15.0 Alliance Wars Update Discussion Thread

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  • AnonymousAnonymous Member Posts: 508 ★★★
    FAL7EN wrote: »
    I hope Kabam just gets to the point where they add ridiculous op nodes so alliances can barely get 30% completion. Then maybe all the bitchin will stop but then again it probably won't lol

    I think you're missing the point, getting 100% was something we did regularly in the old map. It took skill, coordination, and even items. But if our opponents did it too, we could count the kills and say we did better. I want to face strong defenses, and for my defense to be tough. That was the fun challenging part of the game. Without it, I won't keep playing much longer. I know, I know, people will just say go ahead and quit then.
  • GroundedWisdomGroundedWisdom Member Posts: 36,510 ★★★★★
    JRock808 wrote: »
    JRock808 wrote: »
    I'm not new to War. I've been organizing them since they started. I'm not getting into personals. Which this is. When you have a Player Base that encompasses all levels and everyone plays the same system, you can't devalue the issues that exist by simply saying, "Git gud".

    In a head to head competition yes you absolutely can. There is nothing else to say. You lose, you learn, you try again. You don't claim the win because you spent more for your cleats. Jeez.

    Spending is really irrelevant because the larger metric is the Defender Rating. If Players want to finish the Map and choose to spend, that has always been an option. There's never been a penalty for that. The penalty was from trying and getting KO'd. When the opponent has a strong enough Roster, those numbers add up greatly. To the point of making a Win impossible no matter what was chosen for strategy.

    The way to increase rating is to spend. New high pi champs, more rank up materials. Money rules here, and the more they do, or don't do, and the more they say, or don't say, I'm thinking this is the idea. Drive new champ revenue up by forcing people to stay ahead of the curve to win a war while those behind have no shot despite skill level.

    Enjoy AQ 2.0.

    Disagree. People can advance without spending. In fact, many Players have Resources expiring because they are selective with who they Rank. Resources that are meant to be used. Totally their prerogative. It's still not absolutely necessary to spend. All that does is speed up the process.
  • FAL7ENFAL7EN Member Posts: 297
    Anonymous wrote: »
    FAL7EN wrote: »
    I hope Kabam just gets to the point where they add ridiculous op nodes so alliances can barely get 30% completion. Then maybe all the bitchin will stop but then again it probably won't lol

    I think you're missing the point, getting 100% was something we did regularly in the old map. It took skill, coordination, and even items. But if our opponents did it too, we could count the kills and say we did better. I want to face strong defenses, and for my defense to be tough. That was the fun challenging part of the game. Without it, I won't keep playing much longer. I know, I know, people will just say go ahead and quit then.
    I understand your point but I also get theirs. They want more champs to be used in wars and diversity is the right move for that.

    Now if anything they could bring back defender kills but only give us 5 points for each kill. They would also bump defender diversity back up if they did that though.

  • DNA3000DNA3000 Member, Guardian Posts: 19,423 Guardian
    Anonymous wrote: »
    NevvB wrote: »
    Dunno if it’s funny or sad that kabam doesnt understand how defender kills can impact war.

    We understand how they can impact wars, but what I've gotten a lot of Private Messages about and have now seen posts of is that players are concerned that they will continue to 100% the map, and that Defender kills would fix this. This is what we're trying to avoid, a case where an Alliance is able to 100% Explore the map very easily, and even less so should it be possible for both Alliances to fully explore their opponent's maps.

    We're working towards this, and will continue to make more iterations if we think that they are necessary.

    We have usually been able to 100% our opponents maps in the old war system. Even with all the magiks, dorms, juggs, nightclub, etc. Most top 100 alliances have. How is this new design supposed to stop that?

    That's a fair Question! The goal is to make the map more engaging and difficult so that where you place which Defenders is a conscious decision that you have to think about. If we find that you guys are all still 100%ing this Map, then it means that we need to make further revisions.

    We're not through with this, and we plan on keeping a close eye on this next round. If there are more changes that need to be made, just like the last couple weeks, we'll make more.

    At the risk of being repetitive, please explain how map changes are going to accomplish this. You say you want players to think about which defender to place on which node. But what the node does or where it is doesn't matter directly. What matters to the players is "if I place this defender here, what will the result be: good for me, or not good for me."

    How do you expect a player to make that decision? Under 14.0, that question had an easy answer: place the defender that will get the most kills. Kills give points, and the more kills the defender gets the greater the chance the defender will also blockade the path. That's logical. That's how we made our decisions.

