All this talk about money, you don't need to spend. By the time you make it to Act 6, you have a decent amount of 5*s. Plain and simple. Reagrdless of whether you have all the best or not. If not, the whole roadblock idea is more sound because people are making it there with underdeveloped Accounts. Bottom line is, no one needs to spend. You get Champs from playing the game. The real issue is people want to do it the day it comes out, and don't want to wait. That's entirely possible. If you're sitting around waiting fot God Tier drops, then yes, you'll have to wait. Either way, all you need is 5*s and 6*s. The rest is just conjecture. Any Offer is just going to be attached to this with some anterior motive accusation.
Lol at their anterior motive.
Congratulations! You found an unedited GW typo! XD
That’s not a typo. That’s not knowing the phrase. (Like saying “mute point”.)
Or another classic " for all intensive purposes". That one was funny
35 pages one response from mods, sounds about right. And I would love to know how asking a question about beta gets flagged? But then I saw who was here. It’s a fair point, there are a lot of good suggestion and questions here. Best part is the closer brought in to shut down threads can’t shut down a main discussion.
Tbh the ban isn’t a big deal. I don’t see anyone making noise about having to have wasted resources on their 3*s. 😂
The ban is a big deal. Especially for someone like me who managed to complete act 5 largely due to my GR(4*) + Blade synergy, my 4* Loki that wrecked Act 5 Ultron & 4* SL that swept through RoL. 4*s are still very viable for end game content as it stands.
Lol you won’t wanna bring 4*s into A6 really.. the only use for them there is synergy. And it sounds like your roster isn’t developed enough yet.
Have you completed, or explored, A5? It makes a lot of difference.
I 100% act 5 with just 4* I can guarantee I’d be able to use them for non synergy purposes
You’re a fresh Level 60 with 1 R5. A6 isn’t made for you.
Are you looking at the pi of the champs 30k is easy so why isn’t it made for me enlighten me
The fact that you’re complaining about it coupled with your account just says that you don’t have the roster depth for it.
The fact is I’d have the skill to do it but due to not having the 4* I’m lacking a lot of the niche counters that’s my point
Then wait for the champs. Tbh your account is underdeveloped even compared to both my secondary accounts, both of which also 100% A5 with 4*s.
In addition you’re not even in a competitive alliance (1.45k war rating). I don’t see why you cannot wait and develop your account more before even commenting on content that’s obviously not designed for you.
Tbh the ban isn’t a big deal. I don’t see anyone making noise about having to have wasted resources on their 3*s. 😂
The ban is a big deal. Especially for someone like me who managed to complete act 5 largely due to my GR(4*) + Blade synergy, my 4* Loki that wrecked Act 5 Ultron & 4* SL that swept through RoL. 4*s are still very viable for end game content as it stands.
Lol you won’t wanna bring 4*s into A6 really.. the only use for them there is synergy. And it sounds like your roster isn’t developed enough yet.
Have you completed, or explored, A5? It makes a lot of difference.
I 100% act 5 with just 4* I can guarantee I’d be able to use them for non synergy purposes
You’re a fresh Level 60 with 1 R5. A6 isn’t made for you.
Are you looking at the pi of the champs 30k is easy so why isn’t it made for me enlighten me
The fact that you’re complaining about it coupled with your account just says that you don’t have the roster depth for it.
The fact is I’d have the skill to do it but due to not having the 4* I’m lacking a lot of the niche counters that’s my point
Then wait for the champs. Tbh your account is underdeveloped even compared to both my secondary accounts, both of which also 100% A5 with 4*s.
In addition you’re not even in a competitive alliance (1.45k war rating). I don’t see why you cannot wait and develop your account more before even commenting on content that’s obviously not designed for you.
dont dis someone for being in a 1450 WR ally. although not top tier war that is still likely gold2 and has nothing to do with anything anyway. could be many reasons for that, skill, time, fun wateva.
At any point is a mod going to address why we are receiving the strictest gate in the history of the game. I've read their response but it really doesn't explain why they have waited until a week before the release of the new content to tell people that more than half their roster is now useless for future story content. Before anyone says they are still useful for other content be realistic because why bother ranking champs for eq content in lower rarity if they wont let you progress through content that will ultimately give the rewards needed to further your profile
It's my belief the 4* ban comes down to one thing. The Cavalier crystal.
The Cavalier crystal drops 5* at an 11% rate and 6* at a 1% rate for only 200 units. This drop rate is unprecedented, the equivalent crystal of regular GMCs is 3%, and was 1%. For the sake of easy math, I'll combine 6* and 5*, to 12% in cavalier, which is 4x the current rate and 12x the rates of a few weeks ago.
I think it's a mistake to release this crystal without a hard gate. If you allow 4* to be used, the inevitable consequences are accounts being able to brute force their way through act 6, and then load up on cavaliers.
