So the change is cool cuz it gives you a chance to pull something else that’s better than what you may have pulled.
What I don’t like is the fact that they didn’t change the odds of the 3 star in a cavalier. The odds of pulling a 3 star from a cavalier are just too high. The only reason a cavalier May want a 3 star is to complete his or her collection. Outside of that, that 3 star is completely and utterly useless.
If you’re cavalier; you should have higher odds to pull 4/5/6 stars. Shouldn’t even have a 3 star in thst crystals, especially when that crystals costs 200 units. Equivalent to about $7.50.
Well, it's a small improvement, but there are no downsides, so yay i guess. I don't understand the people complaining so much. I get it, it's an underwhelming change, but it's still a positive one. Pulling a five star nexus from a cavalier it's a very good thing and it's not a very low percentage.
Who cares about this ****? We get 0.6% chance, woo effin hoo. How about you do something worthwhile, and update the sh***y war crystal, war loss crystal, daily crystal, solo crystal and whatnot instead of making these useless changes?
I care. About one out every five times I would have pulled a 5* or 6* champion from those crystals I'm now going to be getting a Nexus. I don't pull *lots* of 5* or 6* champs from those crystals, but I get them every so often. To have one out of five become Nexus crystals is interesting, and the way the math works out it improves the odds of pulling a specific champion from those crystals by about 40%, also a not insignificant shift in odds.
Even the 4* Nexus from the PHCs isn't a complete waste, as it increases the odds of me filling in the few 4* holes I have, or alternatively steering 4* drops into max sig crystals, which means more 5* shards.
So if you bought one every single day this year, you MIGHT get one Nexus crystal this year. Nothing worth turning back-flips over.
That's like someone saying who cares if they buff champs, because the odds of pulling the champ they buffed is so low it doesn't matter.
Also, all I said was that I care about the change, because it is a positive change. That makes it more of a short smile and a nod, or only approximately 3.82% of one backflip. So yes, not worth turning back flips over. If they announced 26 other changes of similar magnitude simultaneously, I might have done one backflip. But certainly not two or more backflips.
It’s a positive change, and that’s good—anything that moves in the direction of Summoner autonomy and away from Kabam’s version of pRNG without additional expenditure of time or resources is welcome.
With that said, it is a change that operates mostly at the margins, which leads me to empathize with many of the less impressed commenters.
All in all a positive, but really only for the same kind of lucky folks who pull double 6*’s out those early release Cav crystals. I’ve yet to be one of those, so I will eagerly await the news on improved solo crystals instead because that might actually affect me.
Dr. Zola
Does it only operate on the margins? The people who pull tons of 6* from Cavs is small to be true, but that's not true for 5* champs. The odds of pulling 5* from a Cav is high enough that anyone who opens them in any significant sustained quantity will see that happen, and multiple times. So that change is not "on the margin." It isn't fair to judge the changes in terms of their smallest component, because that would be tantamount to saying the change would be better if the chance for 6* nexus was removed. That's of course nonsensical.
It is also true that the change only benefits people who actually open these crystals in any significant quantity, but that's true for all reward changes in the game. They only benefit the people who actually participate in those parts of the game in any significant fashion.
So the change is cool cuz it gives you a chance to pull something else that’s better than what you may have pulled.
What I don’t like is the fact that they didn’t change the odds of the 3 star in a cavalier. The odds of pulling a 3 star from a cavalier are just too high. The only reason a cavalier May want a 3 star is to complete his or her collection. Outside of that, that 3 star is completely and utterly useless.
If you’re cavalier; you should have higher odds to pull 4/5/6 stars. Shouldn’t even have a 3 star in thst crystals, especially when that crystals costs 200 units. Equivalent to about $7.50.
3*s are not in there because you want them, they are in there for balance.
I have asked this before in other threads and never received an answer.