    You say Kabam is adjusting the nodes to make them harder. No matter how easy they are or how hard they are, what should the players be thinking about which defender is better or worse? The only thing we can possibly think in 15.0 is "try to place a defender that can stop a player dead. If that can't happen, then it doesn't really matter what we place." But trying to stop an attacker from continuing to try to attack is your stated reason for removing defender kills. If we aren't allowed to compel an attacker to stop attacking, if we don't get points for defender kills, what's left to judge?

    Kabam's position seems to be that if the nodes are harder, then it will matter which defenders get placed. But it only matters if being harder matters. And in 15.0, "harder" only matters if you stop the attacker cold. If you just kill him a couple times, that doesn't affect the war.

    A defender isn't better because it hits harder or because he has a difficult to evade special attack or because he regenerates health. That's incidental. A defender is better if it helps us win a war. A defender has one and only one way to ultimately do that. Change the score. We don't get points when it kills an attacker. We only get points if the entire attacking alliance gives up on that path. Short of that, the only points we get is on placement. Nothing about the defender capabilities affects placement points.
  • JRock808JRock808 Member Posts: 1,149 ★★★★
    Speeding up the process on a never ending treadmill means others will never catch up. You can't be this obtuse, unless it's on purpose...
  • andrade5184andrade5184 Member Posts: 307 ★★
    great job everyone now you got kabam to make wars even harder which will not only result in diversity still being the deciding factor as well as it costing more to win. i mean without defender kills it really sucks that the maps going to be harder now.
  • RaganatorRaganator Member Posts: 2,535 ★★★★★
    Not exactly AW related...but I would highly recommend coming up with something new beyond the monotonous monthly events. AW has kept people engaged, but even with the changes you will lose a lot of people if you don't come up with something. Especially when you have admitted Act 6 is not in the works.
  • JRock808JRock808 Member Posts: 1,149 ★★★★
    great job everyone now you got kabam to make wars even harder which will not only result in diversity still being the deciding factor as well as it costing more to win. i mean without defender kills it really sucks that the maps going to be harder now.

    Think about it. It's not an accident. The whole goal was to increase revenue via AW.
  • SnizzbarSnizzbar Member Posts: 2,171 ★★★★★
    edited September 2017
    When the opponent has a strong enough Roster, those numbers add up greatly. To the point of making a Win impossible no matter what was chosen for strategy.

    Surely that's the point of War? That the stronger alliance will win? Or are you so blinded by your own contrariness that you can't see that?
  • VoluntarisVoluntaris Member Posts: 1,198 ★★★
    JRock808 wrote: »
    great job everyone now you got kabam to make wars even harder which will not only result in diversity still being the deciding factor as well as it costing more to win. i mean without defender kills it really sucks that the maps going to be harder now.

    Think about it. It's not an accident. The whole goal was to increase revenue via AW.

    Our goals were to make Alliance Wars more diverse, engaging and fun. We've said this before. I know you're going to believe whatever you want to believe, but I promise you, that was not at all our goal here.

    When we removed Defender kills, it's because we didn't want players to simply give up after a fight. Not playing should never be the optimal strategy. We wanted everybody to fight for the very last node. Stuck because your Alliance mate couldn't take down the link to the node in front of you? Well fight it anyways! See if you can take it down!

    We've said before that getting this mode to where we want it to be will be an iterative process. So if there are more iterations that need to be made, we will. But first, we've got to get through a few days of War until we can see how this is working out.

    @Kabam Miike would love to see you respond to @DNA3000 's well written and thought out posts, rather than ones like you responded to above
  • KamalaWantsToPlayTooKamalaWantsToPlayToo Member Posts: 112
    Really I don't understand how this has to be so complex. It seems like such a simple concept.

    Why not just have 3 point metrics: exploration, boss kills and defender kills.

    Whoever clears the the map while doing it in style wins.

    Maybe I'm over simplifying things, but I know for a fact that they are over complicating things.
  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    JRock808 wrote: »
    great job everyone now you got kabam to make wars even harder which will not only result in diversity still being the deciding factor as well as it costing more to win. i mean without defender kills it really sucks that the maps going to be harder now.

    Think about it. It's not an accident. The whole goal was to increase revenue via AW.

    Our goals were to make Alliance Wars more diverse, engaging and fun. We've said this before. I know you're going to believe whatever you want to believe, but I promise you, that was not at all our goal here.

    When we removed Defender kills, it's because we didn't want players to simply give up after a fight. Not playing should never be the optimal strategy. We wanted everybody to fight for the very last node. Stuck because your Alliance mate couldn't take down the link to the node in front of you? Well fight it anyways! See if you can take it down!

