I feel like I've been close to quitting for awhile now but haven't. Last month was the first time in over half a decade that I didn't explore the highest level of monthly EQ. I play less and less every day. I'm in a super chill alliance and even that I think is too much sometimes.
This won't make me want to quit more than I already want to, however, it will probably help me play less.
I really enjoy this game and it's a nice break from the day, but it really has become more of a 2nd job than fun.
Here’s my thoughts. If Kabam wanted to nerf revive farming, why not just remove the option for items to be kept even if you exit the quest? That would slow down revive farming by a good portion, but not eliminate it completely. For some reason, it has to be all or nothing with Kabam.
Personally, I don’t want them to touch it, but I thought it was at least interesting that they would remove it entirely instead of making a compromise.
no one is doing this. the quest resets only if the boss goes down so you don't exit the quest, you consume the whole 40 energy (wow!) and down the boss. rinse and repeat. if you exit the quest you have no respawn of the revives.
When the map has multiple pots/refills that's exactly what people do.
Here’s my thoughts. If Kabam wanted to nerf revive farming, why not just remove the option for items to be kept even if you exit the quest? That would slow down revive farming by a good portion, but not eliminate it completely. For some reason, it has to be all or nothing with Kabam.
Personally, I don’t want them to touch it, but I thought it was at least interesting that they would remove it entirely instead of making a compromise.
no one is doing this. the quest resets only if the boss goes down so you don't exit the quest, you consume the whole 40 energy (wow!) and down the boss. rinse and repeat. if you exit the quest you have no respawn of the revives.
When the map has multiple pots/refills that's exactly what people do.
yeah, but it's not the core of the issue. if you remove that you change the farming capability very little if not at all.
Played and loved the game since 2017 and spent a fortune on it over the years (happily, since I’ve treated it as a hobby). There have definitely been ups and downs and bad periods, but this feels like one of the most serious. I’m not a revive farmer but knowing it was possible to do now and again made otherwise impossible content seem somewhat doable. Regardless, the main issue seems to be their misreading of the situation and the overly adversarial attitude toward players (who are mostly, let’s face it, customers). Considering the game has multiple bugs and playability issues and the introduction of 7-stars is already controversial, this seems like the wrong time to be picking fights with a loyal player base. I don’t know if something’s changed at the company but I get the impression they don’t realise how this kind of thing can spiral out of control and become much more serious than a few players spamming methods which have been in the game for years and years.
The fact that you can't auto play it is just ridiculous and why is there paths that have a "Chance" at getting a level 1 team healing potion. To me that's just stupid
As I've said before I'm wholeheartedly against this change for a few reasons. I'm going to focus on the two that I believe are the most significant.
1 - The potion/revive market has been in dire need of an overhaul for years, but especially in the last year or two since our champions have been hitting R3/4 and now R5. In order to revive and fully heal an un-boosted R4 costs something like 120 units, depending on the health pool, and even more if the champion is boosted. As the potion economy currently stands cases it's actually worth allowing boosts to expire - depending on the boosts you're using -before healing a champion. Using the free potions from 4 hour crystals it takes an average of about 10 crystals to heal a champion from a 40% revive (assuming you're a Paragon), using the lv3 from RoL it takes about 15 or so.
The potion situation being so ludicrous is one of the reasons that revives are farmed in the way that they are: players can't afford to spend the units to heal their champions up, or have the time to spend hours and hours farming RoL for lv3 potions to heal. It's far more efficient to just farm revives and use 20% revives.
Solution: Health potions should be % based, starting with 10% for lv1, up to a 60% heal for lv6.
2 - Difficult content is being designed to make you revive. If you look at AoL upon release that was a piece of content that came with a hard ceiling on the amount of damage that you could do per hit - 85k - and a hard ceiling on the amount of hits you could do, depending on the power level of the champion ~240 hits. Unless you're using someone like Prof X, or Stryfe using a heavy-only playstyle soloing any of the fights was next to impossible, and it still is for many of the champions in the game no matter what their power level is now. This is a design philosophy that has continued into the Carinas Challenges, V1 was full of punitive challenges like the Star Lord challenge which is impossible to do without an enormous amount of revives, V2 isn't quite as bad though the Carina's Challengers challenge is still a revive fiesta. Carina V3 was designed to force you to revive multiple times per fight - there's only one of the Challenges where Peni isn't a total revive fiesta (CMM), for example.
