Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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We come on here to give feedback to Kabam, sometimes they listen, however usually they don’t. The reality is when they see how spend in AW continues to drop off they might start listening to the feedback.
War isn't going anywhere. As long as it runs, people are going to compete. As long as people compete, there will be Tiers and Brackets, and someone will win based on that.
What I said was they were increased. I also said you have to pace what you add because it's cumulative. I never said anything about being enough personally. People are free to assess that themselves. What I can agree or disagree with is the Rewards scaling with what we personally feel is worth it. That they can't do. I also don't agree that they have to add Rewards to bring people back into War. That's not even on a personal basis. That's because the Rewards are balanced within the Meta. Not in relation to who is bored of War, or who has had enough. That much is most definitely expectation and you can't quantify that in relation to the level of difficulty.
The expense must surely be relevant to determining whether the rewards are appropriate right? So I'm curious as to what you think the average expenditure is, since you said you don't play in T1-T5.
How much, I have no idea. That's not factored in to any Rewards. People may or may not have to spend to get through War but the Rewards aren't changed by that.
I think the point that most people are making here, which I share, is that rewards absolutely should be related to the difficulty (and therefore cost) of content, including AW. If the difficulty of AW is raised, we would like the rewards to be raised proportionately. People are just making the sensible observation that the rewards have not been raised in tandem with the difficulty, and therefore any logical allocation of resources would not be towards AW but away from it. To the extent that the design aim of AW is to want people to play competitively, people are giving feedback that the design aim will probably not be met because the rewards do not incentivise full competitive play.
PS: not sure why my previous comment along the same lines didn't seem to appear after posting.
It doesn’t seem logical to suggest there is an effort to balance the game’s meta via “reward flows” across the “system” and not in any way take spending into account. If the Contest were truly what it fictionalizes itself to be—some sort of grand cosmic competition—then perhaps.
But it’s a phone game whose goal is to monetize. As such, any calculation of rewards will take into account how much effort—time, real and virtual spend or otherwise—it takes to get a reward.
What a number of your fellow players are saying is that at T5 and above, there’s a disconnect between AW effort and rewards. Because Defensive Tactics still haven’t been played yet, that may be off-base. But at first blush, it doesn’t seem like it will be, based on a significant amount of experience.
That’s not asking for a candy trail, nor is it threatening to quit AW. But it is logical to note that, unless compulsive behavior is at work (and for some players it probably is), people will tend to consume less of something if they feel its rewards don’t square with the effort.
Dr. Zola
Dr. Zola
I will say this, Kabam will realize that the buff in rewards will get more alliances in the top tiers to stop competing and therefore stop spending so I think our actions should will speak louder than anything because all the T1-T5 players agree the rewards don't match the difficulty.
The main issue is Act 6 and beyond having gates means that 5 star shards specifically should no longer be rare. Kabam will either have to make AW dish out a significant amount of 5 star shards per war or they'll have to cut it from 10k shards for a basic to 7.5k shards. One or the other will come soon as the amount of money for war diminishes.
Why did the rewards go back to the old?
This was yesterday during matchmaking.
https://forums.playcontestofchampions.com/en/discussion/149600/new-aw-rewards-appeared-and-then-reverted-back-to-the-last-iteration#latest
Anybody can look at anything and comment but saying whether you think top tier rewards "increase" is fair or not and being so adamant about it is why people are disagreeing with your assertion(s). You don't have a great idea of what the difficulty is for the higher tiers if you've never been that high in wars current iteration. Not bashing you for being at a lower tier, just stating facts. To lend some credibility to my statements I've been doing Tier 1 wars for quite a few seasons now, top P1 and Master finishes.
Opinions are opinions and this is a public forum for a reason. When you're trying to act as if the minimal increase is enough and we should stop whining you should really take a step back and probably caveat every comment you make with the fact that your experience is not at the top and you're playing outside of the range where Kabam increased the difficulty.
Currently the +80 6* shards for a Tier 1 win is a bit low in my opinion and I would have liked to see a +150-200 6* shards jump since we're talking Tier 1. 10 wins in a season would equate to +800 more 6* shards than old rewards and I can tell you for a fact that 10 wins in Tier 1 for an entire season is pretty difficult to pull off and would probably land you in top 5 Master.
Over months and years yes that adds up but if we're looking at this for a whole season which is what everybody does then the "increase" isn't really moving the needle for the increased difficulty.
They also keep adding things I never said. I didn't say it's enough. I said they added more. I also disagreed with the suggestions put forth because it would be too much over time.
People can say whether or not they think it's enough. No problems there. When they suggest something I can look at the whole system and register whether I think it's reasonable or not. Regardless of how hard it is, or how much people think their time and energy is worth, there are other things to consider. Namely how much Rewards will accumulate over time, and what effect that will have on progress.
I'm really getting tired of the same rebuttal. I'm going to be here commenting on the subject, so if people don't agree with anything I say based on Tiers in the game, that will have to be their own perspective. Prejudice if you ask me, but it's not going to stop me from discussing it. That's the final thing I have to say on that.
But as long as you keep telling others what is or is not good enough for them without playing the content people will resist your viewpoint. That's just reality
The issue I personally have is when people are saying it isn't enough for top tier and you're battling them on it. Anything below Tier 5 actually hasn't had any real difficulty increase but the rewards have been increased A LOT which I think is nice. What I'd like to see is a bigger increase for the Tiers that actually have to deal with new nodes, global buffs, bigger stats and higher ranked champions.
People will obviously want more rewards if they could but when we're talking +80 6* shards for a win in Tier 1 being classified as an "increase" I have to scoff. That isn't moving the needle to entice people to go back to taking war seriously again. Yes participating in war is up to us, if we don't like it we shouldn't do it yada yada but if Kabam is looking for advice from a player who has been playing Top Tier war probably for about 7+ seasons now it's this >>>> Just increase the rewards a little more and make war crystals from victory and losses actually meaningful. It would go a long way.
I'm not arguing anyone who says it isn't enough. Explicitly said that. Repeatedly.
- "You're not even there and you're telling people what's enough."
- "I never said anything was enough."
- "You keep telling people what they should be."
- "I didn't say anything about what should be."
- "Someone in your Tier shouldn't be arguing feedback from people higher up."
- "People can express their own feelings on it."
Do you see a pattern here?
People don't think it's enough. I don't argue that. That's how they feel. What I'm trying to explain that's not being received is there's a process to adding more.