Why are people with Cavalier title still getting Grandmaster (Uncollected) crystal shards from their calendar? The very least you could do is update the calendar to match the title and progression of people who are Cavalier so that we get Cavalier shards. We earned the improvement in rewards payout based on our progression and it just makes sense to go along with the Cavalier title. Please Kabam, fix this and make it right.
Who cares about this ****? We get 0.6% chance, woo effin hoo. How about you do something worthwhile, and update the sh***y war crystal, war loss crystal, daily crystal, solo crystal and whatnot instead of making these useless changes?
I care. About one out every five times I would have pulled a 5* or 6* champion from those crystals I'm now going to be getting a Nexus. I don't pull *lots* of 5* or 6* champs from those crystals, but I get them every so often. To have one out of five become Nexus crystals is interesting, and the way the math works out it improves the odds of pulling a specific champion from those crystals by about 40%, also a not insignificant shift in odds.
Even the 4* Nexus from the PHCs isn't a complete waste, as it increases the odds of me filling in the few 4* holes I have, or alternatively steering 4* drops into max sig crystals, which means more 5* shards.
So if you bought one every single day this year, you MIGHT get one Nexus crystal this year. Nothing worth turning back-flips over.
That's like someone saying who cares if they buff champs, because the odds of pulling the champ they buffed is so low it doesn't matter.
Also, all I said was that I care about the change, because it is a positive change. That makes it more of a short smile and a nod, or only approximately 3.82% of one backflip. So yes, not worth turning back flips over. If they announced 26 other changes of similar magnitude simultaneously, I might have done one backflip. But certainly not two or more backflips.
It’s a positive change, and that’s good—anything that moves in the direction of Summoner autonomy and away from Kabam’s version of pRNG without additional expenditure of time or resources is welcome.
With that said, it is a change that operates mostly at the margins, which leads me to empathize with many of the less impressed commenters.
All in all a positive, but really only for the same kind of lucky folks who pull double 6*’s out those early release Cav crystals. I’ve yet to be one of those, so I will eagerly await the news on improved solo crystals instead because that might actually affect me.
Dr. Zola
Does it only operate on the margins? The people who pull tons of 6* from Cavs is small to be true, but that's not true for 5* champs. The odds of pulling 5* from a Cav is high enough that anyone who opens them in any significant sustained quantity will see that happen, and multiple times. So that change is not "on the margin." It isn't fair to judge the changes in terms of their smallest component, because that would be tantamount to saying the change would be better if the chance for 6* nexus was removed. That's of course nonsensical.
It is also true that the change only benefits people who actually open these crystals in any significant quantity, but that's true for all reward changes in the game. They only benefit the people who actually participate in those parts of the game in any significant fashion.
Short answer: still yes, on the margins.
It’s surely not fair to judge the change on its smallest component; neither is it fair to judge it on its most generous aspect. A small shot at three bites at a pool plagued by legions of sub-par champs counts as an improvement, but not a major one.
Players get excited about the Nexus because it provides “choice.” True, but that choice comes from almost 150 champs in the 5* and a near-equal amount in the 6*, of which a small percentage would qualify as useful/very useful to the kinds of rosters who pop a ton of Cav crystals. The odds of pulling a Nexus at the 5* and 6* level should factor in the odds that the trio of options, based on the size of the pool, aren’t appreciably better than pulling any one of them.
Which is to underscore that a Nexus always sounds great in principle (and is, again, a marginal improvement), but my Nexus memories tend to look something like the following:
Hence, “at the margins.” It is technically a better crystal, but when you consider what’s been added is a low, low chance to select from three curated champs with an outsized chance to be mediocre, it’s tough for me to get overly excited.
I appreciate the change, but I also recognize it for what it is.
I think kabaam should have used this as a medium to remove 3* from cavalier crystals or rather reduce the chances by a good margin, at cavalier level there is absolutely no use for 3* champs, keep it 4-6 at least even though you don't get a 5* or 6* you get iso-8 from duping a 4star champion.
