I call it regression.
Can't wait to trash my god tier rank 5s that I spent a fortune on so I can use my 6* iron fist on Act 6.
I think you are missing the point a bit. Yes 5* and 6* shards are easier to get now than they were in the past, that is a fact. 6* champions are technically more available too now thanks to the Cavalier crystal, that is also a fact. Having gates like those here aren't necessarily a bad thing either cause it can really help the gameplay. What you and Kabam are seemingly failing to take into account is that the class and rarity specific gates exclude some summoners simply based on the RNG which doesn't make for healthy gameplay.
For example it has been two years since I opened my first 5*, in that time I have been able to open 56 5* crystals getting me a total of 2 mystic 5*s. I now can't open some of those gates and it is through no fault of my own.
Now even if your luck is terrible and the RNG gives you the worst champs, you can still make the most out of it. Players don't need to get god tier champs to be able to clear content. Yes, life is much more difficult but you can still win a lot of fights with say IP or KK on your team if thats the best you have.
But what about the players who open 50 6* crystals and only get 1 or 2 of a certain class? Kabam says that they aren't planning on puting in 6* class gates yet but we all know that they will. Are the players supposed to wait for another year or two or maybe even 3 before being able to clear the content? No one is going to wait around to clear content when the only thing blocking them is sheer luck. Try to imagine having to wait for 2 years to complete a single path on a level simply because you were unlucky. It has nothing to do with skill or how high tier your champs are but with how the RNG just happened to fall on the days you opened your crystals.
The requirements are a certain number of 6*s, not the "best". As for the Class Requirements, they're not for 6*s at this point. These requirements are not just random. They're supported by knowing what people have and are capable of, and what is available. The point of a progress gate is to separate one demographic from the others. That's about as basic as it gets.
Just a side note, which I'm sure will not be popular, but in any case. I've always believed that true skill means being able to take any Champ into a Fight that will work. Not just the best selections. Just my view. (This Quote is messed up. I know.)
On the 6* Paths, I brought my 6* Black Bolt and 6* Yondu just for fun. Didn’t really need to use them.
That would be all well and fine if the game wasn’t packed full of champs with bullshjt mechanics and unavoidable damage who literally need a specific counter champ, buff or mechanic to beat them.
Bottom line for me is ive ranked up the champs i enjoy playing, now im being forced to use champs i dont like and that really sucks. It’s why i hated variant1. it's just not fun to me using champs i havent ranked up because i dont like them for whatever reason. At the end if the day that's supposed to be the main thing but its been missing for a long time imo
PS: I am still ok with the champions restriction as it is there in the game from the starting, and i still respect the people who produce the game.
I have 9 5 stars I believe and 1 being Ghost. Last month I managed to acquire 2 5 star games and an extra 5k shards. To me that was awesome as I have very little time to grind arenas and stuff so it burns me out. I’m sure the high end players aren’t very happy and I understand that but for us lower end players we are very happy with what we got so far.