New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo. Have you 100% Act 6? Tell me how these changes will not lower Exploration by 10K units? I blew 2000 units and a decent stash on the first try of No Retreat Champion, then had to go back in and used more units. That is at least 2500 units I wasted on one fight in ALL of Act 6. Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units). If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions. Agreed. Given how much they are nerfing act 6, the compensation for people who completed it and especially for those like me who explored it needs to be substantial. With these new attack values, Exploration will be a walk in the park compared to original. What is considered substantial is the thing? I agree that it needs to be worth it and not useless, but getting to that point is the issue. I don't agree with those posting rewards that are practically the same as Act 6 exploration. That's too much. What I would consider to be a good compensation for Act 6 100% is what the rewards should have been in the first place and now considering how much easier it will be to do Act 6 100% with the nerf, I really do think that this is fair:Another 1-2 T5ccGeneric Six star awakening gem4 t5b30-50K Six star shards5 Million gold8 T2 Alpha.Here is the lowest I would consider to be acceptable:1 t5cc or a 75% t5cc selectorGeneric six star awakening gem or 2 class crystals2 t5b20K Six star shards2.5 million goldHere is what Kabam will likely give:25% T5cc crystal20K Six star shards1 million gold1 t5bHere's what I'm worried Kabam will give:10 Lvl 4 RevivesAlternatively, I would also accept 10K units as someone else previously offered.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo. Have you 100% Act 6? Tell me how these changes will not lower Exploration by 10K units? I blew 2000 units and a decent stash on the first try of No Retreat Champion, then had to go back in and used more units. That is at least 2500 units I wasted on one fight in ALL of Act 6. Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units). If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions. Agreed. Given how much they are nerfing act 6, the compensation for people who completed it and especially for those like me who explored it needs to be substantial. With these new attack values, Exploration will be a walk in the park compared to original. What is considered substantial is the thing? I agree that it needs to be worth it and not useless, but getting to that point is the issue. I don't agree with those posting rewards that are practically the same as Act 6 exploration. That's too much.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo. Have you 100% Act 6? Tell me how these changes will not lower Exploration by 10K units? I blew 2000 units and a decent stash on the first try of No Retreat Champion, then had to go back in and used more units. That is at least 2500 units I wasted on one fight in ALL of Act 6. Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units). If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions. Agreed. Given how much they are nerfing act 6, the compensation for people who completed it and especially for those like me who explored it needs to be substantial. With these new attack values, Exploration will be a walk in the park compared to original.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo. Have you 100% Act 6? Tell me how these changes will not lower Exploration by 10K units? I blew 2000 units and a decent stash on the first try of No Retreat Champion, then had to go back in and used more units. That is at least 2500 units I wasted on one fight in ALL of Act 6. Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units). If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo. Have you 100% Act 6? Tell me how these changes will not lower Exploration by 10K units? I blew 2000 units and a decent stash on the first try of No Retreat Champion, then had to go back in and used more units. That is at least 2500 units I wasted on one fight in ALL of Act 6. Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units). If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions. Agreed. Given how much they are nerfing act 6, the compensation for people who completed it and especially for those like me who explored it needs to be substantial. With these new attack values, Exploration will be a walk in the park compared to original. What is considered substantial is the thing? I agree that it needs to be worth it and not useless, but getting to that point is the issue. I don't agree with those posting rewards that are practically the same as Act 6 exploration. That's too much. What I would consider to be a good compensation for Act 6 100% is what the rewards should have been in the first place and now considering how much easier it will be to do Act 6 100% with the nerf, I really do think that this is fair:Another 1-2 T5ccGeneric Six star awakening gem4 t5b30-50K Six star shards5 Million gold8 T2 Alpha.Here is the lowest I would consider to be acceptable:1 t5cc or a 75% t5cc selectorGeneric six star awakening gem or 2 class crystals2 t5b20K Six star shards2.5 million goldHere is what Kabam will likely give:25% T5cc crystal20K Six star shards1 million gold1 t5bHere's what I'm worried Kabam will give:10 Lvl 4 RevivesAlternatively, I would also accept 10K units as someone else previously offered. We get 1 Awakening gem Generic from exploration. Asking for 2 Class crystals is a lot. Or another generic gem. 1 T5cc or 50% selector and 25% random seems fair I guess. Increase in gold isn't needed unless done for everyone. I agree with T2A(6) and even 2 T5b. Don't agree with 50k 6* shards. 20 is right imo.
This is disappointing for Uncollected players. There was almost nothing in this post that is relevant for mid-game players. I imagine the future posts about champion buffs and arena changes and stuff like that might be more relevant, but if you're still grinding through Act 5, all the stuff about Act 6 is basically meaningless, all the stuff about new Variants isn't particularly useful, the Summer of Pain isn't even something to think about. As an Uncollected player, the only thing here that I can do anything with is go replay Act 2 for the rewards after it gets reset. I would argue that this means the MOST to our Uncollected Summoners. The step after that is becoming Cavalier, and that opens up another big world for you. That may not be right now, but when you get to it, these improvements are going to make it a better transition for you.