Solution: The design philosophy needs to change. There's a difference between hard and impossible content. Much of Carina V3, AoL (At least on release) is impossible content and people just aren't keen on the idea of spending 2-3k units to do a challenge or a single line in a quest.
I cannot stress the significance of this analysis. Friggin SPOT ON my friend, well said.
This thread now has 37.3 k views. Have the slight feeling that player base is concerned a bit
I’ve personally never seen the community get together like this in almost all unison
Ya... too bad we won't do this over all the bugs in the game. Used to be top content creators did "state of the game" videos when stuff got this bad with the game but not anymore.
28 pages into this conversation and 1 comment from Kabam. Clearly they need to know this is upsetting to the community. Kind of shows how out of touch the company is. If they want to stop the farming then let us save up our revives to a much higher level. We do not need them all of the time. I find myself selling them because they sat in my over flow too long. We do not have hard content to beat all of the time, so I waste a lot of them. Then something comes out that I need them and they are not there. It is not fair to us. Not everyone has the skill of the top players and depend on using revives. Maybe we go back to no limits on inventory like it was when the game started.
Don’t increase the cap. Remove it all together for revives and potions. If someone wants to complete the content on Day 1, then they will have to spend. If someone wants to acquire over 100 revives over 2 months and then clear content, then they won’t have to.
If this doesnt speak volumes, i dont know what will. Kabam, youre digging your own grave pulling stuff like this. The Contest is your only viable source of revenue and i can guarantee this will NOT cause an increase in sales. In fact, youll likely lose a bunch of your player base which in turn will cause revenues to decline.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
This happens every year or so. Kabam wants a huge correction that will kneecap players, so they overdo it intentionally to create the overwhelming reaction. They sit and watch it churn for a while and then slide in with a "no promises, but we're talking about things over here".
Eventually, the kneecapping is right where they wanted it and players stupidly feel like they got a small win in a bad situation. Kabam has used the same crowd control techniques since 12.0. It's crazy that it always seems to work on people. It's funny how it's always a new rep that does it. I'm guessing their studies show that one time is all you get before you burn any capital that had been previously built up.
Players seem to be smarter on the whole now. Maybe it's memories of all the other times when they've been absolutely screwed, idk. I've seen a whole lotta love for this paeticular rep and maybe he's earned that. Idk, I've been gone. Either way, using the fav rep to run this scheme is the way it goes lol.
Nevertheless, kabam doesn't want you having enough revives. Doesn't matter (to them) if they said it was OK before. They said AA's passive stun was ok right here on the forum. Then they took it away bc it was "game-breaking" and introduced the new character w passive stun. It's how this stuff works. And that's the bottom line. Kabam isn't going to permaban players that keep rewards from you. Kabam isn't going to fix the things that haunt you every time you play. Kabam isn't going to make a fair game for those competitive players out there. And they're not going to let you earn what you need to get thru content... Not in the way you want. But they are going to present poo sandwiches to you and tell you they're full of vitamins and minerals and riboflavin and we have to eat then for the good of the game.
It's not bc they can't fix things or make proper corrections... It's bc investing into any of that isn't worth what they'll get out of it. The calculations have been done by a team of people you pay and it's not worth it. Never has been. Never will be. That team is much larger and better compensated than anyone that's "dedicated to investigating" war seasons or bg's or arenas btw.
People just need to figure out what their investment is worth to them tbh.
So @kabamjax do you think the game Devs have now read the room? From what I have perused so far I think I get the sense that this is not a good move. What are your gut feelings on this?