What everyone is asking for is reduced RNG, but the end result if 4* are allowed and that crystal isn't changed, is just as much RNG problems, if not more.
Honestly I dont care that it is the first part of act 6... It is harder than the last part of act 5 so the rewards should be at least as good. What is a 5 star rank 2 to 3 going to do... it brings the champion up to the strength of a 4 star which is not even allowed to be used so obviously that strength isnt enough... I believe there needs to be a higher consideration when it come to deciding on rewards... I'm not even going to touch the requirement issue again...
It's my belief the 4* ban comes down to one thing. The Cavalier crystal.
The Cavalier crystal drops 5* at an 11% rate and 6* at a 1% rate for only 200 units. This drop rate is unprecedented, the equivalent crystal of regular GMCs is 3%, and was 1%. For the sake of easy math, I'll combine 6* and 5*, to 12% in cavalier, which is 4x the current rate and 12x the rates of a few weeks ago.
I think it's a mistake to release this crystal without a hard gate. If you allow 4* to be used, the inevitable consequences are accounts being able to brute force their way through act 6, and then load up on cavaliers.
What everyone is asking for is reduced RNG, but the end result if 4* are allowed and that crystal isn't changed, is just as much RNG problems, if not more.
I'm not exactly understanding so please clarify for me. If someone can brute force through with 4 stars, do you not believe they can do it with 5 and 6 stars... it would require more skill with a 4 star... wouldnt we rather more skill... They had changed the game and added diversity so that skill is the factor and not just having super champs...
It's my belief the 4* ban comes down to one thing. The Cavalier crystal.
The Cavalier crystal drops 5* at an 11% rate and 6* at a 1% rate for only 200 units. This drop rate is unprecedented, the equivalent crystal of regular GMCs is 3%, and was 1%. For the sake of easy math, I'll combine 6* and 5*, to 12% in cavalier, which is 4x the current rate and 12x the rates of a few weeks ago.
I think it's a mistake to release this crystal without a hard gate. If you allow 4* to be used, the inevitable consequences are accounts being able to brute force their way through act 6, and then load up on cavaliers.
What everyone is asking for is reduced RNG, but the end result if 4* are allowed and that crystal isn't changed, is just as much RNG problems, if not more.
I'm not exactly understanding so please clarify for me. If someone can brute force through with 4 stars, do you not believe they can do it with 5 and 6 stars... it would require more skill with a 4 star... wouldnt we rather more skill... They had changed the game and added diversity so that skill is the factor and not just having super champs...
Its honestly probably easier to brute force with 4*, having all the utility.
I'm just saying you can't add a way to get 5* with that frequency without a gate, it would completely disrupt the flow of the game. You'd have to remove that crystal to allow 4* and i don't want to see that happen.
This gate just seems to be overly punishing to mid tier players. Although you can wait until you acquire the champs to complete this quest since it is permanent content it will just widen the rift between mid tier and top tier players. Although that may not be the goal of this gate it will be the ultimate consequence of it
That´s a great example as well: I have one-shot that 40k PI Ultron twice with 4* R5 champions: Star Lord and IW Captain America. Remember: Ultron does have armor up, evade and he regenerates a lot of health. Plus, I was not able to use specials. So why are the same champions not capable of taking down 22.5k-38k champions?
Because that Ultron is un-noded? Lol
He isn’t unnoded cant use specials and he has extra regen but yes nothing too hard
Those aren’t even nodes. Lol. Wait till 6.1 is launched and you’ll see what kind of stuffs are in there.
Tbh a content gate will work better than a roster gate but if that’s what Kabam wants, it’s their game. 🤷🏻♂️
You have just disqualified yourself from this discussion. That Ultron does have Arc Overload 2.0 and Tyranny, as far as I know those things are called "nodes". do you want to deny that?
Lol. Doesn’t matter. Wait till 6.1 goes live then. 😊
Anyway, doesn’t matter what I say. It seems that Kabam is adamant with keeping the 5/6* requirements so the playerbase just have to adapt to it.
Or if they have no other content to do and don't want to spend every day in arena hoping for lucky pulls 2-3 times a month from shards then they will simply quit. You may like that but Kabam probably won't.
I'm going with option b.
Well, even if they leave, there are other whales who will take their place.
This gate just seems to be overly punishing to mid tier players. Although you can wait until you acquire the champs to complete this quest since it is permanent content it will just widen the rift between mid tier and top tier players. Although that may not be the goal of this gate it will be the ultimate consequence of it
You said it yourself. It’s end game content. Why show consideration for mid tier players?
It's my belief the 4* ban comes down to one thing. The Cavalier crystal.
The Cavalier crystal drops 5* at an 11% rate and 6* at a 1% rate for only 200 units. This drop rate is unprecedented, the equivalent crystal of regular GMCs is 3%, and was 1%. For the sake of easy math, I'll combine 6* and 5*, to 12% in cavalier, which is 4x the current rate and 12x the rates of a few weeks ago.
