**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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15.0 Alliance Wars Update Discussion Thread
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Same for going strong. Dying doesn't hurt as much, so people won't quit like is believed. They aren't giving that many points away as an individual, but if everyone on your side is doing poorly it will add up and you probably weren't getting to 100% anyway.
Even though people are getting 100% regularly, they still die some.. and the tiebreaker is combination of diversity and kills. Remove the rating factor entirely.
Sounds good, until you try to put real numbers on such a suggestion and meta-game it out in your head. I can't think of a way to do that which works. Most of the time, I come up with a system that encourages racking up the maximum number of kills and screw the multiplier, or a multipler so low you might as well place the maximum diversity defense and hope for a lucky kill or just count on the miniboss kills.
If I may present a not quite accurate but illustrative mathematical analogy. Using linear scoring and proportional multipliers means the tradeoff between kills and multipliers looks like a line - a linear graph. Lines can only slope one way, to the left or to the right. And that means the best ("highest") point on the tradeoff curve is either absolute far right or absolute far left. Which means you'll be driven to either maximum diversity or completely ignoring diversity. To design the tradeoff so that it is perfectly level and all points are equally high is virtually impossible, and worse if all points are equally good then nothing stops players from going back to 14.0 placement and putting ten Magik's everywhere.
If you want players to move towards some happy middle ground, the extreme left and the extreme right must be worse than the middle. The tradeoff "math" has to look like an upside down horseshoe. Linear scoring can't really do that. You always end up with a flat, straight line.
I know math isn't Kabams strong suit, lol, but you could devise a formula that couldn't be set in stone.. especially considering the other alliance has the opportunity to set your potential score as well.
You are completely incorrect. The only and I mean only difference between scores when both teams max everything is defender rating. This means the higher ranked team ALWAYS wins. Not sometimes. Not usually. Not 99 percent. 100 percent. Because they have a higher defender rating. The skill shown by the lower rated team is irrelevant. Oh great there’s diversity. Now have zero chance to win against a higher rated alliance.
I think if I tried to provide a rigorous proof of the simple analogy I presented, I would be burned at the stake.
A system is of course possible. I just said that one that only makes linear changes to scoring can't address all of the problems the current system contains.
I probably would build one if they asked. I have a pretty good idea what it would look like now, depending on the parameters it would have to operate under. But the devs have no way to distinguish me from the million other players that think they can design game systems on a folded napkin in a couple minutes.
If Kabam chose not to go the harder route of properly balancing nodes and champions, then the solution would indeed be along these principles:
1. Victory would be determined by attacker and defender kills.
2. Diversity would be ensured through some mechanism at placement phase, NOT through points given at the end.
The mechanism for diversity would have to be balanced carefully for lower level players as they typically don't have a broad roster.
Expecting complicated scoring systems that really don't help their content creation isn't in the cards. Even returning defensive kills isn't going to solve the awful map design, time commitment and truly uninspired nodes.
This goes against what Kabam wanted for players in the past and why certain events were removed from the game.
Makes me sad that they deleted your post because you spoke your mind
Diversity Parade "wars" make me sad
That's going to really suck if/when they fix the system. I know you're against them but the demand for RDTs will be high.
Yes, I am against them. But I'm not closed minded. When this all went down I stayed against them until reading peoples thoughts and opened up to the idea and supported them, very briefly. I reverted back to being against them after simply seeing the number of people using this as a means to abuse them.
Who knows what side I'll support after the final changes of AW are upon us. I simply argue that with changes still happening that its to soon to demand them since what we are currently suffering isn't what they were intended for. We are hitting that hellacious point of frustration though while we continue to have to play blind and avoid rank ups until Kabam pulls us out of the dark. But others are currently being forced into rank ups that could eventually hold no value with the next changes......I hate the thought of that.
Anymore I am just here in hopes that Kabam will find away to make this game enjoyable again. AW 2.0 was just a hard kick in the ass.
I'm right there as well. If war stays at a place where we are ranking up horrendous defenders just for the sake of diversity, I'm done playing. My alliance did fairly well for our size in the previous war setup, not we keep having to fight against alliances ranked millions ahead of us and we just can't compete with their defender rating.
Losing sucks and winning isn't really much better... I don't want to win or lose like this.
I'm trying to be patient about it... but as I posted before, Kabam fixed the 0 defender placement exploit very quickly by adjusting the points for attacker kills. It should have taken them the same amount of time to realize the need defender kills back.
Cant help but feel Kabam is failing us right now. Currently 81 pages of debates and feedback and much of it being a majority of players wanting the same thing. Why are we still in the dark? How long does it really take for a full development team to sit around and decide what changes are needed when many answers are sitting on this thread? By now I feel we should have gotten an announcement to inform us of what changes are coming so we know what to expect. For them saying their goal is to give us enough heads up on upcoming changes or new content they seem to truly be letting us down right now. We have no clue what we should be doing as we wait while others are assuming this is how it is and currently attempting to make changes or being forced to by others. I can easily see many players get the shaft when this is all said and done.
Meanwhile we are losing war after war even hitting 100% in all BG with less deaths than the opponent with 150 diversity. What a wonderful system.
edit: whoever flagged me can eat ****
Awesome. 1.5 mil higher rated alliance. We play better and will lose because they ranked up bad champs.
Fix the damn game.
Guess you don't remember when Adora told the community to "Adapt" when they made a change to the game.
Did not know. My bad if that was a reference to a kabam post..