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Or just don’t change anything and recant the announcement. Your customers are very upset
I fairly think this is one of the best decissions they could make, content is done too easily by people that are not even skilled enough to do it just spamming revives, so this encourages people to try to learn how to really play the game properly, not only this but makes the challenging things challenging, when people is able to do this content the first day it goes out just spamming 60 revives that means that something must be done, If anyone thinks that 2 revives PER DAY is not enough, that only shows how bad people became. Getting revives became way easier than before, so I think is fair to nerf the amount we can get by farming them.
The main problem I see here, is that they done this in the worst moment possible, since people need more revives because everything in the game is bugged, so they should have waited a little bit more to make this changes until they fixed at least half of the bugs they have currently in game.
And to be fair with Kabam, this is not a charity, this is a company, we already get almost everything free, I dont think its that bad to have to play more Arenas to get more revives for the hard content, or spending to get them.
I think its just a bad timing, but a really good decission, I expect a lot of disagrees but sorry fams, I dont think this is about opinions, since I repeat, you dont need more than 2 revives a day, or you shouldnt need them, If you need them then that means you are not playing properly, so you should try to change it, you dont wanna try to improve your skills? Then I think it is fair to pay for the revives then, and I say this being a F2P player.
Farming disagrees? How will that help your progression?
You should progress playing better, making your roster bigger, and getting resources playing if you dont want to spend money, but being able to farm the amount of revives you want because the challenges are too challenging for you is just nonsense.
If im not able to do X content, I shouldnt just spam revives, I should see why and fix it, If its because im not good enough, I improve my skills, if its because I dont have certain champions, I try to farm shards to look for them or grind arena to get those.
And as I said, I dont think they should make this change NOW, since the game is completely bugged, but it is not a bad change itself.
That’s such a dumb take. Everest content is literally impossible to do reviveless for most people. Carina challenges force you to use champs in non ideal matchups and most good players spent around 40 revives per path if they don’t have Hercules. The game issues also completely invalidate any skill that a player has, so unless you think every player is MSD, this isn’t happening.
But yeah, just say “gEt GoOd” as if that’s the problem here. Revive farming helps f2p players do the content without spending what units they’ve saved up. This isn’t a matter of skill, it’s a matter of having a Hercules and revive spamming through the rest of the content, even if you’re that good.
Yes, it is a bad change. Players need these revives for content like this and it was a good avenue for f2p players.
Yep, you are right, and the game shouldnt be "Use Hercules and spam revives", thats why the change is good.
And again, if you do Everest content should be because you are in the group of top players of the game, the fact that people with not big enough roster or not enough skills tries to do it spamming revives doesnt mean that that Everest Content is meant for them, same with Carina's Challenges.
And I repeat once again, since no one likes to read this part, the CHANGE ITSELF is GOOD, the MOMENT THEY WANT TO APPLY IT is BAD, since the game is completely bugged and people use more revives
I think they wrote a bad post on purpose. They will wait for the reaction and then change the revive to be guarenteed once per day. Then they will say, we backed down and comprimised and hope that settles the community.
If they started with the guarenteed revive per day there would still be community outrage and would be more difficult to win the community over afterwards
You realise that in the post they do say we will get 1 revives per day right? From exploring the hard quest. So that is a guarantee
Wow 1 lvl 1 revive potion. That'll really help us push difficult content. Oh and don't forget those lvl 1 and 2 health potions. You know, cuz characters with 50k-100k really get a benefit from 375-750 health points. What a joke
Oh I'm not sitting here saying "1 guaranteed revive is acceptable" iirc the post I replied to was saying something about having at least 1 revive would be OK or something like that.
Personally I think they should leave the whole thing as it is and if revive spamming is causing as big of a problem as they say then limit the amount of items we can use in these difficult content. However, they won't do that as they won't *potentially* make more money which is what they are hoping to achieve.
If this is the way it is going to be? I think it is time to make ALL revive and restore pots a percentage. The bulk of them are useless for higher tier champs. If they were all, t1 and up, a % it would not matter what tier the summoner has reached, they would be relevent and useful at every level of the game. So fine, take away farming! But improve your product if you will not let us accumilate the massive numbers it takes to restores a 6* or God forbid! A 7???
