General Game Feedback [Merged Threads]

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  • ESFESF Posts: 1,581 ★★★★★
    DNA3000 said:

    ESF said:

    DrZola said:

    DNA3000 said:

    arsjum said:

    @DNA3000 Have you watched Brian Grant's video? It seems like you two have come up with similar ideas about story difficulty and legend's runs.

    I did, late last night. I agree with some of it, disagree with some of it, some of it was a bit stream-of-consciousness, but I know he addressed something like this towards the end of his video and I think the ideas are similar but slightly different in nature. But definitely compatible. The core idea is the same: make the difficulty of the base content appropriate to average users, and make challenge parameters to challenge higher tier or stronger players. I think what he wants to do with this idea is slightly different than what I would want to do, but that's because he's approaching the same problem from a different direction.

    On the general subject of BG's video and a subject that's been talked about in the thread quite a bit as well, the idea of champs being "useless" is I think a complicated one, because I think some of that is the fault of the champions themselves and some of that is the fault of the content. In other words, many of the champions we think are great are only great because the content coincidentally makes them great. Quake is only great because the devs tend to ignore her unique playstyle when making most fights, which makes her sort of kryptonite for a lot of fights. But that has nothing to do with Quake intrisically: I can easily envision an alternate timeline MCOC where Quake would be horrible for most fights. Champs like Ghost, like Aegon, like Stealth Suit Spiderman, are all good because the content either coincidentally or deliberately makes them good. There are probably lots of champs that could be good, but aren't because whatever those champs do, the content doesn't value. Bishop, for example, I think fits into this category. For whatever reason, it is easier for the devs to make content that makes Ghost look great than it does for the devs to make Bishop look great.

    Then there's champs where content could make them look great, but for various reasons the devs painted themselves into a corner and now they can't make them look great. Consider Iron Man's heal. It is actually stronger than Voodoo's heal. But IM's heal happens at low health while Voodoo's happens at start of fight. That's the difference between a heal everyone loves and a heal no one cares about. Why? Because the heal triggers so low there's a decent chance you'll die while healing. Because you implicitly have to have taken a lot of damage to trigger it, while Voodoo can heal even small amounts of chip damage over time. The way the game works, the circumstances under which you get IM's heal at all are the same ones that are likely to just kill you. It would be difficult to design content for which this wasn't true. It is so counter to the way the devs stack difficulty in the game the content would probably seem weird. But it is not impossible.

    Then there's frankly useless champs. There's almost no way to make Netflix Daredevil useful no matter what the content looks like. I can't see making Magneto useful in his current form.

    But then, there's champs even worse than the useless ones. Some champs are hopeless. See, a useless champ has hope: he's so useless he could be buffed. But there are hopeless champs that in my opinion don't even have that to look forward to because they are not totally useless, but what they do is completely subsumed by other champions. In other words, they could be used, but almost no one will ever use them because there are simply too many alternatives that are better. Ms. Marvel might be in that category. She isn't useless. But where are you going to use her? How do we make content that makes her shine? Well, she's poison immune and she procs Furies and I think she armor breaks on specials. The problem here is any content you make that makes her look good also makes the 800 pound cosmic gorilla look good: Hyperion. Hyperion is a poison immune fury-procing armor-breaking champ. Who also can heal. Whatever MM can do, Hype can do way, way better. But heck, Medusa can also do that for the most part. And Captain Marvel (movie). Even Ronan has a similar set of abilities, and he's Mr. Velveeta against buffs besides.

    You can make the content more interesting and require more diverse champs. And you can buff the bottom feeders. And maybe, just maybe, you can figure out a way to make Iron Man's heal worth something. But champs like Ms. Marvel kinda sit in Kabam's blind spot. And I think, with varying shades of grey, there are a lot of them. I'm not saying a champ has to be the best to be useful. But I think a champ either has to be much better than average doing what they are supposed to be good at, or they have to be good enough in a wider array of situations to make them at least a good generalist to have around. Kamala is neither in my opinion.

    @DrZola I think this also partially addresses your questions about champion usefulness.
    It does.

    But...the more I think about it, the more I like the notion of a champion “recall.” Forget about wasting time on Ms. Marvel (or the Magnetos). Just acknowledge they are essentially proto-champs and drop them from the playable champs side of the game, along with full refunds to players.

    It can take place over time, and no one has to waste time trying to deconstruct and then reconstruct and then run a beta. Champ gone. Poof. A month or two later, resources pop into your stash.

