**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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As most are already mentioning though, what happens to those of us that did 100% act 6 with attack values way above tier from what they will soon be? That’s a lot more revives and pots used then it will take in the future so it definitely warrants asking for something. And if I don’t get crystals or revives/pots, even a legendary title for clearing it pre-Nerf would be nice 😂
Last bit, I didn’t see anything on abyss. This challenge is 100% a cash grab and I think there’s small tweaks that could make it better. For example, instead of making champs go unblockable & unstoppable after a certain amount of hits, why not just unblockable? It’s still a tough challenge at that point but at least makes it do able for skilled players to not just quit the fight when it turns impossible. Food for thought.
Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get.
Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.
I'm thinking:
4 T5C
12 T2A
4 12.5% T5CC crystals
1 50% T5CC crystal
1 12.5% Selector
1 6* R1>2 Gem
50,000 5* Shards
25,000 6* Shards
That or literally 10,000 Units.
Act 6: thank you for lowering the attack values. That’s amazing and needed. Thanks again. But a date wasn’t given? So right now it’s just another suspenseful wait. The nodes being looked at, that’s cool but at least give us a few examples of what your idea are like “mysterio acid wash, we are going to change that to do you even bleed with blah blah”.
Champion fight; solid changes, I 100% this but glad to see this for the guys who can’t or were even afraid to touch it. Really good changes.
Book 2: happy to see this and an actual date given! Perfect. Getting dates is what excites me.
Cavalier: that’ll be fun and can’t wait.
Boss rush: that’ll be fun, need to see the nodes before I get excited.
War: this is where the disappointed kicks in. The p4 rewards and below are so bad. You guys upped everything for the top spenders in the game but for the guys who spend a little or are free to play (a lot are in p4 or below) this does almost nothing. The disparity between p3 and p4 is so minimal in difficulty but huge in rewards is crazy. The t5b is fine but 5k 6 star compared to 10? That’s crazy. At least give us 7500.
I don’t even want to get started on the nodes, tactics.
First, we should be able to do more than 1 quest at a time as long as we dont use the same heroes.
Second, for the really long fights, how about letting us save our progress and complete it later.
Seeing a great player like Seatin play for hours just to finish 1 pathway in AoL is kind of discouraging.
Any opinions?
Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units).
If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions.
V5
Variants are always good as long as they aren't anything like Variant 1. I had no fun with that one and they progressively got better. I hope v5 is consistent with that direction.
Act 6
Obviously there is an outcry for compensation. The changes will be wildly different once live so there should be appropriate compensation for the summoners who completed this content pre-nerf. It also needs to be compensation that doesn't expire. Most people spent ALOT to clear it as-is, so getting a pool of revives or t2A that will ultimately expire wont help. I don't know how you'll do it but the compensation should be substantial for this level of change. I'd expect a community uprising if not, haha.
That said, the changes to the champion are on point. Heres a few others.
- 6.3.4 (i think) Acid Wash Mysterio is a no-brainer.
- 6.2.2 Mr. Sinister shouldnt be such a champ dependent fight.
- 6.1.6 Sym Supreme shouldnt be such a champ dependent fight. Angela or units are about the only option.
- The Power Sting lane in 6.4 should have reduced values. There just aren't enough power sting options at this time to have a lane of power sting fights and people shouldnt need to pull a semi-new champ in mr fantastic or a bunch of revives to get through a lane.
Book 2 Chapter 1One of my main issues in act 6 was that all the t2a in the paths just went to overflow and expired. It was too much of the same resource. I like being rewarded for each path but you gotta switch up the rewards on each path if I can't keep all of my loot indefinitely. I basically lost the majority of those rewards because they went to overflow and expired.
Cavalier Difficulty
Finally! Excited to see what this brings as is the rest of the community. Hopeful the rewards reflect the state of the game for end game players.
The energy use is a big concern for me.
Overall message seems positive
Act6: The changes being made to the attack values and the champion fights plus other pain points are all very very very appreciated. This actually will entice me to 100% act6 when these changes go live.
Variants: its kinda weird you guys put them on the back burner but im glad to see that they will be coming back and more often.
Boss rush: This is very exciting and I like the concept cant wait for this to come.
Other: As regards to everything else, its also extremely nice to see and this gives me something to look forward and to start playing this game seriously again.