I think it's a mistake to release this crystal without a hard gate. If you allow 4* to be used, the inevitable consequences are accounts being able to brute force their way through act 6, and then load up on cavaliers.
What everyone is asking for is reduced RNG, but the end result if 4* are allowed and that crystal isn't changed, is just as much RNG problems, if not more.
Best reason I’ve seen yet and one that actually makes sense to me.
We wanted to touch on the availability of 5-Star (and 6-Star) Champions. They have been and will continue to be a focus of the Content this year
Similar to Uncollected, reaching Cavalier is going to be major milestone for Summoners. After introducing Uncollected in Act 5 Ch 2, we rolled out content with rewards that helped Summoners reach that progress point, and from there have been adding content and rewards that have (and will) help Summoners reach Cavalier.
As part of the introduction of Act 6 and Cavalier, we will also be introducing more content that will help Summoners gain 5 and 6-Star Champions. Some of that content will include, Champion Challenges, several large meta-events and Event Quests as well as, the next iteration of Back Issues. Additionally, we are taking a look at Arenas to see if we can make 5-Star Champions more accessible.
In preparation to the release of Act 6 we have accelerated the rate at which players can gain 5-Star Shards and the materials to Rank them up. Love Is a Battlerealm, Nick Fury's Recon Initiatives, special events like the Road to Greatness Arena, and Monthly Calendars were designed with 5-Star escalation in mind.
Also, we are slowly adding older Characters as 5-Star Champions, while ensuring that overall game balance is factored into the Champion selection.
The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path.
This gate just seems to be overly punishing to mid tier players. Although you can wait until you acquire the champs to complete this quest since it is permanent content it will just widen the rift between mid tier and top tier players. Although that may not be the goal of this gate it will be the ultimate consequence of it
You said it yourself. It’s end game content. Why show consideration for mid tier players?
Mid tier profile doesn't mean it's not capable of end game content. I've watched plenty of people complete events deemed above their roster level using strategy and skills achieved through the use of 4*s. To take away that ability seems wrong and to say they aren't ready due to bad rng seems condescending. I myself have a player rating of 900k and plenty of options in 5 and 6* but I still find myself filling gaps with 4*s on occasion thanks to bad rng. Also consider people have bought offers to rank 4*s for the purposes of filling gaps only to have the rug pulled out from under their account 1 week before the release. yes 5*s and 6*a have been the future for content but people have ranked 4*s over 5 not only for synergy but for awakened abilities that exceed the 5* versions in utility. An excellent example would be a player who ranks a 4* magik for power control over a 5* psylocke or dorm. All have power control but magik is a far superior and easier to use power control champ. Also depending upon the opponent magik can deal far more damage than a dorm or psylocke of a higher rarity. AA is another example with regen control compared against a cw of a higher rating. If this hard gate was going to be imposed it seems more notice should have been given since unlike the gates in variant or even the nick fury side quest it is far more restrictive to the player
We wanted to touch on the availability of 5-Star (and 6-Star) Champions. They have been and will continue to be a focus of the Content this year
Similar to Uncollected, reaching Cavalier is going to be major milestone for Summoners. After introducing Uncollected in Act 5 Ch 2, we rolled out content with rewards that helped Summoners reach that progress point, and from there have been adding content and rewards that have (and will) help Summoners reach Cavalier.
As part of the introduction of Act 6 and Cavalier, we will also be introducing more content that will help Summoners gain 5 and 6-Star Champions. Some of that content will include, Champion Challenges, several large meta-events and Event Quests as well as, the next iteration of Back Issues. Additionally, we are taking a look at Arenas to see if we can make 5-Star Champions more accessible.
In preparation to the release of Act 6 we have accelerated the rate at which players can gain 5-Star Shards and the materials to Rank them up. Love Is a Battlerealm, Nick Fury's Recon Initiatives, special events like the Road to Greatness Arena, and Monthly Calendars were designed with 5-Star escalation in mind.
Also, we are slowly adding older Characters as 5-Star Champions, while ensuring that overall game balance is factored into the Champion selection.
The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path.
Thank you all for your continued feedback!
This sucks. You notice that you do not play the game yourself
We wanted to touch on the availability of 5-Star (and 6-Star) Champions. They have been and will continue to be a focus of the Content this year
Similar to Uncollected, reaching Cavalier is going to be major milestone for Summoners. After introducing Uncollected in Act 5 Ch 2, we rolled out content with rewards that helped Summoners reach that progress point, and from there have been adding content and rewards that have (and will) help Summoners reach Cavalier.
