15.0 Alliance Wars Update Discussion Thread

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  • HuluhulaHuluhula Member Posts: 263
    Max_ wrote: »
    We have adjusted our game playing as a group we focus on feature 4 and 5 start champs. It’s nice to see different champs in AW defense. The MD is no longer and issue. Thank you. I hardly come across it now.

    The new system is not the best but it’s playable.

    It’s people like this, that haven’t figured out how to play around MD that are the problem
  • ChiSox_2005ChiSox_2005 Member Posts: 139
    Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN.
  • mostlyharmlessnmostlyharmlessn Member Posts: 1,387 ★★★★
    edited October 2017
    Max_ wrote: »
    We have adjusted our game playing as a group we focus on feature 4 and 5 start champs. It’s nice to see different champs in AW defense. The MD is no longer and issue. Thank you. I hardly come across it now.

    The new system is not the best but it’s playable.

    I think most would agree MD itself isn't the problem... the interaction between Dexterity and MD is the problem since Dexterity would count as new buff every single time you evaded.

    If you evade and trigger dexterity a few times without ever hitting an opponent. It come across magik you would push them past a bar of power and start dying for evading, or end up with a Juggs/UC that spends nearly an entire fight unstoppable.
  • Cosmic_Ray13Cosmic_Ray13 Member Posts: 302
    Max_ wrote: »
    We have adjusted our game playing as a group we focus on feature 4 and 5 start champs. It’s nice to see different champs in AW defense. The MD is no longer and issue. Thank you. I hardly come across it now.

    The new system is not the best but it’s playable.

    I think most would agree MD itself isn't the problem... the interaction between Dexterity and MD is the problem since Dexterity would count as new buff every single time you evaded.

    If you evade and trigger dexterity a few times without ever hitting an opponent. It come across magik you would push them past a bar of power and start dying for evading, or end up with a Juggs/UC that spends nearly an entire fight unstoppable.

    Sorry for being the noob here but what does MD mean?
  • DaMunkDaMunk Member Posts: 1,883 ★★★★
    Mystic dispersion
  • GroundedWisdomGroundedWisdom Member Posts: 36,505 ★★★★★
    Max_ wrote: »
    We have adjusted our game playing as a group we focus on feature 4 and 5 start champs. It’s nice to see different champs in AW defense. The MD is no longer and issue. Thank you. I hardly come across it now.

    The new system is not the best but it’s playable.

    I think most would agree MD itself isn't the problem... the interaction between Dexterity and MD is the problem since Dexterity would count as new buff every single time you evaded.

    If you evade and trigger dexterity a few times without ever hitting an opponent. It come across magik you would push them past a bar of power and start dying for evading, or end up with a Juggs/UC that spends nearly an entire fight unstoppable.

    It wasn't the MD/Dexterity interaction that caused issues alone. There were many issues.
  • Cosmic_Ray13Cosmic_Ray13 Member Posts: 302
    DaMunk wrote: »
    Mystic dispersion

    OK thank you...... and what is that may I ask?
  • DaMunkDaMunk Member Posts: 1,883 ★★★★
    Well I actually come on here to add another complaint. Looks like there's plenty to go around. Kabam needs to communicate better and implement a fix soon. We just lost another war due to the new system, diversity was fine, defender rating was the determining factor. Heck who knows we might have lost anyway but it was pretty much a tie except for a small difference in DR. So war was lost before it began, there was basically nothing we could do to win. I can't imagine another month of this ****. Fix your darn game.
  • DNA3000DNA3000 Member, Guardian Posts: 19,422 Guardian
    Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN.

    I don't think this is necessarily generating revenue. The higher diversity defense placements are also easier to kill. Combined with the easier nodes, I'm mostly just walking through my paths. I'm one of the stronger attackers in my alliance so that's not a universal thing, but my experience is that in making the attack phase easier, it is likely that less players are spending less units on less potions in Alliance War. Yes, you can buy victories. But I don't think as many alliances have to buy completions now.

    Win or lose, I'm spending measurably less on war now. I don't think I'm a wide outlier.
  • LucaLuca Member Posts: 6
    Defkills need too come back. So skill can counter rating and diversity to some extent. The nodes are still easy, diversity just makes it worse. Every organized alliance has full diversity and can 100% the maps easily. So it always comes down to rating. There is no way you can beat an alliance with a higher defrating. Thats very frustrating, and not the way alliance wars should be.
  • DonybDonyb Member Posts: 125
    edited October 2017
    rsw166b1djyp.png

