Alliance Quest Season 9 and Map 8 - Coming Nov 19 - Discussion Thread

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  • LordPSNLordPSN Member Posts: 799 ★★★★
    Any updates in glory store??
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★

    Jaded said:

    🧐 I think removing the corvus time out sets a precedent that can hurt players down the road. We did time outs long before corvus was in the game. Why? Because health potions cost less then revives. If I get into a bad fight, miss a parry off the start or kid jumps on me, I time out or force close in aq. Doesn’t matter if it’s corvus or any champion.

    I understand that corvus allowed a lot of players to bypass a lot, but the time out wasn’t the issue it was his signature ability. If I want to time out with a champion at 10% or less health I should be able to without the fear of forking over revives. Currently I bring corvus for one of the three iterations on map 7. That iteration I also bring g99, which is a easy solo on Apoc. So my time outs are very very minimal now a days so I’m not worried about it going away but I disagree with the method that it’s being approached. So next we will get auto KO’d for force closing? Idk, this seems silly to me in the end to make this change globally to effect all champions.

    This isn't really a change for most Champions, since they already couldn't survive a Timeout at around 3% life anyways. When you have 10%, or 80%, you'll still return with 50% left, just like before.
    Why? Won't 3% be left after timeout with 1.5%health?
  • DrVD99DrVD99 Member Posts: 71
    Remove the 50% health lost due to game crashing.
  • NeverWasBornNeverWasBorn Member Posts: 67
    @Kabam Miike don't you think removing the AQ fights timer would be a better solution and would save you a lot of anger and save us a bad taste in the mouth? also, it will encourage players to bring other slower champions to AQ.
  • Whyarewestillhere1Whyarewestillhere1 Member Posts: 13

    The timers shouldn't be completely removed from AQ. You all do not think before you speak. I can list a few obvious reasons.

    1) A disgruntled player can just sit there and not allow anyone else to fight the boss or mini.
    2) Someone can accidently enter the fight and leave it up in case of an emergency. Kicking someone out after 3 minutes avoids this issue.

    I don't think there needs to be any further explanation but stop saying just remove the timers.

    Easy put a timer on pausing and for your first point kick that player. There is no reason for an alliance to keep a dsgruntled player. For the other person saying someone is fighting 45 minutes to get aegon to 999 combo ... well fight would be long over wouldnt it before hitting 999??
  • Qwerty12345Qwerty12345 Member Posts: 835 ★★★★
    The "lose half" your life should be that... half. If you have 4HP left: come back with 2HP. It shouldn't be a % thing. This magic "3% number" makes little sense.

    I know it gets complicated because of health boosts... but you can round to the nearest singular health point, not full percentage / 0 decimal places.
  • Qwerty12345Qwerty12345 Member Posts: 835 ★★★★
    Separate question than what everyone else is focusing on... for those alliances that don't 100% and "boss rush", can an alliance focus only one one boss in Section 3 and still get "completion"?
  • LilMaddogHTLilMaddogHT Member Posts: 1,197 ★★★★

    The timers shouldn't be completely removed from AQ. You all do not think before you speak. I can list a few obvious reasons.

    1) A disgruntled player can just sit there and not allow anyone else to fight the boss or mini.
    2) Someone can accidently enter the fight and leave it up in case of an emergency. Kicking someone out after 3 minutes avoids this issue.

    I don't think there needs to be any further explanation but stop saying just remove the timers.

    Don't be so naive that there aren't alternative solutions. Let us fight to the death with whoever we like and put a timer on the pause instead. Have an emergency, got another call, have to get your kid a glass of chocolate milk, need to go take a 💩?... Put a time limit on that pause - maybe 3 minutes, if you needed more than that - well, the pause will expire and you will get smacked in the face and die and someone else can get in. This will make it so that a fight can't be infinitely tied up.
  • Cap366Cap366 Member Posts: 130
    Im excited for the spider verse nodes though. I love the spider characters even though Ive missed s2099 that last few featured crystals
  • Barca3bar3Barca3bar3 Member Posts: 25

    LordPSN said:

    Any updates in glory store??