    Dr. Zola
    It's too late now, but what this game needs is a Gear system.
    I'm not a fan of gear systems in general unless they are implemented in very specific ways, because they almost always have nasty unintended consequences when they are retrofitted.

    I think a better system than what most people think of when they think of gear is a return of the ability tier system we used to have. It used to be that we had Bleed 2, Bleed 3, etc. Abilities could scale up with, say, higher rarity (star) level. That was flattened out in 12.X. In and of itself that would be too crude on its own, but an expansion of it so that as champions move up in rarity their abilities become more potent would I think help. Not always, but often.

    There's a recognition that higher rarity champs should offer something more than just higher numbers. That's why 5* champs have the SP3 system and 6* champs have Adrenalin. But I think this would need to be expanded much wider to have the kind of impact it should. Something in between one-size-fits-all like Adrenalin, but not all the way to redoing every single champ as they move up (which, in effect, some gear systems really are; the kind where the gear is specific to a single champion is really just an unlockable skill tree per champ). Something in the middle where healing champs get more healy, bursty champs get more bursty, power control champs get more controly. Oversimplified, but that's the idea.

    I think this also touches on one of the problems Brian mentioned in his video, but goes in a completely different direction to address it. The idea that 6* champs are just 5* champs with higher rank, that you have to grind to get again.
    I am not the biggest fan, but i did find that video so i could understand what you are saying.

    That shows how i am not inherently opposed to anything that will help this game narrow the worst of the performance gap that I think we all agree threatens the longterm viability.

    Again, I am full of olive branches and listening right now. No fighting. Because as we all know, the Brit just pulled the lid off some simmering issues the other day in his video, and while I don't want to engage in hyperbole because I saw Kabam's Act 7 announcement, i still wonder how the bulk of people are gonna get through Act 6.

    I could Unit Man it over the next week or so. I have the roster and baseline skill to do it. I could rank up another character or two, like Nick Fury or CMM, and just get it done.

    But that isn't the answer. It's a horrible answer.

    Because a ton of people don't have the ability to do that, and I know you know how much of a problem that is

  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    BigBuster said:


    Did you not read my posts? I was talking about not having the huge roster, not the time. If you had a refute to my post, you could have read the entirety of it.

    I did, in fact, read your post, and one line that struck me was, and I quote, "Firstly, to even get a champion that you will use beyond act 5, you need to participate in 1 arena, the 5* featured". This is just plain wrong. Now this leads us to your argument that specific champs are hard to come by, and to get a guaranteed champ, it's a grind.

    I agree.

    It should stay that way.

    I don't think it's a good idea to allow players to easily get their hands on a guaranteed champion. It's just not smart game design.

    So your frustration with not having access to certain champions is relatable, but a certain element of challenge and RNG should still be preserved in the game, hence why I disagree with comments like "you should be able to pick your own character".
  • GroundedWisdomGroundedWisdom Posts: 27,524 ★★★★★
    It also occurs to me that another avenue is temporary unique Boosts. We've seen this used with My Little Sym. Of course, you would have to control how they're acquired, but it's much less labor-intensive in the meantime.
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    Hlpr35 said:

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care
    Players aren't going to quit because Kabam doesn't allow the sharing of accounts.
  • Doctorwho13Doctorwho13 Posts: 262 ★★

    Hlpr35 said:

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care
    Players aren't going to quit because Kabam doesn't allow the sharing of accounts.
    We can’t say that with 100% certainty. Maybe 99. But not 100. He sounds like he’s going to.
  • QfuryQfury Posts: 1,499 ★★★★
    I'm with you 100% but I think it's for longevity purposes. I'm sure a lot us including myself got uncollected with 4/40's back in the day. Where as now (someone in my alliance) only got uncollected the other day with a full team of R4 5*s obviously being a lot easier than doing it with 4/40s, by the time he/other people bother with act 6 completion they'll more than likely have access to 6* r3s maybe ever r4's which yes act 6 is complete BS but having a 6* R3/4 would make things a lot easier....

    All in all i don't agree with it. I've done completion run of act 6 and I'm not bothering with exploration, act 6 as whole just wasn't enjoyable atall for me personally, maybe when I get some 6* at r5 lol
  • Hlpr35Hlpr35 Posts: 119

    Hlpr35 said:

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care
    Players aren't going to quit because Kabam doesn't allow the sharing of accounts.
    Not because of not allowing sharing account, if you read my first comment again you will see why,im not a native speaker but you have real problem about understanding what you read
  • Hlpr35Hlpr35 Posts: 119

    Hlpr35 said:

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care
    Players aren't going to quit because Kabam doesn't allow the sharing of accounts.
    We can’t say that with 100% certainty. Maybe 99. But not 100. He sounds like he’s going to.
    There is another person who cant read
  • GroundedWisdomGroundedWisdom Posts: 27,524 ★★★★★

    It also occurs to me that another avenue is temporary unique Boosts. We've seen this used with My Little Sym. Of course, you would have to control how they're acquired, but it's much less labor-intensive in the meantime.