Here’s my thing about the whole taking away the revives, game progression solely depends on the amount of revives you have. If that is slowed down in any way then time on the game will decrease (some may just leave the game altogether cause of how content will drag on). Also considering that you run out of revives you’d have to start the quest over again just to go and collect one L1 revive. The way I see it, this is a way to force ppl to use units. Another thing on that, many of us see this move as a money grabbing move, but in reality this will indeed hurt your pockets Kabam because many of my friends (and a lot more ppl) have talked about going ftp for the simple fact that this is happening, in which if a mass ftp wave happens it will heavily affect revenue that I’m sure y’all have goals on. I don’t think this is a smart move for many reasons. Instead I have a suggestion, let’s say for long content like abyss and eop…a system where you can get extra rewards for the amount of revives used would be more efficient. The more revives used the lesser the rewards, the least amount of revives used the higher the rewards. This will hinder revive spamming if the rewards are really good for using less revives.
My alliance has had two more "spending" retirements this morning, directly citing this change.
Multiple more have voiced they are considering doing the same.
We've had a 3 year, stable 30 in the alliance, always been able to replace people, do well in the gifting/spend events. This announcement has directly led to people quitting. I'm genuinely concerned that the alliance will collapse and decent TBs and paragons as replacements aren't exactly flooding into the game.
Open up my alliance chat now and review it.
Ilovescotch in game.
That dull thudding sound, is nails being driven into the coffin that was mcoc.
I know a lot of people are mad. But if you think about it, Kabam is giving you a great opportunity to reevaluate how you play the game.
I have spent thousands on this game over the years. With the new Paragon daily specials being such a great value, I have already bought all but 1 or 2. I genuinely thought I would have to budget how many I bought, so I didn’t go over board. Today has cleared up a lot of things for me. I cleared a couple runs of EoP, but I still need to acquire certain champs to complete all of them. Today has made me reevaluate if I want to complete the rest of EoP. For me personally, it’s not really worth it. The grand prize is a R5 gem that is completely RNG based, so you might not get to rank up the real champ you want. I can get the equivalent by adding a 15% attack and health boost to any champ I want. So do I really need to go through the stress and aggravation of completing this content? If I’m not striving to gain and rank up champs to clear this content and content like it, why am I buying daily specials? The only other reason to gain and rank up champs is BG, but that is riddled with so many problems, it’s a piece of content I no longer enjoy. Right now I can get through EQ and SQ with little too no items, so I have a solid enough roster to clear most content. If you’re a paragon player U DON’T NEED TO GAIN AND RANK UP MORE CHAMPS.
I think if you’re a Paragon player like me, you have a great opportunity to reevaluate how you play this game. If you have no incentive to clear content, you don’t need to spend any more money on this game. You can easily farm units and wait for unit sales every 3 months, which will give you the same rewards, if not more than clearing content.
Instead of being mad, pissy and outraged; think about the money that you will be saving. For me it gives me a sense of relief and puts a little smile on my face.
I have 3 retirements in my ally so far. I'm probably gonna retire from spending so that 4 fewer people to spend on the game. They're banking on the top allys, who already spent most of the money, to pay more to get through the content.
As many people have already said, introducing this change has very little to do with using farmed revives for overcoming difficult content. Using what the game has/offers is not violation of any rules on the game, it's a part of the in-game life where people utilise different playing styles, their own strategies of gathering & spending resources.
So far this new change looks like an attempt to find another source of income, increase how much an average player spends money in the game. We all prefer honesty and transparency here. But apparently these words are not really popular.
I've become Paragon without really farming revives (maybe, a couple of times), but I don't enjoy the title at all, you know why? Because there was no challenge in Act 7, and the whole Paragon title is more about spending money rather than showing skills. The content focus has shifted from bringing value/satisfaction to players to monetising it more and more.
Now you introduce this change - removing the opportunity to fully legally farm revives. Aren't there other more critical issues to be addressed, like modders that don't even need revives to overcome difficult content? The whole youtube is complaining about cheaters in battlegrounds and other game modes (like conquerors with Legend title earned in the recent Incursion). Or like continuous bugs that pop up every new release and annoy players?
