**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
She-Hulk Heavy Speed Bug Fix [Title Edited for Clarity]
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Comments
Symbiote supreme-description of ability not working, update description.
Symbiote supreme should get RDT too
Hopefully this is a lesson learned and not forgotten.
It doesn't always have to be this hard, Kabam. But better late than never. Thank you.
https://youtu.be/dyzPzj4D24I
Whether an intercept succeeds or not depends on whether the game registers a hit (which may not match the visuals of the game: that's where hit boxes come into play) and when a hit occurs which entity is determined to have struck the other (which is non-trivial when both entities are attacking simultaneously or near-simultaneously). This would be considered hit box mechanics and collision priority, but not usually cadence.