    That's a cool idea. Problem might be, the more useful those are the less accessible they'd nessecarily be.

    Are you thinking about champ specific unique boosts? Or maybe more along the lines of incursion hacks?
    There's room for possibilities. Champ-specific, Ability-specific, unique ones, anything really.
  • Doctorwho13Doctorwho13 Posts: 262 ★★
    Hlpr35 said:

    Hlpr35 said:

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account.

    Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care
    Players aren't going to quit because Kabam doesn't allow the sharing of accounts.
    We can’t say that with 100% certainty. Maybe 99. But not 100. He sounds like he’s going to.
    There is another person who cant read
    Oh relax. He opened a wide open door and I walked through with a joke. Rather obvious.
  • GroundedWisdomGroundedWisdom Posts: 27,524 ★★★★★
    Although you have to admit, having a price is a great deal more attainable than waiting indefinitely for the RNG.
  • GroundedWisdomGroundedWisdom Posts: 27,524 ★★★★★
    "Questing Boosts: 10% Regen (Fury, Unstoppable, Bleed on Attack, etc.) for 30 minutes."
    Just a rough idea.
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    Hlpr35 said:


    Not because of not allowing sharing account, if you read my first comment again you will see why,im not a native speaker but you have real problem about understanding what you read

    Please bear with me other users.


    And I quote, "And if u give only 3 energy and waiting 10 grown up man complete a whole map by arrange all thier works and lifes to each others and to this game you should understand sometimes people can be busy so stop ban every account sharing cases."

    You (Hlpr35) want Kabam to "stop [banning] every [player involved in] account sharing cases".
    Am I right in saying so?

    Furthermore, you said "Oh ok while i paying to game and this rule is stupid i can't say it to company but i can tell my alliance my alliance think same way and many other players, defending kabm will not give you any rewards if you don't bothered by that then you can keep going log in from hospital i wont and i can complain about that its my right as customer"

    So the main line here is "this rule is stupid". Now the use of the word stupid implies that you are somehow dissatisfied with the rule.

    Lastly, you posted this.
    "Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care"
    This was in response to GroundedWisdom's comments, which were as follows.
    "Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account."

    Now, clearly, and correct me if I'm wrong, GroundedWisdom's comment was referring to your argument that Kabam should allow account sharing. You then argued back with the line "Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care". One would assume that you were referring to the rule on account sharing, and how Kabam isn't going to change it.

    Now of course, I responded with "Players aren't going to quit because Kabam doesn't allow the sharing of accounts."

    To which you responded, "if you read my first comment again" and "you have real problem about understanding what you read".

    This doesn't add up logically because I addressed a specific part of your first comment, and we exchanged opinions, but now you're saying that my point has nothing to do with your original comment???

    Girl please.
  • GOTGGOTG Posts: 749 ★★★
    I have something to say.

    Endgame contents come up too often while things needed for middle players are delayed or completely lacked.

    For example almost all of my ingame friends haven't reached 6.3 yet, and now act 7 released. They may never touch it and lost all kind of hope to touch it in their time with mcoc. What they need it is champions buff so they can use what they have, but Kabam doesn't use her manpower for it. It's a joke that you need half of a year to buff one champ. You don't care about community just a few whales who can spend huge amounts of money to beat anything and buy anything, but even whale like Cowhale came to a point that he can't stand you.

    Variants are delayed or abandoned. Variant, like last three of them, provides good rank up gem for many players while not impossible to beat, but because of that you don't want to do it more. Act 7 obviously is better to consume units.

    Even for endgame content it's too much. I hate any kind of 90% reduced damage unless you do x or y because it forces you to get a champs you don't have or at low level. It's bs but come up more and more often.

    Terrible direction of the game. How money thirsty you are, Kabam?
  • Timone147Timone147 Posts: 1,279 ★★★★
    One different item in feed back I wanted to add aside from some of the other points is the spread of rank up resources.

