Upcoming Cull Obsidian and Ebony Maw Balance Changes

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Comments

  • ZuroZuro Member Posts: 2,934 ★★★★★
    edited September 2019
    IDoge said:

    Just because he has incinerate doesn't make him better lol. Cull obsidian has a stun too on his sp2 if you didn't know. That regen is not worth the effort at all and removes his cosmic charges for a whole 45 seconds. Now what cull has over hyperion is the ability to negate evade and autoblock and parry projectiles which is very useful for fighting someone like imiw or havok. His damage is also extremely higher than hyperion's
    If Cull is so much better why do people still use hype over cull hmmm...exactly because hype is better and plus you're comparing a 2016 champs abilities to a 2019 champs abilities which that is already unfair because when hype was around there were barely any champs that can evade or autoblocked so there wasn't any evade/autoblock counters back then anyways plus there was any projectile based basic attacks back then either so that's not even a fair comparison and even then at the end of the day more people use hype than Cull so your point is still invalid and lastly it doesn't change the face that Cull is still impractical while hype isnt
  • Fausst58Fausst58 Member Posts: 3
    Here’s an idea, don’t allow peeps to purchase new champs until KABAM is done nerfing or buffing the champs. Let them “REBALANCE” these champs, then put them out there for us to obtain. Isn’t this why kabam has testers? For this reason specifically? This way peeps can save their money, units, crystals and time. This way, KABAM won’t have to send rank down tickets(if they send any at all).
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  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,466 ★★★★★
    IDoge said:

    Because those champs and nodes are in every single quest It sounds good on paper but... that will slow down the release of new champs and hurt their monthly sales
    They could release new champs at the end of each event they are in rather than the pace they've set for themselves that's apparently too brief for adequate testing and make offers people might want to buy to make up for any perceived weekly/daily shortages.
  • RΛИDOMRΛИDOM Member Posts: 6

    Hey all,

    I know there will be a lot of questions about Rank Down Tickets and Compensation for changes, and there already are some. As a reminder, we did say that we will approach these on a case by case basis, and will not be able to make any comments on this yet, because we don't know what Cull's balance pass will look like at all yet.

    Also, remember that these changes are restricted to Tuning updates, and are will not change any abilities or utility. Our intention is that if you love your Champion now, you should still love them after.

    Do not change anything about him.... i just take him to Rank 5.... do not make my effort and resources un vain....
  • DrOctavius2_2DrOctavius2_2 Member Posts: 434 ★★
    Dude I spent a lot on crystals to get 5* and 6* Cull and now this happens, I feel robbed and ripped off this is bad customer service. Had I known he would get nerfed I would have never gone for him.
  • ZuroZuro Member Posts: 2,934 ★★★★★
    IDoge said:

    Let me see... bias... prejudice... etc. More people use hype anyways because he is more accesible as cull just recently entered the basic pool.
    I hate to use this example but what about seatin he has both hype and cull at r5 and I'm 100 percent sure he uses hype way more than Cull from the live streams I've saw from him
  • Justin2524Justin2524 Member Posts: 1,626 ★★★★
    Uppercut said:

    I think this will have a negative impact on their bottom line. Crystal spending on newly released champs or spending hours in arena makes no sense anymore because they are likely to be adjusted within a few months. Time will tell of course

    Again, for the 10th time, by Kabam doing this, it's saying that they care more about the balance of the game and the longevity of the game than their back pocket or the bottom line.

    They don't make any more money by doing this, but it's the right thing to do.
  • UnsilentMajority4UnsilentMajority4 Member Posts: 33
    Did we ever get compensated for the boosts not working correctly? No that was forgotten about.
  • DaMunkDaMunk Member Posts: 1,883 ★★★★

    Oh cool, it's not just Cull you don't understand its hyperion too
    I just learned Cull is good for fighting Havok... lmao..no armor or power drain but hey.. SMH
  • poppapavopoppapavo Member Posts: 5
    DNA3000 said:

    It seems silly, but I'm starting to think that Kabam needs to provide a warning every time a player buys an offer, exchanges for a crystal, awakens or ranks a champion, or spends any money or currency on anything, that the game is subject to change at any time for balance, implementation, or any other reason, and the player should not take any action predicated on the assumption that the game won't change, because it will.

    Because there is no safe time to invest in resources. You are required to agree there is no safe time to invest resources. If you do not agree, and believe the players deserve to have a guarantee of safe periods to invest resources, you're legally not allowed to play the game.

    If this is something you feel you need, that's fine. Everyone needs different things from their entertainment. You shouldn't feel compelled to change your mind. But the EULA for the game you play requires you to agree. The EULA cannot force you to agree. But it prohibits you from playing the game if you don't agree.
    I’d wager Kabam prefers that the players who spend money on this game feel generally safe that their investments aren’t going to depreciate at any given moment. What you describe does not seem like a business model that would encourage more spending.

