**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Kabam, you should be lucky to even hear player’s opinion. Take that as a constructive criticisms. Majority of the game makers out there will only get the Tap & Hold for 2 seconds, then the “X”. No time for the bullshits baby.
Your game, your call, we play, we decide, very simple logic please don’t let the community down.
I feel like we are mostly arguing about degrees of difference here.
It's a pretty simple equation: reduced value of rewards (whether perceived or real) will almost always translate into reduced effort to obtain those rewards. In addition, reduced rewards will cause some people to simply leave off completely from trying for those rewards in the first place. I'm sure there will be tens of thousands of players who will still play arena even after 4*'s are effectively downgraded. Many of the tens of thousands of players who play the basic and featured arenas today with no chance at either grand prize do so simply to get shards and units. If those prizes remain the same, there may still be tens of thousands of players grinding, but the PHC milestone shards (if left unchanged) and the 4* shards awarded as rank prizes will have been significantly devalued by the game team's decision. Devaluation of those prizes certainly won't inspire players to put up higher scores, nor will it inspire greater 4* arena participation--and I can only imagine what happens to the 3* arena. Sure, some players grind for 3* champs now--but that likely isn't an endgame for them. The goal, as Kabam wants us to believe, is progression. And progression isn't racking up 3* champs. Once 5*'s are more available and 6*'s enter the contest, the same can be said about 4* champs.
I don't doubt that 5* champs will remain viable for the immediate future--that much is clear and the availability of 5* shards looks like it will increase as well, making them more prevalent. I didn't mean that players wouldn't grind to get 5* shards--they do and they will. But, as a result, I don't think you will see top players grind for 4*'s anywhere near they way they did, and players who are growing their accounts will hardly be satisfied with 4* champs when 5* availability increases. Just look at the forums--do you see people clamoring for more ways to obtain 3* champs today? Do you see players who are satisfied with lower/average rewards? The norm here is complaint after complaint for more stuff, partly because that is human nature and partly because that is consistent with the game system Kabam has designed.
I understand your basic point. But I think we simply disagree as to degrees of viability for a 4* arena moving forward. I don't think 4* arenas will be more than a way to nab some easy units and shards for a lot of players who were playing it regularly just a week ago--Kabam's decision was a blow to the rationale for the very existence of those arenas in the game.
Dr. Zola
They react on money....and their main sponsors...I guess everybody knows which alliances I mean with sponsors...
These sponsors want something new because of the following reasons:
- They already have a nearly complete and duped 5* roster
- Nobody looks jealous anymore on their accounts
- And they are bored of course
And I guess that they told them to reduce their payments or quit the game, when they do not get more powerful champs...Deadline is beginning next year.
It's only guessing, but I still try to find an evident reason for this 6* bullsh...
Kabam this is my last post on this topic...so no shitstorm anymore from my side
@Kabam Miike Did you read this before posting, We CANT RANK UP 5*, it's not a matter of time. It's a matter of resources that you haven't given us the opportunity to earn. Unless of course we open the wallets. This single statement shows how far removed you and your team are from the player base.
How much has the team at Marvel been involved? As Im sure their social media accounts are hearing about this. It's just a bad idea to soon. Wondering how the ratings are doing. I know where my vote is.
Problem is the Big dogs don't want it, no matter how many threads Kabam closes on the forums from them speaking out.
Every year you guys throws us back at the starting line and for no other reason than money. This game has no room for 6*s at this point. Your wallets would benefit if our rosters were nerfed back a point, but this game doesn't need it.
You can't force progression in this game. We don't even have T5Bs. Most high level players in very solid but not top tier alliances have 10 or so 5*s and they're all trash. Mostly unduped. Mostly at rank 2. T4Cs are very rare. T2As even more so. T1As are starting to disappear.
The bottom 90% have to save for 6 months to be able to rank 5 a 4 star.
Feeding us 6*s when can't even grasp 5*s benefits no one. All our rosters just got thrown in the trash again. No one likes this, not even the top 100 alliances but they'll spend their money anyway and be drowning in 6*s in months anyway, increasing their already giant lead in the prestige race.
No one wants this **** that you're giving us. Jesus Christ Kabam, pay attention!
You are right to a certain degree, not always does greed extend down to lower end employees, but i would argue in the gaming industry it is more prominent to squeeze that all mighty dollar because alot of what the lower end employees do directly affects the final product. If you are a joe blow working at a grocery store, sure i would not expect you to be worrying about profits.
They're so lazy. They're just slapping a number on something and pretending it's worth something by devaluing everything else.
That's not how you create something of worth. It's like the government printing out trillions of dollars every day. The value of the currency plummets.
And no one's going to invest all their time and effort in something when it can just be watered down to nothing the next day.
This cycle of rank up and nerf rank up and nerf is going to kill this game.
That's all this game is. Spinning on a hamster wheel investing all your time and resources into something that plays exactly the same whether you have a 3* SL or 6* SL and you'll get spun back to the starting line a year later. There is literally no progression in this game.
There are a lot of good ideas and points in these other threads that allow a more focused discussion on specific points. Let us communicate with each other, that's the point of the forum right?
Right my view which has been expressed by other long time players in the top few alliances is that while at some point a 6* introduction in the future would be fine but not just now. It misses the point the stagnated feel of the game!