    One move I still don’t understand is how the mid tier rank up resources have been getting slowly removed from the endgame rewards. Most recently all the t4b removes from the upper levels of alliance quest and flooded into the lower levels. Almost like wanting people to choose to tank to get those lower ranks. But no one will do this in the upper alliances This is really becoming a pain point for many where the mid tier rank up materials stop us from ranking anything for fun.

    At a certain level I don’t think t1a and t4b should be a concern anymore when you are clearing Act 6 and above content. At some point in the game progression t4b should be almost like t3b used to be. Something I need but isn’t a bottleneck preventing me to rank up because I have it in surplus. Recently these mid tier resources have become a decider in whether or not I rank my champs even just for fun and to play test. I don’t have enough t1a and t4b to use my t4cc in ranking champs up for fun.

    This is an item I don’t get because it would be an easy way for us to have the ability to experiment with some champs in lower content. These resources shouldn’t be an impacter at some point in the game grind.

  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    GOTG said:

    I have something to say.

    Endgame contents come up too often while things needed for middle players are delayed or completely lacked.

    For example almost all of my ingame friends haven't reached 6.3 yet, and now act 7 released. They may never touch it and lost all kind of hope to touch it in their time with mcoc. What they need it is champions buff so they can use what they have, but Kabam doesn't use her manpower for it. It's a joke that you need half of a year to buff one champ. You don't care about community just a few whales who can spend huge amounts of money to beat anything and buy anything, but even whale like Cowhale came to a point that he can't stand you.

    Variants are delayed or abandoned. Variant, like last three of them, provides good rank up gem for many players while not impossible to beat, but because of that you don't want to do it more. Act 7 obviously is better to consume units.

    Even for endgame content it's too much. I hate any kind of 90% reduced damage unless you do x or y because it forces you to get a champs you don't have or at low level. It's bs but come up more and more often.

    Terrible direction of the game. How money thirsty you are, Kabam?

    Again. The reason it takes half a year for a rework is because those things take time. You also have the betas for some of the buffed champs. Kabam's also working on other projects, so unless you want to halt the progress of everything they're working on, such as V5 and CavEQ, just to buff a few characters, it's not going to happen anytime soon. Also how do you know Kabam's not using all their manpower? You can't judge that solely by playing the game.
  • Hlpr35Hlpr35 Posts: 119
    edited May 2020

    Hlpr35 said:


    Not because of not allowing sharing account, if you read my first comment again you will see why,im not a native speaker but you have real problem about understanding what you read

    Please bear with me other users.


    And I quote, "And if u give only 3 energy and waiting 10 grown up man complete a whole map by arrange all thier works and lifes to each others and to this game you should understand sometimes people can be busy so stop ban every account sharing cases."

    You (Hlpr35) want Kabam to "stop [banning] every [player involved in] account sharing cases".
    Am I right in saying so?

    Furthermore, you said "Oh ok while i paying to game and this rule is stupid i can't say it to company but i can tell my alliance my alliance think same way and many other players, defending kabm will not give you any rewards if you don't bothered by that then you can keep going log in from hospital i wont and i can complain about that its my right as customer"

    So the main line here is "this rule is stupid". Now the use of the word stupid implies that you are somehow dissatisfied with the rule.

    Lastly, you posted this.
    "Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care"
    This was in response to GroundedWisdom's comments, which were as follows.
    "Actually the game belongs to them, and our right as a customer doesn't involve breaking the ToS. There are rules in place for a reason. We all empathize with things that come up in life. People get sick. They get busy. They can't make it. It's the responsibility of the Alliance to make do without them. Some kick people for things like that, something I see as way too militant, but it's their choice. I didn't want to respond because it's veering off, but it's worth noting that there are certain stresses placed on people by Alliances, not the game. None of which should involve breaking the rules and jeopardizing your Account."

    Now, clearly, and correct me if I'm wrong, GroundedWisdom's comment was referring to your argument that Kabam should allow account sharing. You then argued back with the line "Game belong to them until %50 of players bored of their obsessions after that they will have a collapsed game that no one care". One would assume that you were referring to the rule on account sharing, and how Kabam isn't going to change it.

    Now of course, I responded with "Players aren't going to quit because Kabam doesn't allow the sharing of accounts."

    To which you responded, "if you read my first comment again" and "you have real problem about understanding what you read".

    This doesn't add up logically because I addressed a specific part of your first comment, and we exchanged opinions, but now you're saying that my point has nothing to do with your original comment???