I'm sure you at Kabam will ignore this post, but I don't care about that. We can all still do little things to make you a bit more grounded. Before, I didn't mind to spend 20-50 euros each month on different in-game perks and offers. But I promise you - I'll never spend any single cent in the game. I hope that other people are going to do that as well, all those Kabam monetisation charts will make them a bit sober
Honestly a sad day for me. If this is implemented after many years of playing (not a big spender) but I do spend. This will now be the time I will finally call it quits. They are pushing everyone out and I feel this change will be then end.
Disappointed to see this change however I understand it. I think we need to increase the amount of revives you can get from the new quest as 1 a day is not enough. Additionally I would like to see Kabam reduce the energy cost or make the quest energy free.
Can we also add some consumables to thronebreaker EQ?
Here’s my thoughts. If Kabam wanted to nerf revive farming, why not just remove the option for items to be kept even if you exit the quest? That would slow down revive farming by a good portion, but not eliminate it completely. For some reason, it has to be all or nothing with Kabam.
Personally, I don’t want them to touch it, but I thought it was at least interesting that they would remove it entirely instead of making a compromise.
no one is doing this. the quest resets only if the boss goes down so you don't exit the quest, you consume the whole 40 energy (wow!) and down the boss. rinse and repeat. if you exit the quest you have no respawn of the revives.
When the map has multiple pots/refills that's exactly what people do.
yeah, but it's not the core of the issue. if you remove that you change the farming capability very little if not at all.
My main point is that Kabam goes 0 to 60 to solve a problem, instead of troubleshooting ideas. They shoot themselves in the foot when they make a big change and then stick to their guns. Instead of completely taking away revive farming, why not nerf it a touch here or there. And they have to know that the apothecary is not a worthy trade off.
I hope this change coincides with Kabam committing to making better content. I've been around long enough to remember grinding units to clear LOL. So this change is more of a return to normal. However, Kabam has been gearing content around the revive farm for years (admittedly so). I understand that this is a business, but any business needs to remember where the revenue is found. MCOC is a VIDEOGAME. It is intended to be fun. It is intended to be an escape. Creating frustrating content where revives are required (e.g., enrage timers, etc.) is not fun.
Essentially, what you are saying is that Kabam has projected that certain content should result in an average number of revives being used across the player base. Based on that average number of revives, Kabam believes certain content should create a certain amount of revenue to justify paying developers to create that content. So at what point do you just allow players to enter into a quest that has a one energy path. At the end of that path, you can simply pay units to get the quest rewards and not complete the content. Let players bet against themselves and just pay for what other people are playing for - make it farmville.
I've been around since 2015. I've stopped spending and gone back to spending. But at some point (and for clarity, this is the point) where I am just tired of being treated as though I am in an abusive relationship where MCOC beats me down and then tries to tell me its for my own good. It's understandable that MCOC has had personnel turnover over the years, but it's like you don't learn from your past mistakes. The condescending posts that pretend like the player base doesn't know any better and will just each the BS being spoon fed to us. I don't even care about the revive nerf, I'll just not do content that isn't fun. It's about how you treat the players, and again for me personally, this is straw.
As chunkyb already mentioned, the post is Kabam's opening salvo knowing that it would enrage players. Kabam will pull back and offer some type of "compromise" hoping that players view it as a win. It's annoying and a tactic that should not work more than a few times on a player base. Kabam is banking that it will work this time, and it probably will. But again, for me, its about your tactics, content, and how you perceive your player base, not about a nerf to revive farming.
Contradiction: Kabam in the opening paragraph in the forum post: "introducing a new way to earn consumables without having to rely on path RNG."
Also Kabam, in the same forum post, they introduced a RNG component to rely on: Easy - One Path has "a 1% chance of containing 1 level 1 revive" Hard - One Path has "a 5% chance of containing 1 level 1 revive"
Bonus Question(s): "This frenzied revive farming trivializes difficult content like Carina’s Challenges and Eternity of Pain because Summoners simply spam revives. For us to allow what is effectively a loophole for these challenging pieces of content, we would have to dilute rewards given from that content, and that is not something we want to do."