    In principle, the goal of balancing champions is one I think the vast majority of the player base supports. In practice, I’m not sure how genuine Kabam is around this. My last 2 5* pulls are a duped Groot and SIM. Why is it more pressing to downgrade Cull than buff these and the plethora of older champs widely regarded as trash?

    The answer probably has something to do with bottom line considerations. That’s fine. At the end of the day though, a happy player base is probably good for the bottom line and I think Kabam is making unforced errors that are alienating a lot of players. I’d suggest they focus more on fixing the old trashy champs, and taking more care in testing before release. I think the developers got too cute with a lot of the newer champs given how complicated they are relative to older champs...hard to keep straight all the synergies and various interactions. Maybe they need to simplify a bit?

  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    And also please "explain the regen" as well. Its actually an incredibly useful and underrated part of hypes kit. Great for using him for map 7 AQ and keeping potion use down
  • PassingThroughPassingThrough Member Posts: 3
    The problem is this negatively affects players and has been ill-defined. Out-damaging high damage champs is in itself meaningless. "Too much" is arbitrary. People have every right to question this proposed move and be upset. The damages shown in videos here or listed in comments fail to include the circumstances under which the numbers are seen and why those values are game breaking in that context. Are far as things being anecdotal, that is sadly what this community is limited to since we don't have access to the data kabam is saying they're using. This is the same group that used data to suggest classic cyclops as one of the most effective aq champs after all. I find this potential change unnecessary and have yet to see anything presented here by kabam or anyone else as game-breaking. Why shouldn't a high-damage champ be able to get through some paths in act 6 with synergies? Take down a boss with incoming boosted damage buffs? Where's the line of compromise between utility and damage output? So what if cull can make it a few paths easier than other champs? The vast majority of clears in content I see happen using corvus, ghost, omega. Unsubstantiated claims and changes should be addressed
  • Caino1023Caino1023 Member Posts: 309 ★★
    Can you explain what about Ronin you think it's currently at an acceptable level? Just looking for some clarity on that decision.
  • DaMunkDaMunk Member Posts: 1,883 ★★★★
    Zuro said:

    At this point I don't know if you're joking or not it's actually laughable so you're saying hype has no utility at all? If that's the case you shouldn't even be in this conversation right now as you know nothing about this game
    Poison immunity, stun, incinerate, regen and probably the biggest is power gain. Like you don't even play the game 😂
  • H3t3rH3t3r Member, Guardian Posts: 2,881 Guardian
    Hyperion has
    Pretty good regen, very good power gain, stun, armour break, incinerate, regen reversal with sp1, doesnt need any ramp up, furys, poison immunity,high burst damage right out the gate

    Cull has
    High dmg, evade/auto block counter, low block prof, long and boring ramp up time parry projectiles stun and armour break and heal reversal

    So really who is better... *cough hyperion cough*

  • RoninManRoninMan Member Posts: 747 ★★★★
    IDoge said:

    Because those champs and nodes are in every single quest It sounds good on paper but... that will slow down the release of new champs and hurt their monthly sales
    Actually yes and I’m glad you challenged me because I actually started realizing there’s more counters to him. Biohazard stops him cold. Rage, rapid metabolism, and even Taskmaster might be able to counter him if he doesn’t have many charges. Literally 5 of these paths out of 7 are in 3.2 of this month’s EQ and 1/7 isn’t noded so Cull is basically only useful for 2 paths. 5/6 quests this EQ counters him in some way.
    IDoge said:

    Here are the stats and they are... about equal! Shocking!



    Math doesn’t seem to be your strong suit because Cull’s block proficiency being ~18% lower is not close to “about equal”.
  • PrøtégéPrøtégé Member Posts: 9
    These balance updates are great in terms of tuning champs that fall short of the general expectations of the players. I think that improving champs that are mediocre, at most, allows for diversity when playing the game. Things become repetitive and boring.

    However, I do not think that changing champs that are within their expectations is a smart move. Players have bought crystals to acquire this champ and have ranked him up. I believe that it is unfair to“rebalance” a champ that people wanted because of how he was advertised. If changes were to be made, it should have been done during the first few days that the champ was released. In addition, people have spent rank up materials based on the capabilities of this champ. It is arguable that this champ out-damages other high hitting champs after being ramped up, but completing his missions is not as easy as it sounds. Was this factored in? By the time he’s reached his full potential, you’d have to have spent some items to keep him at tip top shape to fight and by this time the player is probably on the boss fight. Obviously, it depends on the skill set of the player but why choose him to complete a quest when you have other champs that may not require the use of items to complete a quest? I am not limiting this argument to cull alone. I’m just making a point that other champs will receive this type of treatment, well after people spent money/time acquiring them.

    If a champ is to be rebalanced, it should be because of a bug or technical issues not intended from the start. Modifying a champ that is working as advertised is absurd. Yes, we haven’t seen or heard how the “rebalancing treatment” will affect cull, but I’m worried about future champs that will get the same changes after the fact.

    I did not spend any money obtaining cull. I’m only advocating for the players that did.