    Girl please.
    No what i trying to say but you clearly understand energy system is stupid so they should change it, if they don't then they shouldn't ban every account sharing because sometimes peoples have to do thanks to energy system.
    Other thing i say people will quit, i say it because kabam ignoring players feedbacks for years not once not twice all the time idk how old you are in this game but once upon a time willpower was ridiculously broken it was ruin all the game everyone was complain yet kabam didn't fix it for a year, and you are super weird i read all your messages not only you write to me you defending kabam for hours either you taking money from it or you have a problem because even kabam Mike wouldn't defend some of you saying
  • YcatsYcats Posts: 139 ★★
    Amarrite said:

    seems these days it's more about playing perfectly and never getting hit. the ridiculous nodes are getting out of hand. Act 4 was really fun, act 5 started to get silly with the crazy nodes that you can only beat with "Unit man". Act 6 is just too much of a PITA to call fun.

    The gap between players that have 4* and 6* is too wide in my opinion. If you haven't played this game for a few years you are stuck at 4* champs until you slowly work your way up. To an extent that's ok, but the difficulty getting a single 6* for a new player is a huge time sink. New players will get turned off on that after a few months.

    Act 4 was not fun it's long and tedious. Act 5 was the first time story content was actually enjoyable and where I had to put some thought into my fights. Even in 6.1 and 6.2 (besides Mr. Sinister, Mordo, and the Champion) initial completion is easily doable without much headache.

    Many new players are further than those that have been playing for 4 or 5 years. I've been playing for almost 2 years and have completed 6.4 so the gap you mention is non-existent in fact newer players have it so much easier having 5 stars in act 4. The real problem mainly pertains to the endgame which is moving very quickly 6.4 wasn't released too long ago and there's already an act 7 beta they should of let time cool between the acts while releasing other endgame content such as variant 5 or possibly something similar to the maze.

  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    Hlpr35 said:

    <
    No what i trying to say but you clearly understand energy system is stupid so they should change it, if they don't then they shouldn't ban every account sharing because sometimes peoples have to do thanks to energy system.
    Other thing i say people will quit, i say it because kabam ignoring players feedbacks for years not once not twice all the time idk how old you are in this game but once upon a time willpower was ridiculously broken it was ruin all the game everyone was complain yet kabam didn't fix it for a year, and you are super weird i read all your messages not only you write to me you defending kabam for hours either you taking money from it or you have a problem because even kabam Mike wouldn't defend some of you saying

    1) I could see how the energy system could use touching up. I personally don't agree, but I can see why people are frustrated.
    2) Cheating should never be an option, even if it means losing an AQ.
    3) I agree that Kabam should pay attention to some of this feedback because it is very helpful, and they have.
    4) Yes, I remember when Willpower was broken.
    5) I'm weird??? Okay???
    6) I'm not defending Kabam, I'm just being logical.
    7) Again, it's against the rules to accuse a player of "working for Kabam".
    8) What am I saying that is indefensible? I'm sure some players agree with my sentiments.

    If you have any further complaints about my criticisms, please don't hesitate to contact me.

    XOXO
  • BigBusterBigBuster Posts: 42
    I just wanted to add one more idea that I think Kabam can implement to add multiple ways of progression in mcoc.

    Right now MCOC is a time consuming game. This has been well stated by everyone. Getting a lot of important resources: gold, units, rank up materials requires you to put in the time for AQ and arena. A lot of the game is more grindy rather than skill rewarding. Does arena require mad intercepts? No. AQ requires decent skill and you to log in multiple times (even at lower maps such as map 5).

    I think Kabam needs to have another mode of progression that is proportionate to your skill. It should give you X rewards for doing Y intercepts. You shouldn't need to have tons of 5/50 4*'s and tons of 3/45 5*'s and tons of time to get all the milestones in arena for units and gold. There should be another mode that can replace this. Kabam could have used incursions as this mode. You need skill to get through not only high level champs. I played incursions with someone with all 4/55's and I had 5/50 4*'s. I got through the rooms just fine, with no items compared to the other person. But from this all I get is some gold and shards. The shards are RNG, what if I get terrible champs (which I have)? Why isn't there other rewards?
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    BigBuster said:

    I just wanted to add one more idea that I think Kabam can implement to add multiple ways of progression in mcoc.

    Right now MCOC is a time consuming game. This has been well stated by everyone. Getting a lot of important resources: gold, units, rank up materials requires you to put in the time for AQ and arena. A lot of the game is more grindy rather than skill rewarding. Does arena require mad intercepts? No. AQ requires decent skill and you to log in multiple times (even at lower maps such as map 5).