Since the beginning, people have earned millions of battlechips in Arenas and cashed them in for units and used the units to buy revives to beat challenging pieces of content. Please explain how this as any less of a loophole, and, if applicable, explain how you plan to either correct what is effectively another loophole or how you plan to dilute the rewards. What's the difference between spending 60 minutes/day in Arena vs 3.2.6? Why is one detrimental to the game and the other is not?
Contradiction: Kabam in the opening paragraph in the forum post: "introducing a new way to earn consumables without having to rely on path RNG."
Also Kabam, in the same forum post, they introduced a RNG component to rely on: Easy - One Path has "a 1% chance of containing 1 level 1 revive" Hard - One Path has "a 5% chance of containing 1 level 1 revive"
Bonus Question(s): "This frenzied revive farming trivializes difficult content like Carina’s Challenges and Eternity of Pain because Summoners simply spam revives. For us to allow what is effectively a loophole for these challenging pieces of content, we would have to dilute rewards given from that content, and that is not something we want to do."
Since the beginning, people have earned millions of battlechips in Arenas and cashed them in for units and used the units to buy revives to beat challenging pieces of content. Please explain how this as any less of a loophole, and, if applicable, explain how you plan to either correct what is effectively another loophole or how you plan to dilute the rewards. What's the difference between spending 60 minutes/day in Arena vs 3.2.6? Why is one detrimental to the game and the other is not?
Can’t have us not using units on revives, how else are we gonna spend our money to spam revives!
I know a lot of people are mad. But if you think about it, Kabam is giving you a great opportunity to reevaluate how you play the game.
I have spent thousands on this game over the years. With the new Paragon daily specials being such a great value, I have already bought all but 1 or 2. I genuinely thought I would have to budget how many I bought, so I didn’t go over board. Today has cleared up a lot of things for me. I cleared a couple runs of EoP, but I still need to acquire certain champs to complete all of them. Today has made me reevaluate if I want to complete the rest of EoP. For me personally, it’s not really worth it. The grand prize is a R5 gem that is completely RNG based, so you might not get to rank up the real champ you want. I can get the equivalent by adding a 15% attack and health boost to any champ I want. So do I really need to go through the stress and aggravation of completing this content? If I’m not striving to gain and rank up champs to clear this content and content like it, why am I buying daily specials? The only other reason to gain and rank up champs is BG, but that is riddled with so many problems, it’s a piece of content I no longer enjoy. Right now I can get through EQ and SQ with little too no items, so I have a solid enough roster to clear most content. If you’re a paragon player U DON’T NEED TO GAIN AND RANK UP MORE CHAMPS.
I think if you’re a Paragon player like me, you have a great opportunity to reevaluate how you play this game. If you have no incentive to clear content, you don’t need to spend any more money on this game. You can easily farm units and wait for unit sales every 3 months, which will give you the same rewards, if not more than clearing content.
Instead of being mad, pissy and outraged; think about the money that you will be saving. For me it gives me a sense of relief and puts a little smile on my face.
A great point from the end of BGs stream last night:
Basically saying that you either spend to do content as it comes out or end up waiting until you have the perfect counters and enough resources to do it. By that time the rewards aren't worth it and you don't end up doing it (Abyss/Carinas/ect.). So then why are you even playing the game if you never do the content?
Like, what's the point in doing Abyss now? Is anyone ever going to go in there for the first time when the rewards are outdated but it's still made so you HAVE to spend revives? Seems like a waste.
I know a lot of people are mad. But if you think about it, Kabam is giving you a great opportunity to reevaluate how you play the game.
Instead of being mad, pissy and outraged; think about the money that you will be saving. For me it gives me a sense of relief and puts a little smile on my face.
I have almost the same story. Previously I didn't really mind to spend 20-50 euro / month for Paragon daily offers or other stuff. But I don't really see a need anymore.