    We've said before that getting this mode to where we want it to be will be an iterative process. So if there are more iterations that need to be made, we will. But first, we've got to get through a few days of War until we can see how this is working out.

    Your first two paragraphs contradict each other. Removing defender kills and adding diversity make AW much more boring and too similar to AQ. There is no competition now because the winner is already pre-determined. There is simply no acceptable version of AW that doesn't involve defender kills.
  • LegionDestroierLegionDestroier Member Posts: 101
    https://forums.playcontestofchampions.com/en/discussion/23956/will-the-new-war-updates-change-anything#latest - 23 votes I think is enough to show something aint working

    IMO this update changes nothing except the amount of money spent on pots due to more KO's. They need a tie breaker as 100% exploration and 100% diversity will always mean the team with the highest defender rating will win. No skill reward at all
  • Run477Run477 Member Posts: 1,391 ★★★
    Really I don't understand how this has to be so complex. It seems like such a simple concept.

    Why not just have 3 point metrics: exploration, boss kills and defender kills.

    Whoever clears the the map while doing it in style wins.

    Maybe I'm over simplifying things, but I know for a fact that they are over complicating things.

    But that’s the thing. You can still not permit the same defenders per bg and have this metric. This whole theory that they don’t want people to “give up” by counting defender kills is really nonsensical at this point. If the other alliance 100%’s the map...you have to 100% the map to win. The only way it makes sense is if the less than skilled alliance believes that even if they 100% the map they willl lose on defender kill points.

    But what this doesn’t answer is the obvisou: why would an alliance that knows the war winner will come down to defender rating and the other alliance is stuffed with 5* r4 champs, meaning they will automatically win, have any motivation to keep fighting?
  • Kdog76Kdog76 Member Posts: 60
    Voluntaris wrote: »
    Twunt wrote: »
    The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula.

    The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration.

    ...and those upgraded nodes do not do that. We'll still easily 100% the map.

    Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0.

    I can see where you're coming from.

    If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference?

    I can take that information to the team and see what they think.

    The difference would be HOW that 100% was achieved @Kabam Miike Was the 100% achieved by item use by lower skill or lower ranked champs? Or was it achieved with no items/low kills. With defender kills you have to be careful of your paths and super attentive to what champs are placed. I'm all for the diversity metric but not without defender kills. If you took the nodes In a more specialized direction where less used champs could be highlighted more it would make it more fun. Honestly flat markups of health and attach and unblockable specials are pretty boring. But if spider Gwen were unblockable and unstunnable it would at least be interesting. Or have curse nodes like act5. Anything more interesting than "power gain is now 2.0 instead of 1.5". Yawn.

    You are focusing on "what" too much. A lot of top tier alliances will 100% no matter what. It is the how you win that makes it fun. Watching an alliance waste 20 lives on one node while being behind in exploration was exciting. A lot of times you wouldn't know if you won or lost it was so close. Now we just run the map like it's a daily quest. We will do the same after the change.

    Skill matters. Strategy matters. I think that's been lost in some attempt to make us use Luke cage or abom more often. The most skilled alliance should win. Not the biggest. Not the most diverse. And right now and after tomorrow the most skilled stands a good chance of losing. I hope you can see that.

  • KamalaWantsToPlayTooKamalaWantsToPlayToo Member Posts: 112
    When we removed Defender kills, it's because we didn't want players to simply give up after a fight. Not playing should never be the optimal strategy. We wanted everybody to fight for the very last node. Stuck because your Alliance mate couldn't take down the link to the node in front of you? Well fight it anyways! See if you can take it down![/quote]

    Yeah but Miike does it sound like most of us actually wanted this?

    Does your alliance suck and people don't move when they should? Find a new one

    Not able to take down that mini-boss node without a couple KO's? Run arenas for better champs. Run AQ for rank up materials. Complete quests for more shots at better champs. Work harder. Try harder.

    You're absolutely right in that not fighting should never be an optimal strategy.

    You're absolutely right in that everyone should fight for the last node.

    It's a competition though. It's a war. There will be winners and losers. There will be frustration. There will be KO's.

    But that's why it was FUN!

    You all have taken any and all risk out of AW. Without risk it's just straight up boring and there are 85 pages of people saying this over and over.
  • LegionDestroierLegionDestroier Member Posts: 101
    Kdog76 wrote: »
    Voluntaris wrote: »
    Twunt wrote: »
    The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula.

    The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration.

    ...and those upgraded nodes do not do that. We'll still easily 100% the map.

    Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0.

    I can see where you're coming from.

    If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference?

    I can take that information to the team and see what they think.