Pardon my bluntness, but I really don’t understand the negativity surrounding this. There is literally no downside to this change at all. Sure it’s a small improvement to the crystals, but it’s an improvement nonetheless.
It's meaningless. It's like your employer telling you your salary is going up, from 3000$ to 3001$. Statistically speaking, it's going up, but the change is worthless to you.
If they wanted to make a meaningful change, they would have removed 3-stars from cavalier crystals.
Meanwhile there are more pressing issues that need urgent attention, like solo crystals, or war crystals.
Whenever I try to convince someone that literally every player in the game has a completely different set of priorities from every other and they think I'm off base, I'm going to quote this post that calls solo crystals a pressing issue that needs urgent attention.
Want to eat those words? They buffed the solo crystals but in the worst possible way. They reward people for hoarding questing crystals (trade in 100 for 1), 5* shards, 6* shards, t4cc crystals, godl crystals (for when gold % boost is up), and everything else. Yet, for the ONE THING that people hoard because they don't want to explode their inventory with useless exp, arena boosts, 2 and 3* awakening gems, etc....they can't offer some trade in to let us get the new solo crystals?
Regarding this change, I don't get how people can say it is negative in any way except that it may prevent kabam from needing to revisit this sooner in the future. Otherwise, it is only beneficial factually. However, it would have been nice if they applied this to ALL crystals...like premium, 3*, 4*, 5*, and 6*, and gave you have a 3% chance to get a nexus. Now, that would have been a small bonus for all players and would have been a nice surprise to get once in a while. What's the harm in doing that with a champion pool that is so large now? The people that are whales spending their "odins" that they totally paid 100$ for that have every 6* duped will be the ones benefiting from this in any meaningful way and not the average player besides a little chance to choose from 3 diff 4* from premiums once in a while lol.
Honestly, opened 4 nexus crystals and had the worst luck out of anyone ever on the pulls on july 4th. Thank god I chose pre-buffed magneto from TWO of them because I had all 2015/2016 meme champs in 4 nexus. Point is...they aren't game breaking. It's not like you get to choose any champ.
Who cares about this ****? We get 0.6% chance, woo effin hoo. How about you do something worthwhile, and update the sh***y war crystal, war loss crystal, daily crystal, solo crystal and whatnot instead of making these useless changes?
I care. About one out every five times I would have pulled a 5* or 6* champion from those crystals I'm now going to be getting a Nexus. I don't pull *lots* of 5* or 6* champs from those crystals, but I get them every so often. To have one out of five become Nexus crystals is interesting, and the way the math works out it improves the odds of pulling a specific champion from those crystals by about 40%, also a not insignificant shift in odds.
Even the 4* Nexus from the PHCs isn't a complete waste, as it increases the odds of me filling in the few 4* holes I have, or alternatively steering 4* drops into max sig crystals, which means more 5* shards.
So if you bought one every single day this year, you MIGHT get one Nexus crystal this year. Nothing worth turning back-flips over.
That's like someone saying who cares if they buff champs, because the odds of pulling the champ they buffed is so low it doesn't matter.
Also, all I said was that I care about the change, because it is a positive change. That makes it more of a short smile and a nod, or only approximately 3.82% of one backflip. So yes, not worth turning back flips over. If they announced 26 other changes of similar magnitude simultaneously, I might have done one backflip. But certainly not two or more backflips.
It’s a positive change, and that’s good—anything that moves in the direction of Summoner autonomy and away from Kabam’s version of pRNG without additional expenditure of time or resources is welcome.
With that said, it is a change that operates mostly at the margins, which leads me to empathize with many of the less impressed commenters.
All in all a positive, but really only for the same kind of lucky folks who pull double 6*’s out those early release Cav crystals. I’ve yet to be one of those, so I will eagerly await the news on improved solo crystals instead because that might actually affect me.