    Here’s another example of why defender kills are needed the way the scoring is discourages skill and strategy and where the winner is the ones that spend cold hard cash to get suicide masteries and boosted
  • Darkwolf1981Darkwolf1981 Member Posts: 37
    Ok, for several wars we a 10m alliance have played since the update it keeps coming down to spending to win. My alliance which was founded March 2015 will not spend a 100 dollars every War which has created us to go from tier 2 war when it was based on skill to tier 6 and up which is based on spending. I have been dedicated to this game more than any other and have not missed a log in since march 2015 when I formed this Alliance. Being wars is a huge part of growth for its the only way to fulfill loyalty donations when giving 12.5k per week or should not be a money grab. Leave that to the extra content not the main content if u actually care about the community as a whole rich/poor your discriminating the poor section to lower rewards while granting the spenders a window to the #1 spot. Im reaching my limit after 3 years. If I and my alliance can't play the basics in a game without paying to do so I believe I can do that in another game for free. I've spent thousands to learn this lesson in the past 3 years but am not unable to spend so it's looking very clear what War has become. I have built my roster on my own with my own skill and now if I want to remain playing wars for rewards worthy of my size I now have to spend to do so. I. Know a company is built on profits but i am very disappointed in how wars was altered on everybody to make the new owners richer. Very disappointing that Google has this listed as Editors Choice when every said attempt to make the game more enjoyable has segregated the players from rich and poor.
  • ChiSox_2005ChiSox_2005 Member Posts: 139
    DNA3000 wrote: »
    Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN.

    I don't think this is necessarily generating revenue. The higher diversity defense placements are also easier to kill. Combined with the easier nodes, I'm mostly just walking through my paths. I'm one of the stronger attackers in my alliance so that's not a universal thing, but my experience is that in making the attack phase easier, it is likely that less players are spending less units on less potions in Alliance War. Yes, you can buy victories. But I don't think as many alliances have to buy completions now.

    Win or lose, I'm spending measurably less on war now. I don't think I'm a wide outlier.

    I think you make a great point, but what you are missing is that this has opened the door for weaker alliance to beat stronger alliances (7M vs 10M). That is why we continue to see alliances losing when they dominate the defender kills colum (120 vs 100). These alliance are not walking through like you. They are buying their way through and winning on diversity rather than skill.
  • DarkQuillDarkQuill Member Posts: 8
    Im with much anger, when I see Kabam's disregard for our problem, AQ is coming to an end and they have not fixed the problem and my alliance will be hampered due to a problem that is not our fault.
  • DNA3000DNA3000 Member, Guardian Posts: 19,422 Guardian
    DNA3000 wrote: »
    Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN.

    I don't think this is necessarily generating revenue. The higher diversity defense placements are also easier to kill. Combined with the easier nodes, I'm mostly just walking through my paths. I'm one of the stronger attackers in my alliance so that's not a universal thing, but my experience is that in making the attack phase easier, it is likely that less players are spending less units on less potions in Alliance War. Yes, you can buy victories. But I don't think as many alliances have to buy completions now.

    Win or lose, I'm spending measurably less on war now. I don't think I'm a wide outlier.

    I think you make a great point, but what you are missing is that this has opened the door for weaker alliance to beat stronger alliances (7M vs 10M). That is why we continue to see alliances losing when they dominate the defender kills colum (120 vs 100). These alliance are not walking through like you. They are buying their way through and winning on diversity rather than skill.

    I'm not specifically missing that point: it has been discussed in the thread more than once. But that doesn't change the fact that while it is possible to "buy a win" as you put it, that doesn't mean Kabam did this to make money, or that they are even making any money. If you change the game in a way that causes some people to spend more, and everyone else to spend less, you still net less. And Kabam had to know that this was a major possibility because they deliberately made the nodes weaker, and specifically said they made them weaker to make it more likely for attackers to be able to progress through the map.

    Whatever else you might think about Kabam, if they deliberately make a change designed to make it easier for attackers to progress and actually say so, you can't really think they were trying to make money with that change directly. That's obviously counterproductive.

    It does make AW less competitive in terms of having wars decided by the skill of the opponents, and I've acknowledged that as a central problem with 15.0, but that's about Kabam devaluing competition, not being greedy.
  • DJSergyDJSergy Member Posts: 170 ★★
    Another AW series without kabam making any comments on their progress to fix this broken, boring AW system. We don’t even suffle defenders anymore in AW, its so lame....

    What more data collection, feedback and iteration is needed? Do you guys even have a beta out there with new ideas that are testing with players???? Thats how you want to reestablish your trust amougn the community? This is getting ridiculous!

    Yet kabam find time to release new content like this new 6* boss quest. Bring back fun and competition to AW before it is too late and you continue to lose players.
  • RaganatorRaganator Member Posts: 2,535 ★★★★★
    DJSergy wrote: »
    Another AW series without kabam making any comments on their progress to fix this broken, boring AW system.