This is disappointing for Uncollected players. There was almost nothing in this post that is relevant for mid-game players. I imagine the future posts about champion buffs and arena changes and stuff like that might be more relevant, but if you're still grinding through Act 5, all the stuff about Act 6 is basically meaningless, all the stuff about new Variants isn't particularly useful, the Summer of Pain isn't even something to think about. As an Uncollected player, the only thing here that I can do anything with is go replay Act 2 for the rewards after it gets reset.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo. Have you 100% Act 6? Tell me how these changes will not lower Exploration by 10K units? I blew 2000 units and a decent stash on the first try of No Retreat Champion, then had to go back in and used more units. That is at least 2500 units I wasted on one fight in ALL of Act 6. Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units). If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions. Agreed. Given how much they are nerfing act 6, the compensation for people who completed it and especially for those like me who explored it needs to be substantial. With these new attack values, Exploration will be a walk in the park compared to original. What is considered substantial is the thing? I agree that it needs to be worth it and not useless, but getting to that point is the issue. I don't agree with those posting rewards that are practically the same as Act 6 exploration. That's too much. What I would consider to be a good compensation for Act 6 100% is what the rewards should have been in the first place and now considering how much easier it will be to do Act 6 100% with the nerf, I really do think that this is fair:Another 1-2 T5ccGeneric Six star awakening gem4 t5b30-50K Six star shards5 Million gold8 T2 Alpha.Here is the lowest I would consider to be acceptable:1 t5cc or a 75% t5cc selectorGeneric six star awakening gem or 2 class crystals2 t5b20K Six star shards2.5 million goldHere is what Kabam will likely give:25% T5cc crystal20K Six star shards1 million gold1 t5bHere's what I'm worried Kabam will give:10 Lvl 4 RevivesAlternatively, I would also accept 10K units as someone else previously offered. We get 1 Awakening gem Generic from exploration. Asking for 2 Class crystals is a lot. Or another generic gem. 1 T5cc or 50% selector and 25% random seems fair I guess. Increase in gold isn't needed unless done for everyone. I agree with T2A(6) and even 2 T5b. Don't agree with 50k 6* shards. 20 is right imo. Maybe you got a generic awakening gem from exploration, I and everyone else got a class based awakening gem. In my case, I got a cosmic one, the only class I have no use for. 2 class crystals isn't really a lot when you consider that you get 3 for Abyss exploration total and Abyss is a lot easier than Act 6 100%.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. If that's what you think just *some* of the resources you spent on Act 6 are worth, why did you do Act 6 in the first place? I mean this is arguably comparable to and within a small radius of Act 6's completion and exploration rewards combined. If you think the difference between what you did spend and what you would have spent is that high, you arguably spent more to complete the content than it was worth to you in the first place. You can't be rewarded for spending excessively to complete content.Compensation can't be based on what everyone spent to do it, because that's saying the more someone spent, the less skillfully they completed it, the more they deserve to be rewarded for that. That's simply illogical.
@danielmath Who is that?
@danielmath Who is that? Groot?
@danielmath Who is that? have you heard of corvus? the flow killer?
ALL CHAMPIONS should be available in all rarities. Either through being added to the regular crystals, or being able to purchase them directly with units. Yes, trophy champions should be excluded.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. If that's what you think just *some* of the resources you spent on Act 6 are worth, why did you do Act 6 in the first place? I mean this is arguably comparable to and within a small radius of Act 6's completion and exploration rewards combined. If you think the difference between what you did spend and what you would have spent is that high, you arguably spent more to complete the content than it was worth to you in the first place. You can't be rewarded for spending excessively to complete content.Compensation can't be based on what everyone spent to do it, because that's saying the more someone spent, the less skillfully they completed it, the more they deserve to be rewarded for that. That's simply illogical. Because I like to play the game? I don't know what to say to your question. Act 6 was the only major thing to do in the game for the past year, besides Abyss. I didn't spend any money on Act 6, but I did spend a lot of time grinding and getting units to use in Act 6. It was entertaining to me. It would have been more entertaining to me if Act 6 was released with these nerfs. I haven't spent any items besisdes maybe 1 revive here or there on any UC or Epic level content for what seems like over a year at this point. I played the game Kabam gave us. It would have been Act 6 or quit the game if I didn't want to move forward. Now with the nerfs other people will be getting a huge advantage. The nerfs are very warranted, it sucks to see ppl not want to do or able to do the story content. But they need to do some serious compensation and I think 10k units is very fair. Please confirm you have 100% Act 6 if you want to argue our opinions on this.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo. Have you 100% Act 6? Tell me how these changes will not lower Exploration by 10K units? I blew 2000 units and a decent stash on the first try of No Retreat Champion, then had to go back in and used more units. That is at least 2500 units I wasted on one fight in ALL of Act 6. Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units). If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions. Agreed. Given how much they are nerfing act 6, the compensation for people who completed it and especially for those like me who explored it needs to be substantial. With these new attack values, Exploration will be a walk in the park compared to original. What is considered substantial is the thing? I agree that it needs to be worth it and not useless, but getting to that point is the issue. I don't agree with those posting rewards that are practically the same as Act 6 exploration. That's too much. What I would consider to be a good compensation for Act 6 100% is what the rewards should have been in the first place and now considering how much easier it will be to do Act 6 100% with the nerf, I really do think that this is fair:Another 1-2 T5ccGeneric Six star awakening gem4 t5b30-50K Six star shards5 Million gold8 T2 Alpha.Here is the lowest I would consider to be acceptable:1 t5cc or a 75% t5cc selectorGeneric six star awakening gem or 2 class crystals2 t5b20K Six star shards2.5 million goldHere is what Kabam will likely give:25% T5cc crystal20K Six star shards1 million gold1 t5bHere's what I'm worried Kabam will give:10 Lvl 4 RevivesAlternatively, I would also accept 10K units as someone else previously offered. I really don't understand why should people that have already 100% act 6 should get more catalysts/6*shards/awakening gems/goldThe compensation should only be in revives and health potions, (lvl 2 revives, and increase the capacity or lvl 3 revives)By demanding this type of compensation you are just going to enlarge (the already huge gap) between F2P and P2WOnly 2 things are going to change in act 6:The champion boss being nerfed, which you could previously defeat without having to rank up a specific champ for this fight (except Morningstar, she is useless for me). And don't tell me that you ranked up CAIW and Thing for this fight onlyAttack values being reduced by 50% on average, which in the worst case previously would have costed a lot of revivesPlease explain why would you need Awakening gems as a compensation
@danielmath Who is that? have you heard of corvus? the flow killer? This guy?Never heard of him. And he’s far from being best champ in the game.
@danielmath Who is that? have you heard of corvus? the flow killer? This guy?Never heard of him. And he’s far from being best champ in the game. yup! he's not the best champ, i specified 6* and quake doesn't exist as a 6*
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. Rather them give units than what you said. I agree that the attack value reduction is quite a bit and a lot of units would have been saved on revives, but the compensation you've written is too much imo. Have you 100% Act 6? Tell me how these changes will not lower Exploration by 10K units? I blew 2000 units and a decent stash on the first try of No Retreat Champion, then had to go back in and used more units. That is at least 2500 units I wasted on one fight in ALL of Act 6. Act 6 was so bad I boosted through at least 80% of the paths. 50 paths of boosts is 7500 units alone (assuming full boosting of 150 units). If they don't want to give Shards and Resources they need to be 10,000 units or what that is worth. Not some revives and potions. Agreed. Given how much they are nerfing act 6, the compensation for people who completed it and especially for those like me who explored it needs to be substantial. With these new attack values, Exploration will be a walk in the park compared to original. What is considered substantial is the thing? I agree that it needs to be worth it and not useless, but getting to that point is the issue. I don't agree with those posting rewards that are practically the same as Act 6 exploration. That's too much. What I would consider to be a good compensation for Act 6 100% is what the rewards should have been in the first place and now considering how much easier it will be to do Act 6 100% with the nerf, I really do think that this is fair:Another 1-2 T5ccGeneric Six star awakening gem4 t5b30-50K Six star shards5 Million gold8 T2 Alpha.Here is the lowest I would consider to be acceptable:1 t5cc or a 75% t5cc selectorGeneric six star awakening gem or 2 class crystals2 t5b20K Six star shards2.5 million goldHere is what Kabam will likely give:25% T5cc crystal20K Six star shards1 million gold1 t5bHere's what I'm worried Kabam will give:10 Lvl 4 RevivesAlternatively, I would also accept 10K units as someone else previously offered. I really don't understand why should people that have already 100% act 6 should get more catalysts/6*shards/awakening gems/goldThe compensation should only be in revives and health potions, (lvl 2 revives, and increase the capacity or lvl 3 revives)By demanding this type of compensation you are just going to enlarge (the already huge gap) between F2P and P2WOnly 2 things are going to change in act 6:The champion boss being nerfed, which you could previously defeat without having to rank up a specific champ for this fight (except Morningstar, she is useless for me). And don't tell me that you ranked up CAIW and Thing for this fight onlyAttack values being reduced by 50% on average, which in the worst case previously would have costed a lot of revivesPlease explain why would you need Awakening gems as a compensation My initial point was that Act 6 exploration rewards were weak and did not match the difficulty of exploration, especially when compared to the exploration of Abyss. As for enlarging the gap between F2P and P2W, I am not a play to win player. Throughout all of Exploration, I only spent 50 dollars on units for it, the rest was all from grinding units from Arena and revives from daily events and EQ. The type of compensation that I think is justified is what I think the original difficulty of Act 6 100% warrants. Now, with the reduced attack values, the current rewards are just fine since it will now be way way easier. Why should we be compensated for in revives that will either expire or, if they increase the inventory cap, will just sit in the inventory. A lot of people who have 100% Act 6 also have 100% all content in the game. I myself haven't, but I am close to doing so. Have you done Act 6 100%? If you have, you probably should understand the frustration from the lackluster rewards and now that the exploration will be so much easier, we should be compensated fairly.