As part of the introduction of Act 6 and Cavalier, we will also be introducing more content that will help Summoners gain 5 and 6-Star Champions. Some of that content will include, Champion Challenges, several large meta-events and Event Quests as well as, the next iteration of Back Issues. Additionally, we are taking a look at Arenas to see if we can make 5-Star Champions more accessible.
In preparation to the release of Act 6 we have accelerated the rate at which players can gain 5-Star Shards and the materials to Rank them up. Love Is a Battlerealm, Nick Fury's Recon Initiatives, special events like the Road to Greatness Arena, and Monthly Calendars were designed with 5-Star escalation in mind.
Also, we are slowly adding older Characters as 5-Star Champions, while ensuring that overall game balance is factored into the Champion selection.
The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path.
Thank you all for your continued feedback!
New ways to get shards is great. Same old pRNG isn’t.
@Kabam Miike with your latest announcement and kabam being more transparent talking about 6.2 can we assume that the restrictions to do paths requiring a certain # of 5 and 6* champs to do a lane and certain classes will be required in that at the same time? For example 3 tech 6* and 2 mutant 5* to do lane A? Just curious how restrictive act 6.2 will be on profiles.
We wanted to touch on the availability of 5-Star (and 6-Star) Champions. They have been and will continue to be a focus of the Content this year
Similar to Uncollected, reaching Cavalier is going to be major milestone for Summoners. After introducing Uncollected in Act 5 Ch 2, we rolled out content with rewards that helped Summoners reach that progress point, and from there have been adding content and rewards that have (and will) help Summoners reach Cavalier.
As part of the introduction of Act 6 and Cavalier, we will also be introducing more content that will help Summoners gain 5 and 6-Star Champions. Some of that content will include, Champion Challenges, several large meta-events and Event Quests as well as, the next iteration of Back Issues. Additionally, we are taking a look at Arenas to see if we can make 5-Star Champions more accessible.
In preparation to the release of Act 6 we have accelerated the rate at which players can gain 5-Star Shards and the materials to Rank them up. Love Is a Battlerealm, Nick Fury's Recon Initiatives, special events like the Road to Greatness Arena, and Monthly Calendars were designed with 5-Star escalation in mind.
Also, we are slowly adding older Characters as 5-Star Champions, while ensuring that overall game balance is factored into the Champion selection.
The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path.
Thank you all for your continued feedback!
Then make a basice 5 star arean asap. Becasse this gone be almost a cash grap to get to this point one ac
Comments
Here’s all my choices for this quest. There, time wasted.
i never said you didnt or couldnt do it.
i merely pointed out your screenshot was not actual proof.
thats all.
In addition you’re not even in a competitive alliance (1.45k war rating). I don’t see why you cannot wait and develop your account more before even commenting on content that’s obviously not designed for you.
It's my belief the 4* ban comes down to one thing. The Cavalier crystal.
The Cavalier crystal drops 5* at an 11% rate and 6* at a 1% rate for only 200 units. This drop rate is unprecedented, the equivalent crystal of regular GMCs is 3%, and was 1%. For the sake of easy math, I'll combine 6* and 5*, to 12% in cavalier, which is 4x the current rate and 12x the rates of a few weeks ago.
I think it's a mistake to release this crystal without a hard gate. If you allow 4* to be used, the inevitable consequences are accounts being able to brute force their way through act 6, and then load up on cavaliers.
What everyone is asking for is reduced RNG, but the end result if 4* are allowed and that crystal isn't changed, is just as much RNG problems, if not more.
I'm just saying you can't add a way to get 5* with that frequency without a gate, it would completely disrupt the flow of the game. You'd have to remove that crystal to allow 4* and i don't want to see that happen.
Well, even if they leave, there are other whales who will take their place.
We wanted to touch on the availability of 5-Star (and 6-Star) Champions. They have been and will continue to be a focus of the Content this year
Similar to Uncollected, reaching Cavalier is going to be major milestone for Summoners. After introducing Uncollected in Act 5 Ch 2, we rolled out content with rewards that helped Summoners reach that progress point, and from there have been adding content and rewards that have (and will) help Summoners reach Cavalier.
As part of the introduction of Act 6 and Cavalier, we will also be introducing more content that will help Summoners gain 5 and 6-Star Champions. Some of that content will include, Champion Challenges, several large meta-events and Event Quests as well as, the next iteration of Back Issues. Additionally, we are taking a look at Arenas to see if we can make 5-Star Champions more accessible.
In preparation to the release of Act 6 we have accelerated the rate at which players can gain 5-Star Shards and the materials to Rank them up. Love Is a Battlerealm, Nick Fury's Recon Initiatives, special events like the Road to Greatness Arena, and Monthly Calendars were designed with 5-Star escalation in mind.
Also, we are slowly adding older Characters as 5-Star Champions, while ensuring that overall game balance is factored into the Champion selection.
The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path.
Thank you all for your continued feedback!
This sucks.
You notice that you do not play the game yourself
Dr. Zola