    Overall, the concept of rebalancing champs is necessary to prevent the game from becoming stale. Hopefully, the team does reconsider the factors that are involved in each champ and gain a new perspective when “nerfing” champs that is functioning as intended. Also, it is appreciated by most that these types of changes are communicated and not done behind the scenes.
    MCOC Team said:

    Summoners,

    The next two Champions to get the rebalance treatment will be Cull Obsidian and Ebony Maw. These balance updates will be limited to the tuning and balancing of a Champion's existing kit, abilities won’t be added or removed.

    Ronin:

    We’ve taken a look at Ronin’s performance and are happy with his both his performance and his abilities. We will not be making any balance changes to Ronin at this time.

    Cull Obsidian:

    After looking at our data across all the game modes we have determined that Cull Obsidian is out damaging every other high-damage Champion in the game. While he does have his limiting factors, once he's fully ramped up he is able to end fights before even high-level Opponents can do any meaningful damage to him.

    The goal of Cull’s rebalance is to make tuning changes that keeps Cull Obsidian as one of the top damage dealers in-game.

    Ebony Maw:

    You said it and we saw it in the data. Although Ebony Maw is a decent Defender, he is underperforming as an Attacker (the designer said something about his Degeneration DPS being just sad and wrong).

    We are looking to boost both his defensive and offensive potential, but with an emphasis on offense.

    Cull Obsidian and Ebony Maw’s balance changes should be live in approximately 3 months.

  • ZuroZuro Member Posts: 2,934 ★★★★★
    RoninMan said:

    Actually yes and I’m glad you challenged me because I actually started realizing there’s more counters to him. Biohazard stops him cold. Rage, rapid metabolism, and even Taskmaster might be able to counter him if he doesn’t have many charges. Literally 5 of these paths out of 7 are in 3.2 of this month’s EQ and 1/7 isn’t noded so Cull is basically only useful for Math doesn’t seem to be your strong suit because Cull’s block proficiency being ~18% lower is not close to “about equal”.
    I was thinking the exact same thing lmao
  • RoninManRoninMan Member Posts: 747 ★★★★
    IDoge said:

    Because those champs and nodes are in every single quest It sounds good on paper but... that will slow down the release of new champs and hurt their monthly sales
    Actually yes and I’m glad you challenged me because I actually started realizing there’s more counters to him. Biohazard stops him cold. Rage, rapid metabolism, and even Taskmaster might be able to counter him if he doesn’t have many charges. Literally 5 of these paths out of 7 are in 3.2 of this month’s EQ and 1/7 isn’t noded so Cull is basically only useful for 1-2 paths whereas Corvus and Ghost really couldn’t care less. His counters are everywhere. 5/6 of the quests contain counters to him
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  • ZuroZuro Member Posts: 2,934 ★★★★★
    IDoge said:

    Right like getting to an sp3 and waiting ages for the regen to finish is useful every single fight.
    Who said it was needed every single fight stop putting words in peoples mouth
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  • DNA3000DNA3000 Member, Guardian Posts: 20,670 Guardian
    Mixalis said:

    One of the most common unenforceable terms is the unilateral amendment provision, which gives a company the right to change its agreement however it wants, whenever it wants, with or without notifying its customers. Courts have repeatedly found this term unenforceable.

    I don't believe suing is the right thing to do.
    We need to have a open conversation with Kabam and testing a champion before release should be exhausted.
    Unilateral amendment provisions are enforceable when notice is given, and the right to modify clause has been in there forever so you couldn't argue that this was a unilateral amendment sprung on anyone.

    But that's besides the point. As you say, a player could argue that the term or even the entire agreement is unenforceable. That makes it void. And my example follows your line of reasoning: by declaring the contract void, the player has no right to play the game anymore. The player cannot argue that the terms of service allow him or her to play the game, but its terms are not enforceable on them. Either they accept the TOS and accept the terms, or they walk away from the TOS and it no longer applies to them, but they also don't have the right to access the game.

    I agree suing is not the best avenue. I'm simply stating it is also ineffective, and the correct conversation should be on what's reasonable, not what's legal. The moment a player attempts to use the nuclear option, they are going to find they aren't actually the ones in possession of any of the nuclear weapons. All it does is give people the illusion they have leverage they don't actually have.

    We could be spending the time asking for more details about the nature of the issue with Cull, or discussing alternatives that the devs could consider. In the current climate, I'm not sure it would do anything, but there's always the next one, and the next one. There will be others. If the only thing that happens is a bunch of accusations and threats, all we're doing is shutting ourselves completely out of the loop. The developers currently working on Cull don't have to listen to us, and almost certainly aren't reading this thread. They might be persuaded to listen to interesting ideas they could actually use, if the discussion went that way. But I honestly think people enjoy complaining more than trying to improve things.

    To be frank, I think I would get better results if I wrote my thoughts on a postcard and sent it to Kabam's offices, than I would posting in the thread. It shouldn't be that way. The best place to focus feedback should be the forums, not the worst place.
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