    The difference would be HOW that 100% was achieved @Kabam Miike Was the 100% achieved by item use by lower skill or lower ranked champs? Or was it achieved with no items/low kills. With defender kills you have to be careful of your paths and super attentive to what champs are placed. I'm all for the diversity metric but not without defender kills. If you took the nodes In a more specialized direction where less used champs could be highlighted more it would make it more fun. Honestly flat markups of health and attach and unblockable specials are pretty boring. But if spider Gwen were unblockable and unstunnable it would at least be interesting. Or have curse nodes like act5. Anything more interesting than "power gain is now 2.0 instead of 1.5". Yawn.

    You are focusing on "what" too much. A lot of top tier alliances will 100% no matter what. It is the how you win that makes it fun. Watching an alliance waste 20 lives on one node while being behind in exploration was exciting. A lot of times you wouldn't know if you won or lost it was so close. Now we just run the map like it's a daily quest. We will do the same after the change.

    Skill matters. Strategy matters. I think that's been lost in some attempt to make us use Luke cage or abom more often. The most skilled alliance should win. Not the biggest. Not the most diverse. And right now and after tomorrow the most skilled stands a good chance of losing. I hope you can see that.

    Well said, diversity is great, but without defender kills it's a terrible idea. All of AW is a terrible idea without defender kills.
    Imagine real war without acknowledging the work the defenders have done for your country? There would be no value in what they have done so why would anyone strive for excellence defending their country if they would just be forgotten?
  • andrade5184andrade5184 Member Posts: 307 ★★
    JRock808 wrote: »
    great job everyone now you got kabam to make wars even harder which will not only result in diversity still being the deciding factor as well as it costing more to win. i mean without defender kills it really sucks that the maps going to be harder now.

    Think about it. It's not an accident. The whole goal was to increase revenue via AW.

    Our goals were to make Alliance Wars more diverse, engaging and fun. We've said this before. I know you're going to believe whatever you want to believe, but I promise you, that was not at all our goal here.

    When we removed Defender kills, it's because we didn't want players to simply give up after a fight. Not playing should never be the optimal strategy. We wanted everybody to fight for the very last node. Stuck because your Alliance mate couldn't take down the link to the node in front of you? Well fight it anyways! See if you can take it down!

    We've said before that getting this mode to where we want it to be will be an iterative process. So if there are more iterations that need to be made, we will. But first, we've got to get through a few days of War until we can see how this is working out.

    how bout giving us some better rewards for our troubles while you figure out how to make war the best for kabam
  • BornBorn Member Posts: 228 ★★
    So basically you have created a system where allys won’t be able to calculate if they will win or lose until the time runs out?

    Defender kills was the way it was calculated in the old system. A team was able to see if they were being out skilled, and make the decision to stop when they ran out of attackers and spend no items cause if they pushed through, they would lose on kills.

    Now we have a situation where the result is an uknown until the end as there is no way to accurately calculate the other teams defender rating. So this gives the allys a reason to keep pushing, reviving, healing to clear the map in a hope that their defender rating is higher.
  • BornBorn Member Posts: 228 ★★
    Very smart.
  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    Born wrote: »
    So basically you have created a system where allys won’t be able to calculate if they will win or lose until the time runs out?

    Defender kills was the way it was calculated in the old system. A team was able to see if they were being out skilled, and make the decision to stop when they ran out of attackers and spend no items cause if they pushed through, they would lose on kills.

    Now we have a situation where the result is an uknown until the end as there is no way to accurately calculate the other teams defender rating. So this gives the allys a reason to keep pushing, reviving, healing to clear the map in a hope that their defender rating is higher.

    Actually this system is much easier to determine the winner. The higher rated alliance always has the advantage. The dev team clearly doesn't understand that they haven't done anything to prevent alliances to 100% the map so it'll all come down to defender rating. The latest "explanation" just shows how far from the mark they truly are.
  • ThebigBientThebigBient Member Posts: 11
    ok here is an idea that will make kabam money and players happy. Re implement DK’s and decrease the cost of pots and revives. Let’s face it, they are way overpriced and the MAIN reason players were not encouraged to go further in the previous version. Not these other reasons stated. It’s just waaay to expensive! 30$ to revive your team one time? No thanks.

    Now I know this is an idea that is unlikely to get implemented but it takes a little bit of faith. Faith in the fact that if you lower prices, you will actually end up making more sales that wouldnt normally be made. Reduce the cost of reviving and potting up so people aren’t afraid to play and bring back the skill element of the game. Skill is the heart of AW, without it. It’s not war.