    We're looking at a Glory Store update in the Mid Season. We tend to split the updates in AQ because they're pretty large so it's not very easy for us to do it all at once.
    So no change to the contents of map crystals to bring them in line with the current meta and no Glory Store update to bring it in line with the current meta?

    Well, thanks for spending 99% of the time developing a new map that affects 1% of the players. Would’ve been nice if a little more thought and effort was given toward keeping things moving forward for the rest of us.
  • Nkrzykwa1Nkrzykwa1 Member Posts: 90
    edited October 2021
    @Kabam Miike what about honor rewards? Map 8 does nothing for players outside top 45 if honor rewards aren’t updated
  • SCZSCZ Member Posts: 191 ★★
    Any confirmation on actual ticket cost? The announcement isn’t exactly clear if it’s same as m7 now at 15 tickets a day or now 30.
  • Kabam MiikeKabam Miike Moderator Posts: 8,269
    SCZ said:

    Any confirmation on actual ticket cost? The announcement isn’t exactly clear if it’s same as m7 now at 15 tickets a day or now 30.

    Map 7 will be 15 tickets per Player per day, which is 150 tickets per BG per Day (75 per player per series, if you do 5 days of Map 7)
    Map 8 will be 30 tickets per Player per day, which is 300 tickets per BG per Day (150 per player per series, if you do 5 days of Map 8)
  • JadedJaded Member Posts: 5,477 ★★★★★
    edited October 2021

    SCZ said:

    Any confirmation on actual ticket cost? The announcement isn’t exactly clear if it’s same as m7 now at 15 tickets a day or now 30.

    Map 7 will be 15 tickets per Player per day, which is 150 tickets per BG per Day (75 per player per series, if you do 5 days of Map 7)
    Map 8 will be 30 tickets per Player per day, which is 300 tickets per BG per Day (150 per player per series, if you do 5 days of Map 8)
    So twice the cost but not double the rewards. 🙄
  • FenicoFenico Member Posts: 307 ★★★
    Kabam Boo said:

    Update: please check the main post (latest reply) for PDF of the maps so you can all get a clearer look at them! :)

    is there ETA for when we will be able to get closer look at exactly what nodes we will be facing in map 8 so we can plan for it in advance?
  • DingusKahnDingusKahn Member Posts: 12
    The point is kabam created roadblocks that require Corvus sig ability. And let’s be honest. “Can not die” means just that. I’m confident in clearing my paths without his sig ability but have no doubt others will item out often now. Increasing items used to fail more sound fun?
  • JadedJaded Member Posts: 5,477 ★★★★★
    Gmonkey said:

    Jaded said:

    SCZ said:

    Any confirmation on actual ticket cost? The announcement isn’t exactly clear if it’s same as m7 now at 15 tickets a day or now 30.

    Map 7 will be 15 tickets per Player per day, which is 150 tickets per BG per Day (75 per player per series, if you do 5 days of Map 7)
    Map 8 will be 30 tickets per Player per day, which is 300 tickets per BG per Day (150 per player per series, if you do 5 days of Map 8)
    So twice the cost but not double the rewards. 🙄
    By your logic map 7 should provide infinite rewards compared to map 6.

    At least the cost is better for map 7. I am sitting on 2100 tickets been buying 99 every week with gold and 1 with loyalty. All set for map 8 just want them to release nodes and champs. As it will be online the next day driving traffic to other sites.
    My logic? The eye roll means sarcasm, learn to read buddy. Poking fun at those mentioning it costs too much. I also have stockpiled a ton of tickets. 🤦‍♂️
  • TheTalentsTheTalents Member Posts: 2,254 ★★★★★

    The timers shouldn't be completely removed from AQ. You all do not think before you speak. I can list a few obvious reasons.