I'm still a bit frustrated by the fact that the game changes its focus from developing content for its users to obvious increasing of monetisation (how much an average player spends in the game). From this point of view, I can even say that I didn't really enjoy getting the Paragon title because Act 7 didn't really bring any challenge for me comparing to Act 6 and the Thronebreaker journey. For me it was just about spending extra money to get resources for those bloody R4 6-star champs. Which I think is terribly wrong. I mean, I don't really mind to spend a few euros but the game should have brought some increasing challenge.
And now they drop farming, which seems to have another hidden reason behind - increasing monetisation by making people spending more money on units. It feels so terribly wrong because they have lots of higher priority problems to fix (bugs, modders), but they don't do that
Comments
This won't make me want to quit more than I already want to, however, it will probably help me play less.
I really enjoy this game and it's a nice break from the day, but it really has become more of a 2nd job than fun.
Kabam, take notes please.
If this doesnt speak volumes, i dont know what will. Kabam, youre digging your own grave pulling stuff like this. The Contest is your only viable source of revenue and i can guarantee this will NOT cause an increase in sales. In fact, youll likely lose a bunch of your player base which in turn will cause revenues to decline.
Great job 👍
The bulk of them are useless for higher tier champs. If they were all, t1 and up, a % it would not matter what tier the summoner has reached, they would be relevent and useful at every level of the game.
So fine, take away farming! But improve your product if you will not let us accumilate the massive numbers it takes to restores a 6* or God forbid! A 7???
My alliance has had two more "spending" retirements this morning, directly citing this change.
Multiple more have voiced they are considering doing the same.
We've had a 3 year, stable 30 in the alliance, always been able to replace people, do well in the gifting/spend events. This announcement has directly led to people quitting. I'm genuinely concerned that the alliance will collapse and decent TBs and paragons as replacements aren't exactly flooding into the game.
Open up my alliance chat now and review it.
Ilovescotch in game.
That dull thudding sound, is nails being driven into the coffin that was mcoc.
I have spent thousands on this game over the years. With the new Paragon daily specials being such a great value, I have already bought all but 1 or 2. I genuinely thought I would have to budget how many I bought, so I didn’t go over board. Today has cleared up a lot of things for me. I cleared a couple runs of EoP, but I still need to acquire certain champs to complete all of them. Today has made me reevaluate if I want to complete the rest of EoP. For me personally, it’s not really worth it. The grand prize is a R5 gem that is completely RNG based, so you might not get to rank up the real champ you want. I can get the equivalent by adding a 15% attack and health boost to any champ I want. So do I really need to go through the stress and aggravation of completing this content? If I’m not striving to gain and rank up champs to clear this content and content like it, why am I buying daily specials? The only other reason to gain and rank up champs is BG, but that is riddled with so many problems, it’s a piece of content I no longer enjoy. Right now I can get through EQ and SQ with little too no items, so I have a solid enough roster to clear most content. If you’re a paragon player U DON’T NEED TO GAIN AND RANK UP MORE CHAMPS.
I think if you’re a Paragon player like me, you have a great opportunity to reevaluate how you play this game. If you have no incentive to clear content, you don’t need to spend any more money on this game. You can easily farm units and wait for unit sales every 3 months, which will give you the same rewards, if not more than clearing content.
Instead of being mad, pissy and outraged; think about the money that you will be saving. For me it gives me a sense of relief and puts a little smile on my face.
So far this new change looks like an attempt to find another source of income, increase how much an average player spends money in the game. We all prefer honesty and transparency here. But apparently these words are not really popular.
I've become Paragon without really farming revives (maybe, a couple of times), but I don't enjoy the title at all, you know why? Because there was no challenge in Act 7, and the whole Paragon title is more about spending money rather than showing skills. The content focus has shifted from bringing value/satisfaction to players to monetising it more and more.
Now you introduce this change - removing the opportunity to fully legally farm revives. Aren't there other more critical issues to be addressed, like modders that don't even need revives to overcome difficult content? The whole youtube is complaining about cheaters in battlegrounds and other game modes (like conquerors with Legend title earned in the recent Incursion). Or like continuous bugs that pop up every new release and annoy players?
