Big Changes Coming to Act 6 this June!
Greetings Summoners!
The Battlerealm is an ever-churning place, constantly in flux and shifting with the sands of time. Soon the flux will bring change in the form of an update to ACT 6 - REBIRTH!
Some of the changes you can expect with this update include an Energy Cost reduction, Health and Attack tuning on Defenders and some improvements to The Champion Boss of Act 6.2.6.
This update to Act 6 arrives on June 8 2022, but we wanted to give any Summoners that might be trying to make their way through it right now or preparing to try it in the future a heads up so that they could so prepare accordingly!
Rarity and Class Gates in Act 6 Chapter 2 removed.
- Class and Rarity gates are the gates found on Paths. Act 6 remains only accessible by 5-Star and 6-Star Champions.
- All Class Gates in Act 6.2 have been removed.
- All Rarity Gates in Act 6.2 have been removed.
- Choice Nodes added just prior to Final Bosses for all of Act 6.
- Choice nodes added to every Map in Act 6 between the final fight in a path and the Final Boss.
- Choice nodes allow players to swap out 1 non-KO'd Champion on their team for 1 in their Roster.
- Rarity restrictions still apply (only 5 or 6 Star Champions).
- Energy Cost per Step reduced in Acts 5 and 6.
- Energy per Step reduced from 3 to 2.
- The Champion Boss of Act 6 Chapter 2 Reworked.
- The complete breakdown will be posted in the first comment on this Post.
- Reduced regeneration in the Champion's Kit and cut regen at the start of the fight.
- Added health cap to all Phases so The Champion cannot regenerate out of a Phase.
- Changed Unstoppable Stun on Contact clause in Phase 2 to Unstoppable Stun on Player Struck.
- Increased duration of Phase 2 and reduced duration of Phase 3.
- Cut direct damage when inflicting Nullify/Stagger on The Champion in Phase 3.
- Added Persistent Variable to track removing Indestructible Charges in final Phase so that Indestructible Charges do not reset every time players enter the fight. Charges are now persistent, and the number left carries over between fights allowing players to keep progress even after they get KO'd.
- Cleaned up language on some of the ability descriptions.
- Link Nodes removed from Quest 6.2.6 to make The Champion less punishing on repeat playthroughs.
- Nodes removed were…
- Burden of Might
- Aspect of Death
- Dismay
- Prove Yourself
- Nodes remaining are…
- Spite
- Unblockable (First 6 Seconds)
- Enhanced Abilities - 20%
- Kinetic Transference - 1
- All fights (excluding the Grandmaster Boss of Act 6.4.6) have had their Attack and Health values retuned.
- Our target tuning values are now based on players using high-Rank 5-Star Champions.
- Attack values have been retuned to be more forgiving and allow for player to make mistakes (struck by a full combo, get caught in a full Special 1, etc.) without being immediately KO'd.
- Health pools were retuned according to a target health pool split up between the average number of path fights inside a Quest.
- Quests with a higher number of fights per path will have opponents with lower health pools when compared to Quest with fewer fights per path.
Comments
Champion Boss Fight Breakdown:
The changes being made between the Old and New versions of The Champion Boss are outlined below, as well as a comprehensive outline of the entire New Champion Boss Kits.
INCOMING CHANGES
Base Kit
Pre-Show Phase
Opening Bout Phase
Main Event Phase
THE CHAMPION BOSS KIT (NEW)
Signature Ability - “Primal Fury”
Passive
Persistent Charge
Champion of the Universe
While attacking or defending the final node in a Quest:
Light Attacks - Requires 2 Persistent Charges:
Medium Attacks - Requires 3 Persistent Charges:
Special 1
Special 2
Special 3
Power Stone
Between 100% and 71% Health - Pre-Show
Between 70% and 31% Health - Opening Bout
Between 30% and 11% Health - Main Event
Between 10% and 0% Health - Dark Match
This change seems unnecessary as Act 6 and ThroneBreaker are supposed to be hard achievements to get and overall by change the difficulty greatly reduces the achievement...
change
Get out of your bubble that’s miles past act 6 and start thinking from a different perspective.
This in absolutely no way affects you.
which is great for people with multiple account, as well as mid tier players.
P.S.: although it costed me ~5-7k units to explore act 6. I'm ok with the change, which gonna make more people catch up to the next progression of the game and focus on Abyss and Carina's Challenges.
I'm guessing that the changes are necessary based on data of folks who just stopped at Act6, only did 1 run through, etc. Also, Book 2 Ch 1 being much easier than Act 6 makes no sense, imho.
I think the energy reduction is an excellent move and introduction of the champion selectors before the boss is a good move.
The difficulty in Act 6, a few lanes excepted isn’t ridiculous these days. With the access players have to resources, Act 6 is a fairly achievable goal for an undeveloped roster with the only real requirements being a counter to Sinister and ideally a decent mystic for the champion.
My concern here is that this will make becoming TB very easy and with the next progression point being Paragon and these are currently light years apart as it is. The difference between a fresh TB now and myself - still TB but with only carinas to go and playing T1 AW is massive, let alone when you halve the roster requirements of TB.
I will say though...the energy decrease is appreciated...especially since im in love with battlegrounds
I fully appreciate nerfing Act 6, it was overly hard with some horrible gated paths. That being said it was challenge which I’m glad I conquered.
Act 6.2 shouldn’t be harder and more roster restricting than act 8
Apologies Desi but I'm going to be one of those guys that complain about less compensation. my bad
Act 6 should be harder than act 7 as Act 7 is the outcome of the difficulty of Act 6, It's more of a calm and easier piece of content to do after you finally got the highest title in the game being thronebreaker. Maybe if people stopped crying so much and just did the content they were offered we wouldn't be in such a standstill.