    1) A disgruntled player can just sit there and not allow anyone else to fight the boss or mini.
    2) Someone can accidently enter the fight and leave it up in case of an emergency. Kicking someone out after 3 minutes avoids this issue.

    I don't think there needs to be any further explanation but stop saying just remove the timers.

    Easy put a timer on pausing and for your first point kick that player. There is no reason for an alliance to keep a dsgruntled player. For the other person saying someone is fighting 45 minutes to get aegon to 999 combo ... well fight would be long over wouldnt it before hitting 999??
    That's not how it works. People don't tell you they're disgruntled when they want revenge on an alliance lol.

    Secondly, you're asking Kabam to add another piece of technology that deals with pausing and force kicking game play and they can't even get the game to work as intended. How smart is that? smh
  • TheTalentsTheTalents Member Posts: 2,254 ★★★★★

    Nobody that actually plays this game at the top level would defend “removal of Corvus timeout method.” Or claim it “makes the game stale.” There was a time when I’d put up with this. But the game is already on life support so this greedy tone deaf Corvus nerf is just what I need to hang it up. On a positive note, Black Friday deals won’t cost me a fortune this year

    Maybe you just need to get better at the game? Seems all that spending you might have done was just a crutch.
    Maybe u aren’t a player at all? Maybe nobody that plays with me at the extreme top level of this game thinks like you? Maybe you’ve never had to timeout through Apoc boss linked with an Do You Bleed just to save 30 people a 10% t5cc when some new recruit items out on DYB
    He will never acknowledge any of that because every AQ he runs is smooth and he can take out Apoc with a do you bleed node with quake lol.

    Oh and the rare case it doesn't go smoothly he will say the alliance deserves to lose if a new member items out as long as you don't use Corvus timeout to finish the map lol.
  • TheTalentsTheTalents Member Posts: 2,254 ★★★★★

    The timers shouldn't be completely removed from AQ. You all do not think before you speak. I can list a few obvious reasons.

    1) A disgruntled player can just sit there and not allow anyone else to fight the boss or mini.
    2) Someone can accidently enter the fight and leave it up in case of an emergency. Kicking someone out after 3 minutes avoids this issue.

    I don't think there needs to be any further explanation but stop saying just remove the timers.

    Don't be so naive that there aren't alternative solutions. Let us fight to the death with whoever we like and put a timer on the pause instead. Have an emergency, got another call, have to get your kid a glass of chocolate milk, need to go take a 💩?... Put a time limit on that pause - maybe 3 minutes, if you needed more than that - well, the pause will expire and you will get smacked in the face and die and someone else can get in. This will make it so that a fight can't be infinitely tied up.
    Again, you're tasking Kabam with new technology for the game that doesn't exist and they can't even get their own game to run smoothly. How does that make sense? smh
  • TheTalentsTheTalents Member Posts: 2,254 ★★★★★

    Secondly, as an alliance leader I would say the Corvus timeout method has helped my alliance personally countless times when a member jumps mid AQ, a node is left up due to an emergence or a number of circumstances that can pop up during AQ.

    If you want to brag about how much you don't need Corvus good for you, but I think Kabam should consider rethinking this. Nobody wants AQ to be hard, it is already a chore as presently constructed. This would be a move backwards in my opinion.

    Yeah I'm sorry but you shouldn't have an infinite free get out of jail free card no matter what. Yes things happen in real life but that's when you decide what's more important as an alliance, your ranks or your members. This should have been done ages ago and thankfully they finally found their backbone
    We're just going to have to agree to disagree. Maybe at your level people don't leave randomly and you always make top 5 but that is not my reality. I honestly don't want AQ to be hard, period. If people want to cheese Corvus because it is easier, that's what makes sense to me.

    Hopefully there will be enough people on this level who can change Kabam's mind. It isn't going to stop top 20 alliances like myself from running map 8 either way.
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