Kabam have been deliberately stalled all of us from progressing our 5* since they were released and we haven't built decent squads to understand what these denied ranks really perform like. However the slowness of progression and the staleness of the game has been what we has been asking to be addressed, yes and all the bugs! Not 6* now
The release of 6* DOESN'T address the staleness and is more of the same, now we understand new players find this exciting but please think the long term what this means as soon your going to be where a number of us are already and bored, wanting innovation and not repetition.
Yes increase speed of 5* progression but add new ranks which allow new capabilities, increase item storage, add new content for now such as tournaments etc but don't create another champ level were we can get another IP which is 6*, not yet! Finish the development of 5* and put new content in.
This game could be so good but you keep missing the mark, many of us are successful in business so know and understand the corporate drivers but you've lost your way and about to loose valuable revenue. Your creative team arent and need to go based on these proposals. If you need help many of us would if we could because we like the game but you don't really listen and you don't really appreciate what a long term gold mine you have if only your worked with your customers rather than against them so often.
We have all funded kabam and the development of the game, so we feel we are allowed to express our views, we don't expect to be listened to though but we hope we are at least allowed to have our voices heard. Hopefully the community will think long term and maybe add their voices, we will see. However, and this isn't a threat but a sad truth, your revenue has dropped but that was driven by many 'payers' leaving after the last release and it's happening again with this announcement so you may get a short uptick but it will drop and not be sustainable.
They have a broad base of players. What do you think happens if they don't keep the large spenders happy as well. The overall content suffers as revenues would fall.
I think two years is not an unrealistic timeframe to add a new star rank.
I think you didn't understand me.
They're aiming to a small market share, the maybe 0.1%, of whales that spend insane money just for get the Champ of the Month instead aim to the whole userbase giving to them the resources to do the content that generate revenues.
Yep, but in fact that's more shocking when you realize those two years was not an enough timeframe for developed the 5* tier in the user base as many have stated in the whole thread and forum.
I think it's the real problem. Well, another problem, because adding a new champ Tier, each exponentially more hard to build either the champ either the materials need for upgrade, it will required a new whole life just to play the game if it's already demand as a full job. The climb is already inhuman and many people aren't noticing it. It will discourage play the game.
Thanks, but no thanks!
This isn't something you can force. 90% of players have the equivalent of a toy car and you keep ramming new projects down our throats when we haven't even fully learned or played around with what we have.
It's like a project manager assigning impossible tasks to their employees and giving minimal financial resources and once the project finally gets going they cut it off and tell them to start another one.
This game is just going in circles. It's nothing but ranking up. The same characters too. And it's all arbitrary and meaningless.
never said I would grind for a 4*. I said I want to rank what I have. I have never once got a feature hero from arena.
yea but now after ranking up said 4* Ultron and then ranking up said 5* Ultron it is taking away resources to rank up different champions we would like to tryout. But now we have to use these rare resources to rank the 6*.
Again if more ranking materials were more available then I would understand the 6* More. But at the rate they come there are several who collect dust. Why bother release new hero's into the game???
Please can we make this happen? @Kabam Miike I think this easy solution would very much alivate most if not all of the communities concerns. While making those of us who've invested so much time and money, feel like it wasn't all for not.
Same plan, implemented slightly differently.
Same 24 champ options, one evolution ticket, just as hard to get. Same rank up materials.
If you don't have one of the 24 duped and maxed at 200... the you have work to do!
I can agree with all of this.
This ^ is exactly what I was thinking too. You are introducing 6*'s as the next best thing, but you fail to take into account that the initial 6* roster will be complete ****, save the one or two champs actually worthwhile. I have been blessed by the RNG gods, but many others in my Alliance have not. We are top tier, and you can see that not all of us have Featured 5*'s let alone desirable ones from the 5*'s that are available. Why would we even want to invest our resources into a 6* if it takes so long to get the 6*, and say our first one ends up being a Luke Cage or some garbage tier champ?
My suggestion is this, since 6*s are so hard to get and exclusive, why not make the initial batch of 6*'s all Featured champs that you can't get as 5*'s already. Make these champs desirable, such as make a 6* Scarlet Witch that handles and feels like her old 4* glorious self. She wouldn't make the community that has her create any "unbalance" to the game, because 6*'s are so hard to get in the first place... create the 6* version of these champs the same as the pre-nerfed 4* version, but with unique 6* abilities.
I agree with Dr. Zola, in that if you are going to make an announcement of 6* progression, at least give us desirable champs, worth our resources and countless hours of blood, sweat and tears!!!
Hello @Hort4 as what I guess many would call a big spender, or I used to be until the latest update, let me give you our view based on conversations I have had. None of us want 6* right now, what we have been asking for is content improvement and innovation to put the fun back in. 6* does non of that, it's the same dull hamster wheel! We wants some of the cool stuff people have been suggesting.
Since the latest upgrade revenues aren't holding for kabam, why because no one wants to spend on what is dull, no matter how much they like the game. So they think let's do it all again they'll fall for it, and then we can do it again and again and again ..... thing is we won't. Each time the spending reduces and drops because less are willing to invest when they can't see a real benefit which adds to their fun.
When 4* were released we were able to get them maxed in 2 years for a number of players, 5* kabam has deliberately stopped us from achieving this even after a year of calls to release the resources. So it may be approaching 2 years for 5* but not really as we have been stuck at really 4.5* for 2 years