**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Comments

  • @"Kabam Zibiit" could you please elaborate on why you’ve made this decision in relation to Ghulk, when there is contrary precedent (such as the Magik example discussed above)? Respectfully, it appears somewhat arbitrary to decide that a champion interaction should only work in some areas of the game. This is particularly…
  • This discussion comes up every time we get half hour timers, and sadly I don’t think anything has changed since last time... Kabam has some weird explanation that it puts MORE pressure on players to move. This seems somewhat twisted logic, given that half hour timers are only ever introduced to mitigate disruptions on the…
  • Ultron AoU was in the game first, but he was based on Ultron as depicted in the MCU. Classic Ultron is based on the comics, hence why he's named as such despite being added to the game second. The whole Vision/the Vision thing was just confusing... although the renaming basically followed the same thinking as the Ultron…
  • Personally, I'd be saving my units and buying the OG Vision offer next time it came around...
  • I'd noticed this on a few occasions but hadn't been able to replicate it, so I'd written it off as my mind playing tricks on me. Glad to know I'm not entirely crazy!
  • From playing around with MBCH (which is easier than PrestigeBot for me to do right now), it seems they have values for some sig/star levels and not others. I would imagine this is due to lack of data, given that they're new champs. I'm not familiar with how the people that create these tools collect their data, but I…
  • By entering ‘guess infinity’ and ‘guess domino’ I was able to find both on the Line bot. Both seem to be available from the drop down menu on mbch. I would suggest you try again?
  • Whilst I'm fully aware that some players feel the difficulty level of these challenges is too high, this isn't the only feedback on them. There was a time when these special quests were some of the hardest content in the game, and the rewards reflected that. I have to admit, I'm disappointed that there hasn't been a…
  • Slightly off topic and not really all that important... but every time I’ve seen you guys refer to this (both here and in other communications) you refer to “UK and EU”. Without getting into the politics, the UK is currently in the EU. Is there a particular reason for giving us a special mention?
  • Yeh, I like this idea a lot. Don't get me wrong, I enjoy the teamwork aspect, but it's rather time-consuming. I'm enjoying dungeons... but 'jumping in and playing' isn't so easy when I have to find friends to play with- and with such long recharge timers, I'm reluctant to take my top-tier champs into a dungeon without a…
  • How many Dark Artifacts will be required to purchase one of the special 3*/4*/5* crystals? How many Dark Artifacts will each difficulty of dungeon pay out?
  • Firstly, I wanna make it clear that I am not in "the top 1%". However, I do have a fairly extensive roster at this point, and handled this Uncollected quest fairly easily (i.e. using no items at all). For me, Guilly posed a slight challenge whilst stun immune, but I have to say I didn't find her as difficult as some other…
  • Luke Cage is not a typical test subject for this. LC relies on resistances to reduce incoming damage (which True Strike ignores), so the change is a lot higher against him than most other champs.
  • Just to add to this: as I recall, it was confirmed in a comment (by Kabam Miike) in her champion spotlight thread. Unfortunately, this was on the old forums, and therefore I'm not sure it can still be accessed- I think they archived the spotlights themselves, but not the comments.
  • Face Me will activate against PASSIVE damage over time effects. Iceman's coldsnap is an ACTIVE debuff, so this doesn't count. Iceman's frostbite is passive, but not a damage over time effect, so that doesn't count either. The easiest way to work out what is active/passive is to look at the debuff in a fight. If it has a…
    in GHulk Comment by Delta_14 April 2018
  • I strongly believe that at least the boss/mini-boss nodes should work on a different attack bonus system than the rest of the map, to help counter-balance diversity (and truly make it a limited-role tie-breaker). We generally clear our bosses within 0-3 deaths (tier 4). Our opponents have been dying up to 20+ times to ours…
  • Personally, I quite like the system as it is. Ridiculous combinations of buffs pose a challenge that you don't get elsewhere- it keeps it interesting. And it isn't exactly difficult/expensive to reroll if you don't want to take it on...
  • Out of curiosity, I looked you up in-game (given your username, and the champs you refer to, I'm fairly certain I found the correct profile). Your titles do not support the claim that you've taken down much "end game content", other than the first Boss Rush. In response to the actual topic; you can make the case that some…
  • The "passive" doesn't necessarily refer to the cause of the effect, but the effect itself. Look at your screenshots. See how there is a white border on Iceman's coldsnap and Moringstar's bleed? That means it is an active debuff. See how Magik's limbo and Dormy's degen don't have that border? That means they're passive. I…
  • In my opinion, you don’t have a champ that fulfills your criteria. We’re seeing Dormammu used a little more on attack these days (for which unduped is fine), but to be useful for defense, he really needs his duped ability. Doctor Voodoo is a great attacker, but his uses on defense are limited. Conversely, Mephisto is great…
  • Fair enough (as a side note, I would also point out that I'm not the one flagging your comments- I'm fine with having a debate). To me, it's a balance adjustment; the interaction was not one they've forseen, and they're changing an ability to deal with that. I'm not saying that's out-of-line, but I would argue that comes…
  • Which part of that statement are you arguing indicates it was a bug not a nerf? The closest would probably be "not an intended mechanic", which is nowhere near 'bug'. In fact, they actually acknowledge that an interaction between a synergy and Kang's ability is causing the problem, neither of which are 'bugged'. I would…
  • As others have said, this is simply not true. His stun duration was explicitly reduced from its original value to a lower one, in order to prevent him from stun locking. Regardless of whether this was necessary or not, it is very much a nerf rather than a bug fix. He was not able to stun lock due to a bug/glitch (he was…
  • I assume @Eggy means the XP bar?
  • If the arena is only for 1*/2*, then the hardest match-up possible should be a maxed out 2*. So having a roster of maxed out 2* shouldn't put you at a disadvantage- the complication comes in where you run out of maxed 2*s and have to fight with lower level ones. This is assuming Kabam doesn't throw us a curve ball and let…
  • Our map 5 scores vary at 100%. Usually it's only by a couple of points, but they do vary.
  • What was the logic behind this change? And why make this change now? From your comment, you seem to assume that this is positive for the player base; I would argue that isn’t necessarily the case. And seeing as reviews of existing champs are apparently postponed until mid-2018, the timing seems strange...
  • If SW was duped it would be a harder decision (for me). But as @Sjandds says, GR is great unduped whereas SW gets a lot from her signature ability. My only caveat; GR is a lot harder to play than most champs. Make sure you like him before ranking him.
  • My guess would be that when they originally designed the map, portal 9 would have given you the option to go to 51 and 53 (instead of 48 and 51 as it does currently), and at some point in the designed stage this was changed. I've always felt that it was weird only being able to access 53 via one portal, when every other…