    I think Kabam needs to have another mode of progression that is proportionate to your skill. It should give you X rewards for doing Y intercepts. You shouldn't need to have tons of 5/50 4*'s and tons of 3/45 5*'s and tons of time to get all the milestones in arena for units and gold. There should be another mode that can replace this. Kabam could have used incursions as this mode. You need skill to get through not only high level champs. I played incursions with someone with all 4/55's and I had 5/50 4*'s. I got through the rooms just fine, with no items compared to the other person. But from this all I get is some gold and shards. The shards are RNG, what if I get terrible champs (which I have)? Why isn't there other rewards?

    I agree with this. The skill-based progression is what I suggested Act 7 should've been. I posted a reimagining of the first quest of Act 7 on page 24, which relies on skill, but I have a touched-up version of it below, where I fixed some issues with the node combinations.



    Enjoy!
  • StevieManWonderStevieManWonder Posts: 3,978 ★★★★★

    BigBuster said:

    I just wanted to add one more idea that I think Kabam can implement to add multiple ways of progression in mcoc.

    Right now MCOC is a time consuming game. This has been well stated by everyone. Getting a lot of important resources: gold, units, rank up materials requires you to put in the time for AQ and arena. A lot of the game is more grindy rather than skill rewarding. Does arena require mad intercepts? No. AQ requires decent skill and you to log in multiple times (even at lower maps such as map 5).

    I think Kabam needs to have another mode of progression that is proportionate to your skill. It should give you X rewards for doing Y intercepts. You shouldn't need to have tons of 5/50 4*'s and tons of 3/45 5*'s and tons of time to get all the milestones in arena for units and gold. There should be another mode that can replace this. Kabam could have used incursions as this mode. You need skill to get through not only high level champs. I played incursions with someone with all 4/55's and I had 5/50 4*'s. I got through the rooms just fine, with no items compared to the other person. But from this all I get is some gold and shards. The shards are RNG, what if I get terrible champs (which I have)? Why isn't there other rewards?

    I agree with this. The skill-based progression is what I suggested Act 7 should've been. I posted a reimagining of the first quest of Act 7 on page 24, which relies on skill, but I have a touched-up version of it below, where I fixed some issues with the node combinations.



    Enjoy!
    Ah, that looks a lot better than the first one!
  • BigBusterBigBuster Posts: 42

    BigBuster said:

    I just wanted to add one more idea that I think Kabam can implement to add multiple ways of progression in mcoc.

    Right now MCOC is a time consuming game. This has been well stated by everyone. Getting a lot of important resources: gold, units, rank up materials requires you to put in the time for AQ and arena. A lot of the game is more grindy rather than skill rewarding. Does arena require mad intercepts? No. AQ requires decent skill and you to log in multiple times (even at lower maps such as map 5).

    I think Kabam needs to have another mode of progression that is proportionate to your skill. It should give you X rewards for doing Y intercepts. You shouldn't need to have tons of 5/50 4*'s and tons of 3/45 5*'s and tons of time to get all the milestones in arena for units and gold. There should be another mode that can replace this. Kabam could have used incursions as this mode. You need skill to get through not only high level champs. I played incursions with someone with all 4/55's and I had 5/50 4*'s. I got through the rooms just fine, with no items compared to the other person. But from this all I get is some gold and shards. The shards are RNG, what if I get terrible champs (which I have)? Why isn't there other rewards?

    I agree with this. The skill-based progression is what I suggested Act 7 should've been. I posted a reimagining of the first quest of Act 7 on page 24, which relies on skill, but I have a touched-up version of it below, where I fixed some issues with the node combinations.



    Enjoy!
    I would love to do this kind of quest. Relies on intercepts==skill based.
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    Amarrite said:

    seems these days it's more about playing perfectly and never getting hit. the ridiculous nodes are getting out of hand. Act 4 was really fun, act 5 started to get silly with the crazy nodes that you can only beat with "Unit man". Act 6 is just too much of a PITA to call fun.

    The gap between players that have 4* and 6* is too wide in my opinion. If you haven't played this game for a few years you are stuck at 4* champs until you slowly work your way up. To an extent that's ok, but the difficulty getting a single 6* for a new player is a huge time sink. New players will get turned off on that after a few months.

    Name a node in Act 5 that was "unit grabbing". The only fight I can think of that was like that was the Collector.

    Also the forward progression of the game should mean that players have to play perfectly. We're not angry with the need to play perfectly and skillfully. What we're angry with are the nodes. For example: Can't Stop Won't Stop.
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