    Do a 2 week sale to get your data. I’d be willing to bet that you make more money.
  • MoneyheadMoneyhead Member Posts: 16
    @Kabam Miike Do you guys really have no clue on what’s going on in game? You change the points from 125 to 50, what the hell difference does that make when most of us will still 100 percent the map? Even noobs are clearing 100 percent. Diversity only makes us place lame trash champs on the map since we know the other alliances we face will go 100 percent. Without defender kills the only tie breaker is defender rating which is trash. You guys have made all of the defensive rank up’s not worth anything and took all skill out of AW. For those that can’t move forward in a map because their alliance mate can’t clear a node need to leave that alliance and go somewhere else, that shouldn’t be your problem and definitely shouldn’t be ours. Anyone in my alliance that can’t clear a lane won’t be here for the next war.
  • AnonymousAnonymous Member Posts: 508 ★★★
    DNA3000 wrote: »
    Anonymous wrote: »
    NevvB wrote: »
    Dunno if it’s funny or sad that kabam doesnt understand how defender kills can impact war.

    We understand how they can impact wars, but what I've gotten a lot of Private Messages about and have now seen posts of is that players are concerned that they will continue to 100% the map, and that Defender kills would fix this. This is what we're trying to avoid, a case where an Alliance is able to 100% Explore the map very easily, and even less so should it be possible for both Alliances to fully explore their opponent's maps.

    We're working towards this, and will continue to make more iterations if we think that they are necessary.

    We have usually been able to 100% our opponents maps in the old war system. Even with all the magiks, dorms, juggs, nightclub, etc. Most top 100 alliances have. How is this new design supposed to stop that?

    That's a fair Question! The goal is to make the map more engaging and difficult so that where you place which Defenders is a conscious decision that you have to think about. If we find that you guys are all still 100%ing this Map, then it means that we need to make further revisions.

    We're not through with this, and we plan on keeping a close eye on this next round. If there are more changes that need to be made, just like the last couple weeks, we'll make more.

    At the risk of being repetitive, please explain how map changes are going to accomplish this. You say you want players to think about which defender to place on which node. But what the node does or where it is doesn't matter directly. What matters to the players is "if I place this defender here, what will the result be: good for me, or not good for me."

    How do you expect a player to make that decision? Under 14.0, that question had an easy answer: place the defender that will get the most kills. Kills give points, and the more kills the defender gets the greater the chance the defender will also blockade the path. That's logical. That's how we made our decisions.

    You say Kabam is adjusting the nodes to make them harder. No matter how easy they are or how hard they are, what should the players be thinking about which defender is better or worse? The only thing we can possibly think in 15.0 is "try to place a defender that can stop a player dead. If that can't happen, then it doesn't really matter what we place." But trying to stop an attacker from continuing to try to attack is your stated reason for removing defender kills. If we aren't allowed to compel an attacker to stop attacking, if we don't get points for defender kills, what's left to judge?

    Kabam's position seems to be that if the nodes are harder, then it will matter which defenders get placed. But it only matters if being harder matters. And in 15.0, "harder" only matters if you stop the attacker cold. If you just kill him a couple times, that doesn't affect the war.

    A defender isn't better because it hits harder or because he has a difficult to evade special attack or because he regenerates health. That's incidental. A defender is better if it helps us win a war. A defender has one and only one way to ultimately do that. Change the score. We don't get points when it kills an attacker. We only get points if the entire attacking alliance gives up on that path. Short of that, the only points we get is on placement. Nothing about the defender capabilities affects placement points.

    Your question: How do you expect a player to make that decision?

    The answer is that this still hasn't changed. Those defenders you're placing are still getting kills. Even if your defender doesn't stop a Summoner dead in their tracks, if you manage just one kill, you are still improving your defense in war.

    That kill means that you are making them either use another champion to continue to compete, or use a revive/potion (of which there is a limited amount they can use every war). If they lose again, they have to make that choice again. So while that kill no longer grants you points, to say that there is no easy answer to your questions is not true. You still want to place your best defender for the situation/node that gets Kills, because Kills reduce your opponent's ability to move forward.

    Just because there are no longer points awarded for a Defender Kill doesn't mean there is no value in defense. Reducing the Champions and offense that your Opponent has at their disposal is a victory. Every time you reduce your opponent's ability to output in the War, it's a victory.

    Basically, just like before, you're trying to halt or negatively impact your Opponent's ability to progress, rather than have them award you points. The goal of defense hasn't changed: Exhaust your opponent's Champions and ability to proceed.

    The only thing halting the other alliance from progressing on my defense is the fact that they will give me points for losing. Otherwise they will 100% our map and it will come down to diversity/rating. No skill involved whatsoever. I think you don't really understand this point.
This discussion has been closed.