    You could view this as a positive in that maybe they are working on serious fix to AW and its just taking longer.

    Just kidding. They suck.
  • nuggznuggz Member Posts: 124
    I'm in an 11 mill alliance. Every war we have had has been decided by defender rating....
    Every alliance has maxed out defender diveristy and 100% the maps.

    It doesn't feel great eight way in aw (win/lose)
    The wars we win feel like is wasn't fair. The wars we lose feel even worse since rating seals the win/lose.

    There hasn't been one war that's been enjoyable at all. No fun!

    We play this game for the rush (adrenaline)
    The challenge makes it fun. That's gone now. I'm trying to stalk all the bosses in aq now just for some fun. Doing multiple m6 a week just to have a reason to use some items
  • nuggznuggz Member Posts: 124
    We need REAL answers!!! What is kabam trying to do to fix this. What do they have in mind? They already how we feel and we know kabam recognized a problem. Now tell us what the future goals are? Specifics!!!!
  • winterthurwinterthur Member Posts: 8,058 ★★★★★
    edited October 2017

    This is exactly what I talked about with Sctty2hotty33_, we don't need "pressure" to make changes. We already agree that there is work that needs to be done with Alliance Wars, especially from where it started with this iteration. We're getting closer to where we want to be with Alliance Wars, and we'll know more after this series of wars finish.

    We are committed to making sure we make this mode the best that it can be! We're not giving up, and
    we want to work with you guys to make it happen. We understand that it's frustrating that it's taking a while, but this might take a few more iterations. Hopefully not many, but we're going to have to wait and see where we're at soon!

    Where there a thread some where Q&A was exchanged?
  • NinjaWarrior99NinjaWarrior99 Member Posts: 340
    alliance war is broken and needs to be fixed. thank you. add points for defender kills. seems like an easy fix. only difficulty should be determining the right point value for defender kills. diversity points can stay.

    if both teams 100% their map and have 150 diversity, my alliance should not lose by 150 points when the other alliance had 63 defender kills and we had 131. that is ****.
  • GreywardenGreywarden Member Posts: 843 ★★★★
    I think it's easy enough of a calculation.

    Leave diversity as is, 50 points per.
    Bring back defender kills at either the same points or less (probably less to accomplish what they wanted originally).
    As an example, at 25 points per defender kill you have the ability to choose between diversity or a defender you think will get you more than 2 kills.

    My group has had situation where we had 95 more defender kills than the other group and lost...
  • WOKWOK Member Posts: 468 ★★
    I'd like to reiterate what many have expressed, that the AW nodes are without a doubt, near meaningless. We recently had a war against a group a bit stronger than us by roughly 2mil alliance rating. I joined atk with my "3rd string" ATK champs because it was just short of a guarantee we were going to lose knowing what we know about the scoring system post 15.0.

    I walked through linked noded champs and the mini with 1 champ KO'd by the miniboss mainly due to my own misstep. Those same opponent champs in the 1st gen. AW? I never would have considered taking them on with links up and definitely wouldnt have been able to beat them with my 3rd string champs without risking a team KO long before the miniboss even if I had played perfectly.

    In the previous version it would have been a tough match indeed, but definitely within our reach to pull out a close victory if we played well. I can imagine that it could have been a very exciting fight for all of us instead of the current snoozefest where we haven't even bothered to talk about strategy with lane assignments, how many kills we have compared to theirs(because they no longer matter), which team member we're going to "carry" to the boss etc........

    I truly cannot seem to find anything about the new format that resonates any excitment for me and my teammates. I'm nearly in shock to realize and admit that AQ is actually more engaging than AW now. That is in no way a "good thing" in my book.
  • VoluntarisVoluntaris Member Posts: 1,198 ★★★
    alliance war is broken and needs to be fixed. thank you. add points for defender kills. seems like an easy fix. only difficulty should be determining the right point value for defender kills. diversity points can stay.

    if both teams 100% their map and have 150 diversity, my alliance should not lose by 150 points when the other alliance had 63 defender kills and we had 131. that is ****.

    think that's bad? we're about to lose a war, both 100% and both 150 diversity ... we died 53 times ... opponents have died 200+ times.

    It's disgusting.
  • Madman_marvinMadman_marvin Member Posts: 666 ★★★★
    Bring back defender kills at half the value of attacker kills. Focus stays on attack kills but will reward attackers for dying less. For the love of all things that are good, this war format is complete garbage. pzzhl8jbtpki.gif
  • GamerGamer Member Posts: 10,730 ★★★★★
    Can we Pliz get defener kils back
This discussion has been closed.