**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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How many docks does it take for players to stop modding in AW Seasons?
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Let’s say two alliances are at their equilibrium war rating where their win rate is 50%. Should Alliance A match cheating alliances twice in a season, they will end up with 2 losses, whilst Alliance B, at the same rating who didn’t get match with these alliances will, on average 1 win 1 loss.
This means alliance B will be ahead of alliance A by 50k x multiplier. So given ceterus paribus, Alliance B will rank higher than Alliance A for sure.
Now, let’s add in the situation where the cheating alliance gets docked and drops off the leaderboard. Everyone shifts one rank upwards. Alliance B STILL ranks higher than Alliance B, simply because they matched with a cheating alliance.
See the issue now?
Alliance A might play close to perfect and die 3x in the entire war, but the cheating alliance B can just die 0x and still win.
I can assure you that no matter in which tier, a 3 death AW almost always guarantees a win.
Once you start going into retroactively reallocating Rewards, that just becomes a whole other mess, and it really doesn't thwart off cheating, which was the whole point of this Thread. One side cares about winning so much they want to cheat. The other side wants it because the other side cheated. You really want half the Leaderboard winning by default? Is that a fair competition? Didn't matter how they fought, other side cheated. Is that any more fair? Not a bit. That's just Hot Potato.
It’s not as though it’s all 12 wins are given as a win by default. People match cheating alliances probably once or twice, maybe thrice, across the entire season.
If the retroactive award of war win bonus is implemented together with harsher penalties for cheating, then it will go a long way to eliminate cheating once and for all.
So if an alliance is disqualified, we have 3 outcomes to choose from for the alliance that matched them.
Obviously, a loss for that opposing alliance doesn’t make ANY logical sense.
So we are left with win or draw. Since the difference between the 2 is 50k point difference and there will be arguments on why one is better than the other, I would be perfectly okay to have, instead of the 50k win bonus, half of that (25k) retroactively added to the alliance season score since the match could have gone either way.
Just as an analogy that probably most can relate to, we've seen some people in the most recent Olympics who were disqualified for the use of PEDs. There were no second chances because those people knew the use of PEDs was prohibited. Nobody wanted to offer them a second chance, they cheated and were removed from the competition because of it.
Well, whats the difference in the current situation? People know AW is extremely competitive and they also know the use of mods is prohibited. So how does the use of mods in the top tiers NOT justify a ban? In my opinion as soon as mods have been used on an account it has been compromised and no longer belongs in the contest.
Call me extreme or whatever you like, but cheating is unacceptable (and despicable) in anything that is highly competitive which is why anyone using mods in AW should not be allowed to continue playing.
Ive rarely seen actions taken immediately, whether it’s due to not being able to detect or what have you.
It would make sense to send ticket if you encounter these type of users and provide pictures to prove your case. That doesn’t mean actions will be taken immediately though lol
Allowing this thread to derail (as they usually do) because of a discussion about rewards is silly. I woke up to 50 or so new comments here, mostly about awarding wins... Which shouldn't be the focus at all. We've made it this far in seasons with the current set up, I'm ok with that being a back burner issue if it means mods/bots get adequate attention and are potentially "solved". So give DTM enough respect to drop that side of things imo.
The simple fact is that the current method of punishment/deterring cheating behavior has failed miserably. Full stop.
I understand Kabam prefers to give people the chance to "rehabilitate", but there's enough data to show that doesn't happen. While they wait for cheaters to have an ethical awakening in a mobile game, honest players pay the price. That WILL lead to honest players curbing how much/what they play and eventually lead to them quitting. And THAT is a bad thing for the general health of the game.
Cheaters simply don't deserve a second chance. They didn't mistakenly search for, install mods, and use them in game modes... Especially not at high levels of play.
1- refocus a small team to identify mods/bots. Not for a month, forever. Mods/bots are updated specifically to bypass checks. Kabam tends to take actions and hope those actions sustain fair play over time... They do not. This HAS to be a long term focus.
2- perma ban on first offense. There's no other way. There's no logical argument as to why they'd deserve less. And if they want to play honestly, let them start a new account. Simple.
3- continue #1 and #2 over the long haul. Eventually, win. You're not making money from cheaters, and players in the know refuse to pay into game modes where they are screwed by cheaters. This mindset will only spread over more of the playerbase as the cheating continues, as it has already done. So, you're actually losing potential profits by not taking stronger actions.
Lose-lose or win-win. Pretty easy call imo
I think it would be more beneficial if the docking happened as soon as they were highlighted as cheaters on kabam's end. MAYBE early docking and banning the account(s) in question for that season might discourage them from continuing this.
Realistically it probably won't because people will always love to stroke their egos in this game but a more severe punishment needs to be implemented ASAP.
You get caught red handed, bye Felicia.
or is just groups getting screwed by others where we want to drop our weird flex outrage hammer today?
Two fighters box. A loses and B wins.
B tests positive for performance enhancing drugs and is disqualified so A wins by default, get title and prize money.
B is banned from boxing for a year, then gets caught again and is banned for life.
It’s fair in real life and seems fair in game.
1st offense, locked out of AW for 1 Season coupled with X ban time for ToS violation.
2nd offense, perma-ban.
Alliance that lost the war gets the 50k bonus for the win, and war rating points lost, restored.
* this SHOULD include war rating points gained from the win as well *
This way, the losing Alliance doesn't take as hard of a hit, and still gains something for playing straight up. However, it's the amount of time it takes to verify that the opposition was cheating that plays a MAJOR factor in this equation. Simply because once matchmaking starts for the next war, the war rating points haven't been restored yet. Which in some cases could result in a tier drop, and an incorrect multiplier being applied the next war. If the response time was increased to cover this aspect, I can see it working well. Otherwise, the cheating Alliance still has caused irreparable damage to those who've played fair. Even IF they're awarded the points after the fact.
While I do understand that there's no true way to prove that the non-cheaters would've won, it does make up for lost items and effort in a situation that by all accounts, shouldn't have happened. That's a fact. As I've previously stated, my crew has ran into cheaters along the way, and it's costly when they mod defense. At the time we accepted the fact that there's no way to prove that it killed our win chances as there were occasions where we won. Just the same, there should be incentive for playing within the rules, regardless of tier.
I feel like the lack of and complications of a complete and perfect fix may be delaying any kind of fix at all. So to hell with the points. Yeah, they'd be cool. But I'd rather take out the trash first, then work on clean up. And if a good enough job is done taking out the trash... Then every day, there's less mess to clean up.
Overall I think it's a very bad idea to give automatic Wins to people just because the other side cheated. You don't reward people for following the rules. You reward them for what they put up. That's my point.