Dr. Zola
Does it only operate on the margins? The people who pull tons of 6* from Cavs is small to be true, but that's not true for 5* champs. The odds of pulling 5* from a Cav is high enough that anyone who opens them in any significant sustained quantity will see that happen, and multiple times. So that change is not "on the margin." It isn't fair to judge the changes in terms of their smallest component, because that would be tantamount to saying the change would be better if the chance for 6* nexus was removed. That's of course nonsensical.
It is also true that the change only benefits people who actually open these crystals in any significant quantity, but that's true for all reward changes in the game. They only benefit the people who actually participate in those parts of the game in any significant fashion.
Short answer: still yes, on the margins.
It’s surely not fair to judge the change on its smallest component; neither is it fair to judge it on its most generous aspect. A small shot at three bites at a pool plagued by legions of sub-par champs counts as an improvement, but not a major one.
Players get excited about the Nexus because it provides “choice.” True, but that choice comes from almost 150 champs in the 5* and a near-equal amount in the 6*, of which a small percentage would qualify as useful/very useful to the kinds of rosters who pop a ton of Cav crystals. The odds of pulling a Nexus at the 5* and 6* level should factor in the odds that the trio of options, based on the size of the pool, aren’t appreciably better than pulling any one of them.
Which is to underscore that a Nexus always sounds great in principle (and is, again, a marginal improvement), but my Nexus memories tend to look something like the following:
Hence, “at the margins.” It is technically a better crystal, but when you consider what’s been added is a low, low chance to select from three curated champs with an outsized chance to be mediocre, it’s tough for me to get overly excited.
I appreciate the change, but I also recognize it for what it is.
Dr. Zola
You are arguing 1 thing and attributing it to another. You are arguing that this change is not that big not because of the size of the change, but because of the size of the overall system. That is not how you measure change. Change is measured by comparing just where you came from to where you are going.
Who cares about this ****? We get 0.6% chance, woo effin hoo. How about you do something worthwhile, and update the sh***y war crystal, war loss crystal, daily crystal, solo crystal and whatnot instead of making these useless changes?
I care. About one out every five times I would have pulled a 5* or 6* champion from those crystals I'm now going to be getting a Nexus. I don't pull *lots* of 5* or 6* champs from those crystals, but I get them every so often. To have one out of five become Nexus crystals is interesting, and the way the math works out it improves the odds of pulling a specific champion from those crystals by about 40%, also a not insignificant shift in odds.
Even the 4* Nexus from the PHCs isn't a complete waste, as it increases the odds of me filling in the few 4* holes I have, or alternatively steering 4* drops into max sig crystals, which means more 5* shards.
So if you bought one every single day this year, you MIGHT get one Nexus crystal this year. Nothing worth turning back-flips over.
That's like someone saying who cares if they buff champs, because the odds of pulling the champ they buffed is so low it doesn't matter.
Also, all I said was that I care about the change, because it is a positive change. That makes it more of a short smile and a nod, or only approximately 3.82% of one backflip. So yes, not worth turning back flips over. If they announced 26 other changes of similar magnitude simultaneously, I might have done one backflip. But certainly not two or more backflips.
It’s a positive change, and that’s good—anything that moves in the direction of Summoner autonomy and away from Kabam’s version of pRNG without additional expenditure of time or resources is welcome.
With that said, it is a change that operates mostly at the margins, which leads me to empathize with many of the less impressed commenters.
All in all a positive, but really only for the same kind of lucky folks who pull double 6*’s out those early release Cav crystals. I’ve yet to be one of those, so I will eagerly await the news on improved solo crystals instead because that might actually affect me.
Dr. Zola
Does it only operate on the margins? The people who pull tons of 6* from Cavs is small to be true, but that's not true for 5* champs. The odds of pulling 5* from a Cav is high enough that anyone who opens them in any significant sustained quantity will see that happen, and multiple times. So that change is not "on the margin." It isn't fair to judge the changes in terms of their smallest component, because that would be tantamount to saying the change would be better if the chance for 6* nexus was removed. That's of course nonsensical.
It is also true that the change only benefits people who actually open these crystals in any significant quantity, but that's true for all reward changes in the game. They only benefit the people who actually participate in those parts of the game in any significant fashion.
