**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Here is math for ya - I need 18/26 energy to complete or 69%, every energy that rots is 4% and if you try to sleep a healthy 8 hours at nights that’s already 3 rotting. So between joining late and sleep I need to use 18/21 or 86% of my max (yes some sleep less but trying to promote being healthy)
Now let’s do same example with 30 min energy. I join AQ 4 hours after start. Now I only need 18/50 energy or 36%. I will rot 11 sleeping for 8 hours and joining AQ 4 hours late means I rotted 6. So now I am down to 18/33 or 55%. Yes I can rot these faster but each one that rots doesn’t hurt as much as 1 hour.
55% < 86% ... more surplus means more flexibility. Doesn’t matter time zones or what not. Please draw up an example where 1 hour energy will allow you to complete a map faster than 1/2 hour. Like I said before, you can’t. The best scenario you can draw is they would finish the same time.
Under your logic they should move AW energy timer back to 1.5 hours to give more flexibility. You probably also like longer lines at theme parks for hell who wants to risk missing going on 40 rides instead of 35 rides because we walked too slow between rides when there are no lines. You probably rather wait in 1 hour line and only do 8 rides for You knew you didn’t waste any time walking slow for there was no way you could sneak in an extra hour to wait in another line before park closed!
One hour energy means more traffic. More traffic leads to more potential for sales and also allows the game to become a larger part of your daily life and therefore some players will more likely invest in it (more sales). If they didn’t care about money, why don’t they just remove energy completely? Then my BG can just meet up over one 30 min window a day and just blow through map. If different time zones, then it will be slower but not anywhere near as slow today. I don’t use boosts in AQ (do m7 days 3,4, and/or 5 weekly) if they are concerned with that they can make AQ specific boosts.
If worried about some being able to release champs faster I would happily trade locking my champs until time is up if meant 30 min energy with same number of nodes.
The fact that they reward us / compensate us with 30 min energy is obvious it’s a benefit. If it harmed people they wouldn’t do it
TL;DR You will be seeing the Map and reward changes all at once.
TLDR making AQ harder and harder is killing your own game.
It is a joke to me that map 6 today is harder than map 6 was 1 year ago, even despite the increased rosters that we all have these days.
In fact if you even played at top levels you would have realised this lol.
This is not even to mention the fact that since the Map 6 revamp about 6 months ago, Kabam added in a ton of nasty defenders like IMIW (with great node combination like optimist + Starburst), which leave players very few counters. Nodes like that means that Map 6 now has nodes that cannot realistically be cleared except with a specific set of counters, whereas that challenge did not exist in previous iterations of Map 6. On this basis too, I say that Map 6 today is harder than it was 1 year ago (relative to our roster progressions). You start with the premise that Kabam would not do something like make AQ more difficult than rosters would allow, but that is precisely the issue that I am raising. I cannot have a debate with you when your argument begins and ends with the premise that the issue I raise is a non-issue. We can only debate facts, and I don't see you raising any counter-points other than the bald assertion that it is not so.
The facts, I have highlighted two, show that AQ has become more difficult in the path. Still waiting on you to provide any counter-points to show that it has not become more difficult than in the past (relative to roster progression).
If you do not come up with a solid fact to show how it has not increased in difficulty in that way, I take it that you concede the point.