I'm sure you at Kabam will ignore this post, but I don't care about that. We can all still do little things to make you a bit more grounded. Before, I didn't mind to spend 20-50 euros each month on different in-game perks and offers. But I promise you - I'll never spend any single cent in the game. I hope that other people are going to do that as well, all those Kabam monetisation charts will make them a bit sober
Can we also add some consumables to thronebreaker EQ?
Essentially, what you are saying is that Kabam has projected that certain content should result in an average number of revives being used across the player base. Based on that average number of revives, Kabam believes certain content should create a certain amount of revenue to justify paying developers to create that content. So at what point do you just allow players to enter into a quest that has a one energy path. At the end of that path, you can simply pay units to get the quest rewards and not complete the content. Let players bet against themselves and just pay for what other people are playing for - make it farmville.
I've been around since 2015. I've stopped spending and gone back to spending. But at some point (and for clarity, this is the point) where I am just tired of being treated as though I am in an abusive relationship where MCOC beats me down and then tries to tell me its for my own good. It's understandable that MCOC has had personnel turnover over the years, but it's like you don't learn from your past mistakes. The condescending posts that pretend like the player base doesn't know any better and will just each the BS being spoon fed to us. I don't even care about the revive nerf, I'll just not do content that isn't fun. It's about how you treat the players, and again for me personally, this is straw.
As chunkyb already mentioned, the post is Kabam's opening salvo knowing that it would enrage players. Kabam will pull back and offer some type of "compromise" hoping that players view it as a win. It's annoying and a tactic that should not work more than a few times on a player base. Kabam is banking that it will work this time, and it probably will. But again, for me, its about your tactics, content, and how you perceive your player base, not about a nerf to revive farming.
Love,
Kabam
I have spent thousands on this game over the years. With the new Paragon daily specials being such a great value, I have already bought all but 1 or 2. I genuinely thought I would have to budget how many I bought, so I didn’t go over board. Today has cleared up a lot of things for me. I cleared a couple runs of EoP, but I still need to acquire certain champs to complete all of them. Today has made me reevaluate if I want to complete the rest of EoP. For me personally, it’s not really worth it. The grand prize is a R5 gem that is completely RNG based, so you might not get to rank up the real champ you want. I can get the equivalent by adding a 15% attack and health boost to any champ I want. So do I really need to go through the stress and aggravation of completing this content? If I’m not striving to gain and rank up champs to clear this content and content like it, why am I buying daily specials? The only other reason to gain and rank up champs is BG, but that is riddled with so many problems, it’s a piece of content I no longer enjoy. Right now I can get through EQ and SQ with little too no items, so I have a solid enough roster to clear most content. If you’re a paragon player U DON’T NEED TO GAIN AND RANK UP MORE CHAMPS.
I think if you’re a Paragon player like me, you have a great opportunity to reevaluate how you play this game. If you have no incentive to clear content, you don’t need to spend any more money on this game. You can easily farm units and wait for unit sales every 3 months, which will give you the same rewards, if not more than clearing content.
Instead of being mad, pissy and outraged; think about the money that you will be saving. For me it gives me a sense of relief and puts a little smile on my face.
Basically saying that you either spend to do content as it comes out or end up waiting until you have the perfect counters and enough resources to do it. By that time the rewards aren't worth it and you don't end up doing it (Abyss/Carinas/ect.). So then why are you even playing the game if you never do the content?
Like, what's the point in doing Abyss now? Is anyone ever going to go in there for the first time when the rewards are outdated but it's still made so you HAVE to spend revives? Seems like a waste.
I'm still a bit frustrated by the fact that the game changes its focus from developing content for its users to obvious increasing of monetisation (how much an average player spends in the game). From this point of view, I can even say that I didn't really enjoy getting the Paragon title because Act 7 didn't really bring any challenge for me comparing to Act 6 and the Thronebreaker journey. For me it was just about spending extra money to get resources for those bloody R4 6-star champs. Which I think is terribly wrong. I mean, I don't really mind to spend a few euros but the game should have brought some increasing challenge.
And now they drop farming, which seems to have another hidden reason behind - increasing monetisation by making people spending more money on units. It feels so terribly wrong because they have lots of higher priority problems to fix (bugs, modders), but they don't do that