Short answer: still yes, on the margins.
It’s surely not fair to judge the change on its smallest component; neither is it fair to judge it on its most generous aspect. A small shot at three bites at a pool plagued by legions of sub-par champs counts as an improvement, but not a major one.
Players get excited about the Nexus because it provides “choice.” True, but that choice comes from almost 150 champs in the 5* and a near-equal amount in the 6*, of which a small percentage would qualify as useful/very useful to the kinds of rosters who pop a ton of Cav crystals. The odds of pulling a Nexus at the 5* and 6* level should factor in the odds that the trio of options, based on the size of the pool, aren’t appreciably better than pulling any one of them.
Which is to underscore that a Nexus always sounds great in principle (and is, again, a marginal improvement), but my Nexus memories tend to look something like the following:
Hence, “at the margins.” It is technically a better crystal, but when you consider what’s been added is a low, low chance to select from three curated champs with an outsized chance to be mediocre, it’s tough for me to get overly excited.
I appreciate the change, but I also recognize it for what it is.
Dr. Zola
You are arguing 1 thing and attributing it to another. You are arguing that this change is not that big not because of the size of the change, but because of the size of the overall system. That is not how you measure change. Change is measured by comparing just where you came from to where you are going.
Actually, it’s a bit of both: the change is incremental (a small chance at a Nexus) and the overall system (the method of pulling champs from an otherwise bloated pool) further diminishes the significance of that change.
But if you’re super-happy about it, that’s great. As I noted, I’m not unhappy, but I’m also not especially psyched over it either. It’s a bit of an improvement—that’s all.
Pardon my bluntness, but I really don’t understand the negativity surrounding this. There is literally no downside to this change at all. Sure it’s a small improvement to the crystals, but it’s an improvement nonetheless.
It's meaningless. It's like your employer telling you your salary is going up, from 3000$ to 3001$. Statistically speaking, it's going up, but the change is worthless to you.
If they wanted to make a meaningful change, they would have removed 3-stars from cavalier crystals.
Meanwhile there are more pressing issues that need urgent attention, like solo crystals, or war crystals.
Whenever I try to convince someone that literally every player in the game has a completely different set of priorities from every other and they think I'm off base, I'm going to quote this post that calls solo crystals a pressing issue that needs urgent attention.
Want to eat those words? They buffed the solo crystals but in the worst possible way. They reward people for hoarding questing crystals (trade in 100 for 1), 5* shards, 6* shards, t4cc crystals, godl crystals (for when gold % boost is up), and everything else. Yet, for the ONE THING that people hoard because they don't want to explode their inventory with useless exp, arena boosts, 2 and 3* awakening gems, etc....they can't offer some trade in to let us get the new solo crystals?
Regarding this change, I don't get how people can say it is negative in any way except that it may prevent kabam from needing to revisit this sooner in the future. Otherwise, it is only beneficial factually. However, it would have been nice if they applied this to ALL crystals...like premium, 3*, 4*, 5*, and 6*, and gave you have a 3% chance to get a nexus. Now, that would have been a small bonus for all players and would have been a nice surprise to get once in a while. What's the harm in doing that with a champion pool that is so large now? The people that are whales spending their "odins" that they totally paid 100$ for that have every 6* duped will be the ones benefiting from this in any meaningful way and not the average player besides a little chance to choose from 3 diff 4* from premiums once in a while lol.
Honestly, opened 4 nexus crystals and had the worst luck out of anyone ever on the pulls on july 4th. Thank god I chose pre-buffed magneto from TWO of them because I had all 2015/2016 meme champs in 4 nexus. Point is...they aren't game breaking. It's not like you get to choose any champ.
Have you bought those Crystals? 100 of them for a few pieces of ISO.
Pardon my bluntness, but I really don’t understand the negativity surrounding this. There is literally no downside to this change at all. Sure it’s a small improvement to the crystals, but it’s an improvement nonetheless.
It's meaningless. It's like your employer telling you your salary is going up, from 3000$ to 3001$. Statistically speaking, it's going up, but the change is worthless to you.
If they wanted to make a meaningful change, they would have removed 3-stars from cavalier crystals.
Meanwhile there are more pressing issues that need urgent attention, like solo crystals, or war crystals.
Whenever I try to convince someone that literally every player in the game has a completely different set of priorities from every other and they think I'm off base, I'm going to quote this post that calls solo crystals a pressing issue that needs urgent attention.
Want to eat those words?
Not really, no. Rereading them, they are no less true, but in the current context slightly amusing as well.
Comments
What I don’t like is the fact that they didn’t change the odds of the 3 star in a cavalier. The odds of pulling a 3 star from a cavalier are just too high. The only reason a cavalier May want a 3 star is to complete his or her collection. Outside of that, that 3 star is completely and utterly useless.
If you’re cavalier; you should have higher odds to pull 4/5/6 stars. Shouldn’t even have a 3 star in thst crystals, especially when that crystals costs 200 units. Equivalent to about $7.50.
I don't understand the people complaining so much. I get it, it's an underwhelming change, but it's still a positive one.
Pulling a five star nexus from a cavalier it's a very good thing and it's not a very low percentage.
It is also true that the change only benefits people who actually open these crystals in any significant quantity, but that's true for all reward changes in the game. They only benefit the people who actually participate in those parts of the game in any significant fashion.
Why are people with Cavalier title still getting Grandmaster (Uncollected) crystal shards from their calendar? The very least you could do is update the calendar to match the title and progression of people who are Cavalier so that we get Cavalier shards. We earned the improvement in rewards payout based on our progression and it just makes sense to go along with the Cavalier title. Please Kabam, fix this and make it right.
It’s surely not fair to judge the change on its smallest component; neither is it fair to judge it on its most generous aspect. A small shot at three bites at a pool plagued by legions of sub-par champs counts as an improvement, but not a major one.
Players get excited about the Nexus because it provides “choice.” True, but that choice comes from almost 150 champs in the 5* and a near-equal amount in the 6*, of which a small percentage would qualify as useful/very useful to the kinds of rosters who pop a ton of Cav crystals. The odds of pulling a Nexus at the 5* and 6* level should factor in the odds that the trio of options, based on the size of the pool, aren’t appreciably better than pulling any one of them.
Which is to underscore that a Nexus always sounds great in principle (and is, again, a marginal improvement), but my Nexus memories tend to look something like the following:
Hence, “at the margins.” It is technically a better crystal, but when you consider what’s been added is a low, low chance to select from three curated champs with an outsized chance to be mediocre, it’s tough for me to get overly excited.
I appreciate the change, but I also recognize it for what it is.
Dr. Zola
Regarding this change, I don't get how people can say it is negative in any way except that it may prevent kabam from needing to revisit this sooner in the future. Otherwise, it is only beneficial factually. However, it would have been nice if they applied this to ALL crystals...like premium, 3*, 4*, 5*, and 6*, and gave you have a 3% chance to get a nexus. Now, that would have been a small bonus for all players and would have been a nice surprise to get once in a while. What's the harm in doing that with a champion pool that is so large now? The people that are whales spending their "odins" that they totally paid 100$ for that have every 6* duped will be the ones benefiting from this in any meaningful way and not the average player besides a little chance to choose from 3 diff 4* from premiums once in a while lol.
Honestly, opened 4 nexus crystals and had the worst luck out of anyone ever on the pulls on july 4th. Thank god I chose pre-buffed magneto from TWO of them because I had all 2015/2016 meme champs in 4 nexus. Point is...they aren't game breaking. It's not like you get to choose any champ.
But if you’re super-happy about it, that’s great. As I noted, I’m not unhappy, but I’m also not especially psyched over it either. It’s a bit of an improvement—that’s all.
Dr. Zola